Motion Sickness

  • In games it's called "simulator sickness" and, unlike when you're in a car or on a boat it's not triggered by actual movement. Instead, it's caused by the discrepancy between your eyes and inner ear. Essentially when you are super into a game you are sitting down and playing it's the auditory stimuli that is causing part of the conflict (the sounds of movement of the sea and ship, etc). Your eyes also have a part in it, because your body is stationary but your eyes may be on the screen for a long period of time it can confuse your brain enough.

    The Borden Institute for Military Medical Research and Education estimates that roughly 33% of Americans suffer from motion sickness (traditional kind). The ESA said in 2017 that 65% of American households play video games, so the percent of people who are susceptible to the simulation sickness might be higher than I thought. That's why I'm doing some research on options.

    Solutions (for players to take):

    -Don't play with headphones. Headphones exacerbate the problem by giving you direct audio and cancelling or muffling out the static sounds around you. I've seen a big difference when playing with and without headphones.

    -Don't smoke, drink, or eat before playing (especially caffeine, nicotine, or alcohol make it worse). These all can make the queasiness worse. It's best to play on an empty stomach from what I've been reading, but some people recommend drinking a lot of water and that may help, but may give you the burps (it gave me pretty consistent burps but didn't increase my nausea).

    -Change your FOV. You can change your Field of View in the game settings. I've seen this help a fair amount with my gaming sessions and I recommend it to everyone.

    -Play on a galleon with 4 players. The galleons are known to have less sway (I think) and I've observed feeling better on larger ships. You also have a better chance of joining them mid-way through their journey when you join them and therefore you can finish a quest faster than if you did it by yourself. 4 player galleons also have more space below deck, and if you need to take a break in-game but don't want to quit the game and get attacked then you can go below deck, take a breather, look at the map, while other players are still sailing the ship and keeping look out.

    -Avoid storms and drinking in-game. The waves created by storms make the ship move much more, and drinking of course is just going to make you throw up if you do it too many times. If you happen upon a drunk chest, take it, then drop it every once in a while and take a breather. An alternative to the chests is squinting. If you squint while carrying a drunken chest it makes the experience a bit easier to deal with.

    -Take breaks and look out your window. I've been testing out playing and looking out my window at the ground, trees, and sky, and this has been effective in making longer play sessions more bearable.

    -Eat/drink/consume ginger. There's not really any hard proof that ginger helps with motion or simulation sickness, but many people claim it does help. Even gingerale is known to help people who play VR games (myself included) so it's worth a try. Dramamine is also worth a try as it's very affordable and easy to get.

    -Do 1 or 2 chests at a time, then stop playing. This is basically just saying cut down your play sessions, but if you're on a long journey that has like 5 maps, then you're basically required to finish the quest otherwise you end up losing it if you quit (every time I quit mid-way through a journey I ALWAYS lose it when I log back into the game, maybe this is a glitch and it doesn't affect other players but for me it does). The way to handle this is join a 2 man ship with someone who has short missions. I'd say just purchase shorter missions but there's no way to tell how long they will be except the "half a day, a full day, more than a full day" description each job lists when you buy them. Try for half a day if possible, but if you're level 10 or up you probably can't buy those anymore.

    -Get that white circle thingy you put behind your ears. @Raphael-Bahauss recommended this and I haven't tried it yet but it's worth a shot.

    -Get the wrist thingies. They're designed mostly for people who get sick during flying, but they're super cheap and I used to have one for VR. I can't attest to it's effectiveness but it might work for some.

    -PC Players: Try playing with a mouse. I can confirm using a keyboard/mouse instead of a controller feels better and is now my preferred way of playing. Possibly because the amount of movement using a mouse varies up the visual problems that come with the simulation sickness.

    -Use a smaller screen or play on a TV that is far away from your face. I play on my computer, so my screen is very close to me compared to a TV. I don't have the ability to play on a TV but it may help those who are sitting close to their monitor.

    -Motioneaze. I've seen this mentioned on a few websites but have never ever heard of it until now. Apparently it's a liquid you drop behind your earlobe and it makes you feel better (sounds super sketchy and dumb to me but hey what do I know).

    If I've forgotten to mention anything, please check the rest of this topic to see what other people have recommended. I'll try to keep updating this once in a while.

    Original Post:

    I'm sure this has been talked about to death but jeez after a couple of hours of busting on the high seas I feel AWFUL. Haven't felt this bad since I got my Oculus VR.

    It's worst when you're drunk and also if you encounter storms for long periods of time.

