Anyone else think bunny hopping is a problem?

  • I noticed during the past two scale tests that the players who seem to be "untouchable," wiping 4 man crews by themselves, are the same players who hop around on the deck like a mad man during the entire fight.

    This might not work as well on Xbox, but with a mouse and keyboard it's extremely easy to just keep bouncing around and changing directions, making it nearly impossible for anyone to draw a bead on you while you take them out one by one.

    The sword's soft lock ability sort of counters this, but in my experience you can usually jump away and get another shot off before they can land more than one or two hits.

    I haven't seen an FPS with unrestricted bunny hopping in over a decade. Does anyone else think Sea of Thieves could do with some kind of short cooldown on jumping, or maybe a brief slowdown after you land from a jump? It would also help with the disparity in combat between PC and Xbox, making it harder for PC players to take advantage of the snap turnarounds possible with the mouse.

    Thoughts?

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  • I dont think its an issue, havent seen any problems at all with people bunnyhopping, I bunnyhop myself and still die from swords, etc.

  • Hopping is a central part to evasive maneuvers and is used in many combat games. I don't really see an issue with it.

  • PC VS Xbox (my gif of yoda flipping around didnt work)

    https://giphy.com/gifs/10nDjCN9P3FGxi/html5

  • Xbox just needs to natively support mouse and keyboard so everyone will stop whining about it.

  • @snow033 Xbox keyboard and mouse is on the way...🙂👍

  • @bitmapman that's why cross play should be optional. Can't aim and jump in the same time on xbox due to the button layout unless you have an elite controller, but then it's still extremely hard to do.

  • I don't have any issues with the sword hopping, coming from the perspective of a console player.
    I've been able to outplay tons of players both PC and Console and don't think that this feature is "a problem".

    As for the "disparity between Xbox and PC", they found that there was only a 4% differential in accuracy between PC and Console players shooting at skeletons, meaning it's basically an irrelevant statement.
    Reference: https://www.youtube.com/watch?v=xpj8Yvtrw4A
    Talking Sea of Thieves With Rare Boss Craig Duncan - Unlocked 333

  • @ch3wiie said in Anyone else think bunny hopping is a problem?:

    I don't have any issues with the sword hopping, coming from the perspective of a console player. I've been able to outplay tons of players both PC and Console and don't think that this feature is "a problem".

    As for the "disparity between Xbox and PC", they found that there was only a 4% differential in accuracy between PC and Console players shooting at skeletons, meaning it's basically an irrelevant statement.
    Reference: https://www.youtube.com/watch?v=xpj8Yvtrw4A
    Talking Sea of Thieves With Rare Boss Craig Duncan - Unlocked 333

    Come on, you have to admit that shooting skeletons is an entirely different beast to fighting other players. It makes sense that the difference in accuracy when shooting skeletons is minimal, all they do is walk directly towards you and try to attack. A player running around on the deck of a ship is a whole other thing.

  • @bitmapman Its obviously a different beast, dealing with enemy pirates. But with such a small differential in accuracy that's still not really credible.
    That being said, PC players will have access to Macros, Custom Bindings, and Overlays; so there is an advantage, just not astronomical like most games.

  • @ch3wiie said in Anyone else think bunny hopping is a problem?:

    @bitmapman Its obviously a different beast, dealing with enemy pirates. But with such a small differential in accuracy that's still not really credible.
    That being said, PC players will have access to Macros, Custom Bindings, and Overlays; so there is an advantage, just not astronomical like most games.

    But what's the difference in accuracy for players shooting at each other? I'll eat my hat if PC doesn't have a substantial advantage here, and part of the issue is unrestricted bunny hopping.

    I didn't really intend for this thread to become a "PC vs Xbox" debate, I'm more just wondering what the reasoning is to allow unrestricted bunny hopping in a modern FPS, and to foster discussion about whether or not it's a problem.

