(re)Watching the above video made me (re)question myself if RARE is/will be successful in fulfilling the main vision of Sea of Thieves.
"The most fun" ?
Yes, I was lucky enough to experience that, so as far as I'm concerned, that's in a good shape and hopefully will only get better with future iterations of the game.
"The most welcoming" ?
Personally, I didn't have any issues that made me think otherwise but (due to NDA) let's imagine the scenario where players may get a not very welcoming "log in" experience, when being randomly placed into an already existing or recent friends crew.
Now, I'm not talking about the unfortunately inevitable and truly toxic behavior (the kind one can report to support about) mostly based on really low-level trash talking. That's something RARE (Xbox support?) can only deal with through the traditional ways.
I'm talking about, mostly the obvious (possibility of) "abuse" of the brig functionality.
For most, this may be a hot topic, (eventually) putting players against players, where those using the brig as "the only way" to enforce their crew policy (most likely the "you need a mic!!!" issue) vs players being put in the brig almost as they got into the game, (possibly) complaining that crews shouldn't be allowed to do that, because it's unfair and such.
Well, I guess RARE is of the opinion that indeed, crews make their own ship laws, at least, while they last as "a crew" which may change (the "law") dynamically as members change throughout that game session.
Using again that ComicCon2017 video as an example: "It's your crew bond [...] it should be up to you to decide what's acceptable [...] and the power should be in your hands to deal with it [...]""
...so, it looks like those crews insta-brigging newer players are would be playing by the RARE's own "rules" (if the game allows it, that's the rule, right?), simply following Article 5 of SoT's Pirate's Code.
Which, makes me wonder, how the heck that isn't conflicting with all the other "Pirate Code" articles!?
"ARTICLE 3: DISPUTES ARE SETTLE UPON THE WAVES" ...which isn't possible in these cases for those that get in the game and see themselves inside the brig after a few tries of getting into a random crew, even if they get out of the game and in again, some players wouldn't be able to get a place on a galleon to start playing anyway.
Looks like RARE needs to at least detect these cases and after 2 or 3 insta-brigs, these "rejected" players get put into a new ship crew, preferably with other players having the same issue.
...either that or tackle the main cause of most of these issues: The "Mic" vs "no Mic" crowd, make that as a filter to guide the matchmaking process.
That and the other (possible) cause: Crews wanting to keep playing as a 3 member crew. So that's another issue that can be tackled quite easily, by allowing the crew to set a member count limit or simply locking that ship from getting any new members through matchmaking.
Maybe, this one needs some adjusting... "ARTICLE 1: THE SEA CALLS TO ALL -
Everyone is welcome on the Sea of Thieves regardless of age, gender, race, sexuality, nationality or creed" ...what about being discriminated due to using a Mic or not? ;)
This issue is also kinda infringing on this "ARTICLE 6: RESPECT NEW PIRATES AND THEIR VOYAGE AHED" where some of those reports were from new players trying getting into a galleon for the first time and all the game experience they were getting was seeing the internals of the ship through the brig bars :P
Not very welcoming, right?
So I hope RARE will improve this "welcoming" aspect of the of SoT, because apparently there's still more work needed on this approach, as per what's been said in the ComicCon2017 video.
So matchmaking surely needs some tweaking, some additional player controlled options to filter out these unnecessary nasty login experiences.
Same could be said about the PVP vs PVE hot topic too, where the algorithm that places ships into game instances needs to be a bit smarter and know a bit more about the playing-style history of the players in that crew to at least roughly match the player game style expectations that has an obvious direct impact on the perceived "welcoming" experience each player will get out of the game.
