PvE players trying to ruin the game

  • Everyone is entitled to an opinion on how they would like the game, its not for just this type of player or that but everyone. That said, Rare have this designed as a SWAG (shared world adventure game) thus they have no intention of implementing safe zones. Look at this way, pvp players are ruining a pve experience for some right? Well hiding in safe zones is the same for pvp players because a ship scarpered into a safe zone. Alternatively a ship could have robbed another crew etc and if they instantly run into a safe zone that disables the crew that was robbed a chance at retaliation.

    There was a time where you used to see ships once every 30 mins ish but admittedly the spyglass has made it alot easier to find ships but that should be a positive thing because no ship should be sneaking up on you now.

    That said though, no one has considered why its almost instant pvp atm. Ive gone through a year of alpha and recently pioneer and I can tell you each new wave of people has the same outcome - everyone is gunho and then it settles down. Why? Because theres no risk in losing pvp atm, this is something that'll come about in the full game most likely e.g ship reclaim costs etc. When theres a risk to pvp then there will be a balance.

    What does annoy me atm though, so many people are in discords/party chats. Use the in game chat, honestly the toxicity has been super rare and its a complete different experience when you can communicate to crews easily.

  • @phytobro said in PvE players trying to ruin the game:

    @mrloadedpotato Not everyone wants segregated servers making it harder to find full games. And focusing on building new, dedicated PVE servers 2 months before release would be nonsensical.
    The only thing the game really needs is a Navy. And if that's a stretch, then at least a bounty system, coupled with the upcoming Courier/Trading Factions, will make a dramatic difference in player encounters.

    No one is demanding a PvE server be created 2 months before release nor should anyone think you're suggesting a Navy should be in the game by tomorrow.

  • The clue of the game play is in the title. Why play a game called sea of thieves, then complain about being robbed. Thats sorta the nature of pirating. Rather than complaining, why not defend yourself I've defended myself quite a few times against people who have tried to rob me of my booty , learn how to get the best speed out of your ship and best handling. Learn how the canons move from a moving ship and you'll get hit after hit and soon be sinking your enemy.

  • @otaku-panda-cx theres only way i can see it being "safer" for people just to explore and not encouter anyone else and thats at the setup screen. 4 man ship 2 man ship 1 man ship and private mode. Not sure how possible that would be.

  • @aprovoked-mango If Rare were to emplement a pve system, I want nothing to do with it.
    I don't think PVE players should play with PVP players and there should be separate characters for both. Personally, I prefer everyone PVP.

  • @kendoroland PvP is part of the game, why would people complain?

  • A lot of players who complain about being sunk "even when we have no treasure" are missing the fact that other crews don't have x-ray vision and can't tell what you have onboard.

    Therefore you can often be attacked even if you have nothing onboard because the attacking crew is simply attacking because they don't know whether you have anything or not.

    And only way to find out is to either sink you, or board you, which by definition means they need to attack.

    However, if you have nothing onboard anyways then what does it matter if your ship is sunk? You lose pretty much a whole lot of nothing (planks, bananas and cannonballs are easy to replace).

    That said though, I do agree that if someone repeatedly attack you over and over even after they already defeated you once and established that you had no treasures then it's no longer PvP but griefing.

    Griefing is an entirely different situation and should be dealt with.

    But a crew that you encountered for the first time, where neither you or them know what either one is hiding in the cargohold of their ship? Well, there's a high chance you might get visitors on your ship, and that's part what makes the game exciting!

  • Either segregate PVP and PVE and have those two player types in their own bespoke servers or otherwise the PVE players need to understand PVP will happen whether you want it to or not. "I should decide if I want to combat or not" is not going to happen because people will always want to fight you. Learn to sail better, don't use a sloop unless you're experienced enough to hold your own in a fight. Don't solo unless you're competent enough to sail and fight at the same time. Solo play is explicitly stated to be the most challenging aspect of the game, not an opt in for people who can't be bothered to get on the mic and communicate.

  • @lostscotman said in PvE players trying to ruin the game:

    The clue of the game play is in the title. Why play a game called sea of thieves, then complain about being robbed. Thats sorta the nature of pirating. Rather than complaining, why not defend yourself I've defended myself quite a few times against people who have tried to rob me of my booty , learn how to get the best speed out of your ship and best handling. Learn how the canons move from a moving ship and you'll get hit after hit and soon be sinking your enemy.

    A personal preference that someone may have against a particular activity has nothing to do with their skill or ability to perform that activity. It's like when someone says they hate golf. Do you suggest they improve their swing?

