Genuinely concerned.

  • Hey everyone, just wanted to get my thoughts out. This recent dev update left me feeling honestly horrible, and concerned for the state of things.

    I'm sure some of you have seen me around the forums over the years, and know that I've (mostly) been pretty optimistic, and have given benefit of the doubt towards the various issues in the game (in some cases maybe more so than I should have). I've been around since launch, and SoT has always remained one of my all-time favorite games, and I've honestly and vehemently defended it over the years (again, probably more than I should have in situations).

    But lately, and with all these issues, delays, retractions, and especially with today's announcement of S19's feature set being completely gutted, I am really feeling what many of you have been feeling for a few years, now (I guess I woke up and smelled the coffee lol). I've had a growing sense of unease these last few months, and I've really held out hope/cope that maybe all these delays are for something greater (SoT2), but I admit my hope is dwindling with each somber announcement poor Drew has to make.

    We've been in a content/issue slog for some time now, and I want to hold out hope that maybe we'll see a better horizon soon, but today's announcement put a major lynch pin in that hope, I admit.. for the first time, I legitimately have no idea what the future of the game will be. I of course don't want to see the sunset of this game, but I'm genuinely concerned that's where we're headed - maintenance mode.

    The Kraken update was something many folks were looking forward to, and while it may come in the far future, who knows when/if that may be.. S19 is effectively just FOMO live events,, and centered on PvP (which isn't inherently bad, but without the other meat and potatoes it feels bad).

    What do you all think? Is it silly to keep holding out hope? I know we're close to the game's 10 year plan, but I really didn't think we'd lose steam this early... Do you think there's any comeback? Or are the resources being allocated to this game simply not enough? Am I overthinking? I want to hear your thoughts (and maybe some re-encouragement lol, because this is really disappointing...) :/

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  • You're most likely a veteran of this game so I can only relate based on my experience. I haven't seen the game's best, or worst state. But this definitely seems like a deep end we are being thrown into. In conclusion, you aren't overthinking my man. Things are going.. not good.

  • @tintintheboy I began my maiden voyage on launch, and have seen the various ebbs and flows this game has been through, yeah. Usually there's been a light at the end of the tunnel, and some upsides, but this genuinely feels like we're creeping towards the end/maintenance mode..

  • It's such a shame because I genuinely love this game. There is no game like it, (I mean, just try to find a alternative, you can't lol). It feels murky now, Drew did his best explaining that we got a delay n' stuff. But no reason as to why. No details about why they cancelled war of the flame. I can't even explain what's missing. But something clearly is.

  • Veteran here as you know, I think the over reactions are unnecessary. Chill out, play the game, it’ll update when it does, we get events when we do, and have respect for the devs time and what they come up with considering. If all else fails, play a different game to fill space, there’s loads out there to do and I think it should be encouraged to try other games if SoT isn’t giving you what you want.

  • @heslashthem I feel you. But you also know me, friend. I've been a long-time optimistic fan of the game, and I still 100% do respect Rare and all that they do - I'd never go the route of bashing the game like a lot of folks do. But it's hard NOT to feel concerned after these last few updates, right? Especially with the Kraken being completely cancelled. I of course still want nothing but the best for the game, but it's definitely getting consistently worrying.

    I've been playing other games too, don't get me wrong. Just wanted to get how I feel out there. SoT is still one of my all time games, and I still have great admiration for Rare - I just want to see us get out of this slog, but it's hard to keep being optimistic you know?

  • @heslashthem That's fair. I think many of us though want the devs to do something about this odd "event" so to speak going on within the game.

  • I don't get why they wait for content updates to release bug fixes.

  • If mantience mode is the time we are approaching then it would be in our best interests to, well, get every feature we want in the game before then. I presume that is the best course of action, other than asking rare to continue development. But, let it be said, I'm sure we aren't as close to that as we think we are.

  • @tintintheboy I genuinely hope that's the case. Hoping that we're just in a rut, and the new update structure that allows for more dev-time will be what the game needs, and they can re-open these new features. The Kraken rework has been needed for so long, and would have been such a cool addition.

  • @valor-omega Yeah, why did they cancel it though, no elaboration whatsoever.

