Add the Royal Navy and a Navy controlled new section of the map

  • Rare should add another group of islands to expand the map (western side perhaps) where the Royal Navy has nearly full control of or patrols the area heavily. Then you could try smuggler missions to where they would make sense as actual smugglers. Have a few navy ships on the main map patrolling too in smaller numbers, the game always felt a little odd that the navy has never been in the game. You could have 3 different voyage/missions.

    Stealth: Stealing from islands unseen and sneaking past blockades.

    Combat: City/Town raids where you fight past a navy blockade on various islands to loot/pillage their treasure.

    Survival Challenge: A mission type where you ransack an island while every few minutes, more navy reinforcements arrive. The longer you hold out fighting, the bigger the reward. But if you get too cocky, you can eventually get overrun before escaping with treasure, as more reinforcements arrive the longer you remain looting on an island. High risk/reward.

  • 17
    Posts
    10.1k
    Views
  • Really love the stealth ideas here. Lots of opportunities for mimic darts, disguises, etc.

    It would be cool to use the Burning Blade against a big navy blockade. Also think it would be neat if you could change your ship flag/livery to trick the navy into no aggro - so for example if you had a full Merchant set/costume/flag equipped, or were running emissary, & their faction is neutral toward Merchants so they won't fire first.

    I am enjoying this season and getting a lot of use out of my grappling hook and the bone & blade skellies to offload smugglers loot, but story-wise I don't feel like a smuggler's faction makes a ton of sense for the setting. Emergence of the Royal Navy could fix that maybe with the story conceit of the Smugglers figuring out how to take treasures to sell outside the Devil's Shroud. Unique treasure would catch the interest of the Royal Navy who would then follow the gold, find a way in, and try to bring law & order to the Sea of Thieves.

  • @freedomator this would be so sick, I think it would take rare forever (season 9 pt2) to produce this, but it honestly could revitalize the game. Im thinking that the navy ships would be kinda like a combo of skelly and ghost ships, with some patrolling the sea and some staying near islands, definitely make them stronger than ghost ships but less than skelly ships.

  • I'm sure that Rare adding another faction would go well and not be incredibly buggy and broken. As far as the GMU or any navy goes, the answer is straight up no. The lore of the game tells us why that literally cannot be a thing. Yes, merchants are left over from when GMU tried to enter the SoT, but they failed because they literally cannot enter the SoT. The point of the SoT is that there are no governments, no navies, no militaries, pure freedom of the pirates life.

  • @potatosord said in Add the Royal Navy and a Navy controlled new section of the map:

    I'm sure that Rare adding another faction would go well and not be incredibly buggy and broken. As far as the GMU or any navy goes, the answer is straight up no. The lore of the game tells us why that literally cannot be a thing. Yes, merchants are left over from when GMU tried to enter the SoT, but they failed because they literally cannot enter the SoT. The point of the SoT is that there are no governments, no navies, no militaries, pure freedom of the pirates life.

    I like your first sentence is no because it will buggy (lol) and then you attempt to segue into lore reasons why it won't happen.

    More GMU individuals keep arriving (Sovereigns, some of the smuggler league).

    I think it is building up to GMU arriving in some way but I imagine it will be fleet like battles near the red sea.

    I liked the theory that eventually athena / reapers will put aside their differences to fight the GMU.

    It is a good suggestion and I see it happening in some fashion one season.

  • @potatosord I'm curious. Outside of your useless snark, why can the GMU never enter Sea of Thieves, but Davy Jones can? I could've swore the only reason preventing the GMU from busting into the SoT was just simply their insistence on running big ships and big fleets which won't fit. Is there another reason?

  • @dank-jimb0 That's a terrible idea, and the lore ideas you put forth are even worse. So after the GMU is added, it cannot be defeated, or else the game no longer has a point to existing, and if the reapers and athenas become friends to defeat them, if they do get defeated, then what? Do reapers and athenas just stay friends and then there is no longer any tension to the story? If FH stays friends with Ramsey, they would have to get rid of skeleton forts, skeleton camps, skeleton ships, and sea forts and skeletons. They would have to get rid of hourglass entirely. What a dumb decision anything to do with GMU is. More GMU individuals arriving means that more GMU attempts keep failing, which is the point. SoT exists without the GMU on purpose and will not have the GMU, on purpose.

  • @xdreegan Davy Jones has this thing called "plot armor" because he is a paid for figure from disney. GMU does not get any such luck. If you listened to even a single thing Ramsey said, he talks about how they can't get in. Play Maiden Voyage and just like... look around when you leave it.

  • @potatosord So you don't know?

  • @xdreegan Or I don't want to take the time to explain something you would understand if you paid attention to anything anyone was saying at any point instead of just thinking of "fun" useless things to add.

  • @potatosord said in Add the Royal Navy and a Navy controlled new section of the map:

    @dank-jimb0 That's a terrible idea, and the lore ideas you put forth are even worse. So after the GMU is added, it cannot be defeated, or else the game no longer has a point to existing, and if the reapers and athenas become friends to defeat them, if they do get defeated, then what? Do reapers and athenas just stay friends and then there is no longer any tension to the story? If FH stays friends with Ramsey, they would have to get rid of skeleton forts, skeleton camps, skeleton ships, and sea forts and skeletons. They would have to get rid of hourglass entirely. What a dumb decision anything to do with GMU is. More GMU individuals arriving means that more GMU attempts keep failing, which is the point. SoT exists without the GMU on purpose and will not have the GMU, on purpose.

