6 changes to make the game more thrilling

  • hello Guys,

    1. Reward Curious players:
    I've noticed that there is two kinds of players, players who folow the map ,go to the red cross, get the chest and go to another island, asap
    and the players who are curious, who want to visit everything and go to places that they are not suposed to visit...
    At the end the richest one is .... the not curious one , the one who rushes the game... Because everytime I went to hidden places in the game, on an island , I found nothing...
    i think that curiosity must be rewarded and it was not the case during the beta,
    just imagine mario bros without secret rooms, well, SoT felt like that ...

    2. Reward players who take risks:
    Chests into deep and dangerous wreck should be way more valuable that what you find by completing quests,
    Also, I thought about having a reward at the center of storms, making it dangerous but rewarding if you take the risk to go inside...

    3. Help solo Players:
    By having a parrot:
    I think solo players should be able to have a parrot for two reasons
    First, when you are solo , it feels VERY lonely in the sea, having a parrot would bring to solo players some warmth
    Second, when you are solo and exploring an islands, you have no idea if you boat gets robed, having the parrot acting like an alarm, would be more fair for solo players...
    alt text
    4. Having a white flag:
    Almost every encounter I had in the beta was just fights, it would be nice to have a white flag to tell the enemies the other players that you dont want to fight , they can still kill you but, not because they though you would atack them....
    (it can also be a tactic to stab them in the back)

    5. Having the choice to open the chests:
    When you arrive with chests at the "key-guy" it would be nice to have two options,
    -Option one, (similar to the beta) you sell your chests and you have guaranteed money ,
    -Option two, the guy open the chests for you, and you get what's inside, the reward can be either nothing, either a cursed thingy that have a negative effect, or if you are lucky, a very valuable reward,

    6. A new progress system:
    I totally understand why Rare doesn't want items to make the players stronger, it would be unfair for new players to encounter invincible pirates who have all the stuff possible...

    But I can't help it , and im not the only one , not getting stronger, questing for skins , is something that makes the game boring to me, (dont get me wrong, its a fantastic game, but it's not addictive)

    The actual system is like communism , its a very good idea but it deosnt work because humans are not adapted to it...we want to progress and to dominate others... that why only capitalism works

    So how to make the player getting stronger without falling in competitive an unfair game ?

    heres how I would craft the game to perfection :

    You create your pirate, you start with a [Mod Edited] boat (when you start nobody cares about you, so you are atacked by overpowered players and if they do, you have nothing to lose),
    Then you find your way to chests and items and boats that makes you slightly stronger (not big overpowered godlike swords, but still...),
    but the stronger you get the more you have to lose , the more you get reputation the more the players will want to kill you and steal your stuff,

    It would me more dangerous to be "full stuff" than to be naked
    But the most important : When you die your death is PERMANENT, no respawn, the players can steal all your items, your money and your boat, and you would have to start A COMPLETLY NEW PIRATE, with no money the only thing you would keep is skins... hardcore you say? yes but
    before you died you puted your goods in an hidden chest on an island , and your new pirate can go get it back...
    so there would be very valuable tresures on the islands putted here BY PLAYERS,

    I think the game would be fair because , being rich and powerful would be dangerous because all the players would want to kill you

    So, tell me what you think

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  • 7. More Ship Models*
    So you get some variety and different Challenges.
    Then you wont see the same Ship over and over again. :/

  • @xewi60 I love #4, there should be a way to communicate peace or parlay....

  • @ollieoxenfree They're going to be adding the Speaking Trumpet that will allow for this as well.

    It will let you yell at ships outside the normal in game chat radius.

  • Whilst I would like more on 1, there qre actually chests, and messages, on islands, that you can find if you explore rather than rush.

    Progression and permadeath would totally change the game, however. Not sure the political paradigm works here...

  • What you mention are very good ideas but i doubt any of them would happen in near future :/. The launch is very close so it would be almost impossoble to make drastic changes in the game. White flag and parrot couldnbe dond tho

  • @tatrose definitely. I also think devs should have made more research about pirate ship and add new sail types like triangular sails.

  • I never realized how badly I want a permadeath system for this game until this post.

  • Like all the ideas except the progression and permadeath. Goes against Rare's plans, but mostly... I just don't like permadeath.

