Increased max Crew Size to include up to 6-8 for the Galleon, Addition of Dinghy for the Galleon, and more...

  • The crew size could use increasing on the galleon for both logistical reasons and for overall enjoyment in combat actually being able to send people aboard other ships without be undermined on the back on the ship.

    A dinghy that one lower into the water to be used to ferry people to and from shore or wrecks.

    A rope to swing from one ship to another and a grappling hook would aid significantly in boarding other ships.

    Ability to take someones ship without them respawning back on the ship. Along the same lines one should be able to take people as prisoners to work on the ship as part of your crew.

    Increase the number of cannons on the smaller ships to at least 4, 2 per side.

    Option not to have the scope on the musket.

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  • @ferro-mortem said in Increased max Crew Size to include up to 6-8 for the Galleon, Addition of Dinghy for the Galleon, and more...:

    The crew size could use increasing on the galleon for both logistical reasons and for overall enjoyment in combat actually being able to send people aboard other ships without be undermined on the back on the ship.

    A dinghy that one lower into the water to be used to ferry people to and from shore or wrecks.

    A rope to swing from one ship to another and a grappling hook would aid significantly in boarding other ships.

    Ability to take someones ship without them respawning back on the ship. Along the same lines one should be able to take people as prisoners to work on the ship.

    Increase the number of cannons on the smaller ships to at least 4 2 on per side.

    Option not to have the scope on the musket.

    1. that would be ridiculously overpowered. The point is if you want to send people to another ship, you're taking the risk by leaving your ship undefended. I couldn't imagine 8 players working on a galleon. Talk about unstoppable.
    2. yes
    3. yes
    4. taking people as prisoners would not be a fun experience. Imagine how frustrating it is already when people are voted into the brig. No fun game play there.
    5. could be a potential upgrade, but personally I think it's unnecessary. The sloop is perfect as it is right now.
    6. would make for another great variant of the sniper.
  • look , I can see your point of view , and I do agree about the new things that you suggested like ropes and all of that...
    and I can see a 5-6 man crew fun on the pvp.

    BUT
    do you really think a solo / duo ship can take down a 5-6 man crew down?
    lets be honest here , its rare to see that a single player takes down a 4 man ship , so 5-6 will just be overpowered.

  • No way. That would be c**p. You'd never be able to sink them unless they ran out of supplies. 👎

  • I fully agree with this post, there are alot of whiney people who sail alone (in a pirate game ) and cry. As a sailing enthusiast I would love to be able to fully crew all ships in game. also no sane pirate captain would under crew his ship before setting sail.

  • I believe row boats are already a confirmed feature

  • @cable0312 said in Increased max Crew Size to include up to 6-8 for the Galleon, Addition of Dinghy for the Galleon, and more...:

    I fully agree with this post, there are alot of whiney people who sail alone (in a pirate game ) and cry. As a sailing enthusiast I would love to be able to fully crew all ships in game. also no sane pirate captain would under crew his ship before setting sail.

    On a slightly unrelated point, how many famous sane pirate captains are there? Yes, key word being famous meaning the name is easily recognized.

  • Nah, galleons already have a significant advantage over the other ships. No reason to buff it.

  • @wickd-gamr said in Increased max Crew Size to include up to 6-8 for the Galleon, Addition of Dinghy for the Galleon, and more...:

    No way. That would be c**p. You'd never be able to sink them unless they ran out of supplies. 👎

    This! I feel like Galleon and Sloop are in a good place right now.
    I could maybe imagine a ship with max 6 players, everything more could probably stomp the whole server. Even a possible 6 player ship would need to be very well designed to make it sinkable before supplies run out...

    1. blog it.
    2. You said famous not me.
    3. Captains are often the most experienced people on the vessel, therefor they would understand that under crewing would lead to lower production with higher work load per sailor.
    4. Can't troll a troll lad, lass, trans, sjw or what ever form of helicopter you claim to be.
  • @lordblackwolf13 Yeah

  • Yeah i think for the Sloop 1 to 3 pirates is good , and the galleon 4 to 6 can be perfect . Because 4 on the Sloop is too many and 8 on the Galleon is too overpower . But that my personal opinion.

  • @ferro-mortem A dinghy could be fun, although where they'd attach it to the current ships is a tough question. Plus it would negate the whole shark mechanic, which might be something Rare doesn't want... On the other hand, they've featured them in concept art, so I'm sure they've been all over this internally and they'll either appear soon, or have been determined to be detrimental to the game.

