Ahoy pirates of fresh, salt, or stormy waters! I hope you're all doing well and enjoying this wonderful game that we all love here.
With my suggestion, I want to help improve the game's visibility and playability. Sea of Thieves is a fantastic game, but it's very hidden. It's difficult for new players to discover it. There's very little talk about it. Commercials, ads, YouTubers, streamers—very few people mention it.It's something to be taken seriously. Sea of Thieves is like walking barefoot on the beach and accidentally stubbing your little toe on a pure gold goblet without you even noticing.
Sea of Thieves has a loyal and dedicated community that has supported it for many years. And it will continue to support it for many more if its voice is heard. (It's like a married couple: if you don't pay attention, they'll drift apart It abandons you ).
The Sea of Thieves community is divided into two factions: those who engage in and enjoy PvP, and those who engage in and enjoy PvE. But it's so unbalanced that it's losing a large number of players, a significant portion of the community. This is happening to both PvP and PvE players, with PvE players leaving more Because they were not heard, rapidly than PvP players. They are getting so bored that they end up quitting the game Because it's monotonous. Because it's repetitive. The community is so divided that PvP players hate on PvE players, and they hate on each other, making the game very toxic and unpleasant to play.
Suggestion Safe Seas PVE Mode: Being able to use any ship you've bought is the whole point of buying a ship; even the most veteran player would like to play on safe seas with their own ships. (Because it would be good, that way PvE players who play in safe seas will invest more in the emporium by buying captaincy or ship skins) since they are locked, why invest in that It takes away the pleasure of the player and collector of safe seas by not being able to spend their money on captaincy or ship skins that they like because they cannot use it on their own ships.
Well, on the ship's milestones, the only ones that would be removed in safe seas would be those of (guardians, and the servants' ones which are from pvp Not forgetting the much less important role of emissary Those are from the high seas.)
Reputation or praise: you don't need to play as a guild in safe waters. But it would be very good, and would make many people want to return to the game, to be able to raise the level of alliances.(gold, merchant, souls, hunter And smugglers are implementing that faction. It's very rarely used.) Now that players can play those factions without level restrictions, they will have more freedom to choose whether they want to do PvP. Because special ones like (servants, bones of the reaper, guardians and fortune of Athena are from the high seas)
Praise in safe waters: it's just restricting those that are PvP-related Or those that involve another player. So anyone who feels drawn to unlocking those praises will go in search of them on the high seas. (Players should not be forced to do PvP)
It attracts players who quit the game due to constant "ganking" and allows them to enjoy the art and story without interruption. More comfort. Bearing in mind that you will not earn more XP or gold than on the high seas
The smuggler and hunter factions are two largely forgotten alliances. Implementing new adventures would make them more appealing to players.
We could also add new environmental zones to the map, Swamps Damned and their swampy islands, coastal jungles. such as frozen arctic regions, or mangrove jungles and treacherous areas where the sea becomes untamed. Tornados or sea whirlpools And we could add more sea monsters.The sea feels very empty. (That would help YouTubers and streamers create content from the game.
Suggestion for secure forward ports: It's understandable that the game is about pirates. And most people role-play as dishonorable pirates and thieves, etc. But if you need safe zones where you can't fire cannons or weapons, where you can only drink grog and talk, make friends and alliances, gaming groups. Lately in Sea of Thieves there's nowhere safe to make friends or alliances or meet other players; everyone is afraid and attacks each other at the sight of another player. There's no way to have friendly dialogues; the most popular ones are "gg" or a racist/xenophobic insult. Or arguments about countries and languages. Less pirate fighting, more community unity.
Suggestion for safe seas mode without a Game Pass connection: It's important that in-game events that aren't PvP-based be allowed, as many people will have purchased the game in some version, and for whatever reason (X or Y) can't afford Game Pass. They will be affected by not being able to complete events or missions in Safe Seas without a Game Pass connection, and it would be unfair if these people couldn't participate in those events, such as the Hoarder event. The doubloons can't be used without a Game Pass subscription. That's unfair, since those people paid (bought) the item but miss out on special events if they don't have Game Pass. (Many will miss the filthy rats event; the doubloon reset is very unfair.)
