Let us get a reward for killing players/sinking ships

  • I think we should get a reward/reputation for killing other players, a skull of the enemy player maybe? Which you can turn in to the order of souls lady.

    Same thing goes for the ship. If you sink an enemy ship you should get an item for sinking the ship. Which you then can turn in to a guy and get reputation and gold.

    Thoughts?

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  • @itchycalf846137 LOL, no. Aggressive players are ruining the game enough already, rewarding them would be beyond stupid. Maybe next time check out if a target is actually valuable before spending your resources on destroying them.

  • Nah. That would only increase PVP. Something the game has too much of imo.

  • @tripleplayed said in Let us get a reward for killing players/sinking ships:

    Nah. That would only increase PVP. Something the game has too much of imo.

    You backed a pirate game with the title sea of thieves and you are moaning that there is too much pvp?

    pirate
    ˈpʌɪrət/Submit
    noun
    1.
    a person who attacks and robs ships at sea.
    "a pirate ship"
    synonyms: freebooter; More

  • @mrcurlyjack sagte in Let us get a reward for killing players/sinking ships:

    @tripleplayed said in Let us get a reward for killing players/sinking ships:

    Nah. That would only increase PVP. Something the game has too much of imo.

    You backed a pirate game with the title sea of thieves and you are moaning that there is too much pvp?

    pirate
    ˈpʌɪrət/Submit
    noun
    1.
    a person who attacks and robs ships at sea.
    "a pirate ship"
    synonyms: freebooter; More

    And now tell us how often pirates attacked each others ships. Hint: Starts with N and ends with ever.

  • @itchycalf846137 said in Let us get a reward for killing players/sinking ships:

    I think we should get a reward/reputation for killing other players, a skull of the enemy player maybe? Which you can turn in to the order of souls lady.

    Same thing goes for the ship. If you sink an enemy ship you should get an item for sinking the ship. Which you then can turn in to a guy and get reputation and gold.

    Thoughts?

    I think a rep system would be great based on the amount of stolen loot, perhaps to allow pirates to unlock the Jolly Roger if they're evil enough so players know who is after them when they're at sea.

  • @itchycalf846137 I think this would work with one exception. The players should only get a reward for hunting pirates who have a reputation for killing players/sinking ships. Once the ship gets close, you could see a mark above it that indicates its reputation. Then you kill them and gain reputation. This way, PvP'rs have no incentive to kill harmless PvE'rs unless they have valuables aboard. But PvP'rs also have an incentive to hunt each other. Everyone wins.

    *Edit: It could also be based on the ship's flag instead of a mark. This would maintain better immersion.

  • Yes!!! Yes yes yes.... I’m dying for something like this. There should be some reward for sinking killing other players just like there should be reward for fending off players that attack you, after sinking and killing them. The PvP in this game is some of the most fun I’ve had playing video games in a long time, it’s just a little boring after sinking ships for a few hours you come away with nothing, also this would help end griefing that people complain about so much. After you sink a ship and take their skull, instead of chasing them again you’d be better off sailing to an outpost and turning in, giving the ship you just sank the option to flee to a safer area in the map or a chance to come back and take revenge!

  • I would really like to see something for my effords in this PvP based game when im actually taking part in PvP and win the fights. It doesnt need to be money or reputation for me. Show me a statistic with my K/D, damage taken and damage done, ships sunken etc. or maybe a titel or cosmetics, just something would be great. Why do we get nothing in a skill based game where the outcome is defined by the more skillful player. Every other game rewards it or at least gives us some kind of ranking to be proud of

  • @x1-two Ummm, what tf mate? You obviously dont know pirates. The English attacked the French, the French attacked the Spanish and the Spanish attacked the English. It was a round robin.

  • @itchycalf846137 said in Let us get a reward for killing players/sinking ships:

    I think we should get a reward/reputation for killing other players, a skull of the enemy player maybe? Which you can turn in to the order of souls lady.

    Same thing goes for the ship. If you sink an enemy ship you should get an item for sinking the ship. Which you then can turn in to a guy and get reputation and gold.

    Thoughts?

    Did it occur to you any where during the time you wrote that post that "Let players get skulls from people they kill" could possible be abused / trade wins (which is also abusing)? Same goes for the ship.

    You got to criticize your post. If you take a moment and think about these points below then read your post two times you can probably find some flaws.