    @xDreegan Read this and then try again.

  • @potatosord So, the quote you just pinged me with has 0 explanations of why the GMU can't enter the SoT (outside of what I've already established from literally reading Ramsey's lore books on the Maiden Voyage) It's just you rambling about a what-if scenario that hasn't passed yet. No lore, just snark, like before.

  • @xdreegan Which is funny coming from you, as all you are doing is being snarky in response to my real reasons and saying those reasons aren't real. I have detailed why the GMU cannot show up on the seas and you just go "Nah I don't think that's an answer therefore you didn't actually answer my question"

  • @potatosord You haven't given me an answer. First, you tell me it's not worth typing out. Then you spend 3 more messages continuing to type out stuff I didn't ask about.

    Lore Reasons why the GMU cannot enter the Sea of Thieves outside of the already established rules of ship and fleet sizes being too big to enter.

    What are they?

  • @potatosord said in Add the Royal Navy and a Navy controlled new section of the map:

    @dank-jimb0 That's a terrible idea, and the lore ideas you put forth are even worse. So after the GMU is added, it cannot be defeated, or else the game no longer has a point to existing, and if the reapers and athenas become friends to defeat them, if they do get defeated, then what? Do reapers and athenas just stay friends and then there is no longer any tension to the story? If FH stays friends with Ramsey, they would have to get rid of skeleton forts, skeleton camps, skeleton ships, and sea forts and skeletons. They would have to get rid of hourglass entirely. What a dumb decision anything to do with GMU is. More GMU individuals arriving means that more GMU attempts keep failing, which is the point. SoT exists without the GMU on purpose and will not have the GMU, on purpose.

    Wrong again.

    It would likely be the final part of sea of thieves almost "like this too comes to an end." Almost poetic, Athena and Reapers both want freedom just different types of freedom. GMU wants to take over from all. That is how I interpreted the theory but I know it can be a bit too abstract for some pirates. The game has a 10 year lifespan too according to the devs after all.

    It is coming buckaroo so you better buckle up.

  • Long answer:

    I think having the GMU would add life to the game. I've read through the back-and-forth and it's curious that it's said they can't ever enter due to the lore established in the Maiden Voyage or what certain characters have said, yet, as mentioned, the addition of the Sovereigns and GMU-turned-smuggler characters had to come from somewhere and we know where that somewhere is - outside the Shroud. Now, we can argue that their ships or fleets are too big, but here's the fact: introducing members of or former members of a faction outside the Shroud aren't isolated events. Why introduce them if they're not part of some bigger narrative? Why mentioned the factions involved if they're forever irrelevant?

    The part that bugs me is that we see in the lore (game and books) that people have gone in and out of the Shroud, maps have been produced, and essentially all who populate the Sea of Thieves originated outside the Shroud, but this one faction is just somehow forever barred due to their ships for fleet being too big. It's as lazy as blaming the Sea of the Damned as the reason for the latest threats, especially when avoiding the implications such as saying the Veil provides a gateway while Ancient Megs arrive without it and it just so happens that the Veil appears to be missing some gems, gems that - if lore accurate - could be in the belly of the megs that allowed them entry. We can dig into the lore and try to make sense of things, but here's another fact: the writing as of late hasn't been the most coherent or plot-advancing. It's a slow crawl with no clear objective being spelled out that spells out the stakes outside of the basic hero vs villain conflict. Even S13 with the Blade and S16 were practically the same thing: go find stuff for Flameheart. Now we're about to get buffed forts that have yet to explain their purpose in advancing the narrative for Flameheart's obvious plan to gain power for an unseeable culmination.

    Now, on to the GMU. If it were added, the first thing it would do is validate the Smuggler's League that's simply redundant in both quest-type and assets. Smuggling exists in the presence of an authority and its arms of enforcement. That doesn't exist in SoT thus smuggling is simply trying to get from A to B without being caught and/or defeated as is standard voyaging in a PvPvE game. The GMU would upset the power balance, forcing Flameheart to likely revamp his plans or even expedite them in the presence of a second powerful foe. Ramsey would also see the GMU as a threat and as unlikely as it is that the two would join forces, even if warring with each other again afterwards, the GMU would be attacked on multiple fronts which would require them to be a faction that's not just formidable, but catastrophic for pirates. How I theorize it could play out is we have one or even two seasons where the GMU is an existential threat and looks to gain pirate allies. They could have an emissary and those who fly it are immune to the NPC ships patrolling the seas. It'd be like a "pardon" like in Black Sails. Once that emissary is dropped, that player is an enemy again until reraised. This would also contrast with Reapers and even Athena since Rare has made it to where Athena will do battle with itself in HG.

    Once the GMU is defeated, they can be pushed back to territory that remains theirs but heavily defended, like Port Merrick. There can be voyages and an sell-all spot like Reapers, but with Sovereigns and could sell slightly more than guild but less than Reapers, just to keep it interesting while also accounting for the convenience of a harpoon sell-all. Later, if Rare decides, they could have events where the GMU gets frisky again or even have a season where they're pushed of the the Sea of Thieves permanently as to show story progression of sorts. If Rare wanted to take it a step further, they could add player-controlled adventures where decisions permanently change the world, such as the permanence of the GMU's presence or banishment. And, to play devil's advocate with pirate profiles, they could have pirates pledge themselves to the GMU which would bring in the first iteration of choices with meaningful ramifications.

  • I think it is a great idea rare add it
    You can redesign a ship for this

17
Posts
10.1k
Views
3 out of 17