Economy re-balancing: Split rewards among crew

  • To fill the void of no Sea of Thieves for a month, I was watching videos on pirate life and found out pirates distributed their plunder among their crew equally. That gave me an idea.

    Sea of Thieves already has a system where all crew members get the same reward but it is not split equally and everyone gets the same full reward. Meaning whether you sailing alone or with others, you'll all receive the same amount upon selling your plunder. What I am proposing is that rewards for each chest/skull/(merchant cargo?) will be split among the entire crew equally; meaning larger the crew, the smaller reward per player while smaller the crew means more reward per player for the same loot.

    I know this will be controversial as it disrupts the status quo, but just because the status quo works doesn't mean it can't get better. The more I thought about the idea, the more convincing it became.

    Many in the community (and especially the new players), feel there is no real incentive to play solo because how outmatched and outnumbered you'll be in face of actual crews. Even the game's vanilla text describes solo sloops are recommended for experienced players only. But imagine how much more alluring it'll be if you get more coins if you sail solo since you don't need to split the reward? Pirating alone is high risk, so it's only fair if you also get higher reward for it.

    I suspect this idea will be controversial because the sheer number of people who opts for 4-man galleons will left feeling at an loss from this idea, but please keep an open-mind since it's fair as galleon crews have an inherent numerical advantage (also let's not forget the true treasure is not in the booty but within your crew bonds; to anyone who disagrees, come @me).

    Many of you might be thinking this will make the game unbalanced because now players have incentive to play solo, but I kindly want to remind you all that the game is already unbalanced in terms of player population choosing various crew sizes with the majority preferring 4-pirate galleons and 2-pirate sloops in close second. If anything, this will balance the population density imo as it'll incentivize people to diversify their play sessions into other crew sizes.

    P.S
    Judging from my past experiences on the forums, I should clarify that I've spent at least 100 hours in this game. Half of which was spent in a 2-manned sloop during the tech alpha and the other half in a 4-pirate galleon during the beta and scale test.

    So I'm not proposing this idea as a greedy sleazy solo player who wants more rewards for himself while punishing others for having friends to play with. I'm writing this as someone who had been in both camps and simply want to improve the game for everyone. So don't attack the person (or his/her motives) behind the ideas, but rather debate the ideas itself in the comments.

    EDIT:

    I'm bad at maths and I realised how these splits can divide the playerbase. Think %-bonuses instead of divisions

    EDIT 2:

    @juliusnl said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples
    im fine with something like this
    4 pirate crews get 300-30%=300-120=210 per pirate
    3 get 300-20%=240 per pirate
    2 get 300-10%=270 per pirate
    1 get 300 per pirate.

    using your way it would make playing solo so much more rewarding than playing 4man or even 2 man. which rare doesnt want like @LogansDadToo already said. still i like the idea of giving solo players more money.

    Words from a man who understands maths^^. Use the values of the percentages as a template than set figures, tho I don't see anything wrong with these percentages imo

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  • @ser-pineapples
    Im okay with solo players getting a bit more money per chest, but i dont think it should be alot.

  • I totally agree that rewards need to be higher for solo just due to the risk reward stand point. That said PLEASE PEOPLE STOP THINKING THIS IS LIKE REAL PIRATES. real pirates and fantasy pirates are totally different beasts. Do not read about real pirates and think it has anything to do with the world or lore of fantasy pirates.

    Real pirates where slave trader,s mercenary, murderers, rapists and normally quite high ranking members of society. These are fun fantasy pirates that play see shanty's drink grog and fight skeletons.

  • @juliusnl said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples
    Im okay with solo players getting a bit more money per chest, but i dont think it should be alot.

    The amount earned by the players will be dependent on the crew size and the chest rarity. A captains chest e.g. is worth 300 coins and when sold:

    • 4-pirate crews gets 300/4 = 75 per pirate
    • 3-pirate crews gets 300/3 = 100 per pirate
    • 2-pirate crews gets 300/2 = 150 per pirate
    • 1-pirate crews gets 300/1 = 300 per pirate.

