Least swabbie burnbacon post.
Nerf the Cutlass
@worst-tdmer said in Nerf the Cutlass:
Considering the sword does 60 damage on lunge and 25 swinging, there is no case that the sword 2 taps a full health player
Lunge into DBP/EoR/Pistol/Blunder/Throwing knife, Slash into charged DBP/Blunderbuss. All cases where you 2 tap a full health player.
the blunder exists so knockback point is either a lie or a major oversight that no one should miss with more than 20 hours of play time
The list isn't for features that are individually exclusive to the sword, it's to show just how stacked it is with utility compared with other weapons. No other weapon in the game comes close to the utility of swords. The blunder's only utility is knockback, the sword has the entire list.
The "requires no aim" thing is for the same reason why you dont need to aim if you slap a person, when some one is so close you can slap them, generally you dont have to line up your hands sweeping angle
Except imagine when you slapped a person, you just swung your hands wildly in a 360 degree radius, and even if you hit their thighs it would be like a full force slap to the face. Slapping a person unironically takes more aim and skill.
Lets do the same thing in reverse, the sword is the only weapon that in order to get a kill, you need to:
Pretty short list. Meanwhile with guns you need to:
- Actually aim
- Can't block at all
- Hope you don't get regged
- Hope your gun doesn't jam
- Have to hit clean two taps if the enemy has mangoes or better
- Hope you don't get ammo bugged
I could do the same thing for guns mind you, listing off their advantages OR disadvantages.
You should do that, it would really hammer my point home and show that no other weapon in the game comes close to how stacked the sword is with utility.
You know what, I think an even better way to balance sword is to just give everyone one by default, it is a pirate game after all. Have it be a permanent third weapon slot. Would be hilarious watching all of you find out just how "skilled" you are when the filthy double gunner whips theirs out any time you get close.
So what im reading is that the claim that the SWORD has 2 tap capability is not true unless it is paired with another weapon, in which case near every single weapon has 2 tap capability, and that you resend the claim that you made that the sword IS THE ONLY WEAPON capable of knockback in your list of things that you expressly stated were traits that only the sword is capable of.
When it comes to the "you swing wildly in a 360 degree radius" claim, you know very well that is a completely random claim that holds no merit in this debate since the sword does not have a 360 degree radius for its swing. And your same claim in that very point about slapping a thigh... Have you tested what happens when you EOR some ones foot in this game? seems to be on par with the sword
I dont care to debate any more of your points as you have either COMPLETELY forgotten your very own claims that you can read in this thread, or you are trying to intentionally mislead the entire debate away from the facts, what ever case, have a nice day.
Something a lot of people here aren't really considering is the state of the game. Stability is at an all time low, which means hitreg is the worst it's ever been. I rarely use a gun because I don't want to be annoyed when I get 6 hitreg'd shots in a row. The sword has the least issues with hitreg and that's a huge contributor to why I almost exclusively use it.
So what im reading is that the claim that the SWORD has 2 tap capability is not true unless it is paired with another weapon, in which case near every single weapon has 2 tap capability
Yes... That's what 2 tapping is.
It's on the list because so many sword lords insist the sword is a low damage weapon and guns are unfair because of 2 taps.
and that you resend the claim that you made that the sword IS THE ONLY WEAPON capable of knockback in your list of things that you expressly stated were traits that only the sword is capable of.
If I were listing things that only the sword is capable of, 2 tapping wouldn't be the first thing listed. This is just the most bad faith way to interpret it, especially as I've already told you what the list was for:
To show just how stacked with utility swords are compared to every other weapon in the game.
When it comes to the "you swing wildly in a 360 degree radius" claim, you know very well that is a completely random claim that holds no merit in this debate since the sword does not have a 360 degree radius for its swing.
Turn your sens up and drag your swing.
And your same claim in that very point about slapping a thigh... Have you tested what happens when you EOR some ones foot in this game? seems to be on par with the sword
Except again, you have to aim an EoR vs flailing wildly.
I dont care to debate any more of your points as you have either COMPLETELY forgotten your very own claims that you can read in this thread, or you are trying to intentionally mislead the entire debate away from the facts, what ever case, have a nice day.
Lol.
@worst-tdmer PREACH!!!!
I use the sword now as I can’t afford not to. Also you forgot the sweet sword suck that allows you to be continuously hit even if actively in the air off the boat…. Die to a sword.
The blunderbuss had 1 thing….. and the sword users CRIED until it was changed.
To the homie that has NEVER died to a sword lunge…. To you hang out on safer seas? Every board I go for is 3 ppl chasing you and mollywhopping you with swords. I can’t kill all 3 with guns…. EVER, a sword lunge though…… so ya that seems absolutely fair.
