I'm beginning to think SoT won't offer enough in terms of PVP for many of us

  • There are many games marketed towards 'hardcore', 'competitive' players like myself, this isn't one of them.

    The more I play and the more I watch the devs talk about SoT the more evident it is that PVP seems to be neglected. I say that based on how uncommon it is to actually engage in PVP, especially ship combat. The gameplay is in place for fun PVP but the way the missions work and the low server population means that PVP is, at best, a very low-chance occurrence.

    I want to sail on the beautiful water with friends and I want to battle other PLAYERS. I don't care about shooting NPC's or treasure hunting, that stuff is so tedious and bland to me. PVP, by nature, is always dynamic and hopefully challenging. PVE would have to be of such a high caliber before it satisfies even close to the same way.

    I will continue to play and pay close watch to the updates up to release. It seems likely that I will buy the game well after release when they've fleshed out the game more and hopefully allowed for a more pvp centric playstyle.

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  • @ch4annel honestly I think your completely wrong. The proof is in the stats released With the beta emails. When you think about how SOT was prolly not running max servers and with out the massive player base it will have at release. The fact that a single player in a short time racked up a kill number of 2032 personal kills to me makes your argument invalid.

    @Capta1n-Cr0ss what do you think?

  • You will be happy to know they are addressing the ship encounter rate as noted in Joe's latest update. https://www.seaofthieves.com/forum/topic/25203/monthly-insider-report-december-2017/190

    I would like to know what kind of PvP activities are planned or at least if any. I assume we are only seeing a small portion of the progression system currently.

  • PvP related deaths in alpha 521,993. Of the other 7 ways players have died, total combined is a little under 440,000. I think PvP encounters are a safe bet.

  • @zombie-p1ague said in I'm beginning to think SoT won't offer enough in terms of PVP for many of us:

    @ch4annel honestly I think your completely wrong. The proof is in the stats released With the beta emails. When you think about how SOT was prolly not running max servers and with out the massive player base it will have at release. The fact that a single player in a short time racked up a kill number of 2032 personal kills to me makes your argument invalid.

    @Capta1n-Cr0ss what do you think?

    @RashHero Those statistics are meaningless considering how unfinished the game was during collection. PVE is utterly harmless, there is no PVE threat currently, naturally the most common form of death is going to be other players. Those stats actually show us nothing of any real value, they're just cute to show.

  • @lifewcoke That's good to hear. Increasing the player population should help a bit. Hopefully, they'll make those changes for the upcoming closed beta.

  • If I remember a dev video I saw of them being interviewed, they were tying to find the proper balance between legitimate encounters / pvp, and avoid a system where players are just running around griefing everyone.

    Not everyone wants pvp... they want to enjoy the progression and content with their friends... that being said, they are not immune from pvp, but also should not be forced to fight off blood thirsty griefers every time they land on an island. it's about balance, and I'm sure they will keep adjusting to make sure it does not turn into a gankfest or a ghost town.

  • @ch4annel I get that this game isn't 'hardcore' or 'competitive like the popular MOBAs and FPS games, but what made you think it was in the first place?

    Apparently, they are going to make such encounters more frequent, but even then, the mechanics in this game isn't going to be anything like COD, Quake, Overwatch, etc.. In other words, the combat probably isn't going to be as sophisticated and/or satisfying as those games.

    This may be a disappointment for anyone who thought this game was going to be a competitive game, but for those who knew what this game is actually about - a unique, immersive experience in a pirate themed world that offers and emphasizes on various social activities (which PVP happens to be just a part of) - it will probably be a blast.

    We have plenty of competitive games in the market, whereas a pirate themed game that lets you explore a vast open world with beautiful graphics, with friends to coop and foes to fight, is one of a kind.

    I, for one, can't wait to play such a different game for a change.

  • @ch4annel the game is not intended to be a full-on, hardcore shoot out all the time. It is intended to be fun. When you come across another ship, you can choose to fight or not. If the servers were rammed with folks that just want to kill everything on sight all the time, the game would be just another waste of money, coiled pile...and there are more than enough of those as it is.

