To fill the void of no Sea of Thieves for a month, I was watching videos on pirate life and found out pirates distributed their plunder among their crew equally. That gave me an idea.
Sea of Thieves already has a system where all crew members get the same reward but it is not split equally and everyone gets the same full reward. Meaning whether you sailing alone or with others, you'll all receive the same amount upon selling your plunder. What I am proposing is that rewards for each chest/skull/(merchant cargo?) will be split among the entire crew equally; meaning larger the crew, the smaller reward per player while smaller the crew means more reward per player for the same loot.
I know this will be controversial as it disrupts the status quo, but just because the status quo works doesn't mean it can't get better. The more I thought about the idea, the more convincing it became.
Many in the community (and especially the new players), feel there is no real incentive to play solo because how outmatched and outnumbered you'll be in face of actual crews. Even the game's vanilla text describes solo sloops are recommended for experienced players only. But imagine how much more alluring it'll be if you get more coins if you sail solo since you don't need to split the reward? Pirating alone is high risk, so it's only fair if you also get higher reward for it.
I suspect this idea will be controversial because the sheer number of people who opts for 4-man galleons will left feeling at an loss from this idea, but please keep an open-mind since it's fair as galleon crews have an inherent numerical advantage (also let's not forget the true treasure is not in the booty but within your crew bonds; to anyone who disagrees, come @me).
Many of you might be thinking this will make the game unbalanced because now players have incentive to play solo, but I kindly want to remind you all that the game is already unbalanced in terms of player population choosing various crew sizes with the majority preferring 4-pirate galleons and 2-pirate sloops in close second. If anything, this will balance the population density imo as it'll incentivize people to diversify their play sessions into other crew sizes.
P.S
Judging from my past experiences on the forums, I should clarify that I've spent at least 100 hours in this game. Half of which was spent in a 2-manned sloop during the tech alpha and the other half in a 4-pirate galleon during the beta and scale test.
So I'm not proposing this idea as a greedy sleazy solo player who wants more rewards for himself while punishing others for having friends to play with. I'm writing this as someone who had been in both camps and simply want to improve the game for everyone. So don't attack the person (or his/her motives) behind the ideas, but rather debate the ideas itself in the comments.
EDIT:
I'm bad at maths and I realised how these splits can divide the playerbase. Think %-bonuses instead of divisions
EDIT 2:
@juliusnl said in Economy re-balancing: Split rewards among crew:
@ser-pineapples
im fine with something like this
4 pirate crews get 300-30%=300-120=210 per pirate
3 get 300-20%=240 per pirate
2 get 300-10%=270 per pirate
1 get 300 per pirate.using your way it would make playing solo so much more rewarding than playing 4man or even 2 man. which rare doesnt want like @LogansDadToo already said. still i like the idea of giving solo players more money.
Words from a man who understands maths^^. Use the values of the percentages as a template than set figures, tho I don't see anything wrong with these percentages imo
