Pirate game with treasure chest you can't open is bad design.

  • @fd-rd most missions in general in all of gaming are go get this, go save this, or go kill this. There are a few that implement certain aspects to it but id say a good 90+% of missions or quests in games boil down to fetch, kill, or save missions.

  • Thought, would it be better just to remove the gold hoarder (you're a pirate you should be hoarding the gold) You look for message in the bottles, they provide the map/riddle... you get the chest and bust it open and you get the gold. message in the bottles provide the same map/riddle to other ships so its a race to get there first and a fight over who gets the prize?

  • I really love this idea! I don't know how much work it would take to implement it but it is very solid.

    You could even find unique items, clothing, peg legs, guns, spyglasses, shovels, tankarks etc. They would from famed pirates. Coleecting a complete set of gear from said famed pirate would be a really cool collection to obtain over time. Hell we could even trade items amongst crew mates to help complete each others collections. Maybe make obtaining a complete set an achievement or something.

  • @ghostpaw You'd still have to deliver the trinkets tho, as OP described in his idea.

  • I will admit there is absolutely no reason to have the chest open, but I must confess. I have often wanted to flip open the lid on the blasted thing, just to see me shiny riches.

  • @perfecshionist This is an idea I can get behind, I think if anything we should at least be able to open the ones we find randomly on islands. I can see the argument for us being on voyages FROM the GH so they deserve a cut. But if we find one randomly we should definitely be able to open it ourselves and then turn in some of it to the GH for extra rep/gold. I think that'd be awesome.

  • One great idea, I'd love to have a mechanic like this

  • @fd-rd said in Pirate game with treasure chest you can't open is bad design.:

    @crash4654
    "The lore explanation is that the Hoarder faction are fences that buy valuables that the pirates find and give the pirate gold in exchange for the valuables.

    Pirates gain reputation with the Hoarder faction for their ongoing business relationship. The reason the Hoarders provide the pirates maps and riddles to find buried treasure is that the Hoarders barter in valuables and information on where valuables can be found. However, they are unscrupulous and cowardly merchants that do not want to accept the individual risk of venturing on the seas in search of treasure. Instead they are content with getting a cut of the treasure trade and they buy and sell information and buy and sell non-cash valuables."
    cit. @Perfecshionist

    Yeah, whenever people complain on PvP, fanboys say "hurr durr it's a game about filthy pirates, WHAT DID YOU EXPECT?!", yet none of these filthy pirates can steal the treasure for themselves. :D

  • @ghostpaw said in Pirate game with treasure chest you can't open is bad design.:

    There is a valid reason they took the extra effort to have the treasure chests (and all factions quests) work they way they do. They are funnels to force players into a handful of places, increasing the chances for interactions (good and bad). Forts are another example of this. I suspect the quests are not as random as they seem, but instead lead players to more populated areas of the map to increase interactions. If you open the treasure chest and receive the benefit upon unearthing it then you lose this part of the core design. The reasons for going to the outpost is lost.

    How does my suggestion effect this at all? I don’t think you read it.

    Besides, your implicit assumption that the way it is now is the only way to funnel people to interact with each other is nonsense.

  • @perfecshionist said in Pirate game with treasure chest you can't open is bad design.:

    How does my suggestion effect this at all? I don’t think you read it.

    Besides, your implicit assumption that the way it is now is the only way to funnel people to interact with each other is nonsense.

    Wow! Okay. Glad to see you are open to feedback about what I assumed was a suggestion. I suppose your post was more a decree based on your obviously superior intellect and insights. I apologize for not simply accepting your post as gospel.

    Seriously though, engage a bit of humility. Not everything that crosses your mind is a golden gift to the world.

    I did read your post entirely, and I have some concerns about how it would play out based on my own observations of current player behaviors within SoT. For example, many experienced players have learned to only complete the aspects of the journey that will yield significant income. Merchant quests have become a quest for golden animals to turn in. Often, only the Gold Hoarder maps with multiple chests get attention. The Order of Soul quests with fewer than three captains get discarded. You made an attempt to maintain the motivation for players to return to the outposts by introducing items to turn in. I believe, based on observable evidence, that this will be ignored unless you make the turn-in items worth significantly more than the gold players receive when they discover a chest.