  • So...We should have an E-Sports League and have players playing 24/7 and the other ones who play casually do not have an opportunity to play? That sounds like PvP to me which is what I don't want the game to be consisted of only. PvP events I have no problem with but forced PvP...There are enough games of that nature. No thanks.

  • @ch4annel It sounds to me like Skull & Bones might be more of what you are looking for.

  • This game isn't, and was never meant to be, a pvp game. The goal is to have friendly and hostile interactions between crews. If pvp is rewarded too much, there is no reason not to attack on sight.

    I think the pvp is in a pretty good place right now as far as how often it happens and how rewarding it feels. The swordplay could definitely use some work. Like you said, this game isn't meant for hard core gamers.

    I am going to recommend you check out Skull and Bones. PVP is the main focus of that game, although it's missing a lot of what makes SoT great.

  • The game says it all be the pirate you wanna be and Write your own legend. The game is about the freedom to play how you want to play. So if you wanna play pvp only and sail the seas hunting for every player out there good. This game lets you do that. But if you wanna try and avoid conflict and make every one your friend, you can do that to.

  • The game wasn't made for the PvPers anyway to be frank.

    It's inclusive to PvP, moreso only for worldbuilding, atmosphere, and freedom of player interaction,but the game wasn't made to be every comp teams dream game for clanning and steamrolling scrubs. This isn't PlayerUnknown's Day-Z Overwatch

  • @akbar37 How is that game even remotely similar to a multicrew fps???

  • @tre-oni said in I'm beginning to think SoT won't offer enough in terms of PVP for many of us:

    The game wasn't made for the PvPers anyway to be frank.

    It's inclusive to PvP, moreso only for worldbuilding, atmosphere, and freedom of player interaction,but the game wasn't made to be every comp teams dream game for clanning and steamrolling scrubs. This isn't PlayerUnknown's Day-Z Overwatch

    To be fair I don't want to 'steamroll scrubs'. I want an even fight.

  • @lifewcoke said in I'm beginning to think SoT won't offer enough in terms of PVP for many of us:

    You will be happy to know they are addressing the ship encounter rate as noted in Joe's latest update. https://www.seaofthieves.com/forum/topic/25203/monthly-insider-report-december-2017/190

    I would like to know what kind of PvP activities are planned or at least if any. I assume we are only seeing a small portion of the progression system currently.

    @Zombie-P1ague

    Right now, yeah. PvP is not as frequent as some of us may like. Most of my time spent playing the game has been PvP focused, with a hint of PvE here and there. I'm not as hardcore as some people out there may think, so yeah, for some the current encounter rate [ hell, even for me ] is too low. But once they increase the range at which you can spot ships, implement the spyglass, add more players to the server, etc, I think a more PvP focused mentality will be achievable and enjoyable. All depends on how everything is implemented in the future, and to what extent.

  • @ch4annel My response was more towards all of this

    “I want to sail on the beautiful water with friends and I want to battle other PLAYERS. I don't care about shooting NPC's or treasure hunting, that stuff is so tedious and bland to me.”

    Skull & Bones has none of the things that you call “tedious” (at least from what I’ve seen) and seems to focus more on PvP if not the entire focus of that game.

    I was simply giving you a heads up about that game in case it slipped under your radar.

  • On the last alpha session alone, I encountered more than at least 20 people and engaged in 5 ship fights over those 4-5 days I played. I do think that the developers can do better at encounters with others and ships (which they said they're working on) and find a ways for you to team up with other players in the world, but I think it's been great overall regarding PVP. It just gets better from here as far as I can tell as long as you can handle a few hits from other players.

  • @ch4annel I think it will be fine man. I mean we really have only seen a fraction of what they offer. Want to pvp? Find a ship and have at it. You certianly have that option.

  • @ch4annel Tell that to the people who chased me for like 2 hours straight in one of the alpha tests. I got into many fights over the course of my time in the alpha.