  • I still enjoy world and sailing but through years Devs functionaly dismantled whole game structure bit by bits for short time gains and now it's just crashing down under own weight.

    I was giving slight credit up to point I checked that long deadish Red Dead Online has more cosmetic to be acquired than Sea of Thives.

    Buts it's ok everything has its end and year one was amazing.

  • There was little in the video that gave me hope, other than they realised Seasons aren't working as they are... which I honestly thought it would take them longer to admit to that. So minor kudos there.

    I really don't like the FOMO and I think they're also taking the wrong approach to server population. Diving and specifically the misuse of certain voyages to hop servers should have been the first approach.

    Servers were much more alive before S11 and diving was the main thing it introduced. PvP hunters quickly realised it could be used to hop servers very fast with no downside. Forcing encounters is not going to end well, we'll just see an increase in complaints of frustration from the extreme PvE end of the spectrum. Sea of Thieves was never meant to be constant PvP in Adventure, Mike Chapman would describe seeing another set of sails on the horizon as "special". That no longer seems to be how those in charge see the game and they appear determined to lean into the PvP side and constant action, which is going to alienate a lot of the playerbase... most players like a balance of PvPvE.

    I've already given my feedback to the Bilge Rat Weekender in the appropriate place and, from what I can tell, most players share the same concerns about the extreme amount of FOMO slipping into the game. It smells of desperation on Rare's part to get players to play, and I think it's going to lead to far more negativity in the long run.

    The Hourglass changes (shrinking circle/supplies/LSS) seem very good, but it means little if the underlying issue putting most players off the mode isn't dealt with first: cheaters. We need to see the gated restrictions brought in ASAP, and Rare (with Microsoft) need to be more pro-active in dealing with alt accounts.

    In the end, I feel sorry for the hard working devs at the studio. This all feels like a failure of management.

  • @realstyli I have to agree, I think this might be some sort of internal chaos and collapse going on within. It's obvious to the eye that they are panicking. Let's just hope things don't get worse.

    As I said, they are trying though.

  • And yes, the return to reality can be painful for some. But we were very clear! This game is truly dying, as the figures show.
    Also, as we said, the changes (yet more changes) to the season system at the end of last year prove that the developers no longer know what to do with their game, and today's announcement proves it once again!
    Personally, I no longer expect anything from this game or from future decisions! As far as I'm concerned, this game is dead!

    I have also been extremely forgiving with the developers for years, but for the past year, it has been an unspeakable disaster! It's not for nothing that I stopped playing SoT, despite the fact that it was my main game for 5 years and I spent more than 10,000 hours of my life on the seas!

    The positive side for me is that I'm not even disappointed by today's announcements because I no longer expect anything from Rare, and worse still, I no longer have any confidence in this studio!

  • @zeyrniyx said in Genuinely concerned.:

    Personally, I no longer expect anything from this game or from future decisions! As far as I'm concerned, this game is dead!

    Players have been saying this for years, and many ignored. Now, I feel this statement is true, perhaps has been for quite some time. But, games don't just sizzle out. I still hold onto the hope that there is still hope, if that makes sense.

  • @tintintheboy a dit dans Genuinely concerned. :

    @zeyrniyx said in Genuinely concerned.:

    Personally, I no longer expect anything from this game or from future decisions! As far as I'm concerned, this game is dead!

    Players have been saying this for years, and many ignored. Now, I feel this statement is true, perhaps has been for quite some time. But, games don't just sizzle out. I still hold onto the hope that there is still hope, if that makes sense.

    Yes, I know people have been saying this for a long time, and before they were wrong, but now, today (and for several months), we have to acknowledge this reality: this game is dying! And the various decisions they are making are burying this game even further!
    All of the recent decisions are bad! Some of us, myself included, have said so, and we have warned both the players and the developers!

  • @zeyrniyx I know. This is why I also believe that if we do not act, this game will die beyond dead. Like dead, dead. The cliff is rapidly approaching. What can we do though. Realistically the players have been fighting for a difference in content for years. I remember the patch we went through season 14 I believe. Nothing much changed or came from it. Rare seems to be not listening although i'm sure at least one employee reads all these posts. If you could make yourself known that would be nice. I don't want this game to die, there is no alternative.