    But again, I apologize for having an alternate point of view. It must indicate I possess some cognitive or moral deficit in comparison to someone such as yourself.

  • @perfecshionist This just clutters the servers with insane amounts of objects, causing more server problems than we already have.

    Not saying the idea is particularly bad, just that Rare doesn't currently have the technology or power to make this happen yet.

    In a few years time, revive this thread or repost it, then it might be relevant.

  • @sweltering-nick said in Pirate game with treasure chest you can't open is bad design.:

    @perfecshionist This just clutters the servers with insane amounts of objects, causing more server problems than we already have.

    Not saying the idea is particularly bad, just that Rare doesn't currently have the technology or power to make this happen yet.

    In a few years time, revive this thread or repost it, then it might be relevant.

    No, it doesn’t. Please comprehend what I wrote. The chest is consumed and replaced with a turn in token. The only item increase is the rare cosmetic drop. And arguably the fact that people are likely to wait longer to turn in which is exactly the mechanic Rare intended so there is something at risk onboard the ships.

    It is ridiculous enough that people keep trying to maintain the current system of never opening a treasure chest but it is increasingly annoying that so many people are arguing against it based on completely false assumptions about what I said.

  • I like the concept a lot. Another change could majorly increase PvP value and tie in with this a bit, allow an incentive for consecutive turn ins within X time period, say 2 minutes since your crew's last turn in. For example, each consecutive turn in since the last (within X time duration) grants an increasing pool of bonus gold. Say, 5gp bonus that stacks with each turn in. Turning in 11 items would grant bonus 275gp.

    Could massively increase the "hoarding" concept and allow for far greater rewards in PvP.

  • Sounds like this idea is a total rework... and that's never going to happen. I know people on forums like to play "pretend devs", think they have the "golden" idea, but it's a lot more complicated to implement.

    Your idea needs to be simplified completely. Easiest way to get a little extra from a chest is letting any chest give you an RNG bonus loot chance. IE: Turn in a castaway chest, luckily get a pearl necklace bonus, which gives you more gold.

  • @perfecshionist "No, it doesn’t. Please comprehend what I wrote. The chest is consumed and replaced with a turn in token."

    Not 1 token... MINIMUM 1 token, that implies usually more than just one...

    so 1 chest = 1 or MORE objects.

    Hence the servers get cluttered.

    "Third, each treasure chest has at least one valuable treasure token such as jeweled vases, necklaces, rings etc."

    "At least one" implies that it usually contains more than just one, l**o.

  • I don't like the idea of getting gold no matter what, I think it takes away from the whole heart-pounding risk factor from just having a good chest. And believe me, I've lost some good hoards before. I think the chests should just be full of trinkets and things that you can sell (and cosmetics, once there are more to choose from) and make it to where you can take out or put in different kinds of treasure and items, that way the loot stays consolidated and you don't have to worry about carrying it all.

  • The current system works just fine.

  • This may already have been implemented.

    I joined a crew of my friends last night and I am almost certain they had found a way to open the Chest of a Thousand Grogs.

    I have never had to repair so many holes.

  • Sure, we can do this. Then you make it instead that they have gold on board instead which can all be stolen until it's banked at an outpost. The outcome is effectively the same. There needs to be Risk : Reward for all your gear, or the games core loop falls apart completely.

  • @perfecshionist I am really sick of all these kids who think ideas like this would work. Do you not think that they thought of this. It would make the game's pvp pointless if it went directly to your in game wallet it would defeat the purpose of trying to find and take someones treasure. IT IS ONE OF THE MAIN POINT'S OF THE GAME.