  • @ch4annel said in I'm beginning to think SoT won't offer enough in terms of PVP for many of us:

    @zombie-p1ague said in I'm beginning to think SoT won't offer enough in terms of PVP for many of us:

    @ch4annel honestly I think your completely wrong. The proof is in the stats released With the beta emails. When you think about how SOT was prolly not running max servers and with out the massive player base it will have at release. The fact that a single player in a short time racked up a kill number of 2032 personal kills to me makes your argument invalid.

    @Capta1n-Cr0ss what do you think?

    @RashHero Those statistics are meaningless considering how unfinished the game was during collection. PVE is utterly harmless, there is no PVE threat currently, naturally the most common form of death is going to be other players. Those stats actually show us nothing of any real value, they're just cute to show.

    This is an invalid argument, as this states that pvp was a major role, if this wasn’t the case pvp wouldn’t still have killed as much. I also know players like myself we’re constantly out hunting and adding to these numbers.

  • there are plenty of pvp opportunities. most of my play time is spent killing other ships.

  • I am not a hardcore PvP'r at we but should remember that one of their goals is to expand both PvE AND PvP elements by making them richer through voyages. One way I imagine it being accomplished is by having voyages that require you to collect figureheads from enemy ships within certain regions and similar types of voyages.

    One quote that does stick out to me is from a post about 9 months ago from Mike Chapman "Even if you’re a crew that favours predominantly PVP or PVE, our NPC’s will be the gateway to progressing in these areas as part of the future progression plans."
    https://www.seaofthieves.com/forum/topic/7714/the-world-of-sea-of-thieves-and-an-npc-s-place-in-it/131

  • I do understand the combination of concerns regarding not enough PvP action versus some players feeling they are getting constantly attacked when all they want to do is do voyages and such.
    The threat of attack adds a wonderful level of tension to the game, that you simply cannot get with PvE. But I can also agree that if I find myself constantly getting sunk or attacked it will grow old and tedious by itself.
    But Rare could resolve some of this if they do institute a player bounty/wanted system, which I swear I read someplace is in the plans.
    This way, if you join the game and you go to one of the vendors or some "wanted" board, it will display a list of pirates within the map you are in at that time. And the bounty is to kill a particular pirate or sink a particular ship. Then you can keep that wanted poster in your inventory, until you actually meet the objective and then it would disappear. If the person/ship leaves the game then the game will let you know, but you keep the poster in your inventory and are notified should that player/ship come into the game again. And these wanted posters can be generated for pirates that are killing a lot of other pirates (makes sense why a bounty would be put on their heads). This way, those pirates that LOVE PvP and LOVE the fight are going to have other players that LOVE PvP and LOVE the fight coming after them all the time. That will keep those types of players going after each other and will cut down the need or desire for the PvP loving players to go after other ships as often. Since they are going to be busy fighting other pirates who WANT the fight. This way, everyone gets what they want but can still be playing within the same game simultaneously.

    I really hope they can do something like that, as I think it could address several concerns at the same time.

  • there seems to be a good split of people saying not enough PVP and the other side saying there is barely any PVE, RARE has some work to do with this beta to appease those pre orders to stick lol

  • @chosen-predator a wise man once say
    alt text

  • @ch4annel when a game is published, it fell under a genre. Clearly, SoT is adventure.

    Did you see those waves? Did you hear the noise of the boat and sails ? That was awesome and that's the primary aspect of the game, it is an immersion in navigation. Then, it is a pirate so you need treasures, maps with cross, skulls, rum, etc. That is the second aspect.

    Here, PvP is like in mmorpg : during your quest, you can encounter other players. It is hard to conceive it in an other way.

    For PvP to be competitive, it would require an arena, put few ships against each other in a zone, and that's not really immersive...

    After that, I agree the combat system is tedious for the moment, an other approach could make it more exciting, less spam the button, more thinking and reflexion when attacking someone.

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