Nerf the Cutlass

  • Sword Lords, now it’s time to learn how to play Sea of Thieves, because the cutlass is too much of a mindless left-click weapon. The left-click warrior’s favorite weapon should not have stun and knock-back in the same kit. For my sport nerds, it is like the Philadelphia Eagles, where the only reason why they are winning is because of overpowered weapons.

    The cutlass should still retain the 4 slice kill, but have it a slower firerate, or keep the firerate but decrease the damage so it is a 5 slice kill. The sword lunge is already punishing enough when you miss, so it could stay how it is currently.

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  • The fact you have to get close is all the nerfing it needs and already has. Learn to shoot straight, there is a reason the meta is blunder snipe or pistol snipe.

  • The Cutlass already barely gets kills as it is. Swapping between Pistol/Blunder and EoR/Pistol does more damage at longer ranges much faster. Ammunition isn't a big deal either since if you're on your deck, you have unlimited as long as you play it right.

    Removing the Stun isn't such a bad idea, as well as increasing the responsiveness, but the sword's damage doesn't seem like it's part of the issue. Even getting Sword Tornado'd is easier to escape than getting Crossed by two single pellet weapons.

  • @miserenz You don’t need to be close because

    1. Wi-Fi blade (idk if this was patched, but it gave the cutlass wonky range)
    2. Sword Lunges and the Bunny Hops
    3. Being on deck on sloops and under decks on galleons already provides limited movement, which prompts more close ranged combat. The brig is extremely ideal to sword lord because you can lunge across the boat and down to the stairs will little obstruction.

    The reason why the guns are meta because of the high skill=high reward aspect. I do believe there is also etiquette because of how no-skill the sword is. For the most part, however, the double gun meta is heavily reliant on skill.

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  • If you think sword is OP. Your doing something very wrong
    Nobody I know complains about a close range weapon that requires you to be next to a player. While majority of the other weapons. Have range

  • @swagalisous7451

    1. Wifi blade never saw it.
    2. Sword lunges require a hit to not be stunned, it comes at a cost. And whind up slows your movement, comes at cost. Nor does bunny hopes do help you if your any reasonable distance away.
    3. Smaller area on a sloop, still more than enough for double gun to be the meta. Get on the bow ship or the stern.

    Sword is fine as is, double gunning if anything is over powered with quick swap but here we are.

  • The sword lunge is balanced until you realise you can cancel a lunge before you lunge by grabbing something on your boat. And you can cancel the missed sword lunge cool down by doing the same.
    Guess that's not an exploit though because it's not a gun.

  • The sword is the only weapon in the game that is capable of:

    • Two taps
    • Stunlocks
    • Knockback
    • Movement
    • Dodging
      • Multi-kills
      • 1 second "cooldown"
      • Blocks throwing knives
      • Requires no aim

    No other weapon is stacked with as much utility. You can argue the sword is "supposed" to be overpowered because it's a pirate game, but you can't say it isn't overpowered.

    A simple way to balance swords without neutering it would be to add a stamina bar for swipes/lunges. Give melee weapons a form of "ammo" so you can't just mindlessly hold W and spam left click.

  • Maybe the sword needs some tightening up, I'm not sure. However, when I see people claim the sword is overpowered, I wonder to myself why very few of the top tier pvp players use it. There are people out there who try to squeeze every single drop of advantage to get the perfect meta, which is fair enough. Yet I very rarely see anyone use the alledgely overpowered sword.

    Perhaps the sword is easier to use than other weapons. But is that so bad? If it gives a less experienced player a chance to survive, maybe that is ok. The higher skilled player will almost certainly still win. But the sword as a balancing tool, just might be fine.

    I do recall a time where I was solo being attacked by a decent duo. I didn't see myself winning (and I didn't), but their boarder whined about me choosing to use a sword to defend myself. Seriously, 2v1 and you complain about dying a few times. Come on.

  • And yet combo sword + grapling gun is not meta hows come?

  • @swagalisous7451 imo they should entirely remove the stun/cc because it doesn't feel good to receive, and then in compensation allow you to sprint way earlier after swinging so that you can keep up with an opponent

    both players are now faster and none feel like they are being limited, the sword can still chase people down, but it doesn't need to lock them in place

  • @fry9889

    However, when I see people claim the sword is overpowered, I wonder to myself why very few of the top tier pvp players use it.

