hello Guys,
1. Reward Curious players:
I've noticed that there is two kinds of players, players who folow the map ,go to the red cross, get the chest and go to another island, asap
and the players who are curious, who want to visit everything and go to places that they are not suposed to visit...
At the end the richest one is .... the not curious one , the one who rushes the game... Because everytime I went to hidden places in the game, on an island , I found nothing...
i think that curiosity must be rewarded and it was not the case during the beta,
just imagine mario bros without secret rooms, well, SoT felt like that ...
2. Reward players who take risks:
Chests into deep and dangerous wreck should be way more valuable that what you find by completing quests,
Also, I thought about having a reward at the center of storms, making it dangerous but rewarding if you take the risk to go inside...
3. Help solo Players:
By having a parrot:
I think solo players should be able to have a parrot for two reasons
First, when you are solo , it feels VERY lonely in the sea, having a parrot would bring to solo players some warmth
Second, when you are solo and exploring an islands, you have no idea if you boat gets robed, having the parrot acting like an alarm, would be more fair for solo players...
4. Having a white flag:
Almost every encounter I had in the beta was just fights, it would be nice to have a white flag to tell the enemies the other players that you dont want to fight , they can still kill you but, not because they though you would atack them....
(it can also be a tactic to stab them in the back)
5. Having the choice to open the chests:
When you arrive with chests at the "key-guy" it would be nice to have two options,
-Option one, (similar to the beta) you sell your chests and you have guaranteed money ,
-Option two, the guy open the chests for you, and you get what's inside, the reward can be either nothing, either a cursed thingy that have a negative effect, or if you are lucky, a very valuable reward,
6. A new progress system:
I totally understand why Rare doesn't want items to make the players stronger, it would be unfair for new players to encounter invincible pirates who have all the stuff possible...
But I can't help it , and im not the only one , not getting stronger, questing for skins , is something that makes the game boring to me, (dont get me wrong, its a fantastic game, but it's not addictive)
The actual system is like communism , its a very good idea but it deosnt work because humans are not adapted to it...we want to progress and to dominate others... that why only capitalism works
So how to make the player getting stronger without falling in competitive an unfair game ?
heres how I would craft the game to perfection :
You create your pirate, you start with a [Mod Edited] boat (when you start nobody cares about you, so you are atacked by overpowered players and if they do, you have nothing to lose),
Then you find your way to chests and items and boats that makes you slightly stronger (not big overpowered godlike swords, but still...),
but the stronger you get the more you have to lose , the more you get reputation the more the players will want to kill you and steal your stuff,
It would me more dangerous to be "full stuff" than to be naked
But the most important : When you die your death is PERMANENT, no respawn, the players can steal all your items, your money and your boat, and you would have to start A COMPLETLY NEW PIRATE, with no money the only thing you would keep is skins... hardcore you say? yes but
before you died you puted your goods in an hidden chest on an island , and your new pirate can go get it back...
so there would be very valuable tresures on the islands putted here BY PLAYERS,
I think the game would be fair because , being rich and powerful would be dangerous because all the players would want to kill you
So, tell me what you think
