adding arena cosmetics after arena removal is kinda wild

  • arena died because of bad data. assumptions that no one was playing because they didnt like the mode. instead it was lack of adding new rewards for people to work for. so now for some reason we are getting cosmetics to bring back the old and random cosmetic themed stuff from arena which could have been unlockables to give that mode a reason to play more.

    really confused by design choices here. other than the ship cosmetics were already in the game so adding them as purchasable is just an easy out from having to make actual new cosmetics so it seems like we are getting more. but then making items to match those ship theme colors.

    also still no normal row boats, still annoying skeleton ships every 10 minutes. please at least change SOMETHING for act3 cause the ship spawn rate and lack of interesting loot on them is basically keeping me from even logging in. plus not being able to have my "just incase i sink" rowboat because they are all death traps....

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  • arena died because of bad data. assumptions that no one was playing because they didnt like the mode

    Source came from Rare themselves. So how was it assumed?

    Anyways. At this point. Arena items are not even good looking or worth time anymore. Let them sit and sink.

  • assumptions that no one was playing because they didnt like the mode. instead it was lack of adding new rewards for people to work for.

    A lot of us didn't play for the same reason we don't play Hourglass. It was a mode infested with tryhard sweats and TDMers... there's a reason "TDM says aye!" became a meme.

  • I'm guessing the weapons were designed for some Arena-related update, and then shelved when the mode was canned. Though with this company's track record of poor decision-making, it wouldn't surprise me if they were designed afterward.

    I also find it interesting that TDMers both "infested" Arena, and somehow also made up such a small percentage that a TDM mode wouldn't have been justified. Arena cognitive dissonance.

    A TDM mode would've kept TDM "infestation" out of the other mode; which btw could've also been split into naval-based and objective based modes.

    I honestly think if Rare announced Arena 3.0 (or Hourglass 2.0 with Arena-like structure), it would make this game blow up more than any other 7 year old game could ever hope to lol.

    More people would return for a better Arena (with Rare learning from past mistakes) than for smuggling powder kegs or whatever boring nonsense this past season was about.

  • @theblackbellamy lol my friend cognitive dissonace is here the leading way of data interpetation.

    It's like plane survivality bias in II WW all over here and there - from arena clousure trough diving to sneaky season (on post dive low inwestment time servers), smugller season and format of at least one month fomo content per 3 months.
    Or blundebruss nerf.

    Jeeez sometimes my 1year old kid make better plamed decisons.

  • @theblackbellamy said in adding arena cosmetics after arena removal is kinda wild:

    I honestly think if Rare announced Arena 3.0 (or Hourglass 2.0 with Arena-like structure), it would make this game blow up more than any other 7 year old game could ever hope to lol.

    I don't know if the game would blow up, but there is definitely something better somewhere in the middle of Arena 1.0 and 2.0 than either version was individually. Point farming was bad in 2.0, having too many chests was bad in 1.0. Both tended to favour avoiding competition either by picking on weak crews or running away with treasure.

    The biggest killer was the downtime though. Lobby waits were terrible and I'm sure there were bugs that prevented mostly full lobbies from starting matches. If they brought it back I'd suggest merging new crews into active matches even if just in some kind of spectator mode.

    Bringing Arena back is pointless if they aren't going to actively support it though, and given how many changes they've made to address the current problems with Hourglass I think it's probably better if they don't bother TBH. I'd rather they not bring it back than bring it back half baked and doomed to fail again.

  • @d3adst1ck insted that voyages with huuuuge marker that is on ship they should just add option to dive for same voyage where it just spawn folks on normal adventure server with same tresure map / same active haist / whatver they cook up.

    That way we have arena likish experience shoveled into adveture with obly willing participants.

    Also this would create little bit more alive / cutthorat severs.

  • @theblackbellamy Another issue is that the game was getting more complicated. Sirens, blunderbombs, and grapple guns are 3 things added after arena started. We already saw the issues with sirens invading Arena matches. The game was a different game entirely when arena as a game mode was introduced. Again, there are things we see as basic gameplay features that did not exist when arena was added. Cannons of rage, bone callers, keg rowies, giga kegs, all of this would change how arena is even allowed to be played.

  • @d3adst1ck said:

    I don't know if the game would blow up, but there is definitely something better somewhere in the middle of Arena 1.0 and 2.0 than either version was individually. Point farming was bad in 2.0, having too many chests was bad in 1.0. Both tended to favour avoiding competition either by picking on weak crews or running away with treasure.

    TDM mode, Naval FFA (instead of point farming; 3 ship respawns), and a chest-based mode. That's all Arena needed, and that's what I'm hoping any future iterations of the mode would have.

    Players could vote which mode/maps they want in the lobby. All maps in their own instance, so they don't have to be updated as the rest of SoT changes.

    The biggest killer was the downtime though. Lobby waits were terrible and I'm sure there were bugs that prevented mostly full lobbies from starting matches. If they brought it back I'd suggest merging new crews into active matches even if just in some kind of spectator mode.

    I've been playing a lot of Marvel Rivals. In Quick Match, if you join late, the loss doesn't count against your record.

    Could have something similar where new crews can join active matches. Losses don't count against them, but if they win then GG they deserved it. Either way, they at least get to work on commendations & get XP by playing.

    But yeah, I agree. Anything that reduces downtime will help keep players more engaged.

    I'd rather they not bring it back than bring it back half baked and doomed to fail again.