  • @v**a-hombre
    it can also be a limited amount of respawn,
    for ex: you have a magic ring on you , if you die with it you can respawn in your boat, but the ring get destroyed

  • i like the parrot idea.
    for the respawning they could use a system where you can only spawn on your ship if there is at least one crew member still alive on the ship otherwise you would all be respawned at a outpost with a new ship (not sure how well this would work for dying on islands and solo players though)

  • @xewi60 I feel for sure this game needs a hardcore mode because I'm sure there's a few thousand of us that would love the game even more if it was in.

    Just don't make it easier because there happens to be so many whiny Fk t***s out there.

  • 8. Fishing: Everybody has been sugesting this... It just sounds like something perfect and a thing every pirate game should have. There are just so many possibilities with this...

  • Lonely? Parrot? Who needs that? You mean to tell me you haven't named and befriended all 548 planks of wood on your ship yet? ??

  • I found almost solely captains chests in wrecks, and usually 2-5 seafarers chests on the large island's that I didn't have a map for. I think you might have been unlucky is all

  • @natsu-v2 said in 6 changes to make the game more thrilling:

    I never realized how badly I want a permadeath system for this game until this post.

    that would honestly turn me off this game

  • @xewi60 said in 6 changes to make the game more thrilling:

    having the parrot acting like an alarm, would be more fair for solo players...

    I like this idea. I think it's a good one, and I think it's fair, but shouldn't be limited to solo. Every ship should be able to have a parrot alarm.

    4. Having a white flag:
    Almost every encounter I had in the beta was just fights, it would be nice to have a white flag to tell the enemies the other players that you dont want to fight , they can still kill you but, not because they though you would atack them....
    (it can also be a tactic to stab them in the back)

    The only parley system that has any chance of working is one that's game enforced. Everything else will either be ignored or used for deception. That's the way it is now. All you've done is add a flag.

    But the most important : When you die your death is PERMANENT, no respawn, the players can steal all your items, your money and your boat, and you would have to start A COMPLETLY NEW PIRATE, with no money the only thing you would keep is skins... hardcore you say? yes but
    before you died you puted your goods in an hidden chest on an island , and your new pirate can go get it back...

    No Man's Sky basically did this and it was the worst, most irritating and pointless part of a fairly pointless game. It sounds good and romantic in theory, but after you've done it once, it becomes a repetitive irritation.

  • @xewi60 said in 6 changes to make the game more thrilling:

    hello Guys,

    1. Reward Curious players:
    I've noticed that there is two kinds of players, players who folow the map ,go to the red cross, get the chest and go to another island, asap
    and the players who are curious, who want to visit everything and go to places that they are not suposed to visit...
    At the end the richest one is .... the not curious one , the one who rushes the game... Because everytime I went to hidden places in the game, on an island , I found nothing...
    i think that curiosity must be rewarded and it was not the case during the beta,
    just imagine mario bros without secret rooms, well, SoT felt like that ...

    2. Reward players who take risks:
    Chests into deep and dangerous wreck should be way more valuable that what you find by completing quests,
    Also, I thought about having a reward at the center of storms, making it dangerous but rewarding if you take the risk to go inside...

    3. Help solo Players:
    By having a parrot:
    I think solo players should be able to have a parrot for two reasons
    First, when you are solo , it feels VERY lonely in the sea, having a parrot would bring to solo players some warmth
    Second, when you are solo and exploring an islands, you have no idea if you boat gets robed, having the parrot acting like an alarm, would be more fair for solo players...
    alt text
    4. Having a white flag:
    Almost every encounter I had in the beta was just fights, it would be nice to have a white flag to tell the enemies the other players that you dont want to fight , they can still kill you but, not because they though you would atack them....
    (it can also be a tactic to stab them in the back)

    5. Having the choice to open the chests:
    When you arrive with chests at the "key-guy" it would be nice to have two options,
    -Option one, (similar to the beta) you sell your chests and you have guaranteed money ,
    -Option two, the guy open the chests for you, and you get what's inside, the reward can be either nothing, either a cursed thingy that have a negative effect, or if you are lucky, a very valuable reward,

    6. A new progress system:
    I totally understand why Rare doesn't want items to make the players stronger, it would be unfair for new players to encounter invincible pirates who have all the stuff possible...

