Spawn timers

  • My only complaint with this game is how quickly people respawn. You can board a ship and kill the players but they'll start respawning before you can even get off their ship with the treasure. Or if you are chasing a ship they can send a guy to your ship, drop your anchor and repawn just to do it again by the time you've started chasing again. Ive been in half hour long fights where neither ship had materials left and neither wanted to quit but neither could make any progress in boarding the other ship and running it aground because people just kept respawning. I think the best way to fix this is with a scaling spawn timer. The more you die in a short period of time the longer it should take to respaw. If you go a long time without dying your spawn time will start to decrease to normal. Yay or nay?

  • 2
    Posts
    3.7k
    Views
  • @the-guy-bhind-u Ahoy there!

    The developers have heard the call and believe there is stuff they can do to ease the pain most people feel.

    @joeninetee said in Monthly Insider Report - January 2018 (and yes, it's late, sorry):

    @cr0n0d said in Monthly Insider Report - January 2018 (and yes, it's late, sorry):

    Hi there @joeninetee

    Thanks for the update, i really appreciate it. Is nice to have a "taste" of what is going on in the Rare studios.

    I will like to point out just one concern:

    I'm following the forum from some weeks now and something that all the players are keep asking from the closed beta on is to give some love to the respawn system. I'm a little bit surprised that you didn't mention on your post that someone was looking into it.
    Don't take me wrong, i love the game and i have faith in Rare, but i really think that the spawn system should be a priority right now.

    Thanks again for all, keep up the good work.

    Regarding the respawn system; this is definitely on our list of top feedback points. We are looking at what short-term solutions there could be for launch, but it might well be that this is one of the top issues we address directly after launch. We're currently flying towards launch with a number of features the team are focusing on, and we have to balance the risk of adding something else to that list. This situation alters day-by-day, so we'll see what we can do!

2
Posts
3.7k
Views
1 out of 2