    Because there's a general consensus that sword is a skill-less weapon, and top tier pvp players don't want to be seen as skill-less. Every good fight I've been in where one boat runs out of supplies, 9/10 times someone ends up putting on a sword. When a good PvPer is getting camped, they'll usually put on a sword. When there's a good enemy using a sword, other good players will swap to a sword to counter.

    Sword and pistol gets the best of both worlds, as most double gun fights devolve into pistol spamming anyway.

  • @ghutar grappling gun is not good at all.

  • If you are routinely dying to the sword, I assume as a double gunner, that is an immense skill issue. We have been over this. Get further away than melee range and the cutlass literally can do nothing. It takes 4 sword hits to kill and only 2 gun shots. And if you're smart about it, blunderbombs can hold them away and do damage at range. Lets be real, the sword lunge is not really combat viable aside from against NPCs. The charge time is too long and any player paying attention will see it being choreographed. It's more of a mobility tool. As well, you want the sword to go slower while they are about to buff gun swap speed, so you are going to already have a new advantage.

  • @worst-tdmer I say this all as someone who mains sword, only. Sword grapple is my main combo.

    Literally all guns in the game are capable of 2 tapping and swords are actually the only weapon which requires more than 2 hits, charge hits take too long and can be stopped by taking any damage, so they don't really count. Whenever someone is charging a sword lunge I just step to the side, let them miss, and then stab them in the back.

    So I guess blunderbuss and blunderbombs no longer have knockback?

    This is categorically incorrect. You cannot attack while sprinting with any weapon, but with the sword if you are chasing someone sprinting, they move the same speed as you, until you try to attack, at which point they will pull too far away from you to get hit. Guns do not have this issue, and the only gun with damage falloff is the blunderbuss, which also has knockback.

    Blunderbombs, blunderbuss. Both can kill multiple people at once.

    Not sure what this even means

    No one uses throwing knives and even when they do, ok? So what if it can block them? They are the slowest weapon projectile in the game, it makes sense they can be blocked.

    Use a blunderbuss and say this again.

    No other weapon only has a range of punch. EVERY other weapon has the capacity to kill from range. It is balanced, because it has the lowest range out of any weapon, and the second lowest damage output. You are saying the weapon with the shortest range and lowest damage output is the most deadly?

    We already have that system for lunges. We do not need it for regular swipes. Literally just get better at running.

  • @worst-tdmer "The people who want to be the best in the world don't want to take advantage of a powerful weapon because people will laugh at them" is certainly a take. Is it the most dangerous weapon in the game or the most skill-less? It can't be both. I agree sword has the lowest skill floor out of any weapon, I think I could also argue that it has the highest skill ceiling, since it requires more hits and better movement to be able to use effectively than any gun.

    So skill-less that when they need help the most they use it... Do they want to be seen as skilled or do they want to be seen as victorious? I also don't see any players using the sword "When their back is against the wall" at any level of play. They all still double gun, because they don't need to be right beside you, can kill you in 2 hits, and can still bucket while defending.

  • @swagalisous7451

    Another weapon never fully understood or know how to use it properly. Shame :(

    Meanwhile the flying ace and there bomb drops are making a killing on the field. Boarders are finding them easier than ladders, Pulling unexpected pirates in close + sword swinging, making quick movement without even making a step.

  • @potatosord

    Literally all guns in the game are capable of 2 tapping and swords are actually the only weapon which requires more than 2 hits

    Swing + Blunder or charged DBP/Lunge + most guns = 2 tap.

    So I guess blunderbuss and blunderbombs no longer have knockback?

    Do they do all the other stuff too? That list is to show how stacked the sword is, not saying all those abilities are unique to swords.

    This is categorically incorrect. You cannot attack while sprinting with any weapon, but with the sword if you are chasing someone sprinting, they move the same speed as you, until you try to attack, at which point they will pull too far away from you to get hit. Guns do not have this issue, and the only gun with damage falloff is the blunderbuss, which also has knockback.

    "Movement" is referring to lunges, which can be used for boards/parkour/positioning.

    Blunderbombs, blunderbuss. Both can kill multiple people at once.

    You'll get a multi kill with a blunderbuss maybe 6 times a year at most, unless you just constantly fight brand new players who don't know how to eat. Blunderbombs sure, but again, can they do all the other stuff too?

    Not sure what this even means

    It means there's realistically no punishment for missing a sword swipe. You can start another set of attacks pretty much instantly.

    No one uses throwing knives and even when they do, ok? So what if it can block them? They are the slowest weapon projectile in the game, it makes sense they can be blocked.