    So pirates wouldn't get "a bit more" for playing with smaller crews, but it'll be adjusted. It'll be simple for Rare to mathematically randomly tweak these numbers with RNG (I'm not a mathematician, so I simply used my limited math terminology to request the idea) for it to be fair

    Edit: fixed bad grammar & hopefully less ambiguous
    Edit 2: This is a prototype bad idea. Do not upvote

  • @lumpaywk Wait,what?! You mean I can't shoot myself out of cannons in real life?? ;)

    I just brought up the videos thing as a introduction and where I got the idea from. It's not the motive behind the idea

  • @ser-pineapples Yeah i read back and realised i totally over blew that lol, sorry, just I seen the real pirates thing so much today and in fairness yours is the least deserving of the rant.

  • @lumpaywk No harm, no foul :)

  • @ser-pineapples

    They have this system in Elite Dangerous. It sucks, HARD.
    We never play togheter on the same ship exactly because of the split in earnings, we earn more going solo.

  • @kigretheviking Maybe the key isn't to split equally but rather have a % higher earnings for solo play. The reason is risk reward balance. If you play harder missions you expect higher rewards, how is it any different?

  • @kigretheviking said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples

    They have this system in Elite Dangerous. It sucks, HARD.
    We never play togheter on the same ship exactly because of the split in earnings, we earn more going solo.

    This would be the issue!!
    Everyone would sail solo because of the greater rewards, totally opposite of what Rare want!

  • @kigretheviking Hmm I think @JuliusNL was thinking of the same thing. I asked a friend and he said % would be fairer to use instead of cold divisions to minimize the splits in the community.

  • @ser-pineapples
    im fine with something like this
    4 pirate crews get 300-30%=300-120=210 per pirate
    3 get 300-20%=240 per pirate
    2 get 300-10%=270 per pirate
    1 get 300 per pirate.

    using your way it would make playing solo so much more rewarding than playing 4man or even 2 man. which rare doesnt want like @LogansDadToo already said. still i like the idea of giving solo players more money.

  • @ser-pineapples said in Economy re-balancing: Split rewards among crew:

    @kigretheviking Hmm I think @JuliusNL was thinking of the same thing. I asked a friend and he said % would be fairer to use instead of cold divisions to minimize the splits in the community.

    I'd have it the other way around. More money if you are sailing with someone, less when alone. But thats me though. :) It doesnt really make sense but it does encourage play with others.

  • @lumpaywk the difference will make the player base not feel confined to 4-pirates galleons imo

  • @juliusnl you mind if I add your maths as a template in the original post^^^ ?

  • @ser-pineapples yeah ofcourse

  • @kigretheviking said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples

    They have this system in Elite Dangerous. It sucks, HARD.
    We never play togheter on the same ship exactly because of the split in earnings, we earn more going solo.

    I've never played it but what happened sounds bad. I've changed the concept from using division to percentages. Hopefully it's a middle ground between that and SoT as it is now :)

    @kigretheviking said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples said in Economy re-balancing: Split rewards among crew:

    @kigretheviking Hmm I think @JuliusNL was thinking of the same thing. I asked a friend and he said % would be fairer to use instead of cold divisions to minimize the splits in the community.

    I'd have it the other way around. More money if you are sailing with someone, less when alone. But thats me though. :) It doesnt really make sense but it does encourage play with others.

    lol

  • I totally agree some adjustments should be made BUT also consider if solo rewards are given at a much higher rate players/friends will just make the adjustment and play solo and "team". I know it's a pirate game so anything goes and I'm fine with that just something to think about.

  • @leethal-dosage yeah and thats what we really dont want. we just want to make the risk/reward the same for each crew. or atleast closer to eachother.

  • I actually earn more playing solo than I can in a group. Each time I am in a group it is an uphill climb to get much done. Everyone wants to lead so we end up fighting others ships for little to no treasure, hanging out at outposts as people go shopping, brigging one another, and so on. Yesterday I wasted probably about 750 gold trying to group up with others. I would buy a voyage for the crew, then 15 - 30 minutes in the whole thing would get abandoned as we harassed other ships only to get sunk with our chests on board, players going AFK for long periods then quitting, and so on. I finally gave up a played solo for a few hours and made enough to buy a full admiral outfit and a sniper rifle. My experience has been that the larger ships are less efficient because there are too many competing interests.

  • It's simple.

    I just want it so that the chests/items that can be sold have a set value (with the variation), and that it's divided by the amount of players in the crew. If a player is playing solo, they get the full value of the chest/item.