  • @tintintheboy a dit dans Genuinely concerned. :

    @zeyrniyx I know. This is why I also believe that if we do not act, this game will die beyond dead. Like dead, dead. The cliff is rapidly approaching. What can we do though. Realistically the players have been fighting for a difference in content for years. I remember the patch we went through season 14 I believe. Nothing much changed or came from it. Rare seems to be not listening although i'm sure at least one employee reads all these posts. If you could make yourself known that would be nice. I don't want this game to die, there is no alternative.

    Personally, as I said, I consider this game to be at the end of its life!
    No matter what decisions they make, knowing that they don't listen to us, and even if by chance they do listen, they'll implement the most requested features in several years! In all honesty, I would simply tell you not to expect anything more!

    I'm not a negative person, but reality is much stronger!

    We all know what the most requested features are for this game:

    • Capitaincy in Safers Seas
    • More stories (Tall Tales)
    • More voyages
    • An update to the maps
    • Why not, new companies
    • The emissary system revisited
    • Etc...

    For months, even years, we've been saying that the season system is bad for this game for the simple reason that they go to too much trouble to release a season in 3 months. That's why there are always so many bugs.
    But what did they do? Release three events and three features in three months, and they really thought it was going to work?

    In the end, I don't know if it's naivety or incompetence, but something is definitely wrong!

  • Alright before you lot lose it, we have seen worse and we have been through worse. Anyone here remembers how long it took for the "Hungering Deep" update?!

    Now what is required are solutions and not just rants. Imo, FOMO has to go! This game is about freedom to play and FOMO takes that freedom away.

    Next is this obsession with constant updates, with acts and such; it doesn't work. Patching and fixing everytime a new feature is introduced is doing no favors to SOT. Imo, scrap this model for slower, better preped and fully cooked updates that don't cause issues for previous game features. New players will have time to catch up and old players know how to keep themselves entertained.

    This is all I got so far, but I read the previous posts and we as community can do better. We all can help the devs into bringing SOT back to shape!

  • Concerned? Yes. I've been concerned for over a year, and have previously posted that my yearly xbox stats finally saw Sea of Thieves sliding from top game, giving way to Diablo 4. Which was sad to me, and was purely avoidable had SoT stuck to their core.

    Panicked? No. The dev update felt like an acknowledgement of things most players have known for some time. But let me dive into a couple details. I have no inside-the-team information, but I can tell you how the game has been landing for me, an older middle-aged player that plays solo, duo, and brig crews somewhat regularly.

    With the "new" seasonal structure, we can look at smugglers. There was only one reason to do the "yellow" route; commendations. The payout wasn't great. The risk was slightly higher, but mostly just obnoxious with the extra phantoms and skellie patrol ships.

    Act 2 brought a very easy limited time event. Contested for about 3 days, then people lost interest so if you were late to the party, you could complete it easily. Which was good for PvP oriented players the first week, and good for PvE players the next 3 weeks, but wasn't "balanced" to either of them. PvP players had no incentive to linger and force a confrontation because avid players completed it early, so you'd be hoping to catch stragglers. And you always felt like the bully on the block because the stragglers were the PvEers who didn't want and more importantly weren't good at PvP. You wren't getting a fight. You were getting a sink with no loot. And PvEr's weren't incentivized to repeat the experience. Get your commendation, move on, because the risk/reward wasn't there. Not a big payout, a lot of time off ship clearing phantoms. And more time "searching" for the right painting. Sure you could take ALL the paintings, but that just made loading a ship even more time consuming than normal (with no ability to sell to sovereigns.

    Act 3 was also limited, but so unmemorable that I can't even remember what was unique and what the time limited deeds were in Act 3. I know I completed them, but can't tell you what they were. Obviously the fort itself was permanent and has permanent commendations, which made act 3 deeds purely FOMO with NO actual limited gameplay attached (compared to the festival of fishing, etc.)

    Let's look at season 18. We introduce a new baddie. Okay. Did we need a new baddie? One that is random? One that drops a key that forces you into the roar? One where the vault that the key unlocks has so much loot that you are vulnerable unloading it. Once I got those commendations done, I moved to selling the keys. Which aren't worth the effort of killing the baddie. It was an interesting concept, but putting all the vaults in the roar just for the sake of the seasonal theme instead of good gameplay made the content barely repeatable. And mostly skippable.