    Just another feature to add onto an already stacked and overpowered weapon, and this one is specifically unique to swords.

    Use a blunderbuss and say this again.

    You should use a blunderbuss and say this again. Blunderbusses have required aim for years since the nerf, otherwise you just hit them for 18 damage.

    No other weapon only has a range of punch. It is balanced, because it has the lowest range out of any weapon

    This isn't even true for the sword lol, the sword's range is just as inconsistent as the blunder's spread. Plus lunges give a ranged option. There's a reason so many bad players don't even bother switching to their secondary weapon in most fights, the sword covers all bases.

    and the second lowest damage output. You are saying the weapon with the shortest range and lowest damage output is the most deadly?

    Again, lunges exist and even without them, its true DPS is closer to a pistol or EoR, because you can spam a full set of slashes in the time it takes to reload a gun.

    We already have that system for lunges. We do not need it for regular swipes. Literally just get better at running.

    I know it seems scary to have to actually manage resources in a fight and not just spam left click, but I promise it isn't that hard.

    "The people who want to be the best in the world don't want to take advantage of a powerful weapon because people will laugh at them" is certainly a take.

    I can tell you're new to SoT when you don't know that 90% of the game revolves around ego.

    Is it the most dangerous weapon in the game or the most skill-less? It can't be both.

    Just an untrue statement, plenty of examples in video games of skill-less weapons being overpowered, most famous being the "noob-tube"/grenade launcher. Even in SoT, bonecallers are one of the most skill-less, overpowered items in the game.

    So skill-less that when they need help the most they use it... Do they want to be seen as skilled or do they want to be seen as victorious? I also don't see any players using the sword "When their back is against the wall" at any level of play. They all still double gun, because they don't need to be right beside you, can kill you in 2 hits, and can still bucket while defending.

    I get the feeling you don't see many high level fights in general.

  • @worst-tdmer
    All guns can 2 tap aside from the double barrel pistol

    I'm saying you can achieve these things without a sword, and you can get more flexibility with them.

    The movement you speak of is barely useful in combat. Almost all sword lunges in boarding accomplish the same thing as a running jump.

    You can do 45 damage to 2 people at a time with a blunderbuss. In hectic scenarios, it comes up often. If they are panic bucketing, they literally do not have time to eat often.

    With only a range of punch.

    Blocking at all is unique to swords. Should we have a block function on guns? Should a gun be able to block a sword or throwing knife?

    I get no aim blunder kills reasonably often when I use it, it seems like you just don't barrelstuff people enough.

    It is categorically true for the sword. Even if lag gives it 1.5x range, that is barely anything compared to a gun which can kill you from another boat.

    Lunges are slow and so easy to dodge that they are outright useless. I have not ever died to a sword lunge, as far back as I can think in my time in this game. About the reloading thing, you can shoot, reload, and shoot, faster than a sword can hit you 4 times. As long as your aim is good, you win that outright, and with the new patch to make weapon switching faster, you will be even better off.

    "iT sEeMs ScArY" coming from a guy who is scared of 25 damage that can only be dealt at arms reach... I will be open about this, I can't really aim a gun that only has one shot. When I got to Legendary Eagle Master in CSGO, I was not using AWP or Scout, only guns which shot multiple times on the same sight picture. I'm not a bad shot, but I rarely hit with the first bullet, which is why I prefer swords in SoT. The gunplay in SoT relies entirely on first shot landing, because all guns are one shot. I can trivialise guns the same way too BTW. I know its scary to have to get close to your opponent instead of standing on the bowsprit and shooting them from as far away as possible so you have the best chance to hit them before your inability to run away gets you killed. Hows that? Makes using guns sound stupid too.

    "90% of the game revolves around ego." I can tell all you do is watch streamers and not actually play the game because I can assure you, that in my time playing, since 2020, I have seen almost no ego in high seas, it is all always concentrated to the sweats in the comp mode. Whether it was arena, or hourglass.

    Ok now I know you're trolling. Bone callers are a serious weapon? I dance around them and keep slashing my opponent... Bone callers are a meme, maybe an annoyance if you have 2 people dropping them.