    I know not everyone gets affected the same way but I would super appreciate it if the devs were able to implement a "steady-head" setting or something that could ease the motion stuff in the game, or at least a setting that eased up on the swaying in the ships. I find myself doing short bursts more often than long journeying and that's not always even possible to do if I have a multi chapter quest.

    Love the game, having lots of fun, but if I'm not the only one who gets the sea sickness then please let me know what you guys do to alleviate it :) I'm quickly running out of Dramamine.

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  • @dr-farce I heard that if they add an aiming reticle or dot in the middle of the screen it's helps to keep you centered. I have played vr multiple times and about 500 he's over my life and never got sick till I played Minecraft. Same problem. They need to at least add this option for this game.

  • @lazzaroth Yea that's true, I've heard about that too and an aiming reticle definitely helps from what I've experienced in VR. I really hope they add that.

  • @dr-farce Unfortunately, they will not be adding a reticle in order to to increase immersion and making it slightly harder to use weapons. I wish they would add an option for one, for people like you or those who don't care about immersion.

  • @lazzaroth meant to say, played about 500 video games

  • @lazzaroth

    There's an aiming indicator in minecraft though

  • @hotel-actual it has been a while since I played, I only played on two separate occasions, each time I was sick for hours. I spoke to another friend and they said they only got that problem from MC too. Thank you for clearing that up though.

  • My wife has this as well. She's fine in other PC games and plays those for hours.

    We turned the field of view up to max, but it's still not enough. particularly bad triggers are going through storms, and going around on islands with lots of grass and bushes.

  • @Dr-Farce Out of curiosity, what kind of reaction do you have to "motion blur" and "depth of field" effects in games? Do you notice them at all? Do they exacerbate your motion sickness?

  • @daimyo-dorima motion blur and depth of field have never been a problem for me in the past. Very very rarely do I get this motion Sickness feeling when playing video games not in VR. Do you know if those things have a factor in it? In my experience they haven't made things worse necessarily on their own. In regards to noticing them, I notice the depth of field more than the motion blur in instances like when looking through the scope and such. Maybe motion blur has an affect, I'm not quite sure. I'll play more tomorrow and update

    Additionally, I found out that being on a 4-man ship is a little easier feeling for me than being on a one or two person ship, maybe because of the way the ships move possibly?

  • @Dr-Farce Those particular graphical settings have been known to quicken and make worse the motion sickness of those susceptible to motion sickness in the first place. If you've never noticed if they worsen your motion sickness they may not play that big of a roll in it for you. It would probably be worth it to test that out in games that you know cause motion sickness that also let you disable those settings.

    Unfortunately Sea of Thieves doesn't currently allow for those settings to be changed. So your best bet would be to switch to playing on the 4-man galleon for the time being. It's larger size stops it from bouncing around as much as the sloop that gets swallowed by waves the galleon wouldn't even consider a bump. That and restock your Dramamine supplies. ;-)

  • @Dr-Farce I feel you on this! I definitely get motion sickness from some of the stuff in this game (particularly the newly implemented motion blur when ADS on pistol/blunderbuss). But motion blur is the bane of every video game I play ever, so I'm super hoping they implement a few more basic graphic options to help with this.

    Here's what I do to increase my play time (in no particular order):

    1. Straight up do not drink the Grog (or do anything that I know bothers me). - Which sucks, because there's definitely certain aspects of the game I can't utilize properly (looking at you ADS). But, after getting so physically ill IRL all because I wanted to throw puke at the guy in the brig, never again.

    2. Ship Options - I find the motion to be less of an issue for me on the Galleon than the Sloop. If I know I'm going to want to play longer, I will generally go for the bigger ship.

    3. FOV - there's at least a Field-of-View slider. Try it out, experiment. It may or may not work for you. I've recently kicked it out as far as it will go and that's helped on the sloop.

    4. Stay hydrated. WATER IS LIFE, my friend (also if needed, snack break or post-gaming, I'll try to eat something known to help ease nausea/motion sickness).

    5. Not to be cliche, but - Find a crew that will support you! My SoT friends are aware that I cannot pick up the Chest of a Thousand Grogs and will eventually come rescue Beer Chest should I find one. They're also cool with me disappearing below deck during crazy storms/high seas if I need to. I find this helps for some reason, probably less things moving at different rates in different directions. I mean I get grief for it, but hey I'll take friendly jesting over real puke in a real bucket any day!

    If motion's a huge problem for you, which it might be given your VR experiences, in other related threads people have mentioned certain wrist bands that supposedly help with motion sickness. So there's that too maybe?

    Good luck out there!

