Ship HP
- We could have had a game that didn't have our ships fill up with water that needed fast crew coordination and management to bail water and fix repairs.. We could have had HP bars above our ships that dictated whether or not we were at risk of sinking, to which we could apply a cooldown to repair the ship.
Instead we got a system that requires a solid crew coordination management system; in which a complex game engine uses realistic physics to fill our ship with water to eventually sink it.. Requiring solid teamwork to bail and repair whilst managing all other functions.. Not like anything seen on a game like this before.
Cannons
- We could have got incendeary rounds/distance rounds/slugs for close quaters, cannons could be disabled in combat and have crosshair like sights. Cannons could be kept in a ship inventory and not require being on the user.
Instead we got cannons that feel heavy like they should, we got a realistic POV whilst aiming, we are required to actually have the cannons on our player to be able to reload and restock the cannons before firing.. We got realistic physics in terms of cannon drop and incredible sound quality.
Loot gathering
- We could have got a conveluted system seen in hundreds of games that have loot drop from bosses or general skeletons that works on a pure RNG system..
Instead we got three factions, soon to be expanding upon that task us in cooporating as a team to find and work out puzzles, fight hordes of enemies or collect hard to find animals and items. Whilst the system needs expanding, it forces players to work together.
Ship management
- We could have had a simple to control third person control system like seen on world of warships, we could have had markers on a compass HUD that led us to our destination. Gathered loot would enter a ship inventory that would be dispensed upon the ships destruction allowing pvpers to take it.
Instead we got parchment with often vauge instructions on our location and how to find it, forcing us to cooporate as a team and work together to find the desired location. Using a compass and a map not too close to the helm making communication vital, controlling the angle and height of sails to realisticly accelerate/turn or stop our ship.. The anchor is easier operated with cooporation and all items are left physically at player chosen locations around the ship.
Weather and environment
- We could have got a generic environment along with a time of day system. We could have got the absolute greatest graphical fidelity out of the unreal 4 engine with near lifelike graphics.
Instead we got the most advanced physics based ocean seen on any game, realisticly creating different sized waves for our ships to traverse through.. We got storms that generally cause your ship to break due like they would in real life through creaking and stretching wood.. we got next-level HBAO/post processing and graphical fidelity seen in any modern day game.. Whilst the game is massively stylised, this is intentional and allows the game to be both unique whilst still having some of the best looking graphics on a game in 2018.
Graded gear and attributes
- We could have got items that contain attributes that boost your attack power, fortitude, speed.. this could include gear for ships that increased the attack power, defence, speed or turning circles of ships.
Instead we got an even playing ground that players will either win or lose based on their skill alone. Cosmetic items whilst currently reasonably sparse that allow you to make your avatar unique and personal.
Sea of thieves has a few obvious problems that need addressing, greifing, PVP, content and a direction in which to head.. But can we at least take note of what we have.. A game that's foundations is special beyond any game seen in recent years.. A game that breaks so many rules (in a good way, and some bad) that it is nothing less than a breath of fresh air for the industry.
I've personally played SoT's for more hours so far than any game i've bought in recent years, including massive rpg's like fallout 4 and the witcher 3 (completed both). It has heart, and is a middle finger to hyper competitive rage games that the industry keeps churning out month after month.
Maybe i'm alone in thinking this, but i am truly excited to see what this game evolves to become.
