Sniper AIM

  • Hello pirates .

    Time is comming to speak about THE THING which has been added to Sea of Thieves beta.

    I named : The Sniper.

    Firstly, look is good, sound is good, AIM dot is funny. Yeah at first look sniper seem OK BUT the AIM sensibility mechanism is just HORRIBLE !

    Let me clarify something before I continue, I'm aggree with the fact that SoT ins't CS,ARMA,COD or wathever fast FPS. And we must stay honnest : THIS ins't the goal of SoT !

    This vision explain the current sniper AIM. Currently, the AIM is something like : sensibilityVal/10. It's seem quite logic to add this to avoid quick shoot, quick scoping etc etc. But I think this mechanism isn't the best we can have.

    I'm a PC player, default sensi is 5.0, I need to play in 2.0, so in "normal view" my sensi is good, but when I aim with sniper I need to move my mouse like (excuse me for that) a r****d 3 times to move to 30°~. I have some difficulties to focus charging sharks !!

    I will take another item which need to AIM => the telescope

    I have made some tests, and telescope AIM is sensibilityVal/5 ( only devs have real values), but the scope is clearly faster than sniper.

    So, I think sniper AIM should be reworked. To do this 2 possibility :

    • 1 : Decrease sniper AIM dividor by 6-7 (maybe 5 need to test)
    • 2 : Change sniper AIM calculation => Instead just doing a simple division, dev should try to divide AIM by a Logarithm calculation ? Or something else which is based on : More you have sensibility more the dividor factor will be high.

    PS : I don't know if this feels is for Xbox players ! Feel free to add your experience :)

    What do you thinks fellows ?

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  • @liebeerdbeer I was about to post the same suggestion. My mouse has a DPI switch and I have to change it every time a use the sniper, otherwise it's too difficult to compensate the movement of the ship. I think I would be better if they increase the sniper sensitivity, it still going to be hard to shoot someone from our ships.

  • The ADS or "Aim Down Sights" most definitely needs its own sensitivity setting from the regular mouse movements.

  • @liebeerdbeer Hi there, i know what you mean, i already talked about it in another couple of posts few days ago. I don't know how they shoul adjust it but for sure the aiming with the sniper need a little bit of love on the pc version. I also have to lift the mouse and move around to shoot.... Sharks. Hope the devs will look into it 😃

  • the crack in the scope is not a good sight so there needs to be some king of cross on the scope or have a new scope in the shop to buy that has a cross

  • @crunchylace4595 Considering the Eye of Reach is a makeshift sniper rifle combining a musket and a spyglass, you'll never see a crosshair scope for it. The cracks are just enough visual reference to get you on target. It's up to you to perform efficiently with it.

  • @shadowstrider-7 maybe its still really hard. its not like call of duty lets just say that

  • But you have to admit...the "no crack" in the rain cuz the water fills it in is GREAT!

    I hear ya on the sensitivity. On the XBOX I didn't feel it at all. So must be a PC desire more than on the console.

    -Captain

  • @captoftheship see that's weird I play on the PC and the sensitivity was fine for me

  • @CR0N0D hope dev will see that too, I have sent my forum post on the beta survey ! So cross fingers and hope a improvment for the sniper AIM because it really need it.

  • Imo this is intentional and only feels more drastic because of the sensitivity pc players with a mouse are used to using compared to an xbox player and a controller.

    I like the OPs suggestion of figuring out some fancy math to keep the balance there but also let players have some control over their settings.

    Beyond that keeping the combat more about tactics and prediction of shot placement rather than high sensitivity twitch aiming is a good thing, beyond how it helps crossplay balance.

    People say it dosnt matter as much in this game, and ship combat is pretty well balanced, but if you get chests for hours and then lose a battle because of another players control scheme advantage, its more of a turn off for the game, Rather than a learning experience within the game. (Not that stuff like that happens to me 😏) It almost matters just as much as an arena fps because of the build up.

    Im all for giving people options but it is slow on purpose, and xbox players dont have a mouse button to make it work faster.

  • Hello fellow pirate!
    Great ideas!

    I'm a PC player as well, but I've bought the SoT Xbox1 controller so I can try out the difference at the release.

