@firetadpole7469
It really doesn't.
If you cannot with good certainty tell what you will face, there will always be a correct choice in terms of weapons. In other words, if you are going to an island with skeletons? Sword, literally always, because you don't have ammo. Facing an opposing ship? Swap to shotgun/pistol. There is no strategy involved, because there is a clear superior choice.
When more weapons are added with increased variety of uses, more thought will need to be put into how you go about a certain situation, and thus increasing strategy even more.
I find it difficult to see how people cannot see the irony in this statement, since this is what most of you ultimately lean on. Having more weapons with different uses equipped at the same time, increases the need for good decision making skills for players, because you need to utilize your tools to the greatest effectiveness at the given situation. You however, want to remove this aspect, because apparently "picking the right weapon for the situation" is more strategic then having to actively use them correctly.
Imagine a normal game of chess with all it's pieces (all your weapons), in comparison to a game of chess where all officers were removed except one, which you could choose. Each side would then have 8 pawns each, with a king and one random officer. You do not know which officer your opponent takes, so naturally you take the strongest officer left (the queen). Would you argue that this game of chess, would have a higher amount of strategy than normal chess? Because if you do, you are factually wrong.
@Natsu-v2
I don't need to "trust you", because what you are saying is completely nonsensical. Cycling weapons and using the correct one forces decision making on the player. Limiting the amount of weapons the players has access to, does not make it more skill based, but a whole lot less.
Counter strike would not be 'more skill based' if you removed grenades and secondary weapons or the knife. Quake would not be more skill based if you removed all weapons except the machine gun, even if the would take longer to kill the opponent. Chess would not be more skill based if you only had pawns. Starcraft would not be more skill based if you only had one type of unit.
@NaoShadowpaws
Not an argument furryboy.
@stem589
See above.
@Erinom3
Nice one, makes an apology for clearly misreading and strawmaning, then ending it by trying to make me look small by claiming I am "heated" top lul.
Good argument though. I can boil it down to "Your analogy is bad, because I say so". Seriously, that's literally all you managed to conjure from those sentences.
I mean look at this: comparing a Shared Open World Adventure Game to a Multiplayer Arena Shooter Game seems a little crazy, no? Why go out of your way to misinterpret? I am clearly not comparing the game types, but a certain aspect which they both share, were one shows a game with a high amount of strategy, while the other has next to none. This was to make the point that reducing (active) player choices, does reduce strategy.
In regards to chess... You do know the basic rules of it, right? There is always a best move in chess. Always. The different is that as you lose pieces, the amount of choices increases, then decreases, depending on the amount of pieces left on the board. This means that the endgame is often the most difficult, exactly because the amount of choices you have are so many, so it's difficult to find the right one. So, it boils down to, find the best choice, in the shortest time possible, much like how you would swap to the best weapon in a combat situation.
Time constraints is the point here. Picking the right loadout, when there's a literally "best loadout" for a given sitaution, is not strategic at all. I pointed this out earlier in this massive post, in regards to picking the strongest officer in chess. So by limting weapons, you've basically just watered down the actual gameplay, for some miniscule feeling of "strategy" in choice, which in reality isn't strategic at all, because there is always a correct answer.