  • @natsu-v2

    You made one of the best posts in this Thread here. Everyone should read it again and try to understand the potential of such (imo) essential game mechanics.

    If we get the possibility to place bounties on pirates, other crews can decide to work for you. You basically throw a couple of coins in there and you can watch how the pvp players are fighting each other while you're safe.

    Advocating for safe zones or a NPC navy would ruin the entire game and experience. Its boring to kill Bots. They're predictable and no challenge after some time. Having players filling out those roles is a much better and dynamic solution.

  • @mace007 said in PvE players trying to ruin the game:

    @roughmonkey0

    I've never understood this mentality. Unless the game is a complete flop, the community would be large enough to have both PvE and PvP servers. A player who prefers PvE in no way impacts your ability to play PvP. In fact, Rare could even encourage players to play PvP by offering higher chest pay outs due to the higher risk. The game's progression system is purely cosmetic so it's not like a player who prefers to play on PvE servers is gaining a significant advantage over you.

    @mace007 said in PvE players trying to ruin the game:

    @roughmonkey0

    I've never understood this mentality. Unless the game is a complete flop, the community would be large enough to have both PvE and PvP servers. A player who prefers PvE in no way impacts your ability to play PvP. In fact, Rare could even encourage players to play PvP by offering higher chest pay outs due to the higher risk. The game's progression system is purely cosmetic so it's not like a player who prefers to play on PvE servers is gaining a significant advantage over you.

    @mace007 said in PvE players trying to ruin the game:

    @roughmonkey0

    I've never understood this mentality. Unless the game is a complete flop, the community would be large enough to have both PvE and PvP servers. A player who prefers PvE in no way impacts your ability to play PvP. In fact, Rare could even encourage players to play PvP by offering higher chest pay outs due to the higher risk. The game's progression system is purely cosmetic so it's not like a player who prefers to play on PvE servers is gaining a significant advantage over you.

    @mace007 said in PvE players trying to ruin the game:

    @roughmonkey0

    I've never understood this mentality. Unless the game is a complete flop, the community would be large enough to have both PvE and PvP servers. A player who prefers PvE in no way impacts your ability to play PvP. In fact, Rare could even encourage players to play PvP by offering higher chest pay outs due to the higher risk. The game's progression system is purely cosmetic so it's not like a player who prefers to play on PvE servers is gaining a significant advantage over you.

    Great ideas.
    Sadly, many of the PvP crowd want solo players and PvE players to be in PvP so they can kill them and farm them. Like in many MMO's, those clamoring for PvP only at lvl 40 go to lvl 10 zones and repeatedly kill the lower level players who have no hope of defeating them. And when the lvl 40 kills the lvl 10 player they'll type 'git gud' in chat.

  • @pocket-fox-au [Mod Edited] comparison and you know it.

  • The game should be like how it is about the PvP and PvE because what is the point of only PvEing when after a while u will get bored, having multiple players at the same map makes game more realistic. What is the thrill of the adventure if are not trying to take your treasure back to the outpost without facing dangers? U want just skeletons as danger? That will get boring eventually.

  • you shouldnt care, laugh about how they are cursing on their mics and crying, kill them on spawn if you want, they cant do anything about it anyways

  • I really can't imagine being part of Dev team and having to read through all these disputes between PvP and PvE. Wake up! This is not a MMO. It's a sandbox multiplayer game in which you re free to do whatever you like. I wonder, if you would have lived those times and be sailing your lonely Scooner on the seas and suddenly in the distance you would spot a pirate ship heading toward you and before you had your chance to flash the lantern or lower your flag, they would simply opened fire. What then? Who would you complain for not having a Safe Zone? Heh? Because it happened.

    Rare intended to be this way. This is piracy. Go watch their Dev videos and see. And stop complaining!

    Now, as I see it, there is a Pirate Code that is being created. As there will be more players in the world and many will find themselves at an outpost, they will form alliances. So any pirate that breaks the code and attack docked Ships will probably be chased to the End of the World and punished severely. It's role play. You can create your own game. And there will be plenty of players who do. But having Safe Zones and not allowing to fire or draw swords? Will mean that this gem of a game will be doomed from start.

    So please Rare, don't listen to these PvE only complainers. Leave the game as it is! It's more fun.

    The Sea does not take kindly to week sailors. There is only death for those who do. The Kraken awaits you!

  • Well, the title of the game is "Sea of thieves", so i agree it's a good thing the game is pvp, but also i think it's cool if there are a few "free lands" where pirates can have fun and relax or exchange stuff. But in the open Sea.. no rules.

