Given the fairly unrestricted PvP, suitable for family play?

  • Hi all,

    I'll just preface this by saying the game looks fantastic, I'll likely buy it for myself regardless. But had a question for those of you in the beta.

    I think my kids would absolutely love this game, and I'm thinking of picking up a few copies so we can take to a galleon and adventure together on the high seas. The co-operative sailing mechanics look absolutely perfect to play together as a family pirate crew.

    My one concern is that, as per some beta reports, the fairly unrestricted nature of PvP in the Sea of Thieves world means that potentially we'll get repeatedly set upon as we're trying to sail about and do our thing.

    I understand the balancing act that Rare are trying to hit, here, and I think their high level vision is laudable - the shared world generates wonderful emergent moments that really make the game shine.

    But as long-time MMO player, and having watched the industry wrestle with attempting to predict and control player behaviour in shared spaces, I'm a little concerned that Rare haven't yet shown that they've grasped the potential for this game to effectively 'eat its young'. There is a very good reason why PvP-heavy MMOs are very much the minority (compare and contrast Eve, Darkfall, etc with WoW). In a typical MMO which supports both play styles, PvE activity tends to be far more popular (particularly PvE versus 'at risk' PvP, rather than riskless 'rounds in the arena' PvP).

    Note, pure PvP games are indeed hugely popular (though in these PvP games players are not typically at risk of losing progress, and can typically still progress even when losing). In games which attempt to combine play styles, there's generally an inexorable pressure from PvE players to be protected from predatory play styles.

    I guess my one worry here is that Rare, lacking any real experience in designing large scale shared worlds, seems to be making some assumptions / mistakes that the first generation of MMOs made, with regard to likely player behaviour.

    Am I wrong? From what people have seen and heard Rare say, do you guys think it'll be possible for me and my little family pirate crew to enjoy ourselves in this world, or am I better staying clear? I think that would be a real shame, because there's clearly huge mainstream potential for this game, and for that to be realised there probably has to be real limits on the abilities of hardcore PvP'ers to interfere with other players.

  • 68
    Posts
    35.8k
    Views
  • Its a good time to teach your kids a lesson about life. If they buy a open world pvp game they could be attacked if they dont watch out. Tell them if they don't like that they should try more kiddie friendly games with thier dad instead of a game where you drink beer and steal and murder people...I think pvp is the least of thier issue.

  • @misterdoomed

    Well, me and my kids are Scottish, so drinking beer and stealing people's treasure is not an atypical weekend activity.

  • @dimwitmegalodon
    That all depends on what you see as suitable.

    Sea of Thieves is a pirate game, which means that people can come along and steal your treasure/sink your ship and kill you if they please. Just because they can, doesn't mean they won't. And just because they can, also doesn't mean it can't be avoided.

    Sea of Thieves also aims to be a welcoming multiplayer experience, so while we may be pirates there is also a Community Code that outlines respectful behaviour. Meaning, if you encounter toxic, racist, bigots, sexists or anything of that nature you should report it (as you always should). In Sea of Thieves, in my eyes, the mentality is that you should be able to get killed/sunk then have a laugh in the tavern after your adventure with these people. Doesn't mean you have to.

    So, keeping those things in mind, I think you have to consider what you would see as suitable. If you don't think it is suitable for your family to play a game where their treasure can be taken away, and they can be killed. Then perhaps sea of thieves is not for you. But, if you want a highly cooperative game built on teamwork you should definitely consider it. As, through teamwork, you can certainly avoid/halt or delay people from interfering with your gameplay. But that paranoia of potential pvp is essential to the game.

    I don't know if that is, at all, helpful. As it really is very subjective.

  • @dimwitmegalodon

    Hahaha nice ! Well then teaching them to keep their eyes open for bad guys will be easy. The game is what it is. Pvp is pretty easy to avoid if you actually try.

  • @erinom3

    Yeah, as per my somewhat whimsical previous reply, I'm not particularly concerned with the content; the violence and themes of the game are cartoonish, and pretty consistent with other media content that their generation consumes!

    Also not worried about unsuitable voice chat or anything, they'll all be off voice comms and playing in the same room as I am (and we'll all be in a group together).

    It's more about the ability of other players to continually frustrate our attempts at play.

