I would propose that only certain chests do this? Maybe ones that have been randomly found, or pillaged from another ship. That would make battles more exciting and sometimes getting instant rewards.
Pirate game with treasure chest you can't open is bad design.
Not explaining why we aren't opening them ourselves is bad design.
Good thing we're told why.
Assuming and making an inaccurate topic discussion on it is bad form.
A pirate doesn't have to care who the chests belong to, but does how little they care matter when they literally lack any means to open these mystical chests?
Fighting over an open chest loot drop? That seems pretty lame as well. Not in the spirit of the game as far as crews are concerned.
All in all, I personally think these suggestions miss the mark.
@tre-oni "Opening treasure chests could be a highlight moment in an evening of gaming. Instead they are merely generic quest turn in items with no functional similarity to a chest. Anything could be substituted for a fetch quest and the gameplay would be exactly the same. The design takes one of the most compelling things about treasure chests; opening them to find a horde of treasure, and turns the chest into merely a token that is turned in."
Isn't this part enough to at least prove a point?
Also you say "Assuming and making an inaccurate topic discussion on it is bad form." where did he was inaccurate?
Finally, I don't really see why fighting over an open chest loot drop should be that bad comparing to fighting over an actual chest. "Not in the spirit of the game as far as crews are concerned."? Are crews tied to locked chests as they despise golden loot? I get the idea of stealing a chest instead of a golden loot might be more satisfying for some, but the only real problem I see in this suggestion is the one that would make special chests like the chest of sorrow useless in their design. If this is what you meant, please try to be more clear and less "you bad me good".@tre-oni said in Pirate game with treasure chest you can't open is bad design.:
A pirate doesn't have to care who the chests belong to, but does how little they care matter when they literally lack any means to open these mystical chests?
Boot, sword, gun, dropping from crows nest, murdering a Gold Hoarder npc and taking the keys, cannon if you're feeling dramatic, and prying apart the weak waterlogged wood from sunken chests by hand.
I count a minimum of 7 ways I could open it myself.
The argument that they explain why we can't open them ourselves is a failed argument anyway, because the reason why we can't doesn't make it stop being a ridiculous flaw.
@personalc0ffee said in Pirate game with treasure chest you can't open is bad design.:
They aren't YOUR chests. You were sent there by the gold hoarders to get them and they give you a cut.
I am a pirate. If I want to steal from the gold hoarders I should be able to do so.
I really love the idea! :) Well since:
We are PIRATES!! Why slay our fellow pirate mates and take their loot when we cannot do it with the civillians (Gold Horder)?! Meaning the steal chests not the killing part mind you :)But it would make the difference: giving the chest the gold horder gives you 80 gold, but opening it would only give you 40 (with only 25% of the original rep maybe) with the chance of there being trinkets or whatever (the golden, silver stuff you find) that would boost the loot of the chest to more than 80. You could still loose some money and rep but if you are lucky and there is more in it then other crews could still take it :D
The part where you can implement this with the merchant or OoS: maybe there would be an npc on another island different from the outpost, he would give you more gold (but the same amount of rep) for stuff you randomly find but the merchants would not like it and stop giving you quests for a certain amount of time.
Edit: and have the timelimit linked to play time afterwards! Not that changing servers will reset the timelimit as a abuse system!@shikia-caeleaum yeah I had a similar idea at some point. Let us open them, decorate our ship with open chest - make them lose value or even make them ruined and unsellable... but we could have glittering gold all over the place.
http://static2.comicvine.com/uploads/original/0/77/557216-sport_of_tycoons.jpg
@zynthetikk86 sagte in Pirate game with treasure chest you can't open is bad design.:
It's almost the same as your idea but it fell on deaf ears since it wasn't lore friendly in a game that has no lore.
which is just false, plain and simple. the game has alot of lore already, its just not shoved in your face. there are the comics, which are being released along side the game during the next months. then there is the 'tales from the sea of thieves' book which has a great background story for some things in the game and hinting at possible future content. and ofc there is the ingame world which is rich in lore if you know where to look. especially the last part is aimed towards the whole pirate, c**k&bull story, tavern talk, legends and myth kinda style. you have some npcs that hint towards stuff thats around on islands. its one big lore treasure hunt, you dont know for sure there are just clues around. so yeah, there is definetly lore to this game.
@coyote4711 There's lore around the game but not in the game. Buying $50 worth of books to explain the world in a $60 game, which the game fails to do, is not lore, it's a ripoff.
@perfecshionist personally i would like the exp to be tied to finding the treasure not cashing it in.