Bring back 1tap and you can keep your sword
I can’t kill all 3 with guns…. EVER, a sword lunge though…… so ya that seems absolutely fair.
The DG lords would just laugh at you. I’ve seen enough players dg and dominate 4 man sword runners. They miss, that enough time to blast them away and make the regret sword diving.
But we all cry for nerf to weapons it seems that are popular. Look at blunderbuss, blow dart, even EoR.
Power weapons that May cried when they were in their prime. This no different.@burnbacon I’d encourage you to watch high level PvP play…… rarely it’s a sword and when these people encounter the sword they say and do the same. You simply cannot out DG a crew that is running swords that are decent. It’d be 8 shots to kill all 4 before I get hit 4 times…… hence I went back to the sword. I was a dbl gun and most high level PvP players pull out the sword when it happens as there is nothing you can do against 4 people that are 5/10 players with swords. It’s a numbers game.
I simply think that those still calling for buffs to the sword need to sit down as the only thing the sword currently can’t do is block bullets but give it 2 seasons I’m sure it’ll be next
@valor-omega I mean when you board a brig you usually get 2-3 players chasing you to the anchor, I kill one, but now need to reload both guns whilst being molly whipped by the unlimited ammo M1 spam, but you know, had I only kept my distance….
Look on a 1v1 against a sword user I usually come out on top, 2v1 I’ll last a round or more, but if it’s 2 swords and they come back at the same time it gets to be a problem, and 3 well you see where I am going with this.
A sword user could in theory use 1 blunderbomb and sword lunge and kill all 3 players on a boat….. can do that with a dbl gun, oh and because the sword lunge hit, he had no cool down and can swing away immediately, meanwhile I’m forced to retreat and keep distance while trying to eat and reload.
It needs a rebalance
@goldsmen sword doesn’t require reload…. Ever.
If you sword lunge into 3 players then swing 2 times, all players die, not gun will allow you to hit and kill 2 players consistently.A 2 tap is great….. Unless hit reg shows up, then I got one shot, you are nowhere near dead, and I have to run, reload, eat, and hope it doesn’t happen again while you chase with unlimited M1….. totally fair I’d say
@burnbacon thanks for the “personal attack” as you put it with @Worst-TDMer
I didn’t call for a nerf about anything until the recent sea of nerfs kicked in around season 13.
No dg can take a galley of COMPETENT sword users. If they have zero idea of how to move, where players generally go, and move separately maybe he can and if they respawn separately. Get 4 Decent players and have them all sprint to anchor when you go for it swinging wildly and it’s not hard for 4 people to hit 4 slashes it really isn’t.
I tend to watch Very high level PvP and hg when I have free time, most every one I see either laugh at the ridiculousness of the sword storms and then resort to a chop them sink them sort of thing, however this generally isn’t a thing as most high level people prefer to shoot, and it’s super rewarding to hit a clean 2 tap. Most players above 1000 will generally boo you for using the blunderbuss now as it’s bunny hop is cringe.
It’s funny to watch sword users get super upset when you pistol/eor them super far away……. Then they complain about how that isn’t fair and not skill blah blah blah, REMEMBER you wanted the blunderbuss to be nerfed so now why get close
@jon-sea-nah said in Nerf the Cutlass:
@goldsmen sword doesn’t require reload…. Ever.
If you sword lunge into 3 players then swing 2 times, all players die, not gun will allow you to hit and kill 2 players consistently.A 2 tap is great….. Unless hit reg shows up, then I got one shot, you are nowhere near dead, and I have to run, reload, eat, and hope it doesn’t happen again while you chase with unlimited M1….. totally fair I’d say
Sword doesnt need reload, but sword does need 1 thing that guns dont, close distances, if you cant maintain your distance, that is on you. If you lunge into 3 players and manage to hit all of them, then either that is their own bad positioning/awareness, or you are very good at positioning or are sneaky.
As for your weirdly specific story about hitreg, that sounds way too specific of events, making me think some reg issue is in mind in this case, either way, hitreg is not an argument, bugs are not an argument against something if they are clearly not intended, as well the fact that reg issues affect sword just as well.
If you cant counter a sword, that does not speak about the strength of the sword considering how close the "nerf their weapons" debate has gone back and forth for years, it only really tells that you arnt using positioning and range to your advantage, or you are fighting skilled players. When both sides of this debate have for years argued that the other is op equally, it tells us that neither are, and that instead the issue lies with us as players if we lose, save for those reg moments that can benefit EITHER side of a fight.
It never ceases to amaze me how if a double gunner kills a player he is the devil, should be banned, ban double gun and nuke QS……
But when anyone mentions how broken the sword is we are met with…. “If you die to a sword you are just trash and should be better……” but if I’m better you want me banned and unable to use those things……
So which is it? Are sword users trash and need the buff? Is the sword broken and needs a nerf? OR is it simply people using a moving goal post to continue to try and make any argument against you impossible?