  • @misterdoomed If it is the case that, so long as we keep a weather eye on the horizon, we have a decent chance of escape / avoidance, then I think that works. I've just read quite a few posts claiming that isn't really the case. And if the encounter rate Rare are aiming for is 15 minutes, and every encounter leads to battle (and likely Davy Jones Locker for my child-staffed galleon), then that's likely to get frustrating.

    A little jeopardy is good for the soul; utter domination by PvP obsessed killers, something else! :-)

  • If you are worried about your kids abilities to win fights against other crews Id say its pretty likely you are underestimating them, If you are worried about someone saying something not so PG to them you could just have them play without voice chat. The PvP is pretty easy imo and if you still have a hard time fighting people it is also pretty easy to see other ships and just go in the opposite direction

  • @explosiveboby You could be right. I may well be back here in 3 months having unwittingly developed a crew of stone cold pirate killers.

  • @dimwitmegalodon
    Frustrate your attempts at play in which way? By being pirates?

    Or do you mean players frustrating your attempts at play by harassing you as a player? As in; players continually coming after your ship to sink it repeatedly? Or players sitting on your ship shooting you before you spawn in ?
    If this should occur, in the first case you could simply leave the session, re-group, and matchmake into a different one.
    In the second case, you can scuttle your ship which allows you to take a mermaid to your newly spawned ship at a different island.

    Plus, the addition of the spyglass gives you a lot of time to think about how to react to a ship potentially going your way. Put one of your kids on spyglass duty, and you'll know of every threat before it even comes close to you.

  • @dimwitmegalodon Are you playing on XBox? If so, you can gameshare to another Xbox so you will not need to buy a second copy.

    As for the gameplay, if you're worried about language then I would suggest putting the whole family in a party chat and when you do encounter another crew you go to game chat and get a feel for the other crews behavior.

    If it's getting beat in PvP and having your loot stolen I'm going to try to laugh it off and tell my daughter that that's how it goes sometimes. Then we'll try stealing somebody else's loot at times.

    I plan to play with my 7 year old daughter as well and this is going to be my approach.

  • There are many options put in the game to help assist with this like scuttle ship but also your skill ability to learn will assist further as well as working with a good crew. In my 161 hours of testing it has not been a major issue. I spent way more time digging up teaser then PVP.

    Rare stated in an interview this week they will be looking into servers etc in the far future so it gives you an option as well. Wait and see over the year before you buy or pass on the game if the PVP bothers you.

    Ether way like I said in all my testing time never an issue as there are options. I also always sail with new crews so always have to relearn how to work with them.

  • @dimwitmegalodon
    C**p happens and you will get caught or suprised from time to time such is the nature of life but you seem to be on with that so yes keep your eyes open and dont sail to ports with players and your deaths should be minimized. Hell stick one f your lads in the crows nest with a spyglass and youll be golden.
    The only way you will get " harassment " as some claim is generally if you lose a battle and keep respawning at your ship rather than scuttling it.
    Ive play tested true hardcore 18th century naval sims where i could encounter 1st rate 100 gun ships on the water even in my brig and in years of testing was never caught or killed unless i purposely put myself in a spot i knew i would die in.

  • This is why I believe, in the end, Rare will HAVE to do something regarding the PvP aspects. I would really like the choice to pick how active PvP encounters were. For instance, when logging on, allow me to pick frequently or infrequently. Doesn't seem like it would be h*****n their end to change 15 minutes to 30 minutes or whatever.

    Saying that, I'd definitely turn off proximity chat. I can't tell you the stuff I've heard from other pirates in this game.

    It CAN be a fun game for you and your children, as it is for me and my children. However, there will be some frustration from time to time.

  • I think its also worth remembering the game is not really a pvp game, but instead a game with pvp in it. Hence, pvp is not necessarily the most rewarding path and therefore not the path most players are actively encouraged to take. It is an option, much like playing vulture and picking off weakened ships and their loot, playing merchant and completing quests as peacefully as possible, or playing diplomat and using player interactions to get throught tough situations.