    • The current respawn mechanic places you not too far away from the place you sunk. = This all know since usualy when you sink someone at a fort they are back in 5-10min tops.

    • No death penatly = Friends can then easily just try to team up and hopefully end up in same session, one of them board the friends ship and kills him, over and over again and he will respawn on his ship. (This is not a infinite source of skulls according to your idea and it does not apply to friends, can just find someone and send them a message if they are up for it and if there is a yes in between there somewhere then it's on)

    The reward you get at the moment is what that enemy ship got as cargo, if it's one chest then you have a profit (same as that skull profit you mentioned but can't be abused). Someones there is no cargo and it's just a pvp fight with no reward to unless you want to raid their supplies on the ship.

    So no, none of those ideas are quite thought through. It's a RNG to find a ship with a large cargo, some are empty (since maybe they get dragged into the pvp world before they even manage to get to their island for their chests maybe) and some can be loaded with chests.

    And there is your reward. Find a ship with a large cargo, and then you are rewarded.

  • @x1-two i think it takes a lot longer for a pirate to encounter another pirate irl. I dont know if you know this, but the earths ocean waters are 100k times larger than what you see in game, its not a complete replica of real life pirating. your statement is irrelevant

  • Atleast let barrels of like 10 cannonballs/planks/bananas float to the top surface as a 'small' reward then.

    It's just weird you can't get any of their supplies when the ship's sinking.

  • This is why we need a PVP alliance

  • @mrcurlyjack I know right its like people joining the army then complaining about having to do PT , pure r****d fest

  • You essentially win what ever loot the crew you attacked had. If they didn't have anything then you attacked too early.

  • When they introduce an effective anticheat yeah that would be awesome.

  • Yeah I would love for something to be added to count up PVP kills/sinks to bounty stolen.

  • @sock6661 said in Let us get a reward for killing players/sinking ships:

    You essentially win what ever loot the crew you attacked had. If they didn't have anything then you attacked too early.

    Problem with this is, any idiot will cash out as soon as they get loot. Even the new players cash out their one castaway immediately. There's no reason to stockpile loot and that makes plundering ships almost always a pointless endeavor.

    There is no incentive to hold onto loot, which is a flaw in game design. Attacking ships is usually without reward, yet it's one of the only dynamic aspects of an otherwise shallow, vapid game.

    And yes, I do love this game but the pleasures are few and far in between and entirely predicated on human interaction (which is a rarity in and of itself but that's a topic for another place.)

  • @lizardheart I don't mind alliances but when i see a sloop crewed by over 10 men i consider that exploiting, I just wish i could get some clarity on such. Bunch of guys hit sail till they all end up together same instance. Haven't got a stance from Rare apu, Its ok to bend and break mechanics. Not gonna say i killed em all they took everyone on the instance out and it wasn't just once met em again 10 man sloop i just quit.

  • @legendarypikka That's not what I meant by that. I meant something akin to GH/MA/OOS.

  • Rewards for killing players and sinking other ships would be an absolutely horrible idea.

    At some point players are going to be tired of doing these things, and instead of mixing things up a bit, they're still going to keep doing it until they get so bored they can't justify playing the game anymore.

  • @itchycalf846137 no and no

  • @legendarypikka said in Let us get a reward for killing players/sinking ships:

    @lizardheart I don't mind alliances but when i see a sloop crewed by over 10 men i consider that exploiting, I just wish i could get some clarity on such. Bunch of guys hit sail till they all end up together same instance... Not gonna say i killed em all they took everyone on the instance out and it wasn't just once met em again 10 man sloop i just quit.

    How is that exploiting? They're tied to one ship and only four can embark on voyages, restricting this "uber mob" to PvP gameplay. As long as you drain their resources the sloop will go down just as fast and save for having a cheeky spare person or two to launch via a cannon this actually wouldn't be all that advantageous. 10+ on a galleon might be a different picture.

  • @burnthemorrhoid Oh and you have fought such odds i had to spend 6 hours to complete a fort we did wreck em but they kept coming back, but with mates now we won but at the same time it drained my whole crew. Worthy adversaries i think not. Grow up there is no need for that kind of carry on. Rare have a broken game i win a fort killing a ton of galleons & sloops i should be rewarded no? Im not i get to run out after withstanding a barrage of respawn ready ships, g**o leaderboard yeah agree but lose the hacks and the stupid ability to put those stats in ur favour. Let me when i sink some t**t get the resources by right. Or is it ok to run into a for laden with 300 balls 100 planks & 100 nanas not enough. Stupid s**t people can get into an instance via persistence.