  • @brycekrispy07 said in Motion Sickness:

    @Dr-Farce I feel you on this! I definitely get motion sickness from some of the stuff in this game (particularly the newly implemented motion blur when ADS on pistol/blunderbuss). But motion blur is the bane of every video game I play ever, so I'm super hoping they implement a few more basic graphic options to help with this.

    Here's what I do to increase my play time (in no particular order):

    1. Straight up do not drink the Grog (or do anything that I know bothers me). - Which sucks, because there's definitely certain aspects of the game I can't utilize properly (looking at you ADS). But, after getting so physically ill IRL all because I wanted to throw puke at the guy in the brig, never again.

    2. Ship Options - I find the motion to be less of an issue for me on the Galleon than the Sloop. If I know I'm going to want to play longer, I will generally go for the bigger ship.

    3. FOV - there's at least a Field-of-View slider. Try it out, experiment. It may or may not work for you. I've recently kicked it out as far as it will go and that's helped on the sloop.

    4. Stay hydrated. WATER IS LIFE, my friend (also if needed, snack break or post-gaming, I'll try to eat something known to help ease nausea/motion sickness).

    5. Not to be cliche, but - Find a crew that will support you! My SoT friends are aware that I cannot pick up the Chest of a Thousand Grogs and will eventually come rescue Beer Chest should I find one. They're also cool with me disappearing below deck during crazy storms/high seas if I need to. I find this helps for some reason, probably less things moving at different rates in different directions. I mean I get grief for it, but hey I'll take friendly jesting over real puke in a real bucket any day!

    If motion's a huge problem for you, which it might be given your VR experiences, in other related threads people have mentioned certain wrist bands that supposedly help with motion sickness. So there's that too maybe?

    Good luck out there!

    Wow, awesome tips! I'll be trying those out asap. Thanks so much for your advice. I've heard of the wristbands and I'm pretty sure I have one laying around I could try.

  • To be honest , if you have motion sickness , playing a seafaring game isnt such a great idea.While there are plenty of tools , techniques and other ways to fight it off , there are no "real" solution for a game such as this.

    A gd exemple is my wife ; we both sail IRL not an issue ,
    she tried SOT and got lightheaded.Best course of action , it wouldnt be to make the sea more calm and/or reduce the environmental effects , it'd be to play something else.
    Sad to say , my wife wont be playing SOT but she wouldnt reduce other people sense of realism (sailing etc) to turn it into a stale flat ocean based pirate game because she gets dizzy playing it.I feel you and some of your mates that cant handle it (and its no fault of yours) , but I for one , dont know what could be done to make it bearable for you while leaving the entire experience to others.FYI : a reticle in the middle wont help if you got real motionsickness , it ll be only
    temporary but after minutes , you'd still be sick :(

  • @raphael-bahauss that's very silly to think a seafaring game must carry with it the same problems as real sailing carries. If I play Half-Life should I also be feeling bullet holes on my body lol

    PS I have sailed on schooners irl and never got seasick

  • @dr-farce hmm you might have a great idea to deter PK lol But I hear you , I didnt mean it that way , but there is hardly a solution to this issue.TBH , if there is one that doesnt compromise anything, then ill welcome it wholeheartedly! ^^

  • @raphael-bahauss Glad to have your input, I agree I don't want to take away from the experience at all. I love this games sailing

    Also FOV helped 20% so I recommend that, as other people have recommended. Might not work for everyone but it's something. I also squint when picking up drunk chests lol

  • @dr-farce I know some ppl use those lil white circle thingy you put behind your ears to reduce motion sickness while on a plane.forgot the name, but it should help alleviate the ailment , though id check it out first.

  • @raphael-bahauss Oh really?> I haven't heard of those, I'll have to check them out. Thanks a bunch :)

    Here's what I've figured out about the video game motion sickness:

    In games it's called "simulator sickness" and, unlike when you're in a car or on a boat it's not triggered by actual movement. Instead, it's caused by the discrepancy between your eyes and inner ear. Essentially when you are super into a game you are sitting down and playing it's the auditory stimuli that is causing part of the conflict (the sounds of movement of the sea and ship, etc). Your eyes also have a part in it, because your body is stationary but your eyes may be on the screen for a long period of time it can confuse your brain enough.

    The Borden Institute for Military Medical Research and Education estimates that roughly 33% of Americans suffer from motion sickness (traditional kind). The ESA said in 2017 that 65% of American households play video games, so the percent of people who are susceptible to the simulation sickness might be higher than I thought. That's why I'm doing some research on options.

