"Soft" safe zones

  • So I've been pretty vocal against safe zones. I do like the idea of a central hub or island. The two are somewhat in conflict. I've seen a number of threads and posts on the topic. With that said, I gave thought to a form of soft safe zone, potentially based on "standings" or some such other simple form of determination for a players credibility.

    Standings:
    Standings would be volatile (systems have been mentioned before). They would go up as you play without killing other players (perhaps quicker if you turn in missions or chests) and go down as you attack other ships (more if you or your crew are responsible for sinking a ship or killing a player). Going down should be relatively easy. Going up should be a little harder but doable within a play session, we don't need it to be ridiculous like EVE online or something.

    The "safe" zone(s):
    Essentially, you're either good, bad, or in the middle. If you're friendly/good, you can enter the island or port without problem. Same with in the middle. If you're bad, perhaps you get shot at by cannons. The cannons wouldn't be any tougher than other cannons but would certainly warn those on the island that someone sketchy is outside and would prevent you from easily parking on the island. Beyond that, perhaps NPC's on the island would act as a policing force and would attack the worst of players to make landfall. Again, no invincible NPC's. Let them be killed and have lengthy respawns. The idea is to deter and warn, not prevent and dominate.

    I wouldn't be upset if this was in the game. I do like the game as it is, but I was trying to think of a compromise and this is what came to mind. I apologize if someone else stated this idea. I feel like if people cannot accept an idea like this, then there will likely be no suitable solution. I'd rather have this than strict safe zones though that's for sure.

  • 19
    Posts
    17.2k
    Views
  • Personally I think they should have some kind of civilized land where firing off guns brings the guards (Or the royal navy). Maybe just a trade island garrisoned by English or French military forces. Seems weird to be in a world that consists of nothing but 100's of deserted islands. Where is the civilization?

  • @maia

    Im not sure why people want safe zones in a game where everyone is a pirate. It doesn't make sense. I don't think any system that punishes piraty gameplay should be added to the game ever.

    There's already a perfectly fine safe zone built right into the game. On the Ferry of the Damned. Hang out there, socialize, play music, whatever. People need to stop trying to turn Sea of Thieves into Sea of Friends.

  • @flowerofcarnage Because the lore doesnt allow it - the sea of thieves isnt a policed state and isnt widly known - its just a rumour where if you know how to get there - you can. its a mystical place where people go to make a name for themselves

    The lore is all explained in this video https://www.youtube.com/watch?v=pvk_3LTtMCw&t=139s

  • @flowerofcarnage said in "Soft" safe zones:

    Personally I think they should have some kind of civilized land where firing off guns brings the guards (Or the royal navy). Maybe just a trade island garrisoned by English or French military forces. Seems weird to be in a world that consists of nothing but 100's of deserted islands. Where is the civilization?

    I can see wanting a safe place to trade or communicate but I think a "sketchy" place where pirates can legitimately land would make more sense, like Nassau. I don't think pirates regulared at "safe" ports. Keeping it somewhat unsafe and away from any sort of military seems more fitting.

    @shisizle said in "Soft" safe zones:

    @maia

    Im not sure why people want safe zones in a game where everyone is a pirate. It doesn't make sense. I don't think any system that punishes piraty gameplay should be added to the game ever.

    There's already a perfectly fine safe zone built right into the game. On the Ferry of the Damned. Hang out there, socialize, play music, whatever. People need to stop trying to turn Sea of Thieves into Sea of Friends.

    People want a place to socialize and meet up without being limited to Only your crew via match-making I guess. It would also be a good way to meet up with other solo players or smaller crews in order to team up or arrange raids which the developers clearly want us to do. It's about balance. We can't Choose the servers we end up on and so we can't pre-plan on the forums or elsewhere with other crews. So, we have to find a way to work together with whoever we end up with. Trust me, I'd be a troublemaker on an island like I proposed- but I do see the point in people wanting a hangout.

  • The "standings" you proposed share the same fundamental flaw that any other similar system: people's actions are not black and white. Who attacked who? Who shot first? Did they maybe miss and I didn't? Did someone defend their crewmate? Am I "bad" for defending myself? Can I farm the "good" standing to be able to kill people without going into "bad"?

  • @shisizle because this isn't real life it is a game. in the real world people want to take quick breaks or customise there characters without being shot while in a menu.
    I hate the idea of a safe zone that you can just run and hide in. This as you said would make no sense and would be detrimental to the game.
    maybe make the mechanics work ike in the darkzone where you can only enter a safe area when out of conflict. As this isa mystical world you could make it so the entrance is only visible when out of conflict etc, maybe play a tune to enter (like some of the quests).

    In short - no way should there be anywhere you can just run and hide but i would like there to be an area devoted to other activities maybe mini games etc. There has to be a compromise or either way loads of people will stop playing.

  • @naamar1 said in "Soft" safe zones:

    The "standings" you proposed share the same fundamental flaw that any other similar system: people's actions are not black and white. Who attacked who? Who shot first? Did they maybe miss and I didn't? Did someone defend their crewmate? Am I "bad" for defending myself? Can I farm the "good" standing to be able to kill people without going into "bad"?