    I get the feeling you have a higher opinion of your skill than anything. You play the game for your ego. You see yourself having an ego problem and project it onto other players. You got your feelings hurt because someone who had good movement used a sword to beat you. That's ok, it will happen. I don't cry about making guns less powerful because I lost to a double gunner. I don't cry about making throwing knives weaker when someone gets a good throwie blunder combo off. I sail, I sink, I sail again. The only one with an ego here is the one complaining that the lowest damage, lowest range weapon in the game is overpowered when all you have to do to avoid it is stand not close to them, and even if you are in blender range, you can still 2 tap them assuming you have the accuracy for it. You really are just whinging about nothing.

  • @potatosord

    All guns can 2 tap aside from the double barrel pistol

    And so can the sword, another feature on the list of utility.

    I'm saying you can achieve these things without a sword, and you can get more flexibility with them.

    And I'm saying no other weapon has this much utility.

    The movement you speak of is barely useful in combat. Almost all sword lunges in boarding accomplish the same thing as a running jump.

    For close-mid broads you get a completely silent board attempt, which gives the opportunity for free snipes from water. For island plays you get movement opportunities without the handicap/noise of a grapple gun.

    You can do 45 damage to 2 people at a time with a blunderbuss. In hectic scenarios, it comes up often. If they are panic bucketing, they literally do not have time to eat often.

    Again, just doesn't happen unless the people you're sinking are bots, and even then that's with a very lucky spread. Watch any high level streamer on sloop and tell me how often they get double kills with a blunder.

    With only a range of punch.

    Punch or 6 foot pole.

    Blocking at all is unique to swords. Should we have a block function on guns? Should a gun be able to block a sword or throwing knife?

    Glad you asked. You should take away several of its other features instead. No reason a sword needs knockback, stuns, or to launch you 30 feet. Pick any one of those.

    I get no aim blunder kills reasonably often when I use it, it seems like you just don't barrelstuff people enough.

    Barrelstuffing is a form of aim buddy. If you have to wait for a precise time to pull your trigger, that's aiming. What isn't aiming is spamming left click while moving your mouse in a wide arc because no matter what you'll hit.

    I have not ever died to a sword lunge, as far back as I can think in my time in this game.

    So we're lying now, or you've been in 10 fights total.

    About the reloading thing, you can shoot, reload, and shoot, faster than a sword can hit you 4 times.

    Wasn't my point at all. My point was that the actual DPS of the sword is = to a pistol/EoR.

    "iT sEeMs ScArY" coming from a guy who is scared of 25 damage that can only be dealt at arms reach

    Not scared of swords at all, they're just objectively overpowered. If someone gives me trouble with a sword, I swap to a sword. It's a very easy weapon to use.

    "90% of the game revolves around ego." I can tell all you do is watch streamers and not actually play the game because I can assure you, that in my time playing, since 2020, I have seen almost no ego in high seas, it is all always concentrated to the sweats in the comp mode. Whether it was arena, or hourglass.

    Only streamers I watch are my friends usually. You always say you've been playing since 2020, but anyone that looks at your achievements can see that you really started earlier this year. Which is fine, nothing wrong with that.

    Ego is present at pretty much every level of SoT, from PvE swabbies, to PvP sweats, to SoT shot lovers, to blue hat wearers.

    Ok now I know you're trolling. Bone callers are a serious weapon? I dance around them and keep slashing my opponent... Bone callers are a meme, maybe an annoyance if you have 2 people dropping them.

    Maybe if you're against swabbies who have no pressure on you when they send them, which is who sends them 90% of the time because most good players agree that bonecallers are stupidly overpowered and never use them.

    You got your feelings hurt because someone who had good movement used a sword to beat you.

    Again, if people give me trouble with a sword, I just switch to sword, it's a very easy weapon to use and requires no skill. I don't even really care if the sword gets nerfed or stays as it is, it's just objectively overpowered. I only ever bring it up on threads like these, or when people like you complain about quickswap/double gunning like you did last week.

  • Much smarter folks than I are commenting on this - but my vote is Cutlass is fine as is. If the Cutlass were truly as OP as you say, then it would be the Meta for sure. But the way things stand now, double gunning, or gun and harpoon seem to be the big Meta combos - tried and true by most experienced streamers I've seen.

    For the record, I still prefer the good old fashioned Cutlass and Pistol for PvE, but if I were PvPing more I'd double gun for sure.

  • @swagalisous7451 said in Nerf the Cutlass:

    Sword Lords, now it’s time to learn how to play Sea of Thieves....

    Troll post.

    @miserenz said in Nerf the Cutlass:

    The fact you have to get close is all the nerfing it needs and already has. Learn to shoot straight, there is a reason the meta is blunder snipe or pistol snipe.