    But I can't help it , and im not the only one , not getting stronger, questing for skins , is something that makes the game boring to me, (dont get me wrong, its a fantastic game, but it's not addictive)

    The actual system is like communism , its a very good idea but it deosnt work because humans are not adapted to it...we want to progress and to dominate others... that why only capitalism works

    So how to make the player getting stronger without falling in competitive an unfair game ?

    heres how I would craft the game to perfection :

    You create your pirate, you start with a s****y boat (when you start nobody cares about you, so you are atacked by overpowered players and if they do, you have nothing to lose),
    Then you find your way to chests and items and boats that makes you slightly stronger (not big overpowered godlike swords, but still...),
    but the stronger you get the more you have to lose , the more you get reputation the more the players will want to kill you and steal your stuff,

    It would me more dangerous to be "full stuff" than to be naked
    But the most important : When you die your death is PERMANENT, no respawn, the players can steal all your items, your money and your boat, and you would have to start A COMPLETLY NEW PIRATE, with no money the only thing you would keep is skins... hardcore you say? yes but
    before you died you puted your goods in an hidden chest on an island , and your new pirate can go get it back...
    so there would be very valuable tresures on the islands putted here BY PLAYERS,

    I think the game would be fair because , being rich and powerful would be dangerous because all the players would want to kill you

    So, tell me what you think

    1. I agree to a degree. I do like to explore a lot but I also want to unlock as much stuff as fast as possible to become a legendary pirate. On the other hand, I could just rush to get all of that stuff and then explore after the fact. Would much rather be able to explore in the beginning while everything is new, but I am also hesitant to ask for changes to the game where they aren't absolutely necessary.

    2. Agree with this but they would have to create risk. Aside from the chance to encounter a shark and maybe drown if you take wayyy too long, there is not too much risk to the sunken ships. If there were more sharks, maybe some electric eels, anything to add risk then I would agree completely that these should have a higher chance to have marauder and captain's chests.

    3. Solo sailing is supposed to be the biggest challenge. It is up to the player to be prepared when going onto an island. Scout it out and be quick. I would have to disagree with the parrot being able to help you.

    4. I think a parlay system would be very useful. My only thing is that I would want it to have to be raised, that way your standard flag can be customized.

    5. I agree but I think the rewards should be gear/weapon cosmetics that aren't able to be purchased from the store. So opening a chest has a chance to reward you with one of these items, or some lower gold amount than you would get for trading it in.

    6. Rare is dedicated to making the game a fair playing field for everyone. I don't think you are going to have very much luck trying to change their mind. I also personally want to see them succeed in this mission, but respect your opinion.

  • @xewi60 first off, upvoted. Not because i completely agree with your reasoning or ideas but because of how you presented them. Good job.

    1a. The game does reward curious players. I gathered more loot by exploration then I did by questing for guilds. I found a great deal of chest tucked away on cliffs, under water in bays, on sunken ships, and loads of bottle message. (seriously tho, need to grab those bottles, the amount of chest you can get from one is crazy)

    1b. Also, exploring island is great to gather up mats by the truck loads. Our sloop took down more than a few galleons because we out supplied them. Do not really have to worry about sinking when you have more planks and cannonballs then the other ship.

    1. This is somewhat covered in 1a. However, the game does reward those who take risk. I usually grab 2-3 chest per run then head back to a outpost. However, if i were to take a greater risk i could gather more gold quicker.

    2. While I love the whole pets thing, not fully sold on the idea of a burglar alarm solely on the concept of fairness. Again, not really against it per say, just really unsure.

    3. Interesting concept, however i think this would just add a layer that ultimately serves no purpose.

    4. This is a very interesting idea and one i would be open to further development.

    5. I have no problems with the horizontal progression system. I feel it strikes a good area when balancing pvp and pve.

  • @xewi60
    they need to punish death more... but not that much LOL everything?

  • @brandonblk
    Yeah I really think that the respawn system must be updated, because it is actually not possible to steal a boat without getting stabbed in the back by a revenant ^^

  • @xewi60 I don't agree with ur idea of what the game should be, about the dying and restarting part but I like everything else!

  • I agree with number 5 to an extent.

    • Being able to put BOUNTIES on a ship or players head, not the coconut delicacy.....although.
  • @xewi60 said in 6 changes to make the game more thrilling:

    hello Guys,

    1. Reward Curious players:
    I've noticed that there is two kinds of players, players who folow the map ,go to the red cross, get the chest and go to another island, asap
    and the players who are curious, who want to visit everything and go to places that they are not suposed to visit...
    At the end the richest one is .... the not curious one , the one who rushes the game... Because everytime I went to hidden places in the game, on an island , I found nothing...
    i think that curiosity must be rewarded and it was not the case during the beta,
    just imagine mario bros without secret rooms, well, SoT felt like that ...