Swords never have to reload. Should a sword hitreg…. Smash M1 again, fighting multiple people? Not a problem you can hit and KILL multiple at a time. If you can’t kill a gally full of swords you just suck at dbl gun…… yeah ok
I’m killed far more by crews of molly whopping the sword than being dbl tapped or crossed. Honestly at least with the dbl gun at least I feel like I was out played vs 4 kids screaming and mashed by M1 over and over and over and over.
I would like the mods to unlock my post titled "Buff the Cutlass" as it was not made as a troll post. It was a legitimate post as a response to this. I made a joke to someone in the thread, but the thread as a whole was not a joke. I think they should add the floor hit combo back to the sword. It would help fix sword hitreg issues.
Why should people be rewarded for missing an opponent with a sword strike? Hence the floor combo was removed……
That be like me saying if one pellet of my blunder hits, they all should, that way it doesn’t count as a miss and punish me by having to reload……
No.
The other post was made after this post and essentially parroted everything being said here, why have 2 post about the same thing?
@jon-sea-nah I don't agree. The meta is currently and already vastly in favor of gunplay, especially with the recent quick swap changes. A skilled cutlass user is only going to go so far against a skilled double gun crew. Last few sessions I've died to two taps before I can even get two swings off.
But in spirit of conversation and since I doubt we'll agree eye to eye, what changes to cutlass are you proposing, that won't make it an even wetter noodle?
@jon-sea-nah Literally who in this thread is demonzing double gun/QS? You're making mole hills into mountains.. or have I missed something? Yes, that's been a historical conversation, and a silly one at that - Sword, gun, whatever - they're both valid play styles, but I think each need to be viable in their own way, and I'm sorry, but some of the proposed ideas in this thread would make sword effectively unusable.
I don't want the cutlass buffed - if anything, I agree the stunlock is unnecessary. But like it or not, the current meta is entirely gun-dominated, and pushing for more changes/nerfs to another weapon, just because a user can't deal with it in certain scenarios isn't the way to go, and would put this game more like every other FPS game, and less about pirate fantasy.
I don't agree. The meta is currently and already vastly in favor of gunplay, especially with the recent quick swap changes.
The sword is the most meta weapon in the game. The reason you think it isn’t is because 90% of the most skilled players avoid using it for the same reason good COD players avoid using the noob tube/grenade launcher.
Whenever an actual good crew is using swords, good players will usually swap to a sword to counter.
A skilled cutlass user is only going to go so far against a skilled double gun crew. Last few sessions I've died to two taps before I can even get two swings off.
You’re comparing a sword user to a double gun crew. The same can be said in reverse. If a good double gunner climbs on a good sword crew, they’ll be blended and stunlocked by 3 people before they can take 2 steps.
And a good sword user against a double gun crew can be devastating. Assuming they aren’t just mindlessly sending and are actually giving the enemy pressure/using their secondary. As soon as they get up and near pocket, it’s GG when they pull out the skill stick.
But in spirit of conversation and since I doubt we'll agree eye to eye, what changes to cutlass are you proposing, that won't make it an even wetter noodle?
Give swords a stamina bar. It’s the only weapon without any kind of ammo. Make sword lords actually have to manage some kind of resource instead of spamming left click. Make them have to strategically use their swings or be punished for it, same way every other weapon operates.
Or take away the stun lock, or the block lunge, or the dodge, or the knockback. Fix the range so you don’t have absurd reach half the time. Literally no reason the sword should be as stacked with utility as it is. No other weapon in the game is as stacked.
@worst-tdmer "Make the weakest weapon in the game have ammo" [mod edit]. You claim all the best players pull out swords when they have their backs against the wall, but I have never once seen a sponge video where he uses a sword in combat. Always double gun. Same with Nessie, Lixy, busdrivr, MakaioSR, etc. All double guns. Theb complains when his stream donates to him to force him to use sword only, and the only time a sword is effective for him is when he fights crews so swabbie, they would have likely sunk to world events. If you think that sword truly is OP, I have to say that your name is fitting. Any competent double gunner always will kill a, or multiple sword users. You say "If there is a few people with swords they'll blend you up before you take 2 steps." If you know how to use the tools they give you, It's actually not that hard. Blunder them off the ladder. Buss, or bomb. If you have good enough skill to time it, you can throw a blunderbomb off the ladder and regrab, pushing them away from the ladder. If you are actually good at using guns in this game, you will find that swords aren't really much of a problem.