  • Ahoy me lad. Wait ?!? What? Voices in me head tell me to look away for a bit for something inside wants to get out.
    captain Ironuzuka seems to be in a trance like state

    Supp guys, stepping out of character a bit, sorry but I couldn't think of creative way to talk about this efficiently enough with my current RP. So this is raw:
    I love Bhop hoping an hoping and all, been down this since gamma jumps on Wolfenstein ET, all the way to nowadays CS:GO.
    (If you are bored scrolled down to [MY POINT])

    Back to SoT: Took out many players just hoping around like a mad man. Turns out, if you swing above head enough or to the feet, they cant parry.
    I haven't tried SoT on console yet. I could plug in a controller during next beta for a day and give you a feed back. My point is I don't know how hard it is technically.
    All I know is this: Played halo with me mate back at uni. I was a PC player but like to hang out with the chills. Had an argument with me mate about my true skill, I.E. put a keyboard and a mouse in my hands and he'll eat dust. He would'n believe me, so I went on the web, bought a chinese controller to keyboard adapter. You had to adapt your Y and X aces using physical scrolling buttons on the device. LOL.
    Set it up in front of me mate, and launched a game. And I lost ...

    No, just kidding, I rekt him my broes! if you think I'm a monster read the [EDIT] below.
    My mate got a free domino's pizza outta of it and a better ranking online lol. Good times.

    [MY POINT] Mouse and keyboard will always present advantages over controller and as much as I love b hoping, it is unfair to console player! ZAVY?

    Having experience with anti bhopping rules and technically implemented tweaks on certain server here are my thoughts.
    Definitely some good anti spam here. But as fair as we can be, there will always be a different. I am all in for restricting the gaps where we can ! Using fairness and just evaluation. We cannot expect all of us to play with mice and keyboard, thus I do believe some tweaks are required. But we don't want to take out all the fun of jumping around like madseatards (speaking for myself) firing away your weapon or puking on your mate trying to read his map!
    Sorry for rawness and see ya'll during the captain's next brain failure!

    [EDIT] I forgot to mention. With a controller in hand I started on N64 Golden EYE! And that was pretty much it. Me mate on the other hand was good. He had always been the best outta us all. I would beat him sometimes placing second but he'd still win 75% of the time 1V1 DM. Game was on! He got a pizza outta of it in the end cause I ordered them after suggesting wrecking people his rank online using our newly acquired secret weapon edge! So technically it's more like WE were monsters. So don't feel bad for him at all, we don't deserve it lol :p

    The captain seems to be coming back to the world of the living

    AHOY. Too much rim aye!

  • @d3ath-j3st3r-13 ya, they stated this in 2003.

  • No. Is your jump button broke?

  • Maybe you will have better luck with these games.
    (Mod Edited)

  • @mattydove74 What point are you trying to make, exactly? Unrestricted bunny hopping hasn't been a thing in FPS games for a long time, and for good reason.

  • @bitmapman said in Anyone else think bunny hopping is a problem?:

    @mattydove74 What point are you trying to make, exactly? Unrestricted bunny hopping hasn't been a thing in FPS games for a long time, and for good reason.

    No, I do not think bunny hopping is a problem and you have the same advantage available to you.

    Since you asked if anyone else thought bunny hopping was a problem, I think it was pretty clear what I was implying, so I am not sure how you missed the point.

    Also why do you keep bringing up First Person Shooters? SoT is not being marketed as such. It is a swashbuckling, action adventure game, not a competitive MilSim.

  • I think after 3 hope in a row a gun should auto head shot.

  • @mattydove74 said in Anyone else think bunny hopping is a problem?:

    @bitmapman said in Anyone else think bunny hopping is a problem?:

    @mattydove74 What point are you trying to make, exactly? Unrestricted bunny hopping hasn't been a thing in FPS games for a long time, and for good reason.

    No, I do not think bunny hopping is a problem and you have the same advantage available to you.

    Since you asked if anyone else thought bunny hopping was a problem, I think it was pretty clear what I was implying, so I am not sure how you missed the point.