    Exactly. Sniper rifle is the go-to weapon for top-tier players for good reason.
    Some wanna complain about the sword after they got owned a few times tho? LOL

    You blokes are missing the point. The sword is meant to be a balance against double-gunners. But it's actually not good enough against top-tier players. It's not meant to be a sucker weapon that no one wants to actually equip.

  • @worst-tdmer a dit dans Nerf the Cutlass :

    @fry9889

    However, when I see people claim the sword is overpowered, I wonder to myself why very few of the top tier pvp players use it.

    Because there's a general consensus that sword is a skill-less weapon, and top tier pvp players don't want to be seen as skill-less. Every good fight I've been in where one boat runs out of supplies, 9/10 times someone ends up putting on a sword. When a good PvPer is getting camped, they'll usually put on a sword. When there's a good enemy using a sword, other good players will swap to a sword to counter.

    Sword and pistol gets the best of both worlds, as most double gun fights devolve into pistol spamming anyway.

    So we're talking about sour grapes from people who dare to troll (or even insult) those who don't play like them. And then we wonder why the SOT PvP community is toxic? Just read the first sentence of the original message.

  • Sword Lords, now it’s time to learn how to play Sea of Thieves....

    Troll post.

    Humor is dead within the Sea of Thieves.

    Some wanna complain about the sword after they got owned a few times tho? LOL
    You blokes are missing the point. The sword is meant to be a balance against double-gunners. But it's actually not good enough against top-tier players. It's not meant to be a sucker weapon that no one wants to actually equip.

    The main complaint is the stun. It turns into a crutch weapon because of the stun. I don't complain about me being owned by a sword, I complain how it's barely escapable because of the stun, which can't be said about any other weapon. Also, this may not be just for the sword, but the range is a little wonky because sometimes it would hit farther than it is supposed it.

  • @swagalisous7451 said in Nerf the Cutlass:

    The main complaint is the stun. It turns into a crutch weapon because of the stun. I don't complain about me being owned by a sword, I complain how it's barely escapable because of the stun, which can't be said about any other weapon. Also, this may not be just for the sword, but the range is a little wonky because sometimes it would hit farther than it is supposed it.

    The range is the same issue that plagues guns not hitting targets - desync or poor performing server.

    Without the stun, the sword would be useless because you'd never land more than one hit with it. Players would just run right through you. A lot of melee combat across multiple genre of game have this feature if there is high mobility so that you can't move away easily and avoid damage.

    If you want the stun removed, the damage would need to be increased substantially and I'd just remove the combo because you'd never land it anyways.

  • @swagalisous7451
    Without the stun, the sword would be useless. Two players right next to each other, one double gun the other sword

    Chop, 75% vs 100
    bang 75 vs 25
    Chop 50 vs 25
    Bang 50 vs dead.

  • @swagalisous7451 but i like my sword its already at a very low disadvantage picture this a solo sword lord vs a duo sloop double gunning i dont stand a chance i hate throwing knives because they are riddled with hit reg and the sword takes skill but so does double gunning both gun and sword is in the game and works fine

  • Anyone who uses the sword like its just mindlessly for left clicking and cant figure out how to utilize it in more creative ways, and with other gear, is likely not using the sword right, and anyone who is dying to left click sword spam, probably is not utilizing their movement.

    Its not a bad balance, its player action/inaction. As for claiming that the weapon with shorter range than blunder having knock back and stun, well, lets address that by reitterating what has already been said, sword has shorter range than the blunder! If one short range weapon is too strong to have that kind of mechanic, why should a longer range weapon offer the same with a single click?

    This post is not in favor of balance, it is actively against sword use and shows such by bringing up a mechanic used on the lowest damage and range weapon of the game, that is applied to another higher damage and range weapon without even bringing attention to the fact that the sword is fundamentally a worse blunderbuss if you only left click.

  • @worst-tdmer said in Nerf the Cutlass:

    The sword is the only weapon in the game that is capable of:

    • Two taps
    • Stunlocks
    • Knockback
    • Movement
    • Dodging
      • Multi-kills
      • 1 second "cooldown"
      • Blocks throwing knives
      • Requires no aim

    No other weapon is stacked with as much utility. You can argue the sword is "supposed" to be overpowered because it's a pirate game, but you can't say it isn't overpowered.

    A simple way to balance swords without neutering it would be to add a stamina bar for swipes/lunges. Give melee weapons a form of "ammo" so you can't just mindlessly hold W and spam left click.