Additionally, I wish you could choose how to divide up the gold. Ie, a solo player gets more gold and a 4 man sloop has to split it all 4 ways.@personalc0ffee said in Pirate game with treasure chest you can't open is bad design.:
They aren't YOUR chests. You were sent there by the gold hoarders to get them and they give you a cut.
yeah but we're pirates.. why not allow us to open them for a larger treasure haul but maybe there is some sort of penalty?
@blam320 said in Pirate game with treasure chest you can't open is bad design.:
The current design is fine.
The epitome of a statement made by a person that shouldn't be commenting on forums. If you're not interested in discussion don't post. Its far more effective.
The idea of an instant reward for getting a chest back to the ship, if it is small, would be a great addition to the game I think. The game would benefit fromsome sort of small instant reward to ecourage those young players who are trying to learn the game.
The community is in large part rancid and toxic, and many young players choose to play alone. After an hours work, having that all taken off you is pretty much a clear sign that the game is not worth playing. They can't have fun if they don't understand the game.
A little cash reward might keep them interested long enough to improve.
@perfecshionist said in Pirate game with treasure chest you can't open is bad design.:
@personalc0ffee said in Pirate game with treasure chest you can't open is bad design.:
They aren't YOUR chests. You were sent there by the gold hoarders to get them and they give you a cut.
A pirate would not give a darn whose chests they were. They were not particularly concerned with property rights.
I smell a spin-off...PIRATE'S COURT
..."your Highness, possession is 9/10 of sea law. The treasure is mine!"
@inbred-chimera said in Pirate game with treasure chest you can't open is bad design.:
@blam320 said in Pirate game with treasure chest you can't open is bad design.:
The current design is fine.
The epitome of a statement made by a person that shouldn't be commenting on forums. If you're not interested in discussion don't post. Its far more effective.
The idea of an instant reward for getting a chest back to the ship, if it is small, would be a great addition to the game I think. The game would benefit fromsome sort of small instant reward to ecourage those young players who are trying to learn the game.
The community is in large part rancid and toxic, and many young players choose to play alone. After an hours work, having that all taken off you is pretty much a clear sign that the game is not worth playing. They can't have fun if they don't understand the game.
A little cash reward might keep them interested long enough to improve.
No u.
Memes aside, I'm serious, look who's talking. Your response to me is entirely indicative that you're not interested in discussion. I gave my perfectly valid opinion, and instead of asking me why I feel that way, you outright attacked me and said I shouldn't be posting on the forums.
As far as I'm concerned, from a story perspective the Gold Hoarders have the keys to open the chests. They just give you the map or the riddle to where the chest is located; they don't let you open it up yourself and keep all of the gold, they take a cut for themselves. Basically, they hired you to find the gold, and when you return it to them you get paid based on how much gold you brought back.
It also doesn't make much sense to find clothing in a treasure chest.
Besides, what difference does it make when you get items out of the treasure chest that need to be turned in to the Gold Hoarders anyways? You're opening the chest and getting a small amount of gold, then you're doing what the current system has you do already to get the rest of the gold and more importantly, the reputation. It sounds like you're looking for a problem where none exists.
I'm fully aware that the seas are awash with m***y dogs who shoot everything that moves at this point in time, however, I don't think the extra step you suggested needs to be implemented, especially when, given there are three trading companies in the game, not one, it doesn't actually solve the problem of players with loot getting attacked and sunk by trigger-happy PvP hounds thus losing their nightly progress.
Not to mention loot you get out of chests will likely scale with the rarity of the chest. Meaning we're right back to square one anyways. Or worse, opening chests uses a loot table, with the mere chance of getting a more valuable trinket going up when you uncover a rarer chest. So, opening a Chest of a Thousand Grogs doesn't guarantee you 1000 gold when you turn it in; you could get a few trinkets that total 500 gold.
@x1-two ha detto in Pirate game with treasure chest you can't open is bad design.:
@coyote4711 There's lore around the game but not in the game. Buying $50 worth of books to explain the world in a $60 game, which the game fails to do, is not lore, it's a ripoff.
Respect you @x1-two.
@crash4654
"The lore explanation is that the Hoarder faction are fences that buy valuables that the pirates find and give the pirate gold in exchange for the valuables.Pirates gain reputation with the Hoarder faction for their ongoing business relationship. The reason the Hoarders provide the pirates maps and riddles to find buried treasure is that the Hoarders barter in valuables and information on where valuables can be found. However, they are unscrupulous and cowardly merchants that do not want to accept the individual risk of venturing on the seas in search of treasure. Instead they are content with getting a cut of the treasure trade and they buy and sell information and buy and sell non-cash valuables."
cit. @PerfecshionistYeah I always thought the treasure finding part of this game is bad. I think this should be the WOW part of a proper pirate game. Finding a treasure should be a great adventure imo, opening it should be exciting. That's why my first encounter with this game was like "... That's it?...". I fell in love (or actually only got charmed as I didn't buy it after my 2 weeks ended) in sailing and PVP later. Still imo everyday adventures should be something smaller like trading and plundering some NPC ships or villages and finding a treasure should be the big thing.