    Also why do you keep bringing up First Person Shooters? SoT is not being marketed as such. It is a swashbuckling, action adventure game, not a competitive MilSim.

    Yes, I have the advantage available to me as a PC player, but Xbox players do not. Bunny hopping is stupid and always has been, and games have moved on from that system ages ago because it was bad.

    I missed your point because I thought you understood that it's not an advantage available to everyone, forgive me for assuming you read my post before replying.

    I bring up FPS games because the combat in SoT is that of an FPS. I thought that was pretty obvious.

  • Yes! They need to include a bit of a cool down on jumps.

  • More problems exist than just bunny hopping. Last week we tested the one shot kill range of the blunderbuss on both pc and console. What we found is that the pc users blunderbuss has a one shot kill range that is two steps further back than that of a console players one shot kill range. We tested the paces with 10 shots each from 3 distances. The First distance both console and pc were 10 for 10. The second and third distance the console was 0 for 20 where as the pc was 17 for 20. This needs to be corrected immediately. Then work on the bunny hop!

  • Honestly I hate this factor of the game. I love so much about this game and I really enjoy cross-play but I have to admit, one of the few things that grinds my gears is the (probably) PC playing bunny hoppers with laser targeting. A simple progressive jumping cool down should fix this. Not holding my breath

    @bern-dimall said in Anyone else think bunny hopping is a problem?:

    More problems exist than just bunny hopping. Last week we tested the one shot kill range of the blunderbuss on both pc and console. What we found is that the pc users blunderbuss has a one shot kill range that is two steps further back than that of a console players one shot kill range. We tested the paces with 10 shots each from 3 distances. The First distance both console and pc were 10 for 10. The second and third distance the console was 0 for 20 where as the pc was 17 for 20. This needs to be corrected immediately. Then work on the bunny hop!

    lol that's a pretty serious issue. Have you reported it?

  • I was gonna talk about this in my swordplay guide but didn't want it to be too long. Personally i think its fine as is and giving players control over their character is good, adding a cool-down for jumping wont feel good.

    It wasn't till i watched my recordings that i realized i was even bunny hoping because i didn't need to think about it and it just felt natural. I don't even really use it to dodge or anything, for that you just just use sprint and the actual dodge. My main use for it though is to quickly gain height.
    https://gfycat.com/gifs/detail/CostlyGroundedBlackpanther

  • @subzarr said in Anyone else think bunny hopping is a problem?:

    I was gonna talk about this in my swordplay guide but didn't want it to be too long. Personally i think its fine as is and giving players control over their character is good, adding a cool-down for jumping wont feel good.

    It wasn't till i watched my recordings that i realized i was even bunny hoping because i didn't need to think about it and it just felt natural. I don't even really use it to dodge or anything, for that you just just use sprint and the actual dodge. My main use for it though is to quickly gain height.
    https://gfycat.com/gifs/detail/CostlyGroundedBlackpanther

    What you're doing there looks perfectly fine to me, on an island or something where there's space to maneuver, it's not nearly as big of a deal.

    I'm moreso talking about fighting on the deck of a ship, where a PC player with a blunderbuss can just hop around on the deck and one shot everyone while being effectively untouchable. Source: I took advantage of this a lot during the scale tests.

  • raise your sword and dodge. worked for me.

  • @bern-dimall
    This wouldn't make sense at all since damage values given to someone should be calculated serverside.
    I think this is more due to a incorrect measurement on your side.
    But if not, it sure has to be solved.

  • There shouldn´t be a cooldown, but some momentum... the more you jump, the slower you move and the lower the height you gain.
    That´s actually common practice in 99% of all FPS outthere on PC since a decade (the usual cooldown for the momentum is ~2 seconds)

  • @aeekto said in Anyone else think bunny hopping is a problem?:

    There shouldn´t be a cooldown, but some momentum... the more you jump, the slower you move and the lower the height you gain.
    That´s actually common practice in 99% of all FPS outthere on PC since a decade (the usual cooldown for the momentum is ~2 seconds)

    Yeah, something like this would be perfect

  • i think it shouldn't be removed. It causes for more funny moments, and everyone can do it so i see no problem.