    But what I also want changed along with this is to have the amount of digs required to dig up the chest be the same for everyone regardless of crew size. Would much prefer this consistency to the world.

  • @ghostpaw you can deff get alot accomplished playing solo because like you said sometimes 3-4 player crews can have lots of issues getting players to actually play together. I think the gameplay will change alot after the full release though because during these betas/stress tests players are just starting to figure the game out and many are meeting new players to play with and the more they learn the game the more efficient they will become. A good 4 player crew that works together can be very efficent and also very hard to defeat in PVP.

  • @ghostpaw Sounds like you had it rough. I understand, in fact I did a lot better last night solo than I did the day before with 4 others; but I don't write off bigger crews just yet if you had. Galleons was featured in most of my greater moments in the game. Hop between random lobbies or even better try to get friends to play with you :)

  • @perfect-code Im not sure if this is a thing but I noticed it took more digs to get an chest out on higher ranks in the scale test. It could've been my imagination tho.

  • This is a give and take situation for their development team.

    • If they do as you suggest? Then you're going to see far more players that play "solo", because the return on your time is greater. You all in all get more gold by playing solo, so it's going to hamper their goal of making this a social multiplayer game.

    • If they don't slow down on the amount of money that 4 man crews can quickly accrue? They they are going to need to make sure they have a plan / are fast with updates for the end game, because you'll have players that grind it out together and can buy things "fast". Meaning either always adding more items to shoot for, or more endgame goals that may not need the money.

    It's sort of a no win situation for them if you think about it. No matter which way you go, you're going to make someone unhappy. But to keep the spirit of the game? They're probably going to stick with the gold the way it is now, as that will promote working as a team.

  • @ser-pineapples said in Economy re-balancing: Split rewards among crew:

    To fill the void of no Sea of Thieves for a month, I was watching videos on pirate life and found out pirates distributed their plunder among their crew equally. That gave me an idea.

    Sea of Thieves already has a system where all crew members get the same reward but it is not split equally and everyone gets the same full reward. Meaning whether you sailing alone or with others, you'll all receive the same amount upon selling your plunder. What I am proposing is that rewards for each chest/skull/(merchant cargo?) will be split among the entire crew equally; meaning larger the crew, the smaller reward per player while smaller the crew means more reward per player for the same loot.

    I know this will be controversial as it disrupts the status quo, but just because the status quo works doesn't mean it can't get better. The more I thought about the idea, the more convincing it became.

    Many in the community (and especially the new players), feel there is no real incentive to play solo because how outmatched and outnumbered you'll be in face of actual crews. Even the game's vanilla text describes solo sloops are recommended for experienced players only. But imagine how much more alluring it'll be if you get more coins if you sail solo since you don't need to split the reward? Pirating alone is high risk, so it's only fair if you also get higher reward for it.

    I suspect this idea will be controversial because the sheer number of people who opts for 4-man galleons will left feeling at an loss from this idea, but please keep an open-mind since it's fair as galleon crews have an inherent numerical advantage (also let's not forget the true treasure is not in the booty but within your crew bonds; to anyone who disagrees, come @me).

    Many of you might be thinking this will make the game unbalanced because now players have incentive to play solo, but I kindly want to remind you all that the game is already unbalanced in terms of player population choosing various crew sizes with the majority preferring 4-pirate galleons and 2-pirate sloops in close second. If anything, this will balance the population density imo as it'll incentivize people to diversify their play sessions into other crew sizes.

    P.S
    Judging from my past experiences on the forums, I should clarify that I've spent at least 100 hours in this game. Half of which was spent in a 2-manned sloop during the tech alpha and the other half in a 4-pirate galleon during the beta and scale test.

    So I'm not proposing this idea as a greedy sleazy solo player who wants more rewards for himself while punishing others for having friends to play with. I'm writing this as someone who had been in both camps and simply want to improve the game for everyone. So don't attack the person (or his/her motives) behind the ideas, but rather debate the ideas itself in the comments.

    EDIT:

    I'm bad at maths and I realised how these splits can divide the playerbase. Think %-bonuses instead of divisions

    EDIT 2:

    @juliusnl said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples
    im fine with something like this
    4 pirate crews get 300-30%=300-120=210 per pirate
    3 get 300-20%=240 per pirate
    2 get 300-10%=270 per pirate
    1 get 300 per pirate.

    using your way it would make playing solo so much more rewarding than playing 4man or even 2 man. which rare doesnt want like @LogansDadToo already said. still i like the idea of giving solo players more money.

