@xorzius said in Hourglass Quests:
New Quests:
•Defend an ashen Lord- in defend an ashen lord u will have to defend an ashen lord for a certain amount of time, u will have to dive to this quest and defend it from gaurdians who raid or random pirates who turn up, there will be ai skeletons helping u too.
•Defend a fort- basically a skeleton fort accept u will be defending it instead of attacking it and u will have to defend it for a certain amount of time, and u will be protecting it from gaurdians or any pirates that show up, there will be ai skeletons helping u too.
These are basically like current quests we have but from the skeletons POV.
I think there being some type of hourglass related quest is a good idea. I’m not sure what those quest would be, or if your ideas are good candidates, but something HG related to do while sailing around with HG active. My crew will sometimes put up HG with the intent of playing normally, except of course with the likelihood of being invaded eventually. Other than it being fun, the incentive for doing this is defending your faction stash for extra rep. If you want to grind HG, this usually isnt going to be the fastest method, but it’s fun to mix it up and add some additional excitement to what you’re already doing.
Quest that might increase how much allegiance you get from successfully defending, and maybe even increase the allegiance you get from turning in a stash (with or without defending) could be interesting.
Something off the top of my head would be digging up specific items that might give increased allegiance gains upon defending/turn in. If you’re defeated by someone who dove to you (or otherwise), they could pick up this item for similar rewards. Though admittedly I don’t like digging things up, just food for thought.