    If you fire within a certain distance, or swipe at a certain distance with a sword, throw a warning up. If someone retaliates within x period, then the second person doesn’t lose standing. If you kill someone, you should instantly go red (unless you’re the one who was attacked). You could farm for a few hours to kill one person. Doesn’t seem efficient though. Also I would think that crews should probably share standings or at least be impacted by their crew

  • @maia said in "Soft" safe zones:

    @naamar1 said in "Soft" safe zones:

    The "standings" you proposed share the same fundamental flaw that any other similar system: people's actions are not black and white. Who attacked who? Who shot first? Did they maybe miss and I didn't? Did someone defend their crewmate? Am I "bad" for defending myself? Can I farm the "good" standing to be able to kill people without going into "bad"?

    If you fire within a certain distance, or swipe at a certain distance with a sword, throw a warning up. If someone retaliates within x period, then the second person doesn’t lose standing.

    So if I accidentally swing my sword within someone's vicinity I'm a "free kill" for that person? :P

  • @lumpaywk @Maia

    Well I agree with this. Maybe a pirate haven that acts like a hub BEFORE you deploy yourself into the actual Sea of Thieves. There can be vendors, customization options, other pirates just wondering around and once you actually set off to the Sea you will be plopped off at a normal spawn location and unable to get back there until you end session or disband your crew.

    I just hate the idea that there is some limitation to the pirating aspect of the game, or giving people a seamless location to run to with treasure or otherwise.

  • @naamar1

    Guess so. Nothing's perfect and I don't think there's a perfect system. I merely suggested this as a compromise. If you're going to run around with your sword out carelessly then I guess that's that lol It's not like you're a "free" kill unless you stand there and take it. You can kill them, kill the guards, and flee. The guards or who/whatever are there to slow you down, not to necessarily overpower/defeat you.

    The worst abuse I could see is: someone skilled enough to keep the guards at bay and slaughter players who has their ship parked out of cannon range. Yeah, that would break it a little bit. But even then you have 5 shots with your gun and a sword as well as limited bananas. Additionally, all any players on the island have to do is kill you once and then you're back at your ship.

    @shisizle said in "Soft" safe zones:

    @lumpaywk @Maia

    I just hate the idea that there is some limitation to the pirating aspect of the game, or giving people a seamless location to run to with treasure or otherwise.

    I would hate for this too which is why I say there's no hard barrier or anything to entry. You get shot at by cannons. No different than running to a stronghold when being chased (except that you, yourself won't be intentionally targeted I guess). I'd follow a ship to the haven and still try to sink them. I'd follow them on shore if I had to.

    Also, I'm not sure I would put faction/mission vendors on this island- so as to avoid people always turning stuff in at this port. Lastly, I would think this port would be ideal for any future guild/clan/fleet/alliance NPC's that would need to be added to the game.

  • How do you mechanically flag anyone as "good or bad" when everyone is open to attack each other, and defending yourself results in killing the opposition.

    If you tie it to ship how do you mechanically handle flagging when crewmates from another crew on a ship not belonging to them begin assaulting a ship or people? How will the game handle flagged individuals in mostly good crews? Preventing them from landing without fighting and turning bad?

    These "good/bad" flags and mechanics just won't work, and they always come with even more mechanics that need to be added to make it work. Retaliation timers and what have you.. They'll just serve to bog down the larger experience of the game.

    Everyone's throwing out these safezone and safezone workaround type ideas but honestly... they only look good on paper as far as I'm concerned

  • I think the "soft" safe zone is a great idea. This post recommended a title system that would fit right into that( https://www.seaofthieves.com/forum/post/419104 ). This would provide a great area for people to meet up and join each others crews or talk about their adventures.

  • The only kind of safe zone I would accept in this game would be one I saw suggested earlier. A lobby of sorts that you join into from the main menu that is separate from the main game. That way there are no forms of griefing to be had. No treasure to worry about, no ships to sink. Nothing pertaining to the main game. Just a little lobby area that allowed people to interact, show off their cosmetics, and whatever else could be added for entertainment.

  • I think the Tavern should be the only safe zone. It is the place you load in at, it is where you can relax and drink grog with fellow pirates, you could potentially play pirate card games inside, and it is pointless to hide inside with loot because the moment you leave to turn it in you're vulnerable again.

  • We kind of already have a safe zone, The Ferry of the Damned...
    Everyone goes there when they die.

  • @maia fine!, do it out of game, through a club, or make a friend-or-3...

  • YER safe on the ferry of the damned... I believe you can stay as long as you like! Har har har...

  • @lagunavii said in "Soft" safe zones:

    @flowerofcarnage Because the lore doesnt allow it - the sea of thieves isnt a policed state and isnt widly known - its just a rumour where if you know how to get there - you can. its a mystical place where people go to make a name for themselves

    The lore is all explained in this video https://www.youtube.com/watch?v=pvk_3LTtMCw&t=139s

    There's nothing in that video that absolutely excludes an authority within the map. The trading companies are all authorities of some sort anyway, so that already technically exists. A central social hub with guards could fit into the lore.
    As far as the OP goes, I really don't get why people insist on labeling people as "bad" simply because they engage in PvP. It's totally unnecessary. You could have an island that aggros against violence or equipped weapons without any of the labeling.

19
Posts
17.2k
Views
11 out of 19