    The game is all about freedom of tactics. You can (as I so far understand) drop a chest in the water to convince a pursuing crew to stop and collect it and buying your ship a little time. Drop explosives in the water to make pursuit harder. Sail into a storm. Sail to an island, leave you ship at full sail, jump onto the beach with your chests and hide in a cave, watch the enemy ship continue chasing your now crewless, chestless vessel, wait for another ship to dock at the island, steal their ship and chicken dinner. Ofcourse the only current problem with that would be that you ship could then be scuttled by someone else but i'm hoping they add a ship takeover mechanic to the game.

    But yeah, plenty of options, and since pvp routes involve the risk of actually not getting any chests, whereas pve is guaranteed rewards but at a slower rate, I think there will be less harassment than people think. Once they sort the respawning distance out. There will also be more to do come full release, and I think the limited quests drove many in the beta to troll other players.

  • I just wanna say your gamerpic is so...dad like. My dad used that at one point I believe.

  • @unfound Your dad's obviously a cool guy.

  • @clumsy-george An excellent tale, I enjoyed it :-)

  • @qm-ginger-beard Glad to hear it, thank you. I also like to think Rare would address it, if the balance proves too heavily skewed once the game is live.

  • What's the deal with the amount of players that makes posts asking about the pvp aspect of this game? It seems to be especially prevalent in this game for some weird reason. Do you also make posts questioning where the pve part of Counter Strike is?

    The goals and intentions of Sea of thieves is very clearly defined, which is a focus on pve and pvp. That's the point.

    Like this line right here: In games which attempt to combine play styles, there's generally an inexorable pressure from PvE players to be protected from predatory play styles.

    Here's a solution for you. Don't play games which contains pvp then. Play farmville.

    inb4 "You are a pvp player".
    I enjoy pvp, but I wouldn't be playing sea of thieves for that reason alone, because the encounters are too far and few between. Which is the point. The pvp assists the pve and vice versa.

  • @lenny2k3 I'm not advocating the removal of PvP from the game. I'm merely making the observation that the design potentially runs the risk of alienating a significant portion of potential players, depending on how things shake out after release.

    Would the proliferation of posts like these not be some evidence that this is a worry that's at least somewhat prevalent?

    I'm keen to see Rare try to preserve the original vision of a shared world. I'm also pretty cognizant of the history of online games; I'm sure they are too. I hope they can keep everyone happy.

  • @DimwitMegalodon
    From my point of view, it shows players asking for something other than the original game intended.

    The risk of losing players is not only potential though, it is a guarantee, which is completely fine by the way. Street fighter loses the players not interested in fighting games, just as Sid Meier's loses players not interested in strategy games.

    Your observation simply points out that people like different things, while mildy implying that the developers should consider catering to the players not interested in their own vision of the game.

  • When my wife and I get tired of all the S**t nosed murderous children and their sniveling remarks we just turn chat off.
    Yeah people get butt hurt and even try to kill you more for not talking and only using in game E-motes... But at least you don't have to hear them.

    If you have lil 'sailors just go into settings in game and slide the bar to left to turn voice chat all the way off.

    Also if you want to talk to family only you can start a private chat group in XBox chat, or on PC use any chat system and lock it to private and invite your family only.

    As for the PvP in SoT it's all kiddies pop. Everyone is the same, just your own personal Skills and fighting strategy comes into play.
    There is no stats, so no one will be over powered than you..... Other then we recommend getting a Blunderbuss ASAP... Unless you don't like close and personal then get the sniper rifle.

    Even with all the S**t nosed murderous children gunning for you the ships are limited to each Server so there is ways to avoid PvP it you just keep an eye out and keep away from other players.

    To be successful in progression you can always sell loot as soon as you get it so don't have to Horde 20 chests before going in to an Outpost.

    Our ship is always empty as we sell often... This denies the PvP'ers any treasure... Also it's fun for us to lead PvP'ers on five hour chaises only to abandoned or ship for them to find with nothing on it... Waisting their time.

    The game is fun.... Just remember don't trust anyone... Stay away from people, and turn chat off for your kids...

  • Further, I’ll just comment on something you said:

    “It seems to be especially prevalent in this game for some weird reason”

    It’s actually not at all surprising it’s so prevalent. The game does many things to attract a mainstream audience, and is clearly seeking a wide and diverse group of players. There’s a huge amount that appeals aside from the ability to fight other players.

    Combine the above with what is actually a very rare design decision in an online game (an ability to do unrestricted PvP).

