Making sanctuaries actually sanctuary.

  • There have been many of times that i have been at a Outpost or sanctuary either unloading loot or getting supplies or missions and the next thing I know my ship is blown out of the water. I don't know if it's possible to make a safe zone at only the outposts or not just thowing the idea out there.

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  • @twinklypig

    Safe zones will not be implemented. Rare has stated this multiple times. Outposts are not designed to be safe zones, but way stations. Pay more attention to the seas around you. You can see trouble coming from a mile away.

    PS: Always assume that another ship is trouble.

  • Outposts are fun places most of the time, the tavern does need a safe space tho, would make interacting with others a lil better.

    after a long day it's nice to kick back in and around the tavern but I don like being blasted in the face while tryin to enjoy a grog.

  • Totally agree, delivery deadlines can't be met and if you've put hours in collecting loot and managed to get back to an outpost safely you should have some kind of safe zone. It would make the game much more enjoyable if you could chat in the pub and port area and make alliances without some b*****d wanting to be a psychopathic blackbeard.

  • Totally disagree if you get attacked at an outpost then that is your fault for letting your guard down. Don't be salty cause you got your loot stolen that's what pirates do.

  • Don't get me wrong I love exchanging cannon fire. It just sucks because like earlier I had a whole shipful of treasure and other goodies and had to go to work so I was heading towards an Outpost to cash in well someone else started following me then someone else and then a 3rd further back and I was like wow.

  • It has been mentioned a few times on here but one safe zone in the form of a pirate city could be alright, as it could be a hub for mini games and so on, but it wouldnt have any of the merchants so no safe loot drops.

  • @dumahmorton

    This is essentially the only way I would be okay with a safe zone. Basically just a place to get started and/or socialize with other crews, but not somewhere you could turn in for rewards.

  • Order of events:

    1. Rare changes mind, prevents combat damage in Outposts

    2. Next day, 10x the amount of previous outpost attackers swarm all outposts and just steal loot off of parked ships since they can no longer be killed while running away with the loot

    3. Vocal minority realizes they didn't think it through and quits

    4. The rest of us get stuck with a new pro-griefer "feature" that becomes permanent as all outposts become indefinitely camped

  • The point is that your vulnerable when handing in! That is the risk reward of the game. Its like calling an extraction in Division etc your god is only yours once you get it back. That said I think XP should be rewarded at quest complete not for hand ins as stealing treasure is not experience in that faction that should have its own experience counters.

  • @subaqueousreach a pirate city doesnt even need to be 100% safe really, but if you kill another pirate there be prepared to spend the next 5 minutes dangling in a cage above the entrance so everyone in the city can see the pirate who disobeyed the pirate lords orders of no killing in this pirate capital.

  • I get what you mean. I feel like playing merchants is almost impossible when playing solo. You have only one possible destination outpost, and when there is a galleon crew camping there, you can just forget it. And with the Gold Hoarders, at least you can finish your voyage once you found your chests, but with the merchants it doesn't count until you've sold your stuff. So you can play for hours and still get 0 rewards because someone thought it was funny to bully you. And I say bully because that's what it often is. A galleon saying "we're friendly" only to gun your sloop down a minute later and laugh. It's funny once, but not when it happens five times in a row. It sucks because I feel like I'm missing out on 1/3 of the (solo) game with the merchants not being a fun option. And the game content is already limited... The least they could do is make the merchant voyage rewards bigger, because let's face it, they are just way harder than the others to complete.

    I would prefer a seperate PvE server. I know that a lot of people say it would split the players up too much, but I disagree. There are a LOT of people who just want to sail and do quests and who don't enjoy the game because of the PvP aspect. Maybe some people just aren't very good at the game, but does that mean they shouldn't be allowed / able to play it?

    And you could say "but it's a pirate game" or "but it's an MMO" but honestly, isn't the ultimate goal to have as many people as possible enjoying this game that has so much potential?

    I find it strange that Rare has such a dramatic "Safe zones? PvE server? NEVER!!!" reaction to it. I mean, they keep saying they want to listen to player feedback, but the one thing that everyone is talking about is being pushed to the side completely.

  • There is no need of safe zones. Is really easy to avoid any conflict in outposts, just get good at watching your back. If there is a ship coming, do not dock, keep moving anc choose another outpost. If you see a ship leaving an outpost, do not dock there. Wait 3-4 minutes and check if there is a triton somewhere in the water around the island, THEN dock.

    Two easy rules to follow and you'll NEVER have problems. I never found anyone in an outpost in hundreds of hours (but I've seen many tritons around some of them).

    If there is a galleon docked in the port where you have to go for the merchant mission, just wait, they're not doing it on purpose, they will leave.

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