The best way I can pen this is with an example: The Hangsmans Amulet
-The amulet glows like a lantern, yet green therefore can be seen by other players on the map at some distance.
-successfully holding onto the amulet for 1.5 hours of gameplay will grant you a reward to be collected from any tavern(1500 gold or as exclusive items seem to be Rares new thing, 10 special skins, then once completed all ten you get gold).
- whoever kills the player gets the amulet, so therefore is transferable.
- of your account is not online for a certain number of days the amulet is randomly left on a beach or in a chest till another player finds it.
- there are a few different types of amulet but enough to cover about 5% of the player base, so you should come across one, but not enough to stop it being something special.
- maybe have an amulet that makes you unbriggable?
-Or have cursed amulets that accumulate wealth or skins but make you constantly sprint or not be able to sprint or jump in random intervals, or start randomly dancing.