    2. Reward players who take risks:
    Chests into deep and dangerous wreck should be way more valuable that what you find by completing quests,
    Also, I thought about having a reward at the center of storms, making it dangerous but rewarding if you take the risk to go inside...

    3. Help solo Players:
    By having a parrot:
    I think solo players should be able to have a parrot for two reasons
    First, when you are solo , it feels VERY lonely in the sea, having a parrot would bring to solo players some warmth
    Second, when you are solo and exploring an islands, you have no idea if you boat gets robed, having the parrot acting like an alarm, would be more fair for solo players...
    alt text
    4. Having a white flag:
    Almost every encounter I had in the beta was just fights, it would be nice to have a white flag to tell the enemies the other players that you dont want to fight , they can still kill you but, not because they though you would atack them....
    (it can also be a tactic to stab them in the back)

    5. Having the choice to open the chests:
    When you arrive with chests at the "key-guy" it would be nice to have two options,
    -Option one, (similar to the beta) you sell your chests and you have guaranteed money ,
    -Option two, the guy open the chests for you, and you get what's inside, the reward can be either nothing, either a cursed thingy that have a negative effect, or if you are lucky, a very valuable reward,

    6. A new progress system:
    I totally understand why Rare doesn't want items to make the players stronger, it would be unfair for new players to encounter invincible pirates who have all the stuff possible...

    But I can't help it , and im not the only one , not getting stronger, questing for skins , is something that makes the game boring to me, (dont get me wrong, its a fantastic game, but it's not addictive)

    The actual system is like communism , its a very good idea but it deosnt work because humans are not adapted to it...we want to progress and to dominate others... that why only capitalism works

    So how to make the player getting stronger without falling in competitive an unfair game ?

    heres how I would craft the game to perfection :

    You create your pirate, you start with a s****y boat (when you start nobody cares about you, so you are atacked by overpowered players and if they do, you have nothing to lose),
    Then you find your way to chests and items and boats that makes you slightly stronger (not big overpowered godlike swords, but still...),
    but the stronger you get the more you have to lose , the more you get reputation the more the players will want to kill you and steal your stuff,

    It would me more dangerous to be "full stuff" than to be naked
    But the most important : When you die your death is PERMANENT, no respawn, the players can steal all your items, your money and your boat, and you would have to start A COMPLETLY NEW PIRATE, with no money the only thing you would keep is skins... hardcore you say? yes but
    before you died you puted your goods in an hidden chest on an island , and your new pirate can go get it back...
    so there would be very valuable tresures on the islands putted here BY PLAYERS,

    I think the game would be fair because , being rich and powerful would be dangerous because all the players would want to kill you

    So, tell me what you think

    #6 is a horrible idea. Thank god they will never do it because it goes against their vision of what the game is

  • @xewi60

    It sounds like you want an entirely different game.

    Perma death with player looting......... this hasn't worked in any MMO that I've followed or played.

    You'll have players disconnect from the server and come back and find they've crashed, sunk, and a shark ate them. Nobody plays that game for long.

  • @xewi60

    One) You do get rewards for exploring as you can find other chests around the island aside from those on the map. You also aint finding any explosive barrels (the almighty boom booms) if you dont go exploring either. Plus theres easter eggs etc to find also, not everything is a literal reward.

    Three) Interesting idea, solo play is very quiet that is for sure, maybe something like this will exist with the pet mechanics once they arrive.

    Four) Beta was just fights because in all honesty thats basically all there was to do, add onto the fact many a gamer has never had fps on water before so its all new and is naturally what everyone would flock to. That said, being able to wave flags would be an added immersion thing to add.

    SIx) The game is not boring because there isnt progression, the problem there is so many people who have been brought up being fed a certain progression system and have never experienced anything else. Its like being upset a game doesnt have lootboxes (interestingly a thread I saw earlier). Besides the progression will expand on the "legendary pirate" status, thats where the devs had said the game will begin not end. Ultimately though the progression is skill based, there will always be someone better than you.

    Heres how rich and powerful works, using a GTA example - new player attacks you with a pistol, multi billionaire player whips out a homing missile, calls in a helicopter to mow you down with miniguns and for good measure runs you over in a ridiculously priced car that you wont see for many hundreds of hours playtime all whilst placing a bounty on your head so every other player wants to kill you.

