Urgent Community Concerns – Cheating Crisis and Player Retention

  • Dear Developers,
    I’m writing to express a growing frustration shared by many in the community. The cheating problem in the game has reached a critical point, and it's driving players away in large numbers. What was once mostly confined to Hourglass battles is now spreading into the open sea. We’re seeing blatant cheating—players teleporting between ships, quickscoping with unnatural precision, and generally ruining the experience for others. It’s become a weekly occurrence to encounter cheaters, and for many, Hourglass is mostly completely unplayable. You can continue adding new content, but without addressing the cheating issue head-on, the player base will not return. Content alone cannot fix a broken experience. The longer this goes unresolved, the more the player count will decline. This isn’t about punishing skilled players. With thousands of hours invested, we know the difference between legitimate gameplay and cheating. Many cheats are glaringly obvious: players jumping into the water and appearing at a mast a second later (teleporting), or snapping between targets with unnatural accuracy at maximum distance. These aren’t edge cases—they’re weekly occurrences.

    Another major concern is the loophole on Steam somebody told me: (I`m a Xbox App Player and cant confirm that) cheaters can simply unlink their Xbox account on Steam, create a new Xbox Account for free, link it and return to the game without any real consequences. (not even Real Life consequences - to buy the game again) This undermines the integrity of your ban system and makes it far too easy for repeat offenders to re-enter the game. Implementing a mandatory hard link between the Xbox account and the Steam account is not optional—it is essential. Without it, the system remains fundamentally flawed and open to abuse.

    The community has been vocal about introducing a delayed participation system for Hourglass. For example, requiring players to reach Pirate Legend before unlocking the mode would give newcomers time to learn the game and avoid accidentally opting into PvP without understanding what it entails. It would also help filter out throwaway accounts used by cheaters. This wont protect the open Sea but its a first step to protect a part of the game.

    Lastly, your recent decision to reinstate previously banned players has sparked widespread outrage. I haven’t seen a single community member support this move. Reintroducing toxic players doesn’t benefit the game—it risks alienating new players who may leave after bad experience with those toxic guys. Giving second chances to those who broke the rules sends the wrong message and damages the trust of loyal players.

    Many of us love this game and want to see it thrive. But right now, it feels like it's being slowly dismantled by poor decisions and unchecked cheating. Please listen to the community before it’s too late.

    And yes—cheaters can be reported. I’ve tried it myself. But without video evidence, no action is taken. Most casual players don’t record every session unless they’re streamers. Even Streamers are frustrated about the reporting system. Also when multiple reports are submitted against the same player, nothing happens. These accounts aren’t even flagged for monitoring. The sad truth is, most players laugh when you suggest reporting a cheater—because the feeling in the community is that Rare doesn’t care. It’s frustrating to see that even after years of development, Easy Anti-Cheat still fails to detect basic exploits like teleportation and speed hacks—cheats that games from two decades ago were already capable of flagging. Other titles have long implemented tracking systems that monitor player movement patterns to catch unnatural behavior. Why is this still missing here? The current anti-cheat system is simply not keeping pace with the problem. If you want to protect the integrity of the game, more effort must be invested in detecting actual cheats—not just relying on outdated detection methods. The community is ready to help, but legitimate players need better tools to support you in this fight. Reporting systems, replay analysis, and in-game telemetry could empower us to flag suspicious behavior more effectively.

    Sincerely, A concerned player

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  • @eld0rad0x said in Urgent Community Concerns – Cheating Crisis and Player Retention:

    These aren’t edge cases—they’re weekly occurrences.

    chatgpt said hi

  • @captain-knyt sagte in Urgent Community Concerns – Cheating Crisis and Player Retention:

    @eld0rad0x said in Urgent Community Concerns – Cheating Crisis and Player Retention:

    These aren’t edge cases—they’re weekly occurrences.

    chatgpt said hi

    Im not a native english speaker and corrected with Copilot or what do you mean?

