Sword Charge.

  • So you know that weird sword charge glitch? The one that sends you flying across the ocean? I think it should stay. Iv'e seen many pirates launch themselves from the mast and fly across the ocean onto other ships and look super pirate along the way. And swimming is pretty slow anyway, why not keep it?

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  • Because its really stupid? For example lets say you ambush another ship, and they dont have someone guarding their ship. They can just glide back onto their ship within seconds.

  • @mistysquidy said in Sword Charge.:

    So you know that weird sword charge glitch? The one that sends you flying across the ocean? I think it should stay. Iv'e seen many pirates launch themselves from the mast and fly across the ocean onto other ships and look super pirate along the way. And swimming is pretty slow anyway, why not keep it?

    AYE! Fully agreed!

  • it's an glitch. and i thing it must be removed. the reason why you can shoot yourself out of the cannon was to not swim to far.

  • @mistysquidy Think I heard some here they are planning on keeping it. Think it had a name and everything.

    @de4th-fire said in Sword Charge.:

    the reason why you can shoot yourself out of the cannon was to not swim to far.

    So you can fire yourself long distances to prevent yourself from swimming long distances?

  • I find the mechanic fun and I like how it feels but I also think that it's too much. It beats the purpose of swimming in the water by being slowed down and makes things a bit easy. If my boat is being boarded and is not so close from the coast, to me it doesn't feel right to be able to be on my boat in less than 5-10 seconds (exept with canons).

    I'm divided on this question, I think I would miss this feature if it was removed, but I would prefer the game going in a more "realistic" approach with rowboats, ropes, proper diving, etc.

  • @its-s****. in the early stage of the alpha when that was added to the game the sword glitch wasn't there yet or not discovered.

  • Is it confirmed it's a glitch? It feels like a natural part of the game to me and I quite like the jumping lunge, adds in a new element of strategy to fighting.

  • @de4th-fire said in Sword Charge.:

    @its-s****. in the early stage of the alpha when that was added to the game the sword glitch wasn't there yet or not discovered.

    Personally, I am not bothered if it stays or goes, I just got confused when you said you can fire yourself from cannons to stop you swimming too far lol

  • I didn't know that it was a bug untill now, and i must say that i would be kind of sad if they removed it. I like that there is kind of a kickstart to swimming and i don't think that the game needs to that realistic afterall.

  • I love the move even if it is a bug I've not came across anyone who's killed me with it or who's escaped from me because of it nor have I ever felt that I got screwed over because of it I find it so fun to just go to tops of islands and launch myself off to bounce off rocks like a bouncy ball it's so fun and I've tried using it to get to other people's ships but I've not managed it yet as it pushes you under the ship and most of the time you can't climb the ladder till you stop and I've been left stranded a lot trying haha but I don't even mind that I find it a fun challenge and a high risk high reward especially if your solo and you leave your ship behind I say keep it there are a few developers out there that leave bugs due to them being funny and fun.

  • It kind of defeats the idea of the naval combat. Typically when fighting a more experienced crew, they will prioritize bridging the gap between your ships not through maneuvering, but by timing and launching themselves onto your ladder, dropping your anchor, or killing crew members unaware because they were well out of boarding range and obviously weren't expecting it. I mean it's cool that people are using it as it's in now. It's a tool you have. But it should be removed. Especially since it even further puts sloops at a disadvantage as they are about maneuvering around galleons.

    If they do keep it, it should be reduced by quite a bit.

  • It's been in the game through both closed and open beta. Maybe it started as a bug, but it's a feature now. Get used to it.

    Also they already slowed it down from what it was in the final beta, so???

  • @nihilent i can understand that being frustrating maybe if they made it so there is a delay so you cant climb the ladder quick enough so you will then have to get closer and do it on to thier deck then it will become risky as you will be frozen for a short time to take a breather like you do on land normally giving the players a short window to kill them as long as they are paying attention?