    Act 2 brings a world event that is more obnoxious than not. Due to the timing, I've had to mostly solo this. I've gotten sunk at grade 4 emissary. I've gotten sunk after claiming the emissary quest while fighting big baddie (again.) I've gotten sunk with the key heading to molten sands. I've gotten sunk while working the damage-sponge skellie lords at the fort. I have not gotten sunk by a tucker (shockingly.)

    And I've completed all 18 deeds in Act 2, so plenty of success too. But this highlights the problem. Where season 17's act 2 was too easy, this one is way to insanely grindy for most players. The buildup of emissary (even with the boost.) The extended time on an island just to get a key (usually out of the roar.) I've gitten to grade 5 and claimed the quest at morrow's and that most often drives me to Devil's ridge, which is still an obnoxiously long sail back into the roar and south to north to get to the fort. And then fighting bosses that aren't hard, just spongey. All to get loot out of avault that is one of the longest runs down a cave to get to compared to every other fort vault in the game. I usually grabbed the orb, chest of fortune, and bolted. Because the risk/reward for a solo wasn't there, and tuckers were too common. Even as a crew, with half the loot being reaper's loot that has to go to reaper's hideout, it just wasn't worth it. Did it for the deeds, not the loot. And had to SUCCESSFULLY pull it off 6 times. Six!!!! Nah.

    Obvioulsy I can't rate Act 3 yet. But if its like Season 17's act 3....yeah.

    Point being, the dev update acknowledged that something had to change. The time limited events weren't working. The content had you spending excessive amounts of time on land for a game called "sea of thieves" at a time when they are trying to increase encounter rates. Wanna know what I don't want to do? Sit in the crows nest looking for ships while my crew works a long land-based fight/event. Or spend a ton of time doing something solo while stressing and taking "breaks" every 5 minutes to check the horizon. We have stuff like that already. We don't need more.

    Functoinally, most of what was in the upcoming season was more of that. It needed to be gutted. And when you pull the trigger on something like that, with most features taking many months, you don't have time to create alternatives. But you also don't roll out things that you already know is going to further push the player base away. You eat your dev time, suck it up, and push out the few things you have that improve the game.

    Yeah, the news sucks. But the orb thing, amassing value based on kills....is exactly what the hourglass does already. Let's kill hourglass by making this other item that does the exact same thing and splits the playerbase. The kraken revamp might be nice, but we didn't get to see it in action, and with all the other problems, was it nice enough? Dunno. Everything else was just lore wrapped around those things so we aren't losing as much as it sounds like. Lore is good, but can't carry a game on its own. The kraken, in particular, wouldn't surprise me if it gets a second life later down the line after the team figures out their restructuring.

    I've been in business meetings before when a company has to rapidly pivot. It isn't easy. That doesn't mean the game is in maintenance mode. It means they had to scrap a bunch of dev stuff and have to have executive level meetings to determine a new direction. And then dev time has to catch up to the new plan. So I don't expect to see big dividends for months. If they keep seasons, think season 21 at the earliest. Season 20, if it happens, is gonna be light too.

    But, this is also why, going back to the beginning, I am concerned. We've heard "we listened and know we need to do better" going on two years now. And they keep not doing better. They wait too long on game breaking experiences (seas are empty, can't use cannons in hourglass) and this "bug only triage team" has been on it for over a year now, and many of the bugs still exist. How in the WORLD did ladders suddenly get bugged?!? What partof the code were they touching to cause THAT to happen?!?!?!? Broken promises and broken experiences are not new, and we are seeing that in player counts. No the game is not dead. It might actually be dying this time. And fewer players means fewer dollars means fewer devs means downward spiral.

    Whatever comes of this latest change; whatever leadership decisions get made that Drew hinted at near the end of the dev update, is likely the make-or-break for this game. If they pivot well, we can be fine. If they botch it badly, there many not be enough playerbase left to keep the lights on. And I don't think it'll be maintenance mode at that point. I think they'll just pull the plug. Cloud servers aren't cheap, and cloud compute cost is only going up because of AI/Copilot/RAM prices/nVidia price spikes. This is, I predict, a do-or-die moment for SoT, and recent trends have not convinced me that Rare understands what their players want. We will see....