    Words from a man who understands maths^^. Use the values of the percentages as a template than set figures, tho I don't see anything wrong with these percentages imo

    Yes Yes and Yes to all of the above.

  • @juliusnl said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples
    im fine with something like this
    4 pirate crews get 300-30%=300-120=210 per pirate
    3 get 300-20%=240 per pirate
    2 get 300-10%=270 per pirate
    1 get 300 per pirate.

    using your way it would make playing solo so much more rewarding than playing 4man or even 2 man. which rare doesnt want like @LogansDadToo already said. still i like the idea of giving solo players more money.

    Yes yes and yes too that too

  • I've advocated for this since i first joined. The risk reward split is not sufficient for the needs of smaller crews.
    In my statement each chest should have a fixed value that is then divided by the crew size. This then helps limit over population should rare choose to increase the crew cap.

    The general view is more crew = more security therefore on a risk reward balance this should impact your payout.

    I must say i started as a solo slooper and have done many runs in the sloop both solo and paired however i ran most of the beta and scale test in a gallion because i can get the same pay with less hassle.

  • @ser-pineapples Mentioned this a long time ago. Crews should split their reward. Simple.

  • @touchdown1504 said in Economy re-balancing: Split rewards among crew:

    @ser-pineapples Mentioned this a long time ago. Crews should split their reward. Simple.

    Split or captains choice. People in the brig shouldn’t get anything. That goes to Davy Jones

  • Going solo should be higher rewards as its a greater risk. It would mean that perhaps a galleon would have to do 4 times the voyages but the number of chests a solo would risk holding compared to a 4 man galleon would equal them out.

  • Logistically, there's a greater chance of success for the merchants if they send four people than if they send one. Like investments, they probably EXPECT to pay out more money (four shares as opposed to one) for a higher % guarantee of seeing the chest cashed in.

    Do they--after having sold the quest to one person for the same price, anyway--spend 800G in rewards for a 90% chance of the chest coming back, or 200g in rewards for a 60% chance? I know these Closed Betas offer a relatively simple and 'easy' challenge (doable by solo players with little question) but in the game proper, I imagine the great feats are much harder solo, and thus reliability of income for the merchants comes at a premium.

    They probably 'expect' 4-man crews to deliver and thus pay out accordingly.

    Also, we don't want to discourage 4-man galleon groups. SoT is about stories, about the adventure, the laughs, the encounters, and the chaos. For every 1v1 Sloop encounter, there are SIX WHOLE PEOPLE missing out on the story--and that's a shame.

  • @ser-pineapples Hmm, what if it wasn't the gold, but the reputation with each faction which was different?

    So solo pirates received more reputation because they managed to secure the voyage and treasure alone, while a crew has the support and resources of a galleon plus other members and the reputation is slightly less?

    I'm just thinking about the system they used in Potco, which was actually the opposite, you'd get more reputation if you were part of a crew, because they really wanted to encourage co-op play. I think loot was also divided differently between crew and captain, but that doesn't apply to Sea of Thieves.

    Pirates Online wiki

  • @katttruewalker Hmm I don't think that'll be a good idea because reputation actually can net you - if I've interpreted the articles from the embargo lift correctly - game-changing benefits like a different ship models and access to hideaways; while coins are mostly used for buying cosmetics. For a game in which earning rep is the goal to become a pirate legend, I can imagine playing solo would be an tempting exploit to speed up the process.

    Though on the other hand, the community can nudge to encourage bigger crew to take on smaller crew I suppose but I doubt it'll sail smoothly through the community as the forums are already split on PvP vs PvE as it is.

    Edit: ^My initial thoughts on it. I hadn't played Pirates online. So idk, maybe it can work ¯_(ツ)_/¯

  • @perfect-code said in Economy re-balancing: Split rewards among crew:

    But what I also want changed along with this is to have the amount of digs required to dig up the chest be the same for everyone regardless of crew size. Would much prefer this consistency to the world.

    I like it the way it is right now, it's only fair you can dig up a chest quicker if you're solo because there is no one with you to keep an eye on your boat, and some voyages can take a long time, some riddles on big islands for instance.

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