  • @otaku-panda-cx I’m a pirate that fits all of those descriptions! Arrrg

  • Well everybody has their own style. I love going around and Exploring however, there are times I run into not so friendly pirates. I do enjoy the game.

  • @roughmonkey0 Why not just make PVP and PVE servers? So everybody wins?

  • @dyornos said in PvE players trying to ruin the game:

    @otaku-panda-cx said in PvE players trying to ruin the game:

    @roughmonkey0 There's different types of pirates;

    • You've got the pirates that love to be... Pirates, in the literally sense.
    • You've got the pirates that seek combat, they get energized from a successful battle/raid.
    • You've got the pirates that seek fame, glory and honour.
    • You've got the pirates that troll's and griefer's...
    • You've got the pirates that love exploring and adventuring through the vast ocean discovering islands.

    The game isn't just classified for a specific type of player, it's open to everyone alike. The hostility behavior towards us PvE players is getting really tiresome, we just want to feel a little safer... Is that too much to ask for?

    Not at all, this game should be for everyone. Even if that would mean splitting the game in pve and pvp servers. Everyone should be able to enjoy this beautiful game.

    You are right! they need a pve server, that would fix every thing, safe zones won’t work. People will just run away to them in combat. But I do agree people should be able to enjoy this and have fun. I just hope all the complaining doesn’t ruin it for the people that enjoy it the way it is now..... you know the way the it was made?..... by the people who created this?

  • @roughmonkey0 said in PvE players trying to ruin the game:

    This game has always been planned to be full open world PvP sandbox. I see to many people crying about this. If you don’t like it then play one of the other million games out there that are not open world PvP and stop trying to ruin the game for people really looking forward to the open world PvP play.

    We don’t want your safe zones, we don’t care if you want to do quests without being attacked, cry to someone else that you got your treasure taken from you again...

    Just “Be a pirate” and stop crying or go play something else.

    All these people crying work for the French navy. Probably on a laundry ship or something. They aren’t true pirates.

  • @sergent-c****r said in PvE players trying to ruin the game:

    @dyornos said in PvE players trying to ruin the game:

    @otaku-panda-cx said in PvE players trying to ruin the game:

    @roughmonkey0 There's different types of pirates;

    • You've got the pirates that love to be... Pirates, in the literally sense.
    • You've got the pirates that seek combat, they get energized from a successful battle/raid.
    • You've got the pirates that seek fame, glory and honour.
    • You've got the pirates that troll's and griefer's...
    • You've got the pirates that love exploring and adventuring through the vast ocean discovering islands.

    The game isn't just classified for a specific type of player, it's open to everyone alike. The hostility behavior towards us PvE players is getting really tiresome, we just want to feel a little safer... Is that too much to ask for?

    Not at all, this game should be for everyone. Even if that would mean splitting the game in pve and pvp servers. Everyone should be able to enjoy this beautiful game.

    You are right! they need a pve server, that would fix every thing, safe zones won’t work. People will just run away to them in combat. But I do agree people should be able to enjoy this and have fun. I just hope all the complaining doesn’t ruin it for the people that enjoy it the way it is now..... you know the way the it was made?..... by the people who created this?

    Splitting the population is never a good idea. It leads to a lot of dead lobbies and you will push people away.

  • @lumber-grug said in PvE players trying to ruin the game:

    @sergent-c****r said in PvE players trying to ruin the game:

    @dyornos said in PvE players trying to ruin the game:

    @otaku-panda-cx said in PvE players trying to ruin the game:

    @roughmonkey0 There's different types of pirates;

    • You've got the pirates that love to be... Pirates, in the literally sense.
    • You've got the pirates that seek combat, they get energized from a successful battle/raid.
    • You've got the pirates that seek fame, glory and honour.
    • You've got the pirates that troll's and griefer's...
    • You've got the pirates that love exploring and adventuring through the vast ocean discovering islands.

    The game isn't just classified for a specific type of player, it's open to everyone alike. The hostility behavior towards us PvE players is getting really tiresome, we just want to feel a little safer... Is that too much to ask for?

    Not at all, this game should be for everyone. Even if that would mean splitting the game in pve and pvp servers. Everyone should be able to enjoy this beautiful game.

    You are right! they need a pve server, that would fix every thing, safe zones won’t work. People will just run away to them in combat. But I do agree people should be able to enjoy this and have fun. I just hope all the complaining doesn’t ruin it for the people that enjoy it the way it is now..... you know the way the it was made?..... by the people who created this?