    Yes many player will want to kill you because youre big and powerful but that is a false balance that is advantageous to the amount of time dedicated. This is a game thats being to designed to last a loooooong time, making it so its new players have no choice but to quit their life to play catchup is a bad decision hence Rare have taken a different approach.

  • @sillycolt302271 I knew that this idea would divide, this is why i put it in last, but this is my vision of the perfect Sea of Thieves, I knew that the proability of Rare even liking this idea is close to 0%...
    But im convinced that when you want to break the mold you have to come with ideas that are risky, otherwise become are like everything else...

  • I would love to see all of these ideas incorporated or at least considered.... Except #6... This game wasn't designed to be like that, and Rare isn't even acknowledging ideas like that. You've got to realize, we're 1 month from release.... There's not going to be any major changes like that in the first place. Not to mention, a lot of people at Rare worked really hard to come up with, craft, and implement the current progression system. It shouldn't be changed, and in my opinion people need to stop asking for the change. It's insulting to the people who actually put the work in here. If the progression system of SoT bothers a player THAT much, then obviously the game may not be their cup of tea and they should move on to the next.

    Having said that, I DO understand why people keep popping up with wanting a different progression system. SoT feels a lot like a classic MMORPG, and because of the similarity, people are already conditioned to a certain type of progression. So I get it, but it's a non-point to keep bringing up in all these different threads.

    Your other ideas are great though! I'm one of those explorers who didn't get much if anything for doing it lol. There's a lot of room to grow, and we haven't even scratched the surface of this game yet, after all.

  • @k7-issues said in 6 changes to make the game more thrilling:

    I would love to see all of these ideas incorporated or at least considered.... Except #6... This game wasn't designed to be like that, and Rare isn't even acknowledging ideas like that. You've got to realize, we're 1 month from release.... There's not going to be any major changes like that in the first place. Not to mention, a lot of people at Rare worked really hard to come up with, craft, and implement the current progression system. It shouldn't be changed, and in my opinion people need to stop asking for the change. It's insulting to the people who actually put the work in here. If the progression system of SoT bothers a player THAT much, then obviously the game may not be their cup of tea and they should move on to the next.

    Having said that, I DO understand why people keep popping up with wanting a different progression system. SoT feels a lot like a classic MMORPG, and because of the similarity, people are already conditioned to a certain type of progression. So I get it, but it's a non-point to keep bringing up in all these different threads.

    Your other ideas are great though! I'm one of those explorers who didn't get much if anything for doing it lol. There's a lot of room to grow, and we haven't even scratched the surface of this game yet, after all.

    @k7-issues
    yeah... maybe it's just not my cup of tea
    Well... I hope for Rare that this progression system will hook enough players to keep the game going!
    given all the game qualities it might not be a problem

  • @xewi60 Don't give up on us yet!! Like I said, we're 1 month from release. I'm willing to bet that your heart can be changed once you get to play the full game.

    Also, I'll tell you what I did to get over that sense of the old MMORPGs.... I just approached the game as a huge system to goof off in. Once I realized how much fun I could have, having not to focus on that old style of progression, it was great.

  • @k7-issues i'll probably try the full version ! The game seduced me on a bunch of aspects. what i would do on this forum if not? (I remember that moment I was solo and i stole a crying chest from an all crew , then they were chasing me while my boat was full of water because of that cursed chest and i had to empty the boat, avoid rocks, and flee at the same time, it was so intense ! never felt that in a video game in a long time!)
    The thing is I doubt i will play for a long time...

  • @xewi60 a dit dans 6 changes to make the game more thrilling :

    The thing is I doubt i will play for a long time...

    I was right , I've played the full version of this game for ...2 days? and unfortunatly i have no desire to play more
    So , im even more convinced in my ideas...
    Rare .save this beautiful game please (by listening to me :D ! me pretentious? noooooo)

    (by the way , mods would be fantastic for this game , but the files are protected with NASA Encryption ... why ??)

  • ya there should be a more rewarding exploration mechanic than just random chests and message in a bottles.

  • @xewi60
    Never add permanent death to Sea Of Thieves.
    I hate the pirate wheel creator.
    Don't want to spend hours or days looking for a decent looking pirate that has all their teeth.
    Then lose everything and progress towards pirate legend after each death.

    If you die go to the settings and delete your pirate each time.
    Have fun never reaching pirate legend. 😄

  • @ghostwolfviking I understand that the idea of permanaent death is crippling, but if its just a game mode, then you can just , stop playing it
    (even tho im convinced you would like it ;D)

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