I’m an avid solo slooper, partly by choice and partly because my friends are often busy, and I genuinely enjoy it.
However, over time, I’ve encountered a serious issue that’s completely undermining my ability to defend myself: the knockback effects of the Horn of Fair Winds and the Obsidian Ashen Winds Skull.
I love these items—they’re incredibly useful. The Horn of Fair Winds alone has so much utility. But all an opponent needs is a single hole in my ship and a boarder armed with one of these items. That’s it. Once I get knocked off my ship, I simply can’t get back on. The only way back onboard is via the two ladders, which anyone can guard easily with these items. I end up stuck in a cycle of boarding, getting repelled, and being forced to swim beside my ship as I hear it sinking. With Smuggler’s Caches making these items more common, this has happened far too often.
I wish there was a counter to this, but considering how effective and widespread these items are, I think some changes on the development side are necessary.
Once again, I love these items. They bring so much to the sandbox. The Horn of Fair Winds can turn rowboats into speedboats, put out fires faster than a waterbender, and even stop fall damage like a Minecraft water bucket.
But if a single item you can find washed ashore can almost always sink a sloop, with the item having very few viable counters, I'd say that's more unbalanced than the ol one-hit blunderbuss.
My solution?
Either nerf or remove the player knockback effect on both items.
Not a creative solution.
Not a fun solution.
Not a solution people will like.
Honestly, I hate that this is the solution I could come up with. It takes away a core part of what makes these items special.
But I feel this "bad" option is the only good option.
please, if anyone has a viable change better than the unfortunate one I came up with, please leave it down below.
I am sure I'm not the only one this is happening to.
although I am decent at the game, I can't come up with a way to counter this.
So, I imagine a newer player would have an even bigger issue.
I'm just imagining somewhere out there, a player tries high seas for the first time, and this happens to them.