    Splitting the population is never a good idea. It leads to a lot of dead lobbies and you will push people away.

    Every option and idea always leads to someone saying it will push people away unfortunately this game revolves around pvp and people need to understand that.

  • The thing is... with a game like this, you can't just aim at the pvp players only, you have to please the pve players as well.

    Everyone benefits from having a lot of players joining the game at once.

    If you only play pvp but have no-one to fight because it's a vast ocean over there, the game won't be fun for you either.

    So your answer is not creative enough because it's not inclusive enough.

    Staf'

  • Thank god other people think this, yes i admit i have been owned by a few ships but this has made me better at the game. When me and and a pal go up against a 4 player ship we dont attack head on we be smart about things and win. Just the way it is

  • @subzarr that's not true, many people complain about being spawn camped by other players or killed near mermaid/in the pub/shop/inventory window etc.

    I think people will not mind when someone kills them in outpost when they trying to sell chest if it's a fair fight without someone shooting them into the back just because they're lazy and hide near the tent.

    Ex. today I open the game and after I fully loaded into the game I was killed in less than 10 seconds without any reason. Do you think SoT should be like that?

  • If they do split the servers, I think in order to be fair, PvE type server rewards, legacy, and levels shouldn't carry over to PvP, when they decide that the PvE world is the proverbial snooze button on this game and venture over to PvP for more action. Less gold should be rewarded for chests, loot, etc.

    You're basically saying you want to play the game with a safety net and training wheels. There should be consequence for that if it is permitted somehow, which I doubt it will.

  • It comes down to what type of game everyone wishes this to be. Is it more exploration or more battle? For those who want an open world exploration game having to battle another group at every encounter is annoying, for those who love the battle well it's just being a pirate after all.

    This is going to be a hard call on Rare's part. I can easily see this turning into a toxic game for those "non-pirates" with all of the headaches dealing with aggressive players.

    I've read through some the comments here and I think the best suggestion is to have multiple realms. Choose when you enter the game, do I what an "easy going nice" world or do I want to live a harsh pirate life. The expectation would be set up front, and players who wish for a safer world can enjoy the game as well.

    Remember this is going to be a T rated game and most likely a console selling bundle for the next holiday (+game pass). There's going to be a need for a "safer" fun game for younger kids.

  • This is going to divide the community completely. Like the Dark Zone in The Division

  • the game is fine. i do hope the developers don't listen to this dribble. safe zones or seperate servers would ruin the entire game. get good at scouting and keeping an eye on the horizon. learn the game instead of trying to ruin something beautiful.

  • @lumber-grug Yeah but if the players who want just PVE aren't gonna play the game anyway if there are no pve servers, than they might aswell make them.

  • @dyornos Those people are not playing the game that Riot has designed then.

  • @omone2 said in PvE players trying to ruin the game:

    It comes down to what type of game everyone wishes this to be. Is it more exploration or more battle? For those who want an open world exploration game having to battle another group at every encounter is annoying, for those who love the battle well it's just being a pirate after all.

    This is going to be a hard call on Rare's part. I can easily see this turning into a toxic game for those "non-pirates" with all of the headaches dealing with aggressive players.

    I've read through some the comments here and I think the best suggestion is to have multiple realms. Choose when you enter the game, do I what an "easy going nice" world or do I want to live a harsh pirate life. The expectation would be set up front, and players who wish for a safer world can enjoy the game as well.

    Remember this is going to be a T rated game and most likely a console selling bundle for the next holiday (+game pass). There's going to be a need for a "safer" fun game for younger kids.

    The problem is that rare has all ready made that call this is what they designed. I don’t think they realized that the “every body wins” crowd would be so but hurt over it haha

  • It’s about time someone said it. If you came here, to an open world PVP game, and then someone kills you because it’s a PVP GAME... Don’t come onto these forums and spam about how everyone is “mean” and “toxic”, “bullying”, and whatever other meaningless buzzwords these posts are filled with. These are the same doomsday alarmists trying to [Mod Edited] on the game and kill it for having no content before it’s even out, and to be honest the community would be much better without them.

  • Without risk, this game would get boring pretty quick. There are no NPC ships to attack you, like Elite Dangerous, so threats from other players is all we have. There really needs to be a fourth faction that hands out bounties for players who kill other players, a lot. The "law" faction. That would be awesome!! They would get military vessels to hunt the worst of the worst and receive substantial amounts of gold for successful bounties.

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