First, I want to thank Rare for creating an awesome Pirate sandbox game. I've been sailing around in my solo-sloop for 3-4 hours a day since Launch, and I have a blast everytime I log in to play. SOT is a great game full of strategy and skill and here are some of my ideas on how to make it even better!
Note: All of these ideas I feel go with Rare's concept for the game (if you find any that don't, let me know and we'll discuss). I'm vehemently against any vertical progression. All rewards mentioned are strictly cosmetic in nature. I had planned to release all of my ideas in one enormous post but felt it was better to release smaller Editions with specific focuses. So here is my Weapons Edition.
New Weapons -
Heavy sword - takes twice as long to swing, misses cause delay, exhaustion after 2 swings but a 1 hit kill if you connect.
Rapier - twice as fast as cutlass but half the damage, no exhaustion on misses and can Parry attacks (after each successful block, Rapier auto-hits for 25% of its damage).
Spear - twice the range of cutlass, same damage, can only hit directly forward but can Impale (strike 2 enemies that are lined up).
Daggers - twice the speed of cutlass, but each dagger does half the damage of a cutlass. Both daggers would need to hit to equal 1 swing of cutlass. No exhaustion for misses.
Small Axes - same as daggers but has the ability to remove planks.
Double pistol - same ammo, same damage as single pistol, but you can fire each one before reloading. Reloading takes twice as long.
Net Gun (uses an equipment slot instead of weapon slot) - blunderbuss effective range, roots enemy for 2 seconds. Can also be used to catch fish :)
Spear Gun - same range and damage as pistol, but only has 2 shots and can Impale.
Game Changes:
Due to wet gunpowder, the following items can't be used in water: pistols, sniper, blunderbuss.
Remove knockback from every weapon except Blunderbuss. Reduce Blunderbuss ammo to 2.
Ammo boxes on enemy ships can no longer be used. (This will also help with ship respawn griefers)