  • I'll admit sinking a ship and finding no prize is a bit meh-ish. But also logical and fair. I don't expect to get reward without risk.

    A rank based on consistant pvp perfomance, like a K/D ration would be nice, but based on sinking ships rather than player deaths. This could unlock unique quests or cosmetics.

  • I think we’re failing to see that the reward is whatever the other crew has. Lol isn’t that the point?

  • Getting random rewards justfor attacking people isn't a good idea. It's too easy to abuse and encourages spawn camping and griefing. Plus it goes against the whole concept of actually being thieves and not just killers. This isn't supposed to be just another first person kill-a-thon where you just attack everything that moves.

    But it's also problematic not knowing what ships have loot since that encourages the exact same kind of behavior. PvP is as bad as it is because there's no way to know when a ship has something of value, so the only way to effectively be pirates is to hunt down everyone. Pirates had a tendency to target merchant ships bringing goods back to the colonial powers in Europe, though. They had some idea what targets would be lucrative and didn't just attack randomly.

    I still say there should be a visual cue that tells you when an attack won't get you anything. Raise a jolly roger when a ship has no loot. Drop it as soon as someone sets footon the ship with a chest, skull, filled crate or any other item that can be turned in for money. The only things that reset the flag are if the items are lost (ie removed from the game by selling or other means), brought onto another ship (ownership is transferred to the new ship, other people can still steal it and sell for their own crews without bringing it to their ships first, though), or if the ship is sunk and has to respawn. This would at least cut back on random attacks and make ship-to-ship combat feel a little more meaningful. You still don't know what exactly they have, so it could still be a small payoff, but at least you'll know there's something.

    In piracy, the risk really should be the burden of the one being attacked. You're pushing your luck not going to an outpost, so you should be an open target and you should have to keep an eye on the horizon.

  • https://www.seaofthieves.com/forum/topic/43475/updates-dlcs-idea-tread
    Hey man put this up on my thread as a comment i ask the devs to look at the thread and have sent them a link as well i totally agree with you

  • @x1-two This comes up a lot, but the difference is this is Pirate Fantasy, not reality. There are no merchant ships to raid and pilfer as this area of the ocean was not discovered by civilization at large. Every pirate on the sea of plenty is looking for hidden treasures so it only makes sense that if a pirate sees another pirate ship, they think "They might have something worth taking".

    It's a high seas fantasy video game. Don't go comparing it to real world pirates. The whole point of the game is that player intervention is the challenge to overcome. Nothing else in the game is particularly hard or challenging.

  • Here Here finally a rant I agree with. If not EXP then some sort of trinket like a skull or an ear with the fallen players name on it.

  • I'm not sure i totally agree that you need a sign above your head to make you a target if you have stuff. That's kind of an easy way out of the risk verses rewards thing.

    Slap a sign above your head in the form of a flag saying you have loot that can be seen at a distance and you'll be attacked from all sides assuming your on a pretty populated server. People will go out of their way to attack you.

    What's the attacking teams risk vs reward if they know the targets got loot? They loose nothing if they die, lose the ship and re spawn elsewhere. Only a delay before they attack the same ship again. The defending team wins nothing in this scenario only a breather and depending on persistence, the attacking team will always win since the defending team are using up finite resources while the attacking team will just re spawn with new ones.

    Not knowing if they have loot or not -should- be the risk.

  • @itchycalf846137

    Hmm, I wouldn't particularly like to see this, the rewards for sinking an enemy ship are already the loot, chests and gold salvaged from the area when the ship sinks, which fits in well if you think that's the game is a shared world adventure game and balanced that way, rather than a flat out pvp one.

  • If I had to agree with this, it would be under certain conditions.
    -Death Penalty (coming soon)
    -If it was only based on how much gold you had on you (percentage)
    -Add another fortress island, guarded by the British Royal Navy, which could also become another massive loot grab for anyone with the balls to fight them off. I'm not sure why this wasn't in there to begin with, that's like the pirates' achilles heel F*S

  • @itchycalf846137 You do get a reward: their loot. If they don't have any, you wasted your time. Too bad.

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