As a player with 3500+ hrs in-game, I believe the current status of PVP is unbalanced and discourages casual players from learning and playing the PVP side of the game. The PVP community makes up for the majority of the high-hours playtime for the game and keeps the game long-living, as well as take part in community events. The current status of PVP makes defeat hurt badly and teams disband after 1-2 defeats. After each defeat the team has to go through a very tedious process of searching for and organizing supplies, the sunken cost for learning PVP is huge. Here are a couple areas that I believe would make the hourglass side of the games much more enjoyable and encourage more players to learn PVP properly.
-
PVP ready ship - When players choose to participate in PVP or dives with hourglass, the ships are prepared in advance with supplies ready (a little like arena ship). This allows defeated teams to come back and start another fight right away without going through the tedious process of buying and searching for supplies. Alternatively, we could set an option in shop for PVP packages which readies the ship up with the supplies needed to participate in a PVP battle. As almost every PVP player would agree, the supplied that come with a ship (90 cannons for large ships, 60 for small ones, 8 bananas and coconuts in a barrel) is nowhere near enough for a proper PVP battle, it would be beneficial to the PVP community if changes are addressed in this area.
-
CHEATERS!!! - As a player playing in the Asian servers (Japan, Hong Kong, Singapore), there is a huge cheater community that would come across every few fights, making a high streak almost impossible to achieve. They have many sub accounts which resulted in going through the process of recording and reporting completely redundant as they would just come back another day with another account. Of course this is a very technical thing and I'm sure the devs are working really hard in addressing this issue already, but I would like to provide an alternative. We could "soft-ban" cheaters and make sure they only match up with other cheaters, that would not completely address the issue but would certainly bring down the cheater count in a normal game.
-
FARMERS!!! - I am not sure if anyone has experienced getting matched up and then immediately sent back to one of the outposts, or matching up with an opponent and the opponent scuttles ship immediately while not getting a single streak. I have experienced this a few days ago where me and my crew matched for around 2 hours without getting a single fight. It always ends with the war map getting bugged and we are unable to cast our votes to dive again. I would say this is as bad of an experience compared to matching up with a cheater. There are many players farming for levels where they just scuttle if they are not matched with their own ships, and if we do match up with their main ship, they will alt+f4 and we would get sent back to the outpost while they get to keep their streak.
In conclusion, the current status of the game requires players to get a high win streak in order to achieve some sort of satisfaction from playing the game, it also punishes players hardly for defeats (losing all resources and require players to go gather resources again). This is devastating for newer players getting into PVP as they WILL sink a lot. A nice cover will get people to start reading a book, but we need good content in the book to keep readers reading.