Accessibility in the game: for people with disabilities In my case, I have a visually impaired brother. But he loves listening to the game's sound effects: birds, ocean waves when he falls into the water or swims, when he shoots or does anything.The sound in the game is majestic. Although he can't see, he can hear. He tells me he imagines every sound, the beach, the ship, everything. It would be unique and majestic if the game added a narrator that, when activated, would allow The player with this disability can play. They can only play by listening to the game narrator tell them where the character is looking or what object they are looking at. For example, if the character is stuck against a wall. The game should tell them things like "you're looking at a wall," "you're swimming," "you're getting on a boat," "you're walking," or "you're looking at a palm tree," so the person with that disability can imagine the surroundings. Game Based on sounds, since they are able to memorize the controls, but they lack a narrator to tell them what the pirate is observing.If you turn to the left or to the right, it indicates whether you are observing the sun, the sky, or the sea. Sometimes tears well up in my heart when I hear how excited he gets when he hears I'm going to play the game, how the game's sound and atmosphere transport him to an imaginary world.He cannot see, but he can hear and imagine. Being a pirate thanks to Rare.
Photo mode suggestion: It's no secret that most players love taking pictures of the game's most beautiful landscapes. This would greatly enhance the game's content.
Suggestion for the open sea PVP mode: The Hourglass (HG) Add a kill cam Many players who take PvP seriously They would like to see where they went wrong or how they died. Or a post-sinking record. (The content that the players would create and produce would be like omg )
Suggestion for the hourglass mode: It's a full PvP mode where skill, time, and experience speak for themselves. Implement fair matchmaking. Where the 1000-hour player is not matched with a 3-day player who mistakenly entered the hourglass. A method where experienced players face off against other experienced players so they don't get bored with the game due to a lack of fair competition or matches at their level; most players seek rivals.Worthy places where the battle is rewarding, not where you enter a battle and the other player doesn't even know how to repair their ship. The PvP player seeks fair and balanced challenges.
Anti-cheat suggestion: For the game to be fair, the anti-cheat system must be good, since we can't deny that cheaters are always present in PvP events. They hack to improve their speed and jumps.They become invisible or invulnerable. In the past Hourglass event, there were a lot of cheaters. And that's a priority, since the players who are truly talented in PvP...When faced with cheaters, they get bored with the game and end up quitting. Please prioritize the game's anti-cheat system.
Hourglass map suggestion: Hourglass battles. They sometimes become boring, not because of the players, but because the map is very monotonous, mundane, and simple. The PvP player He desperately wants more challenging maps, like storms or erupting volcanoes. Whirlpools or rocks that are hard to see—the challenge shouldn't just be fighting one human against another. The ship should also embody the environment, the area, the terrain. There should be attacks from krakens, skeletons, and giant sea serpents, and the game itself should naturally intervene in a real battle. Player vs. player Excitement and adrenaline are what they seek, and it would liven up the game.
More cosmetic suggestions and hourglass curses: It is known that keeping an entire video game community happy is very difficult, but it is not complicated. PvP players often feel demotivated when they reach the level cap and obtain cosmetics and everything related to PvP. To the point that they lose their enthusiasm for playing.They used to think they were almost at level 1000, or even higher, but that's over now.Implement something that gives more rewards, whether for playtime or PvP battles, increased difficulty, ranked mode with unique PvP ranks and titles, and unique pirate skins. Ranked play will attract PvE players not only to reach level 1000 or its associated curses, but also to what a ranked mode can offer each season. It will be different. Different and unique. One to remember.
Season End Event Suggestion: Each season marks a significant milestone in the world of Sea of Thieves. And what better way to celebrate than by offering unique events to all the players who have been part of it? During those seasons, sharing and enjoying their time in this wonderful game Add server-side events where all players must participate together as a community. Award balanced prizes to participants, whether on the high seas or in safe waters. There are two communities, don't forget...
Events with super giant sea monsters like the legend of a certain (CTHULHU) Or similar things where the server's players are forced to participate and defeat said monster. Major canonical events in the history of Sea of Thieves.
And I could go on, but it's already gotten too long. I hope you like the suggestions. If you have any questions, concerns, or suggestions you'd like to add, please leave them in the comments. Thanks for reading this far. (Don't forget to share and leave a like)
