nerfing or balancing the sword differently

  • okay so i’ve got around 1000 or so hours on this game and about half the hours were doing hourglass. the sword has been the most miserable part of the hourglass grind. in my opinion, the sword is a little overpowered and needs to be balanced. the sword’s stun locking capabilities are way too heavy and after they hit you thrice, the just chase you and hit you once and you die. another reason for that is because when you eat food the food literally doesn’t heal you. i think the sword should either become a five hit weapon or decrease the stun lock. if you guys would like to slander on my honest opinion go for it but this is what a lot of players want.

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  • If you remove the stun, you need to make the sword a 1-2 hit kill weapon otherwise it will be rendered useless.

    Food isn't healing because you are cancelling the animation before it is able to register, unless the food is actually disappearing from your inventory which would be a bug.

  • Ask yourself what is meta and what do you see the most frequently amongst PvP (particularly hourglass). The answer to that tells you the state of current balancing. Nerfing the sword is not the answer here.

  • @d3adst1ck said in nerfing or balancing the sword differently:

    If you remove the stun, you need to make the sword a 1-2 hit kill weapon otherwise it will be rendered useless.

    That would be excessive.
    The sword can also be combined with other weapons, not just guns with other guns.

    Though a nerf for it is unnecessary in my opinion.

    Food isn't healing because you are cancelling the animation before it is able to register, unless the food is actually disappearing from your inventory which would be a bug.

    Food reg does exist.
    It can happen that you eat food, you dont cancel the animation and afterwards its still in your hand and hasnt healed you.
    This has been an issue since I started playing and propably before that as well.

  • The sword only does damage at one range, melee. At any other range it is effectively useless outside of lunging which is a high risk high reward attack and has niche situations where it’s safe to use. If you find yourself being blendered, eat, and then inbetween swings, sprint away to reload.

    Being tornadoed is just a slower cross, and being ran down is barely different from being blundered as a blunderbuss user can do the exact same thing but slightly faster.

    As it is right now I think it’s fine, albeit maybe annoying at times against a good user. But at the same time, good gun users can be just as annoying. This is coming from someone who almost exclusively Pistol Snipes

  • @dermasterbob said in nerfing or balancing the sword differently:

    @d3adst1ck said in nerfing or balancing the sword differently:

    If you remove the stun, you need to make the sword a 1-2 hit kill weapon otherwise it will be rendered useless.

    That would be excessive.
    The sword can also be combined with other weapons, not just guns with other guns.

    Though a nerf for it is unnecessary in my opinion.

    I don't think so. If there is no stun, you're only going to get maybe one swing in on another player before they just turn and run out of range. You can't use it to keep boarders at bay, since they can just climb up and zip right past you.

    You'd need to bump the damage up to 80-90 for a single hit for it to be a worthwhile close range weapon, especially considering it has no range and it's damage can be completely negated by another sword blocking. There would also be no point to the 3 swing combo feature either.

    Food isn't healing because you are cancelling the animation before it is able to register, unless the food is actually disappearing from your inventory which would be a bug.

    Food reg does exist.
    It can happen that you eat food, you dont cancel the animation and afterwards its still in your hand and hasnt healed you.
    This has been an issue since I started playing and propably before that as well.

    I've only really run into the issue with food when I'm doing several things at once, usually trying to sprint right after, reload a cannon or use a bucket. I can't recall food not work when just eating and nothing else.

  • so i’ve got around 1000 or so hours on this game and about half the hours were doing hourglass. the sword has been the most miserable part of the hourglass grind.

    Okay.

    the sword is a little overpowered and needs to be balanced.

    Let me guess...Double Gunning? Getting to close to target? Dying because of your mistakes and using other tools to counter sword?

    the sword’s stun locking capabilities are way too heavy and after they hit you thrice, the just chase you and hit you once and you die.

    Yeah, that seems to be you getting to close. Failed to carry food and you get the same affect by DG who can two tap you without the chase.

    when you eat food the food literally doesn’t heal you.

    Sounds like a bug. After another post claiming nerf food/pineapples because players are powering through damage because they eat to much/to fast.

    but this is what a lot of players want.

    Only the Hourglass group it seems.

  • So you're saying that players should be allowed to rapid fire pistol/sniper at 7-70m away, but right when the same player get in others faces and meet a sword its the sword player that should be nerfed? Just play the game better, sword/melee players are at a general disadvantage in most situations. Since you explicitly mention HG, just stay on top deck and your fine 9/10 times. The only real changes needed are your strategies, preparation and how you engage the enemy.

  • @gamingdragon006 they’re not rapid firing though its the standard amount of time between each shot of the gun. most of the time not all you would also have to shoot them with the blunderbuss to get them low enough to either shoot with eye of reach or flintlock and that’s usually when they get you in the stun lock of the sword. also, what do you mean play the game better?? i take every precaution to not get killed by the sword and it still happens. i am staying on the top deck all of the time and it still happens it’s not like it’s just a lower deck problem. there’s corners on a boat to get stuck and sworded in. hey, my strategies, preparations, and ways i engage enemies are great they win most of my hg matches but the matches i do loose are usually to people just using the sword.

  • Use a cutlass? 🤷‍♀️

  • @burnbacon yes, i am double gunning but, that is not the reason the sword is a little too overpowered. i get closer to my targets to shoot them with my blunderbuss, then i shoot them with either flintlock or eye of reach depending on what i feel like using. well i have to get close if i would want to shoot them successfully with a blunderbuss to kill them with an eye of reach. i also have food on me at all times no matter if they’re double gunning or using the sword. i don’t get the same effect by people double gunning, i’d rather them blunderbuss and eye of reach if i’m gonna be honest. and it’s not just the “hourglass group” that wants the sword to be nerfed or balanced, a lot more people would like it changed.

  • @look-behind-you i don’t like using it. i prefer double gunning because it’ my way of playing the game.

  • @brindleknife Time to accept it has some drawbacks I guess?

  • @look-behind-you yes, it does but i can’t just switch to a whole other type of weapon when i’ve been using blunder and sniper almost the whole time.

  • @brindleknife You could....but would prefer not to and instead request other playstyles to be nerfed. 🤷‍♀️

  • @boneheart1237 thanks for the opinion and not being as blunt as all of the other folk replying to my suggestion.

  • @look-behind-you blunt much?? i can’t just change how i play a game based on how other people play, that’s literally the definition of peer pressure and it’s not a good thing. it’s also just a suggestion so the devs don’t have to do as the people say but that wouldn’t help the state of the game

  • @brindleknife Adaptation is the mark of a good player. Sticking to one way and just assuming it will work because it has before is just asking for failure.

    Asking for the other ways to be nerfed just so that you don't need to adapt is not how balancing works.

  • @brindleknife You can shoot and switch weapons and shoot again faster than a sword can hit you 4 times. Just hit your shots.

  • i can’t just change how i play a game based on how other people play

    and you wanting to change how others play to fit your play?

    You have the means to defend against a Close range weapon. Double Gun, and as you pointed...one is EoR...."Reach"

  • @potatosord said in nerfing or balancing the sword differently:

    @brindleknife You can shoot and switch weapons and shoot again faster than a sword can hit you 4 times. Just hit your shots.

    To be fair, hitreg is awful, but that's more an issue with servers than balancing.

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