    A rope to swing... well, that's a whole big level of animation and mechanics that I don't see as necessary. I mean, does anyone really have trouble boarding or being boarded right now? Do we need to make it easier? Plus I'd rather they use all that time and effort for some new foes, new voyages, or mysterious locations, than a swinging rope.

    Stealing ships permanently? Taking prisoners? That'd be a really quick way to empty out the player-base. People already complain about foes who chase them down after defeating them... if other players became "prizes" too? yikes.

    As to the sloop's cannon supply... I think the ship is just too small for twice as many guns. If you think one gun isn't enough, you know you can actually stand near a cannon and load ammo for a gunner to approximately double their fire rate? Voila! the same iron in the air as if you had 4 guns!

    On the matter of the rifle, I guess an unscoped version might be nice to have. Although, I don't see much need for it myself. That rifle doesn't do any more damage than the pistol, so if you need to shoot things at a range longer than the pistol's bullet drop, but don't like looking through a scope, I guess it makes sense. For my part, though, it's like demanding a yellow hat... I suppose someone wants one, but I never will.

  • I really don't think galleons need an even bigger advantage over sloop by having more people to board. They already chase relentlessly, and even with a straight shot and the wind I can't seem to outrun them. For ship balance, I'd only suggest that sloops be more maneuverable and faster than they currently are.
    The sniper rifle is particularly annoying solo vs Galleon when I've got all 4 pursuers taking shots at me, exposed on the deck.

  • To clarify for those that didn't understand the taking prisoners bit, my idea isn't locking them in the brig it's having them work on your ship as new members of the crew this could be capped out so a 4 person crew could only take on 2 additional members as not to have an 8 person crew but I think it would add some depth to the game and interesting experiences if one could surrender ones crew/ship/goods to another ship in return for safe passage or sparing ones life and that of their crew. If people don't want any part in something like that then it could be a server browsing option.

    Admittedly 5-6 players would probably be a more balanced crew size than 8 but the galleon clearly could use more people to man the guns and work the sails, that is made readily apparent when fighting another galleon that 4 people isn't enough as one rarely has the man power in a fight to be able to adjust the sails, this is also exacerbated if and when one is boarding another ship. Perhaps they could make servers that only had crew sizes of 4-8 so the sloops/smaller crews wouldn't be entirely outclassed.

    The sloops should be able to have at least 3 people on them, and as mentioned 2 cannons per side so they at least have some bit of stand off capability vs a larger crew/ship.

    Everyone I played with mentioned they would like an increased crew size, personally I can't see myself getting the game if it remains at the 4 player crew cap and neither do most of the people I played with so to each his own I suppose.

    Personally Id like the option not to have the scope on the musket (I think it's entirely out of place so it's not my preference to use it) in addition it could be optional not to carry certain weapons. As I found it cumbersome to cycle through the weapons when trying to get to a specific close range weapon and that can be life or death close up. Perhaps a button/key
    specifically tied to pulling out the sword could help with this.

  • hmmm , well ok . how can we improve the sloop then ? you know , so it stands a chance ? it doesn't as it is right now vs the galley i can only imagine vs a 5-8 people crew.

  • Definitely increase the size. Like it's manageable to set sail on a galleon with a 4 man crew bit it's tough due to the size of the ship to the point each member has to have to jobs like look outs, repairs, etc. I would say 5-8 man crew for the galleon and 4 max crew for the scooner. In addition I think clans would be a nice fit for a community build up and to play with more people

  • @cursed-assasin1 Manageable? Oh you sweet Summer child.

  • @cursed-assasin1 The ONLY way i'd ever be in favor of bigger crews is if its a whole new ship so If I see it coming in a Solo sloop I can turn the other way and run. I'm not in favor of bigger teams on the galleon. That's like asking for 8 people on sloop and galleon is like lets take him out just to be boarded by a army of players. " Actually sounds really fun but super unbalanced"

  • I completely agree that the galleon needs to have its crew size increased to 6 to 8 players and let me explain why. A sloop is an easy maneuverable boat for ONE player so the addition of another makes sailing life easy in terms of a battleship as the other could man the cannons and adhere to damage control. Now if you look at the galleon the way it is at the moment, four people makes it very difficult for such as there are three sails to maneuver and manning the helm for sailing aspect alone. When it comes to being a battleship, this hinders the sailing aspect as some of the crew are needed to man the cannons and be damage control. This in turn takes away from the sail turning along with raising and lowering the sails which is a slow motion for just one player. It also takes away from anchor drops for those sharp, E-brake turns that are made in dire situations for we all know that the less people that are raising, the slower it is done. When you lose party members and are down to three, it is even harder on each player. As i am seeing concern raised for sloops going against galleons in that scenario, i would like to remind everyone that sloops have a full advantage of speed. Not only that it is faster but adjusting everything to where you need it to be to go faster is also done quicker for a quick getaway if escape is the problem coming to mind. As far as battling a galleon, a sloop can do circles around a galleon easy. On the note of what to do with 3-4 players, i think another medium sized boat should be added for such. Like i said, 4 players is impossible for a galleon in top form but is sailable while 3 players would be far too many for a sloop as 2 puts it in top form.

