So, this will be thr third post like this I have made. Hopefully this one will be more visible and encourage discussion. I enjoy both PVP and PVE. I have spent entire sessions on only PVP and only PVE.
I think a rather simple solution to the current PvPvE situation would be to have ghost ships with a skeleton crew.
I wanted to see something that fits with the lore in the game, but still allows players to attempt to recover lost loot.
I want to see the victors of a PVP battle given tangible proof of their victories.
I wanted to give PVE focused players a place they can do this without harrasment. I wanted to do this without forcing anyone to spawn far away from their current objectives.
I think this could work and hope the community here can help to fine tune it.
The implementation would be key to this idea, so please bare with me.
A ghost ship would be a ship that has sunk twice within a certain time (say 20 minutes) so if you are sunk, you respawn, and attempt to fight for your loot again. If you are sunk again within 20 minutes of the first occurance, you respawn as a skeleton crew on a ghost ship. You remain a ghost ship for a certain time (say 15 minutes.)
This gives players the option of trying to get loot back, but increases the risk involved.
As a skeleton crew, you cannot attack other players, you also cannot be attacked. You can continue on doing Voyages, but cannot approach a skeleton fort. (Or future community events)
This should prevent abuse of the system to steal chests from forts
Skeleton crew members cannot board another ship, and cannot have their boat boarded. Fighting on land should still be viable.
This prevents spawn camping by either crew
When the time expires the crew will be given a warning, this will give them 3-5 minutes to get chests onto their boat. The ship will then respawn at a random non-outpost with all chests, supplies etc.
This random respawn prevents people from camping an outpost or other ship while in a Ghost Ship, and prevents them being camped.
I believe this idea could work as it gives Players a chance to seek revenge, but increases the risk of doing so. It gives aggressive PVPers a sense of victory.
It would stop ships from continuously re-engaging after losing a battle and simply wearing an opponent down.
It also gives PVEers a temporary safety net to go about non community voyages.
I believe scuttling the ship should count towards this status, so PVE players can easily seek temporary safety.
This I think provides an escape from greifers without affecting gameplay. It gives PVP players a way to see their victories and a safe way of securing the loot from sunken ships. It prevents the war of attrition and provides a higher risk to constant warfare without preventing it.
if the balance is too far away from PVP add a gold payment to return from ghost form to physical ship immediatley, still with the random respawn
I would also suggest not allowing chests/rewards to be turned while a ghost ship. This combined with random non-outpost respawn when becoming a physical ship again still allows PVPers to hunt for loot.
Please help to fine tune this idea! I really think it could help both sides of the PVP - PVE community!
