A very Anti-Solo Situation

  • I’m an avid solo slooper, partly by choice and partly because my friends are often busy, and I genuinely enjoy it.

    However, over time, I’ve encountered a serious issue that’s completely undermining my ability to defend myself: the knockback effects of the Horn of Fair Winds and the Obsidian Ashen Winds Skull.

    I love these items—they’re incredibly useful. The Horn of Fair Winds alone has so much utility. But all an opponent needs is a single hole in my ship and a boarder armed with one of these items. That’s it. Once I get knocked off my ship, I simply can’t get back on. The only way back onboard is via the two ladders, which anyone can guard easily with these items. I end up stuck in a cycle of boarding, getting repelled, and being forced to swim beside my ship as I hear it sinking. With Smuggler’s Caches making these items more common, this has happened far too often.

    I wish there was a counter to this, but considering how effective and widespread these items are, I think some changes on the development side are necessary.

    Once again, I love these items. They bring so much to the sandbox. The Horn of Fair Winds can turn rowboats into speedboats, put out fires faster than a waterbender, and even stop fall damage like a Minecraft water bucket.

    But if a single item you can find washed ashore can almost always sink a sloop, with the item having very few viable counters, I'd say that's more unbalanced than the ol one-hit blunderbuss.

    My solution?

    Either nerf or remove the player knockback effect on both items.

    Not a creative solution.
    Not a fun solution.
    Not a solution people will like.

    Honestly, I hate that this is the solution I could come up with. It takes away a core part of what makes these items special.

    But I feel this "bad" option is the only good option.

    please, if anyone has a viable change better than the unfortunate one I came up with, please leave it down below.

    I am sure I'm not the only one this is happening to.
    although I am decent at the game, I can't come up with a way to counter this.
    So, I imagine a newer player would have an even bigger issue.
    I'm just imagining somewhere out there, a player tries high seas for the first time, and this happens to them.

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  • I wish there was a counter to this

    Yeah..dont let them board. :P but the likely hood of finding these items is "rare" once next season starts anyways.

  • @burnbacon said in A very Anti-Solo Situation:

    Yeah..dont let them board.

    I wish it were that simple. but a solo can't have a 100% unboardable ship. even if someone had the best ladder-guarding skills in the world, people can still board.

    how? RAM STRAT. all you need is a duo sloop or larger ship to ram into a solo, with the horn wielding boarder knocking the opponent off their own ship. from there, it's a waiting game. the crewmate remaining on the ship repairs, and the boarder stalls the opponent. once the ship is anchored, getting blown off keeps the opponent close to their ship, so no mermaids. the horn wielder just mustn't kill the player in the water.

  • @craftergames706 said in A very Anti-Solo Situation:

    (nerf) Not a solution people will like.

    Grossly unpopular I would guess.

    So you want a Horn nerf even though they're generally rare to find? Please accept that sometimes you get outplayed.
    Look at it this way - you win or your learn - If you've learned nothing, only then do you lose.

    If anyone purposefully keeps a horn on their boat, I feel it's no different to other risk vs reward choices in the game.
    If they brought the horn from their boat onto yours, that's on you, given too that using the horn has an unmistakable audio cue to alert you to it's proximity. If they're getting on board via ramming often for you, there are other problems I'd think to address before this.

    FWIW, my crew treats horns like a crying chest or mega keg (sell immediately or it's not going on the boat). Horns are not insurmountable, given they do no damage and need to be close range to be effective against pirates. Try using longer range weapons and blunderbombs. Whenever I play solo, I always have a few blunderbombs in my pocket to get rid of boarders.

    Please don't ask to nerf one of the rarer and very fun items in the game.

  • Disagree.

    Use the offending items as a DEFENCE against boarders. Granted they can then turn them against you if they have boarded but that is the risk we take.
    In my experience boarders are more likely to be using the grappling gun and 'necessary change' of the blunderbuss which can equally sk**t you off your ship.

    Hopefully these items get made more rare in future seasons however.

  • @smuntface horns are not rare in s17, they are on nearly every island

  • Dont keep horns on your ship. It is rare someone will board with their own. Of course anyone who boards on finding one will use it on you, just something you learn the hard way. Or hide it under other loot so only you know its there.

  • @pc-monkfish Why is the word "skii-eet" censored? It's a sport. That's like censoring baseball or something.

    OK, so i clicked submit and it's the website which censors it.... Why????

    an edit like 15 minutes later, I researched it and the reason is stupid. What if I decided that I wanted to use "baseball" as a euphemism for: (Not going to describe it, but just be very imaginative)
    Then, enough people also use baseball as a euphemism for that inappropriate act. Does baseball need to be censored now?? NO, for that would be stupid. I hate it when people turn a funny sounding word or a real word into something isn't allowed to be said. I love making up random words/noises, but it SUCKS when I later find out those words/noises are slurs/euphemisms.

  • You can use the grapple to take the item out of their hand. That said, this is basically the only counter, aside from maybe raining blunder bombs on them.

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