    Considering the sword does 60 damage on lunge and 25 swinging, there is no case that the sword 2 taps a full health player, the blunder exists so knockback point is either a lie or a major oversight that no one should miss with more than 20 hours of play time,. The "requires no aim" thing is for the same reason why you dont need to aim if you slap a person, when some one is so close you can slap them, generally you dont have to line up your hands sweeping angle.

    Lets do the same thing in reverse, the sword is the only weapon that in order to get a kill, you need to:

    • Be closer than a blunder bombs blast radius to attack normally

    • Can only use its block against 2 weapons, one of which is its self

    • Risk self stun to use its only range option on missing

    • Put your self closer to the enemy when you miss a ranged attack

    • Cant 2 tap enemies without utilizing your secondary (which is the same with double gunning, i just wanted to reiterate that fact)

    I could do the same thing for guns mind you, listing off their advantages OR disadvantages. Its funny how selectively choosing the details you want to portray can selectively make things seem so much more serious than they really are, just look up the dramatic claims of "dihydrogen monoxide!" and we can see cases that match this, showing how deadly and dangerous the stuff is with facts! But its just water, weird how deadly water sounds with selective points when you look into it.

    By all means every other weapon replaces all of the 2 utilities that the sword loses out on, by replacing it with a stronger oppressive force at ranges that the sword physically cant reach without putting your self at risk. The trade off for all of that utility is that you do more damage more consistently from a safer range. The reason that the swords utility is so good in combat when some one learns how to use the sword is the same reason double gunning can be so effective by a good player, that being, when you learn the kit you are using to its fullest potential, you tend to be able to use it a lot better against people that dont understand it.

    Simply said, the swords lower damage but higher sustain and riskier play style to utilize its utility in combat IS balanced when you consider the tradeoffs between swords utility and sustain at low range, or ranged weapons with their high burst damage and lower sustain that supports a defensive ranged play style.

  • @goldsmen

    Considering the sword does 60 damage on lunge and 25 swinging, there is no case that the sword 2 taps a full health player

    Lunge into DBP/EoR/Pistol/Blunder/Throwing knife, Slash into charged DBP/Blunderbuss. All cases where you 2 tap a full health player.

    the blunder exists so knockback point is either a lie or a major oversight that no one should miss with more than 20 hours of play time

    The list isn't for features that are individually exclusive to the sword, it's to show just how stacked it is with utility compared with other weapons. No other weapon in the game comes close to the utility of swords. The blunder's only utility is knockback, the sword has the entire list.

    The "requires no aim" thing is for the same reason why you dont need to aim if you slap a person, when some one is so close you can slap them, generally you dont have to line up your hands sweeping angle

    Except imagine when you slapped a person, you just swung your hands wildly in a 360 degree radius, and even if you hit their thighs it would be like a full force slap to the face. Slapping a person unironically takes more aim and skill.

    Lets do the same thing in reverse, the sword is the only weapon that in order to get a kill, you need to:

    Pretty short list. Meanwhile with guns you need to:

    • Actually aim
    • Can't block at all
    • Hope you don't get regged
    • Hope your gun doesn't jam
    • Have to hit clean two taps if the enemy has mangoes or better
    • Hope you don't get ammo bugged

    I could do the same thing for guns mind you, listing off their advantages OR disadvantages.

    You should do that, it would really hammer my point home and show that no other weapon in the game comes close to how stacked the sword is with utility.

    You know what, I think an even better way to balance sword is to just give everyone one by default, it is a pirate game after all. Have it be a permanent third weapon slot. Would be hilarious watching all of you find out just how "skilled" you are when the filthy double gunner whips theirs out any time you get close.

  • Pretty short list. Meanwhile with guns you need to

    Actually aim

    Not many aim at all and with how hit reg works. You can be off by a head size and still hit. That and QS never need to aim as long you see the cross hairs in your screen. (Visualize)

    Can't block at all

    What to block? By the time you fired both weapons quicker than a sword can change up from a distance and either miss by a mile or hit. They already dead.

    Hope your gun doesn't jam

    Now we’re making up stuff

    Pretty much. Sword needs to be a default secondary weapon. No third. That show how good players are without QS and there true skill is come to light.
    Besides all that. If I see a sword, I’m fire bombing, blunder blasting, blunder throwing and for kicks. Throwing buckets of vomit! Because nobody uses that. Oh and the exploding dart? Yeah good luck sword lords XD

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