    They have to make mechanics that work with the set theme and pace of the game.(so having chests automatically give you the money is pretty much impossible unless you want to ruin the game) Also the Gold Hoarders mapped it out technically and found the chests and clues for the riddles and just get you to pick them up. So if anything you should just get a cut. Oh wait that's exactly what happens.

    Should you be able to open up your tea crates and make a cup of tea as well? I mean since it is YOUR tea? This idea is ridiculous and has had zero thought put into it other then "I want shiny stuff instantly because I don't like the concept of someone being able to loot me before I get my money since I am not a really skilled player". This is right up the alley of people who want separate PVP and PVE servers along with safe zones.

    Making the chests open up and blow all the loot around is so lame. I mean really lame. Yeah lets take this one thing back to get a even amount of money for our crew.... NO WAIT, lets cut it down into smaller pieces and make it harder to separate so that you even have to worry about fighting with your own damn crew(people you couldn't get it back from if you wanted since you cannot damage them). Then it instantly goes into your in game wallet? Worst idea I have heard in a while. Please stop playing if you think the main mechanic of the game isn't fun. The fact you might lose your entire nights worth of work is your own fault. If you are so worried hand things in as you get them. Also how would that work for any other faction. Or do you think those are just fine as is? It makes me so upset to read convoluted and ridiculous ideas like this.

  • @personalc0ffee Not all chests you find are part of a voyage. Your argument is busted. partially

  • @scurvyrod lol no your argument is busted man. You really think they should have a different mechanic for the chests you find that arent part of a voyage? L**O... So you should open them and get "treasure" and now it is automatically in your inventory? I don't think so. There is satisfaction in handing chests to a vendor and seeing the banner come up with the sound. Or if instead you think you would get some sort of item.. Well that IS coming. There is the Athena pirate rep ghost armor you can buy for leveling up your athena faction. I just dont see a point to this post.

  • That video someone posted from the original reveal trailer was interesting because it seems to show, at some point in time, that Rare was considering letting players open the chests

    OP is right - there is that missing excitement from actually opening the chest. I guess gameplay was the reason that Rare did not allow this to happen

  • @corkydrip said in Pirate game with treasure chest you can't open is bad design.:

    @perfecshionist I am really sick of all these kids who think ideas like this would work. Do you not think that they thought of this. It would make the game's pvp pointless if it went directly to your in game wallet it would defeat the purpose of trying to find and take someones treasure. IT IS ONE OF THE MAIN POINT'S OF THE GAME.

    They have to make mechanics that work with the set theme and pace of the game.(so having chests automatically give you the money is pretty much impossible unless you want to ruin the game) Also the Gold Hoarders mapped it out technically and found the chests and clues for the riddles and just get you to pick them up. So if anything you should just get a cut. Oh wait that's exactly what happens.

    Should you be able to open up your tea crates and make a cup of tea as well? I mean since it is YOUR tea? This idea is ridiculous and has had zero thought put into it other then "I want shiny stuff instantly because I don't like the concept of someone being able to loot me before I get my money since I am not a really skilled player". This is right up the alley of people who want separate PVP and PVE servers along with safe zones.

    Making the chests open up and blow all the loot around is so lame. I mean really lame. Yeah lets take this one thing back to get a even amount of money for our crew.... NO WAIT, lets cut it down into smaller pieces and make it harder to separate so that you even have to worry about fighting with your own damn crew(people you couldn't get it back from if you wanted since you cannot damage them). Then it instantly goes into your in game wallet? Worst idea I have heard in a while. Please stop playing if you think the main mechanic of the game isn't fun. The fact you might lose your entire nights worth of work is your own fault. If you are so worried hand things in as you get them. Also how would that work for any other faction. Or do you think those are just fine as is? It makes me so upset to read convoluted and ridiculous ideas like this.

    Another nitwit that failed to read and comprehend what I posted.

  • I really think people have problems understanding this statement
    "Third, each treasure chest has at least one valuable treasure token such as jeweled vases, necklaces, rings etc... It is these items that are kept on the ship and turned into the Gold Hoarders for reputation and additional gold."

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