PvP is inherently competitive, you play HG to win a PvP match, therefore, HG is a competitive gamemode.
Not really. Its a Tool for PvP and some pvp can be fun and enjoyable win or lose. It not about winning to have fun but what happens during those fights.
So HG is a Tool for PvP and isnt 100% Competitive as many have said "Players Run" which isnt competitive. And there no points earned, just Exp which is only good for Rewards. Once you got those rewards and Max lvl, whatelse is there to work for? Just PvP that you can freely do without HG.
If you are fighting someone on an equal skill level, chances are the fight could go on for a little while, and there's probably a supply difference if you're fighting purely on default supps. Starting at a disadvantage compared to someone who has beaten someone and taken their supplies or double-bought captaincy and crates is a bad design choice, it should be an even playing field, otherwise its just unfair.
There where things get weird.
Nobody is ever at disadvantage, everything can be switch around, something else comes into affect that changes the battle to your favor. Like Third party ships, NPC threats or even the Weather. Which all those seem to be the bane of players, idk why.
So someone having more supplies than me, will be taken care of if say a NPC galleon shows up and blasts them, or they can't see in the Storm. Supplies = Nothing. You can win a fight without even sinking ships by cannons in Hourglass because of the "Death circle" OR my favor, crashing them into Rocks/Islands.
Even just improving default supps so that they are actually decent would benefit the experience a lot.
Okie, So. IF they ever do, say...Double your resources. OR Anyone who starts Hourglass gets Triple Resources, Loses anything they might of had already and start with 500 cannon balls, 200 Chainshots, 300 Planks etc etc. IF they do this, And by some crazy thing, players are still..Losing just as much or more. What the next step to fixing it? What happens afterwards? What the next big "Change" to fix.
Evening supplies is to intentionally eliminate the entire boring process of taking supps from sinking the other ship—its time that could be spent actually playing the game and fighting, instead of having to organize.
Or. you can be a Good player and not bother with such tiny things? Drop dagger, dive and fight. Quick and easy.
Sure it also a good gold sink, maybe that why?
I'd rather be playing the actually enjoyable and exciting part of the game instead of loading bar simulator.
You are doing that yourself. Really think about that, Who is clicking the buttons.
Third-partying is nothing but an annoyance, especially when you're locked inside of a barrier that said third-partying opponent doesn't have. Me personally, I don't want adventure chaos in HG matches.
So now we are into the thick of it. It not about Hourglass for what it is, Its this: "I want Arena back" that really the main words players wont say, because that the truth.
It not about supplies, Runners, Cheaters, or whatever. Its Players want Arena. But they can't simply say that, fear of Locking threads.
So they make these threads, asking simply to change hourglass, to be close enough to how Arena is.
Arena: Set supplies, Set rules, Own pocket dimension, Not in Adventure.
I expect that sort of thing in adventure, not in HG.
Haha...than you misunderstood why Hourglass was even made. To get away from Arena, To give players a straight way to pvp without sailing around, and keep it all in Adventure. Because that was expected to happen, other ships to join in...On...Player vs Player fights. That the other issue I seen, Players wanting PvP...but when its "more" than what they want, its bad.
I think asking for a barrier so that other players can't intrude on the match isn't too much, and relocating some of the HG spots so that they aren't locking islands away in said barrier, just putting them in open ocean like near the coral fortress
Sure, then we all know where those players are, now players will wait for you to end your fight and wait for you to come out of your safe zone. Unless you want another rule added where, you Instantly dive again...to a new fight. Fighting in the same...area...over and over, nothing changes. Just two ships in open water... that get old.
Bottom line:
It not simply asking to change Hourglass to fit the needs of a small group of upset players. It the same group of players, who want Arena back and wanna change our current and only PvP tool, into a proper Mode.
More than likely, it be quickly shutdown just like arena..due to lack of updates, player pools too small and of course the endless cheaters that will never go away.