@fd-rd said in Pirate game with treasure chest you can't open is bad design.:
@crash4654
"The lore explanation is that the Hoarder faction are fences that buy valuables that the pirates find and give the pirate gold in exchange for the valuables.Pirates gain reputation with the Hoarder faction for their ongoing business relationship. The reason the Hoarders provide the pirates maps and riddles to find buried treasure is that the Hoarders barter in valuables and information on where valuables can be found. However, they are unscrupulous and cowardly merchants that do not want to accept the individual risk of venturing on the seas in search of treasure. Instead they are content with getting a cut of the treasure trade and they buy and sell information and buy and sell non-cash valuables."
cit. @PerfecshionistClose. But the actual only lore related reason we take it to them is because they're the ones with the keys to open the locks.
@crash4654
Yeah, @Blam320 and @V**a-Hombre said it not long ago in this thread too. Still that doesn't help the game, since as someone else stated, all of the actual voyages are delivery quests in a pirates game.
Not to mention, shipwreck chests are so worn out it would literally take one kick to open them. I understand game design and lore choices are a thing, but when they widely become an issue (mind you, an issue for the majority of the consumers) it is legit to debate them (look at Diablo 3 before the rework).@fd-rd said in Pirate game with treasure chest you can't open is bad design.:
@crash4654
Yeah, @Blam320 and @V**a-Hombre said it not long ago in this thread too. Still that doesn't help the game, since as someone else stated, all of the actual voyages are delivery quests in a pirates game.
Not to mention, shipwreck chests are so worn out it would literally take one kick to open them. I understand game design and lore choices are a thing, but when they widely become an issue (mind you, an issue for the majority of the consumers) it is legit to debate them (look at Diablo 3 before the rework).Trouble is, it's not a problem for the majority of consumers, just a vocal minority.
The majority would be fine with the existing delivery quests if some better variety was added.
@fd-rd never had an issue with Diablo 3 but as far as the locked chests go I just imagine that they're magically locked so, try as you might, you won't break them open. Though that's just my thought on it. Otherwise just shoot the lock or use your shovel, what would be the point of having to go get keys? In a world with mermaids, teleportation, immortality, and the walking dead it's not far fetched to me.
Most types of missions in most games can boil down to fetch quests or destruction quests of some kind though so perhaps I'm used to it and have had way too much time to formulate my own thoughts?
@blam320 The introducing of more variety would resolve the problem as this very thread was made to add variety. I didn't say the gold hoarders quests are an issue, I said the fact that all of the actual voyages are delivery quests is.
@perfecshionist said in Pirate game with treasure chest you can't open is bad design.:
@personalc0ffee said in Pirate game with treasure chest you can't open is bad design.:
They aren't YOUR chests. You were sent there by the gold hoarders to get them and they give you a cut.
A pirate would not give a darn whose chests they were. They were not particularly concerned with property rights.
technically they were since possession is 9/10th the law lol
@crash4654 Mind you, you are not the only gamer around. The difference between this and a MMO is that this isn't an MMO, since servers hold max 30 players. I said MMO cause most type of missions in most games boils down to fetch quests when they are MMOs and you don't have a story to follow. Either way, this doesn't boil down to it, it literally is just that, there is really a slight difference between the actions you have to do prior to deliver, and those actions are only three: dig, kill or capture.
I know theoretically it doesn't sound too bad, but when you do it, it's a bit of a letdown.
PS. I don't know if you ever had issues or not with Diablo 3, but it's a fact that it was changed due to poorly managed game design and implemented add ons and such.@fd-rd said in Pirate game with treasure chest you can't open is bad design.:
@blam320 The introducing of more variety would resolve the problem as this very thread was made to add variety. I didn't say the gold hoarders quests are an issue, I said the fact that all of the actual voyages are delivery quests is.
On the contrary, the OP's proposals don't add much in the way of variety. Sure you can open the chest up and get a little gold without worrying about getting to an outpost first, but you still need to actually turn in the other trinkets you get out of the chest in order to maximize your gold and rep gain.
There is a valid reason they took the extra effort to have the treasure chests (and all factions quests) work they way they do. They are funnels to force players into a handful of places, increasing the chances for interactions (good and bad). Forts are another example of this. I suspect the quests are not as random as they seem, but instead lead players to more populated areas of the map to increase interactions. If you open the treasure chest and receive the benefit upon unearthing it then you lose this part of the core design. The reasons for going to the outpost is lost.