    Solutions (for players to take):

    -Don't play with headphones. Headphones exacerbate the problem by giving you direct audio and cancelling or muffling out the static sounds around you. I've seen a big difference when playing with and without headphones.

    -Don't smoke, drink, or eat before playing (especially caffeine, nicotine, or alcohol make it worse). These all can make the queasiness worse. It's best to play on an empty stomach from what I've been reading, but some people recommend drinking a lot of water and that may help, but may give you the burps (it gave me pretty consistent burps but didn't increase my nausea).

    -Change your FOV. You can change your Field of View in the game settings. I've seen this help a fair amount with my gaming sessions and I recommend it to everyone.

    -Play on a galleon with 4 players. The galleons are known to have less sway (I think) and I've observed feeling better on larger ships. You also have a better chance of joining them mid-way through their journey when you join them and therefore you can finish a quest faster than if you did it by yourself. 4 player galleons also have more space below deck, and if you need to take a break in-game but don't want to quit the game and get attacked then you can go below deck, take a breather, look at the map, while other players are still sailing the ship and keeping look out.

    -Avoid storms and drinking in-game. The waves created by storms make the ship move much more, and drinking of course is just going to make you throw up if you do it too many times. If you happen upon a drunk chest, take it, then drop it every once in a while and take a breather. An alternative to the chests is squinting. If you squint while carrying a drunken chest it makes the experience a bit easier to deal with.

    -Take breaks and look out your window. I've been testing out playing and looking out my window at the ground, trees, and sky, and this has been effective in making longer play sessions more bearable.

    -Eat/drink/consume ginger. There's not really any hard proof that ginger helps with motion or simulation sickness, but many people claim it does help. Even gingerale is known to help people who play VR games (myself included) so it's worth a try. Dramamine is also worth a try as it's very affordable and easy to get.

    -Do 1 or 2 chests at a time, then stop playing. This is basically just saying cut down your play sessions, but if you're on a long journey that has like 5 maps, then you're basically required to finish the quest otherwise you end up losing it if you quit (every time I quit mid-way through a journey I ALWAYS lose it when I log back into the game, maybe this is a glitch and it doesn't affect other players but for me it does). The way to handle this is join a 2 man ship with someone who has short missions. I'd say just purchase shorter missions but there's no way to tell how long they will be except the "half a day, a full day, more than a full day" description each job lists when you buy them. Try for half a day if possible, but if you're level 10 or up you probably can't buy those anymore.

    -Get that white circle thingy you put behind your ears. @Raphael-Bahauss recommended this and I haven't tried it yet but it's worth a shot.

    -Get the wrist thingies. They're designed mostly for people who get sick during flying, but they're super cheap and I used to have one for VR. I can't attest to it's effectiveness but it might work for some.

    -PC Players: Try playing with a mouse or a controller. One may be better than the other for you. I haven't played with a mouse and keyboard yet but I will try it and report back. As of right now I've only been playing with a controller.

    -Use a smaller screen or pay on a tv that is far away from your face. I play on my computer, so my screen is very close to me compared to a TV. I don't have the ability to play on a TV but it may help those who are sitting close to their monitor.

    -Motioneaze. I've seen this mentioned on a few websites but have never ever heard of it until now. Apparently you drop it behind your earlobe and it makes you feel better (sounds super sketchy and dumb to me but hey what do I know).

    If I've forgotten to mention anything, please check the rest of this topic to see what other people have recommended. I'll try to keep updating this once in a while.

  • I can confirm that using a keyboard/mouse feels much better than using a controller. I also sat away from my computer screen and this helped as well.

  • I heard if they put 8 players on the galleons with more guns it fixes this problem.

  • I've always been sensitive to all types of motion sickness and Sea of Thieves used to make me feel queasy. Tbh the more I play though the less I'm affected by it. The sloop though definitely got me again when we first put it in.

    There's some great suggestions in here on how to deal with this variation of motion sickness. :)

  • @dr-farce Great post. Haven't had any motion sickness issues myself, well other than an initial adjustment period, but I know that this will help people.

  • My mate is currently feeling this at the moment with SoT. The Fov is not enough in this game, and even I'm struggling sometimes. Also the bobbing of the player is a huge things also, there was another game recently that had the option to disable it, because it was making a lot of players sick (Could have been Wolfenstein II). I think adding a greater Fov and perhaps look at an option to disable bobbing would be great.

  • resurects topic
    I just started playing this game and cannot do more than an hour due to this. I have never been actually seasick in my life. Family friends have boats and I am mad for those spinning rides at fairs.