  • I don't think it'll be removed completely, even the devs have used it if you watch some of the developer gameplay vids!
    I remember Joe or Mike saying that it will probably stay, but get 'toned down' a bit.
    I would miss it very much if it was removed, it's been a part of the game for so long now & is so widely used, would be silly to take it out!

  • @xii-daryl-iix Yea, that'd be fine. I mean it's a lot of fun to use. I know, I use it. It's just a little problematic. I think like the poster below you said, they'll tone it down. Which is probably needed.

  • @nihilent see the reasons I don't think it should be toned Down is one because they will probably do it too much and spend ages trying to get it right for the community and the second because on most islands the launching I like to do only just has enough reach and I feel like the speed and range impact the distance you bounce off rocks haha but I'm not sure about that one as I don't develop games lol.

  • @nihilent said in Sword Charge.:

    It kind of defeats the idea of the naval combat. Typically when fighting a more experienced crew, they will prioritize bridging the gap between your ships not through maneuvering, but by timing and launching themselves onto your ladder, dropping your anchor, or killing crew members unaware because they were well out of boarding range and obviously weren't expecting it. I mean it's cool that people are using it as it's in now. It's a tool you have. But it should be removed. Especially since it even further puts sloops at a disadvantage as they are about maneuvering around galleons.

    If they do keep it, it should be reduced by quite a bit.

    have you ever successfully boarded a ship using this glitch? if not, then it obviously gives no advantage.

  • @ardent-38 Oh yes, absolutely. If not spot on, I got really close and was able to quickly board. Usually I had to aim a little bit in front of the ship, as you can't always immediately grab onto a ladder. But it's certainly workable to jump near the front and catch the later as it passes. You don't always get it, but with mermaids the risk is pretty low.

  • @nihilent oh okay. i was just saying i thought people were complaining about a glitch that could only break the game in theory. but if it really can be done, maybe it does need to be toned down? I mean I loved it because i didn't need to spend five minutes edging my ship closer to the shore to dock it, but if it really can be used to board ships...

  • @mistysquidy I actually love that "feature". I've only ever used to off-load items from my ship as fast as possible though, can't say I've used it when trying to board enemy ships.

  • I would prefer they take the sword charge into water mechanic out. Cannon launching people out. And actually give us grappling hooks or rope to swing a distance to make a long distance board. These tactics make the game have "meta" skills that force players to do this to stay relevant, rather than the story of the moment.

  • @ardent-38 a dit dans Sword Charge. :

    @nihilent oh okay. i was just saying i thought people were complaining about a glitch that could only break the game in theory. but if it really can be done, maybe it does need to be toned down? I mean I loved it because i didn't need to spend five minutes edging my ship closer to the shore to dock it, but if it really can be used to board ships...

    Of course it can...

  • @de4th-fire you can only do it from a solid surface though (ie: land or your ship). It's not like if you get knocked into the ocean you can just sword glide back to your boat.

    Not to mention this was discovered in the beta and Rare said they were keeping it.

  • @ardent-38 yes I definitely love the aspect of shooting yourself out and making the process of making it to and from shore a bit easier. But it's very commonly what you see used for people to quickly bridge the gap and board other people's ships. I would definitely still love to see something. Maybe rope lines from ships that allow you to swing off or something. Or just keep the charge move, but reduce it a bit. I'll miss it though too I admit. It's just usually the end result in ship combat with solid players due to how lengthy ship combat can be.

  • @nihilent said in Sword Charge.:

    @ardent-38 yes I definitely love the aspect of shooting yourself out and making the process of making it to and from shore a bit easier. But it's very commonly what you see used for people to quickly bridge the gap and board other people's ships. I would definitely still love to see something. Maybe rope lines from ships that allow you to swing off or something. Or just keep the charge move, but reduce it a bit. I'll miss it though too I admit. It's just usually the end result in ship combat with solid players due to how lengthy ship combat can be.

    Oh yes! i would love to have a boarding hook to make it harder for ships to escape, that would be interesting! although it wouldn't help the problems people are having with people fighting for the sake of it.

  • They already said it was staying. Lol what a waste of a post.

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