With the return of quickswap coming soon, I feel that now would be a great time for sword to get a few changes in order to make it a bit more viable in the current meta.
- Hit Registration
Currently I’d argue sword is both frustrating to use and can be an annoyance to play into. In my opinion, the most frustrating aspect of the cutlass has to be the extremely inconsistent hitreg. Following the improvements to projectile registration, it seems hitreg with melee weapons has largely been ignored, despite it arguably being in the worst state since launch. It is not uncommon for sword to require 6-7 slashes to kill a player without heals, and the hitreg on lunges is just as bad if not worse. The inconsistent hitreg can also be frustrating to play into, as players are sometimes hit by slashes and lunges that are far beyond the normal range. My feeling is that a renewed focus on melee hit detection would make the sword significantly more viable and enjoyable to use.
- Increased block-jump distance
In its current state, block-jump (sword-hop, bhop, call it what you like) is an extremely underutilized function of the sword. While it definitely has its uses, I feel an increase in the range of block-jumps would balance out the new swap times by giving good sword users a fighting chance against a good doublegunner in 1v1 situations. The increased range would allow for more forgiving dodge windows and make closing distance significantly more effective/efficient.
One major complaint I see from most doublegun players when fighting against sword is that sword is extremely spammy, with a large number of sword users simply walking forward and mashing attack. I feel that this change, coupled with my next suggestion, would encourage players to play a bit smarter and utilize more of the weapon to find more consistent success in pvp.
- Decreased cooldown following a missed lunge
Following the change that increased damage to sword slashes a few years back, the risk of sword lunges have become a bit too high and the reward a bit too low. I feel the damage is perfect but the stun after a missed lunge is too long. In its current state, a missed lunge is a death sentence in nearly all pvp encounters. For an easily avoidable 60 dmg attack with an extremely long charge up time (which I would also argue could be reduced instead), it just doesn’t make sense for the stun to be as punishing as it is. I feel that a slight adjustment to the cooldown period could encourage players to use sword lunge more often while remaining under threat if the lunge does not connect.
Following today's announcement regarding the season 18 delay, I would also like to voice my disappointment in Rare for not taking a look at sword and other weapons until the meta "settles down." As someone who essentially only interacts with the more competitive side of the community, the competitive meta has stayed EoR and Flintlock since the blunder nerf. I'm not sure I understand how a buff to quickswap would change much at all besides maybe giving blunder a bit more play. It seems imperative other weapons should be adjusted in order to remain as viable options in the meta game, and said adjustments should be released alongside, or at worst shortly after the quickswap buff. To clear up any possible confusion, I am not arguing for an upheaval of the current meta, (I actually think EoR - Flintlock is a great meta) just that other weapons remain somewhat viable alternatives. While this post has been focused on sword specifically, it is worth noting other weapons are also very underpowered currently. I just chose to focus only on cutlass for the sake of brevity, and because I have much more experience using it compared to the other weapons.
TL;DR
Cutlass isn't very good at higher levels and it can be annoying to play against at any level. That's probably not a good thing.