  • @ferro-mortem lets just casually break any form of balance for sloop vs galleon combat, yeah? The only efficent way to sink a ship (that I know of) is to fire at them a bit then board currently for me it's a 1v4 half the time now imagine a 1v8 i don't understand the need for a bigger crew size they are fun the way they are and what bloody logical reasons the boarding one is a bad example i board as a solo sloop all the time and don't sink most of the time and if you are really worried you about boarding and then you ship being sunk just go behind them if they're parked and if they're moving one good luck boarding and two then board and anchor hopefully if you take out the people on the cannons they won't sink you basically you can board and not be sunk by either one being good or two having a crew with two people or more an one of you stay on the ship.

  • @mudbloodwolfie i don' think this is a fair point since yes the sloop is almost ten times to control the galleon is ten times harder to take on it takes half a day to sink and has four times the amount of cannons also galleons are alot harder to board due to the bigger crew size where as the sloop can have two people at max making a boarding easy. I mostly disagree with you since what you are saying is give a galleon the easy control of a sloop but the power of a galleon and just break the balance of the game.

  • @mudbloodwolfie Also a galleon is faster then a sloop if all its sails are catching the wind making chases the scariest thing for solo sloops but after a bit of investigating im pretty sure that the sloop is faster only when either the galleon isn't catching the wind or the galleon cant catch the wind because you are gong into the wind (my favourite escape strategy)

  • @ferro-mortem
    You make some interesting points. While i do agree that galleons size should be increased, i couldnt argue with a 6 player max either. And you being up many points about prisoners and larger boat servers and such. What if we just had a server list choice? Could have servers known for larger parties or smaller parties or roleplay for that matter. I would love to see the plank and giving quarter used more but the only scenerio i see that happening is roleplay..

  • I would like to remind people that in no way is a sloop ever gonna be able to take on a gallon unless the players of the fallen are less experienced then the sloop or most of the crew is not on the ship. For example the other night me and my friends took on 3 sloop at once sinking 2 and the other stopped the chase sometime during the battle with the others. It's not a question of balance if you're a single sloop player you should avoid bigger ships it's not gonna work for you. A sloop could never take on a fully armed galleon. The issue as it stands is that a 3 man galleon, while sailable is not up for any form of engagement. He'll a galleon is sailable with 2. There's to much going on on a galleon for 3 people to manage in combat with other players. 4 people can barely manage a galleon efficiently. The preferred count should be 5-6 for the galleon with another ship filling the 3-4 position. If you are solo sailing a sloop I will sink you in combat with a crew of 4. Your only bet is to try to outrun me.... mind you I said try because I will peruse you until I sink you. If you have a problem with the knowledge that there is no way to have a fair fight on a solo sloop vs a galleon then I suggest you find another game. A sloop should never be able to challenge a galleon plain and simple. Now a brig or frigate, the concept ship, should easily be able to contest a galleon with a smaller crew.

  • @ferro-mortem said in Increased max Crew Size to include up to 6-8 for the Galleon, Addition of Dinghy for the Galleon, and more...:

    The crew size could use increasing on the galleon for both logistical reasons and for overall enjoyment in combat actually being able to send people aboard other ships without be undermined on the back on the ship.

    A dinghy that one lower into the water to be used to ferry people to and from shore or wrecks.

    A rope to swing from one ship to another and a grappling hook would aid significantly in boarding other ships.

    Ability to take someones ship without them respawning back on the ship. Along the same lines one should be able to take people as prisoners to work on the ship as part of your crew.

    Increase the number of cannons on the smaller ships to at least 4, 2 per side.

    Option not to have the scope on the musket.

    This would limit the game and who would be able/willing to play severely. If it's only viable to be in a large multiplayer crew it would probably kill the game. It's hard enough to get 4 randoms playing together and even best friends and active people are going to have a difficult time wrangling a group of 6 or whatever with any regularity. Nevermind what everyone else has pointed out and how OP a 6 man galleon would be to literally every other configuration.

    Going to 4 man sloops is bad enough already.

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