  • your recent decision to reinstate previously banned players has sparked widespread outrage. I haven’t seen a single community member support this move. Reintroducing toxic players doesn’t benefit the game—it risks alienating new players who may leave after bad experience with those toxic guys. Giving second chances to those who broke the rules sends the wrong message and damages the trust of loyal players.

    People deserve a chance to learn and grow from their mistakes, we’re human after all and if they can prove they’ve earned it, they’ll be given that chance. That’s what this new system does and folks will be brought back in on a case by case basis depending on what they got banned for.

  • In the last 5ish days there have been new cheats developed, it's just unfortunate timing. As for reporting, this game doesn't even have a way to report text chats, and that should be far easier to log for a report than gameplay, which still should be easy. Since DOOM, many games have had the ability to log inputs and save that log to a side file. Many of these logged input files are used for cheat detection and authenticity verification for speedruns, so something like that should be very easy to implement in SoT as another aspect of the anti cheat.

  • Just came across my first cheater since the new cheat menu which was released a few days ago, not only can they now fly again, and teleport anywhere they like, they can also harpoon you and teleport you anywhere on the map too. Its beyond rediculous that again there back, the games already getting quieter with the lack of decent updates, seeing the sames names over and over again and now this will push more and more people away from the game. Are they trying to kill it, its not on hourglass either its in adventure

  • @eld0rad0x said in Urgent Community Concerns – Cheating Crisis and Player Retention:

    @captain-knyt sagte in Urgent Community Concerns – Cheating Crisis and Player Retention:

    @eld0rad0x said in Urgent Community Concerns – Cheating Crisis and Player Retention:

    These aren’t edge cases—they’re weekly occurrences.

    chatgpt said hi

    Im not a native english speaker and corrected with Copilot or what do you mean?

    You should declare it in your original post.
    If you leave it to us readers to figure it out, some of us would suspect you're just spamming possibly fake AI content, and ignore your post.

  • @eld0rad0x I want to just say i support them unbanning some people. For one, no actual cheaters have been unbanned. Those who have been banned have been caught in a system that gives them little opportunity to appeal, one player was perma banned because their main account was temp banned and they went on insiders on an alt and got perma'd for ban evasion, he never even knew his main was yellowbearded. Rare support being so hardline on people who make mistakes like that can often incentivize cheating from people who simply expect any new account they make to be banned regardless. I know a lot of ex redbeard players who are amazing parts of the community, but they constantly fear a redbeard on accounts they invest time into for either a mistake they, or sometimes rare, made years ago. Chasing those people saps resources for dealing with cheaters, and incentives more cheating.

  • They'll lock this thread, "If you believe a player has been blah blah..." without realizing no one is bothering reporting at this point with how rampant it is. They're just quitting the game.

  • "Anti cheat is an arms race"

    Well it's only a race if both sides are in the race. Rares history or release and forget about it bites us again. Basically if and when they do updates it catches say 70% of things they call it good then forget about it for another year till it gets super out of control again they they squash 70% more which sadly is probably just the same amount as last time people just make new tools that work around the detection.

    The only real solution to cheating... Make this a single ship game. We have enough PvE in the world. The cool stories they had hoped the game would create have been an insane small % of the player encounters. This game has always been "See ship, sink ship" Friendly encounters are rare, though do happen. The rise of cheating and lack of action for so long then the minor handling of it now via anti cheat has only been a bandaid and were in an ocean.... bandaids don't last long when they are constantly being dunked in water.

    The ship is sinking. We need to patch the holes and do what we can to keep this afloat so the next big Rare game can happen... Though it was already canceled. They need revenue from the cash shop but even that.... Their source if income.... has only gotten 1 update. It's a nightmare to navigate. What is it now like 70 pages of "Pirate" stuff...... Well I am looking for weapons why do I need to see tankards, lanterns, emotes, why can I see stuff I already bought when in game I can hide that stuff? Like worst cash shop ever if we can't easily & quickly find what we are looking for.

  • @Rare, I just wanted to take a moment to say a big thank you for addressing these issues and prioritizing them in future updates, as announced in the Sea of ​​Thieves developer update on October 15, 2025.

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