    I brought field of view up to max, my monitor has a crosshair option so I turned that on, I have moved my headphones and set them on my neck so I can hear the game but it's not surrounding me. Nothing really helps. Today's a bit worse as I feel a little dizzy even after playing.

    I'm hoping the devs give us the options to disable it because it is really disorienting, on the minor end, and down right nauseating on the other.

    I want to say that what does help is having your character emote. The camera is steady when it's in third person like that. So have your character dance or sit on deck if all else fails. Below deck gets a bit of a rocking motion around you from the ship and a stationary camera.

  • That moment when you learned you were actually capable of becoming seasick, right?

    Lucky me, I don't get motion sick or seasick. I just get "Griefer-Sick"

  • Great post! Although I almost felt motion sickness during the last beta, I gave it another try and it wasn't that bad. Maybe because this time I didn't use a headset!

    Still I wish they would give us the option to play 3rd person. Any possible advantage against 1st person could be managed by clever limitations and the actual point of view. It would make the game much more enjoyable for those having problems with motion sickness. I am still undecided about buying the game, but I'll join the next beta again!

  • @saukerl-x said in Motion Sickness:

    Great post! Although I almost felt motion sickness during the last beta, I gave it another try and it wasn't that bad. Maybe because this time I didn't use a headset!

    Still I wish they would give us the option to play 3rd person. Any possible advantage against 1st person could be managed by clever limitations and the actual point of view. It would make the game much more enjoyable for those having problems with motion sickness. I am still undecided about buying the game, but I'll join the next beta again!

    I take it back! After playing the last 2 hours of the beta I got a terrible head ache! Running on board or islands, digging, etc. are especially displeasing. If you don't want to give us 3rd person, why don't you offer 3rd person servers? Even PUBG in its preview status offers just that.

  • I preordered the game, because I finally convinced my colleagues of sailing with me well ferry of the damned, all three of them immediately went simulation sick. One of them is seasick in real life the other to swear having been on ships without problems whatsoever. However they do have problems with motion blur and usually turn it off in other games. The won't buy the game because of said missing option. And I am on my own now and Deeply disappointed.. I strongly suppose to have more graphic options ingame. Expecially if one likes the motion blur or not. Me, I like it but there are some games where it is too Heavily. I didn't realise it without them complaining about it, but it Definitely is a bit to hard in this game. Please give us PC Player worthy options.

  • I don't have this issue with SoT but I have on a few fishing boats and we always took ginger pills about an hour before we left to prevent seasickness. It just might help here too.

  • @dr-farce

    Lol...... so it was my first time signing into the game during the beta.

    Joined with another buddy who'd already been playing.

    A storm was rolling in. He suggested we wait for it to pass. Having not played before, I figured a storm was a pretty common occurrence..... why wait?

    I jumped on ship, raised anchor, and we set sail.

    Trial by fire.

    In very short time I learned how to patch, bucket, place a quest and approve it, adjust sails, and steer all while figuring out how to do all this on an xbox controller with the ship tilting completely sideways at times.

    It was when I tried to use my compass (spinning in every direction) that I threw off my headset and dropped the controller to get a breath of air to avoid barfing.

    I'm prone to motion sickness and after paying 80$ I was like, great...... I can't play this game.

    We found calmer seas and I actually think the game is helping improve my motion sickness as it does not bother me anymore.

  • @stem589 said in Motion Sickness:

    @dr-farce

    Lol...... so it was my first time signing into the game during the beta.

    Joined with another buddy who'd already been playing.

    A storm was rolling in. He suggested we wait for it to pass. Having not played before, I figured a storm was a pretty common occurrence..... why wait?

    this has me cracking up so bad. Im sorry you got sick. came here wondering if my husband would get sick and this is just so funny and chaotic sounding!

    also you can turn the blur down guys! Its called something weird though, someone else had to show me. ill try to get my options up and remember what it was. I dont get motion sickness but I HATE bloom/blur! I think it was to turn off anti-aliasing. the edges are more choppy but god it makes it a biug dif. also if youre getting sick, its a game not RL so face your camera at the boat floor. all youll see is a wood plank and very small movement

  • Replying to say that this is a wonderful post, I have only ever experienced this kind of thing once (Portal 2 rollercoaster) but it's great to read tips if it ever comes up again.

  • I almost threw up at my pc today. Got really motion sick while swimming in a sunken ship.
    I might have to stop playing this game already... :/

  • I know this feeling but luckily its 10 times less awful than using a vr Headset.
    Playing with high FPS and a low FOV helps as well very heavily. Make sure to have at least 60 fps if you are suffering from motion sickness. It is optimal for most monitors running on a 60hz frequency

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