  • @metal-ravage a dit dans Genuinely concerned. :

    Alright before you lot lose it, we have seen worse and we have been through worse. Anyone here remembers how long it took for the "Hungering Deep" update?!

    Now what is required are solutions and not just rants. Imo, FOMO has to go! This game is about freedom to play and FOMO takes that freedom away.

    Next is this obsession with constant updates, with acts and such; it doesn't work. Patching and fixing everytime a new feature is introduced is doing no favors to SOT. Imo, scrap this model for slower, better preped and fully cooked updates that don't cause issues for previous game features. New players will have time to catch up and old players know how to keep themselves entertained.

    This is all I got so far, but I read the previous posts and we as community can do better. We all can help the devs into bringing SOT back to shape!

    A quoi bon nous demander à nous les joueurs de redonner vie au jeu alors que toutes les décisions viennent de Rare ?
    Si vous pensez que je vais encore perdre mon temps à faire les mêmes choses, encore et toujours, à subir des bugs vieux de 8 ans, à subir les caprices des serveurs etc...
    Non, ce n'est pas aux joueurs à se bouger le derrière pour guerir ce jeu, mais aux developpeurs !
    Nous tous, nous leurs avons donné énormément d'idée pour améliorer ce jeu, pour le rendre encore plus vivant, plus joyeux, plus TOUT ! Nous leur avons déjà dit toutes nos préoccupations lorsqu'il y avait des décisions que nous considèrons comme mauvaises: la réponse est toujours la même: on ne vous écoute pas !

    Alors maintenant, il ne faut pas se plaindre si le jeu en patit !

    Et ce n'est pas après que les joueurs soient parti des mers de SoT qu'il faut leur demander de redonner vie au jeu en espèrant que cette fois-ci les developpeurs nous écoutent !

  • @strangeness I think you have provided many great points covered some unanswered questions. But I feel the game is still on it's way to fall. I mean, look at the trend in drop of content. Exhibit A: season 13 to now: Season 13 dropped the burning blade which was a massive content addition, new updated islands, a whole new world event, "A new ship type" and more. Season 14, grapple gun, crouching, traps and blowdart. Not much but we are working with it. Smugglers was... okay. New world event so that is a outlier in the trend. Now, look at act 1 of our current season. Just a new boss. Act 2, reused content. (Molten sands has been here since the devil's roars introduction (well slightly after). Act 3 is... going to be, reused... content....

  • @strangeness Well said. I agree with everything you've said, completely. I can only hope they can truly and actually course-correct for the better, here. I don't want to see the game sunset, but I guess time will tell. I would genuinely love a larger dev video, where they go into some detail of what will be done, and what the plans are. I realize that might be a tad unrealistic, but I feel like some solid info and a plan of attack would set a lot of people's worries at ease - the uncertainty is what's most upsetting for me at least.

  • @tintintheboy a dit dans Genuinely concerned. :

    @strangeness I think you have provided many great points covered some unanswered questions. But I feel the game is still on it's way to fall. I mean, look at the trend in drop of content. Exhibit A: season 13 to now: Season 13 dropped the burning blade which was a massive content addition, new updated islands, a whole new world event, "A new ship type" and more. Season 14, grapple gun, crouching, traps and blowdart. Not much but we are working with it. Smugglers was... okay. New world event so that is a outlier in the trend. Now, look at act 1 of our current season. Just a new boss. Act 2, reused content. (Molten sands has been here since the devil's roars introduction (well slightly after). Act 3 is... going to be, reused... content....

    And you're forgetting season 19, which is basically a remake of the arena!
    For seasons and seasons and seasons, it's been nothing but recycling!
    I'd like to point out that the last major update that significantly changed gameplay was the 11th!
    The BB is fine... on paper, because in reality it gets boring after 10 minutes.
    The new weapons? Spending an entire season implementing weapons, with delays and numerous bugs?
    Season 17, yes, we could say it's good, if it weren't yet more recycling and a missed opportunity...
    I don't even want to talk about Season 18... More recycling, whether it's weapons, locations, chests... The only thing new and interesting is the boss. But that's not enough to keep players interested for 3 months...