    I've experienced the slow sniper aim as you described it above and on the contrary to what you experienced I find it rather relaxing.. it may sound a bit crazy but I do. I must add that I like to play the game with a high mouse sensitivity (only on SoT), because I can manage to fast turning speed in my advantage (fast turning to back sail whilst manning the wheel; making 180 degree turns when going belowdecks (galleon) to get the water out or just fast response in general.

    My belief is that Rare may've turned the sniper aim down that much (could be that basic mouse-settings are different than controller?) to anticipate on the speed advantage a mouse holds over a controller in general.

    It all sounds relaxing to me, because you've mentioned this game is not going to be a CoD or CS or anything like that.. the relaxing part is the knowledge that it doesn't matter (to me) if I play with the mouse/keyboard or the controller, I can still hit someone in about the same time/speed (overall effort I have to put into aiming). To me it says: "take it easy and just enjoy playing with your company", not "git gud quik or get rekt".

    Imo the thing about increasing the sniper aiming speed for mouse may increase the latter of both mentioned above.

    Like to hear your opinion @LiebeErdBeer :)

  • Hello @vitix88 !

    I'm conscient of PC/Xbox advantages, but when you have difficulties to shoot a shark due to low AIM sensibility because this one is charging , the problem is clearly more over a simple anticipation of advantages.

    Did you tried to AIM with sniper in high waves ? In PC mode you can't aim, it's extremely hard to stabilise a shoot (cross fingers to not stop ship near island in high waves and try to shoot skeletons ^^).

    I'm not playing in high sensibility, only 2.0 because it's rather relaxing for me in "normal view". But I'm completly disabled when I need to AIM :/. I don't want to use mouse option or else to up my mouse sensibility just for an AIM.

    The solution as I purposed is quite fair, because it don't disable the AIM ratio its reduce it to a playable value. The part on potential Logarithm is more fair (more sensi = more reduce).
    Or currently it's clearly not applied, you have high sensi => you win and this is why for me, there is a fix needed. Because as you say yourself, we need an anticipation of advantages. Or at this time, PC players with high sensibility are clearly owerpowered compared to Xbox players, and only PC players with low sensi are "nerfed".

    Glad to get very cool discussions about this feeling and glad that community is interrested by my post :)

  • @liebeerdbeer said in Sniper AIM:

    Hello @vitix88 !

    I'm conscient of PC/Xbox advantages, but when you have difficulties to shoot a shark due to low AIM sensibility because this one is charging , the problem is clearly more over a simple anticipation of advantages.

    Did you tried to AIM with sniper in high waves ? In PC mode you can't aim, it's extremely hard to stabilise a shoot (cross fingers to not stop ship near island in high waves and try to shoot skeletons ^^).

    I'm not playing in high sensibility, only 2.0 because it's rather relaxing for me in "normal view". But I'm completly disabled when I need to AIM :/. I don't want to use mouse option or else to up my mouse sensibility just for an AIM.

    The solution as I purposed is quite fair, because it don't disable the AIM ratio its reduce it to a playable value. The part on potential Logarithm is more fair (more sensi = more reduce).
    Or currently it's clearly not applied, you have high sensi => you win and this is why for me, there is a fix needed. Because as you say yourself, we need an anticipation of advantages. Or at this time, PC players with high sensibility are clearly owerpowered compared to Xbox players, and only PC players with low sensi are "nerfed".

    Glad to get very cool discussions about this feeling and glad that community is interrested by my post :)

    Hello @LiebeErdBeer!
    Wow nice post! It makes way more sense putting it in this way. Thanks for your detailed description!

    As sniper I always fast switch (zoom in - zoom out) because I don't wanna scroll a lot.. That's my compensation with the post you made earlier. So I think we're on same terms here ;)

    Also my SoT Xbox One controller arrived so I'm gonna try that also this weekend so I can really experience the difference

  • Need to bring this up again, I'm playing with 1000dpi on 1.5 sens, looking around and also shotgun/pistol aim is perfectly fine.
    But the Sniper is unplayable, it's barely moving. As soon as my target isn't static I have no chance following it.
    But if I increase my overall sens, the rest of the game is way ro fast for me. I'd love to have a setting for the Sniper, or at least have the same sens with the Sniper as with the Pistol in ADS.

    This is nothing to balance console/pc there needs to be a way to use the sniper for the ppl who are not using a very high sens.

    Of course I could use a mouse-macro to change the DPI while using the Sniperscope, but not everyone has this possibilty.

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