  • alt text

    Bunnyhop should stay for sure.

    If someone is confusing you when fighting on the ship by running around like a madman. Corner yourself so you have less angles to cover, create a little distance between you and your target, while trying to line up a shot - quickly switch to sword if he rushes you.

    Remember to use parry when he comes in close for a sword fight. If he attacks you while you're parrying, he gets stunned for about 1.5s - proceed to counter attack with 3 slash combo.

    Remember to utilize the evasive frog jump maneuver (Jump in a given direction while blocking) to create distance, quickly follow a successful frog jump up with a gun shot or a banana.

    More distance between you and the target means a wider view angel of attack, which results in less confusion. (I know the restricted place of a sloop can be frustrating)

  • @bern-dimall said in Anyone else think bunny hopping is a problem?:

    More problems exist than just bunny hopping. Last week we tested the one shot kill range of the blunderbuss on both pc and console. What we found is that the pc users blunderbuss has a one shot kill range that is two steps further back than that of a console players one shot kill range. We tested the paces with 10 shots each from 3 distances. The First distance both console and pc were 10 for 10. The second and third distance the console was 0 for 20 where as the pc was 17 for 20. This needs to be corrected immediately. Then work on the bunny hop!

    I haven't been able to compare things like this, as I rarely end up playing with PC crew, but is this for real ? Because actually that's quite a scary conclusion !

  • @aziconcazi @J4dio - We accounted for spacing by backing the shooter to a wall then using a landmark for the target. Our spacing was accurate. The radius of the shot pellets from the pc has to be tighter. It's the only thing that makes sense. RARE has tallied everyone's kills to date. I'd love to see the top 100 and if they are pc or console. My money is on pc owning 90% of those spots due to the disproportionate range/ damage advantage the pc has right now. Just like they've "dumbed down" the galleon ( one man can barely raise the anchor now and the sails movement and cannon loading are at a snails pace compared to the sloop) to make the sloop equal (which btw I strongly disagree with...... Don't "r****d" a ship to balance the game for the galleons should be more feared in and of themselves, let personnel balance those battles by allowing sloops a 3rd pirate and restore the galleons awesomeness!) to the galleon, I'm sure they'll"dumb down" the pc advantage in some way. From the Memoirs of Admiral Bern; " Any % advantage is unacceptable in crossplay". 😁

  • With the comparisons between Xbox and PC...

    I've been playing on PC, but exclusively with a controller. Just so I can sit back, relax and enjoy the ride.

    Even when encountering other players, be it whether they are on PC or not, I've had absolutely no problems shooting other players or sword fighting other players with a controller.

    I don't believe there is any disparity between KBM and Controller players. But support for KBM on Xbox for those players wouldn't be an issue in my eyes either.

    The more options for players, the better. But the whole "KBM has advantage over controller"... people should try playing this game with a controller and see for themselves. Honestly, it's really not that bad at all. I had absolutely no issue.

  • You could be bunny hopping on your bum like my friends crew, hilarious!

    Have fun, you will last longer.

  • A little bit off topic but I have seen various videos off people running and swimming faster, can somebody let me know if this is available on Xbox and the controller key for it. Could not figure this out. As for bunny hopping I'm not completely against it, same tactic can be used on Xbox albeit probably a bit slower. One thing that I have seen was a video of somebody using a "sword enabled jump" from a beach to a well offshore galleon without swimming, now that needs fixing!
    On a positive note I love the physics of the game, that if you fall and injure yourself you hobble around being unable to move too quickly and cannot jump until a recovery period has passed 👍.
    The video above showing somebody appearing to glide over an island is wrong, but would ruin the whole experience for me, so why bother.

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