    Personally, I consider seasons 3, 4, 6, 7, and 11 to be the best seasons for various reasons... The rest...

  • My humble opinion is that this new development structure, if implemented properly, will save the game. The devs do genuinely care about the game.

    The real threat in my opinion is that the Microsoft Executives may cut funding after seeing this game not do well for such an amount of time- sending the game into a downward spiral where there just isn’t enough resources to create good updates.

    This may have already happened to an extent with the cuts made last spring, although I don’t know all the details on that matter so it’s not for me to say.

  • @valor-omega That is why I am so confused, why didn't they elaborate. I know we'll never know (yet). But we need answers, not reassurance.

  • @zeyrniyx And that is why I believe there has been a drop in quality. Have we seen this before, I don't know, I'm not a day one player. But I for a fact do know, this is not a good sign.

    But, let's not be all doom and gloom. Whatever happens, we know sea of thieves is a landmark in gaming. We will get out of this.

  • @tintintheboy a dit dans Genuinely concerned. :

    @zeyrniyx And that is why I believe there has been a drop in quality. Have we seen this before, I don't know, I'm not a day one player. But I for a fact do know, this is not a good sign.

    But, let's not be all doom and gloom. Whatever happens, we know sea of thieves is a landmark in gaming. We will get out of this.

    There's plenty of reason to be pessimistic! Because once again, there's been a player exodus that's been going on for several months!
    If the developers don't come up with something that stands out, the players will never come back! And clearly, that's not what's planned, at least not before season 20, 21, or after!
    And as someone here said: if Microsoft sees the figures, with revenues falling again and again, what will happen?
    And releasing paid features isn't going to save the game...

    So no, it's not being pessimistic, it's just being realistic! When I think that two years ago, if my memory serves me correctly, the developers announced that they had plans for another 10 years... Sorry, but at the rate we're going, we'll never get there...

    And please, don't be naive and say that it's good that they admit they did wrong... This isn't the first time they've done this to us! But the end result is still the same!
    It's like Peter and the Wolf: after a while, you stop believing it!

  • FOMO is killing Sea of Thieves.

    The problem is entirely here. We’re talking about a game that’s been around for 8 years, and it’s only natural that people want to play other things too. Eight years is an incredible lifespan—something many online games can only dream of—but a demographic decline… well, that’s completely normal.

    Yet despite the constant requests on the Insider forum and in this feedback section that is NEVER taken into consideration, you’re putting everything into FOMO.

    Let me repeat: the game is 8 years old, and its main strength was the eternal—or at least sufficiently long—time window players had to complete all the updates.

    If in 2026 a player has to decide whether to spend their time on a new game or on real life during the weekend (which also includes family commitments or simply going out), they’ll abandon SoT.

    This is not the way to bring players back or keep engagement high. And I’m honestly amazed that this just doesn’t seem to sink in. It’s YOUR game, but we understand it infinitely better than you do.

  • @zeyrniyx To be fair, friend, I see what you mean. I agree, but what is there to do about it. We've tried, they won't listen or say anything but "We've missed the mark".

  • When Season 1 started is when I started giving less care what this game gives and just accept everything is what it is. And make the most of it. And I can tell yeah, no worries make this game so much better.

    Chills all around. Everything is broken but me.

  • @burnbacon Sorry, I don't understand what you mean lol.

  • @tintintheboy a dit dans Genuinely concerned. :

    @zeyrniyx To be fair, friend, I see what you mean. I agree, but what is there to do about it. We've tried, they won't listen or say anything but "We've missed the mark".

    What can we do? I'm going to be blunt here, but here goes:

    • Watch the game slowly die!
      Why? At our level, we players have already done everything we can! We understand that we're dealing with people who haven't listened to us for years! There's nothing more we can do!
      They opened up the insider to the public in order to, according to them, get more feedback: the result is that it's the same feedback, and yet they're not changing anything!

    There's nothing we can do on our end! It's up to the developers to take action! That's what we pay them for!

  • @zeyrniyx Seems a bit of doomy perspective, but who can fault you. I certainly see what you mean, but man, there must be some way out.

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