Ranks
Introduction
Every player in the game will have a rank. It will be attached to their name and will be visible to all nearby players. Similar to how voyages work, you will get experience but instead it will be called notoriety. As you gain notoriety, you will raise in ranks. This will replace the whole concept of bounties and will make you want to kill players, but kill the players who are notorious for killing others while also everyone equally involved in PvP, benefiting from it.
Gaining Notoriety
Killing players at the same rank or higher, will give you notoriety. Killing a player who has a higher rank than you, you will obtain more notoriety than the player who has less. Killing players with a lower rank, will not give you any notoriety.
Abuse Prevention
- Deaths caused by other players, will make you lose notoriety.
- Killing the same player more than 3 times within a day, will no longer give you notoriety for that player until the next day.
- Killing the same player more than 3 times within a day, will no longer make them lose notoriety from being killed by that player, until the next day.
Incentives
As you rise in ranks you will obtain these from a new NPC at all outposts.
- Unique PvP clothing that would put fear in other pirates.
- Rank icon that will always appear near your name and will look better as you increase in ranks.
I'm open to feedback to improve this concept. Please let me know what you think.