    It’s not really been done in such an obviously mainstream title. Of course there is going to be contention here.

    I’m interested to see how it all works!

  • @lenny2k3

    "The risk of losing players is not only potential though, it is a guarantee, which is completely fine by the way. Street fighter loses the players not interested in fighting games, just as Sid Meier's loses players not interested in strategy games."

    I think your analogy doesn't quite hold - I don't think the game design should pivot to appeal to a different audience than originally intended; I'm saying that there's a (small) risk that the design (as currently implemented) will not work as intended. Rare themselves will be in the best position to judge, obviously. I'm happy to let them iterate on their vision as they see fit!

    I have a sneaky wee suspicion. I think that this game is shaping up to be a bit of a mainstream hit. Microsoft in general has acknowledged the need for more exclusive, first-party talent. Adding the game to the game pass is obviously going to expose this game to a large audience.

    I think all of that points to commercial imperatives that lead to an evolving game design aimed to be as inclusive as possible. Think Minecraft, not Dark Souls.

  • @dimwitmegalodon ho ho! Never met a Scotsman I didn’t get along with!

  • @dimwitmegalodon I'm going to tag @TouchDown1504 here as I am almost certain he has plans to play with his children.

  • @dimwitmegalodon
    First of all, I appreciate that you engage with my argument. Most people don't and simply resort to strawmans.

    If the current design does what's intended or not is indeed impossible to say for us, since we cannot know what they truly want from the game. I believe that if the playerbase interested in both aspects of the game are happy, they've hit the nail on the head, regardless of how many players they bleed for it.

    I do agree that they are trying to make the game a mainstream hit, which I believe can be seen from the many choices they make that waters the game down to nothingness. This is the same reason why I believe it's going to die relatively quickly.

    You are absolutely right that it points to a design which is aimed to be inclusive, which is like minecraft AND dark souls. Contrary to the popular belief, the game is casual as hell, with the difficulty aspect being a giant meme.

    Personally though, from the choices i've seen so far, I regret paying money for the game, as i've only been disappointed from changes and reveals. Hope the game sinks as hard as the dudes i've sunk in this game.

  • @dimwitmegalodon

    So very well said.

    There's an endless argument between PvE and PvP servers in another post if you have 8hrs or reading time to spare :)

    While the vocal minority in these forums would have you believe this is a hardcore PvP game, it is not. The world is large and the servers have intentionally limited # players.

    The Devs have already removed friendly fire, so this isn't the 'unrestricted PvP' game people think it is and I suspect other changes to follow.

    I've already got my kids a new Xbox One so they can play together on my PC along with their cousins who live outta town.

    The games is amazingly entertaining. The required co-op play and exploration will surely have them playing for a while.

  • @dimwitmegalodon said in Given the fairly unrestricted PvP, suitable for family play?:

    @misterdoomed

    Well, me and my kids are Scottish, so drinking beer and stealing people's treasure is not an atypical weekend activity.

    At least you're not in denial, lad.

  • @face-0-o Some stereotypes are there for a reason.

  • @dimwitmegalodon said in Given the fairly unrestricted PvP, suitable for family play?:

    @face-0-o Almost all stereotypes are there for a reason.

    fixed ;)

  • @face-0-o said in Given the fairly unrestricted PvP, suitable for family play?:

    @dimwitmegalodon said in Given the fairly unrestricted PvP, suitable for family play?:

    @face-0-o Almost all stereotypes are there for a reason.

    fixed ;)

    See also - all depictions of Dwarves as angry Scottish short people with red hair.

  • @lenny2k3

    I think the many and variety play styles in game help to create a community.

    Can groups of kids sail the seas with a group of rage fuelled and vindictive teenagers? Of course they can..... with voice options turned off.

    “We want Sea of Thieves to be the friendliest, most accessible multiplayer game ever made,”..... from the Devs mouth.

    I thought the Devs were looking for feedback.
    Is you're the only one they're listening too?

    From your posts, it doesn't seem like this game is really for you. Not sure they're going to cater to someone who's already on the fence. ;)

  • @stem589
    I've already bought the game. So there is no on the fence, I want the game to be as best as it can be.

    Feedback /=/ please do something completely different than intended.

68
Posts
35.8k
Views
26 out of 68