@swagalisous7451
I’ve only recently started to use the grapple gun on the fly. Honestly no weapon in SoT has a “use in all situation”. Even in combat though, the grapple gun has some good uses:
- Traversing very quickly between various locations on an active fort. As soon as we see the ghost ships or another crew I immediately switch out my close range weapon with the grapple gun. Super useful for getting into position and damaging an approaching or circling vessel.
- Boarding.
- Pulling players off their ship.
- Quickly moving a cannon of rage into position.
The most recent sink I had was actually grappling onto a skelly galley that was engaged with a player galley. Grabbed black powder keg as it rammed into the player ship. Ignite black powder on player ship.
Profit.@worst-tdmer Sorry, I just don't agree. It might be the most commonly USED weapon all across the board in the game, but that doesn't make it the most meta/powerful in terms of damage output.
I do like the stamina idea honestly. Seems like an overall fun solution that will give the weapon a bit more thinking power behind it. I'm not averse removing the stunlock, either.
But I just don't agree on the statement about cutlass having the most utility in the game, compared to two guns. I watch a few different content creators (mostly Nessie though), and even when they're having a rough go, they don't resort to cutlass - they dominate with sniper/pistol or sniper/BB - even if the enemy is trying to zerg them.
If we're talking crew vs crew, a full galleon crew of skilled double gunners, who prevent boarding attempts will always outmatch a full galleon crew of sword users, plain and simple. If you prevent a cutlass user from closing the gap, that's it.
Not everything in this game has to cater to/be centered/balanced around FPS style gunplay, mate. It's a funny pirate game, not COD.
But I just don't agree on the statement about cutlass having the most utility in the game, compared to two guns.
It’s just an objective fact that the sword has more utility than every other weapon in the game combined. I made a list further up this thread of all the utility the sword has, and it’s disgustingly stacked. I can repost it if you want it.
I watch a few different content creators (mostly Nessie though), and even when they're having a rough go, they don't resort to cutlass - they dominate with sniper/pistol or sniper/BB - even if the enemy is trying to zerg them.
Nessie and OCE players in general don’t see nearly the same level of competition that NA/EU players do.
The OCE sweat community is so tight knit that they have gentlemen’s agreements they all agree on, and rarely have conflicts. There’s a reason all their best fights are against friends.
I.e. all the best OCE players can agree swords are cringe and lame, and none of them will use it.
Compare this to NA/EU which is basically the Wild West with new good players and crews coming out of no where constantly, with little to no sense of community or agreement.
If we're talking crew vs crew, a full galleon crew of skilled double gunners, who prevent boarding attempts will always outmatch a full galleon crew of sword users, plain and simple. If you prevent a cutlass user from closing the gap, that's it.
This just isn’t true when you’re talking about equally skilled crews. A good sword user isn’t just going to mindlessly hold W and spam left click. They’ll actually use their secondary for range until they close the gap. Most gun fights devolve into pistol spamming, so as long as a sword user has a pistol and doesn’t get instantly 2 tapped, they have a major advantage holding a sword in their other slot.
Not everything in this game has to cater to/be centered/balanced around FPS style gunplay, mate. It's a funny pirate game, not COD.
Sure, and if you want the sword to be broken, that’s fine, then another fun way to balance swords is to simply give everyone a sword by default as a third weapon slot. It is a pirate game after all.
simply give everyone a sword by default as a third weapon slot. It is a pirate game after all.
Of all the stuff and all the comments made so far in this thread, this might be the only stuff I'd actually be interested in to see lol. That would def shake things up. 😂 They would maybe have to either up max hp, or generally lower the damage of some (or even all) weapons though.
Those who prefer super short range combat could always stick to Sword + BB + Harpoon
I'd love to see different types and strategies with a third weapon thrown into the game.
Harpoon gun into a sword lock and finish with BB? Oof. Be careful what you wish for xD Even if you land just 2 slashes after harpoon, BB half-aimed is finishing people off with current dmg and player hp from that distance. Or harpoon + 1 slash + full face BB.
It’s just an objective fact that the sword has more utility than every other weapon in the game combined.
I find the blowpipe to have everything you need. Range, power and quickness. Plus it fun to watch players freakout and try to heal while poisoned.
Sure, and if you want the sword to be broken, that’s fine, then another fun way to balance swords is to simply give everyone a sword by default as a third weapon slot. It is a pirate game after all.
third weapon slot would just be a wasted slot. Make Sword perm choice and then watch the Pirate game blossom properly.
But in a pirate game, many seem to complain about the silly things. "balance" being one and fairness ;p
Actually you and I seem to be on the same page. I genuinely think that 1 blunder isn’t as bad as every says and that swords CAN be just as broken when you break it all down.
I could care less, it’s the posts calling for constant, “buff my play style, nerf theirs” that get old