    💯

  • I'm having a hard time wrapping my head around all the twists and turns here. On the one hand. some say they want arena 'back', on the other the same people are saying they stopped playing because they didn't enjoy it -motivation being it wasn't maintaned, wasn't updated, didn't offer alternative modes and/or any of the other many many complaints - some seen across this thread. But.. that would suggest these players never really enjoyed arena at any point in time - barring maybe the first few months. So why are the same people who clearly didn't actually enjoy it so hellbent on arguing for having it back?

    It is all very confusing at this point.

  • @mopwieldinghedgehog said:

    I'm having a hard time wrapping my head around all the twists and turns here. On the one hand. some say they want arena 'back', on the other the same people are saying they stopped playing because they didn't enjoy it

    That's okay, we can walk through this together.

    I only stopped playing because Rare stopped offering it 🤷‍♂️. I played until they literally shut the servers off & it faded to black screen mid match.

    That's not to say the mode didn't have issues.

    I don't think it's logically inconsistent to say that I personally had fun... but if it returns, Rare should at least improve it in ways that retains more players.

    -motivation being it wasn't maintaned, wasn't updated, didn't offer alternative modes and/or any of the other many many complaints - some seen across this thread. But.. that would suggest these players never really enjoyed arena at any point in time - barring maybe the first few months.

    Or... it would suggest that, as much fun as they had, these players felt it could have been improved to retain more players lol.

    I mean do I either have to hate or love the mode in entirety? I can't play it after work almost every day, then come in to the forums to offer feedback on how to improve it? Because... I did that.

    So why are the same people who clearly didn't actually enjoy it so hellbent on arguing for having it back?

    Oh no. To be clear (and I agreed with deadstick), it should not come back, if it was to return in the state it ended in. Would be cool to see a better version of it. But as it was, flaws included? No.

    I was saying is that if Rare did learn from the mistakes of 1.0, 2.0 and HG, and if they did announce an Arena 3.0 or HG 2.0, it would probably bring in more attention than whatever it is y'all even do nowadays.

    Something about powder kegs and paintings, idk.

    It is all very confusing at this point.

    Hope that clears everything up!

  • So essentially, people don't want arena back. They want something that isn't HG and isn't Arena but may have some elements of both and with a variety like for example TDM modes etc. Right? In which case my thought would be to stop referencing it as 'arena' (adding 2.0 or not) and simply suggest/reference a new game mode. The continued use of the term 'arena' might hurt more than it helps.

    That said, I don't really see anything requiring a different set of servers (like arena did) being introduced in that manner again for the reasons given at arena closure. Doesn't mean people can't suggest it though, of course.

  • @mopwieldinghedgehog said:

    ...In which case my thought would be to stop referencing it as 'arena' (adding 2.0 or not) and simply suggest/reference a new game mode. The continued use of the term 'arena' might hurt more than it helps.

    🙄...

    We can agree to disagree that it would hurt more than help. As long as the playerbase knows how the mode will be different, I think that would impact their decision-making more.

    I can't speak for what others are asking for, but I've said for years that a TDM mode, naval FFA, and chest mode would cover all bases and retain the most players.

    Call it whatever you want. For now it might as well be called "pipe dream."

    That said, I don't really see anything requiring a different set of servers (like arena did) being introduced in that manner again for the reasons given at arena closure. Doesn't mean people can't suggest it though, of course.

    Do the devs have to update that swamp tall tale area every time the game is updated?

    If the modes/maps had their own instances, they could run on separate maintenance/update schedules & wouldn't need to be adjusted every time Adventure needs to be.

    Unless of course the devs really do have to update the swamp tall tale area every time, in which case I'll stop suggesting it.

  • @mopwieldinghedgehog

    Well the thing is, you don't really need a "different set of servers", as hosts can be used for both adventure use and something-else-use on the fly depending of player requests, it just need some work to be put in place and Rare isn't ready to put effort in any other mode than adventure which is fair given that Arena died due to bad design in point distribution and lobbies being stuck if it wasn't full (also no brig somehow), and HG has never been fun for many people and hurt the core of the game more than anything else despite the fact that some people only want to play HG because they aren't into the sandbox the game propose.

    Let's just say Rare would have prefered sticking to adventure only.

  • @mopwieldinghedgehog a dit dans adding arena cosmetics after arena removal is kinda wild :

    I'm having a hard time wrapping my head around all the twists and turns here. On the one hand. some say they want arena 'back', on the other the same people are saying they stopped playing because they didn't enjoy it -motivation being it wasn't maintaned, wasn't updated, didn't offer alternative modes and/or any of the other many many complaints - some seen across this thread. But.. that would suggest these players never really enjoyed arena at any point in time - barring maybe the first few months. So why are the same people who clearly didn't actually enjoy it so hellbent on arguing for having it back?

    It is all very confusing at this point.

    It's most likely because people are seeing the potential fun they have lost versus the mistake that is Hourglass, granted arena had problems, especially the lobby being too long due to people not filling lobbies, but it just needed fixing.

    let's just hope the paid privates servers will allow us to do something similar.

  • @theblackbellamy To clarify, when I say 'hurts more than it helps' I'm talking more about wider community reception and possible support for the idea. There's a bit of fatigue around the term 'arena' in a wider community perspective.

  • @hieroglyphe7 It would be nice to see a revival of custom battle styled competitions with the introduction of custom seas, for sure.

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