Captaincy in Safer Seas but keep everything else the same

  • I think it is time to bring captaincy to safer seas, but keep everything else about it the same. I think gold should be reduced but I guess it doesn't matter when there are literal paid alliance servers out there.

    Since gold is a joke to make, what does safer seas serve besides a place for people to learn the game or enjoy with their friends a pve world without pvp.

    It is also used by roleplayers and individuals who want to explore aspects of the game without risk of their boat sinking.

    This brings me back to tall tales.

    Safer seas is a great area for tall tales, except there is a trinket associated with completing tall tales in high seas. Yeah, there are 30 levels to unlock which = 30 tall tales in high seas.

    Unless you do the portal ones 30 times, this is something that is kind of annoying to complete.

    Considering what safer seas is now, what is the point in not allowing all simple commendations allowed to be tracked with their associated milestones?

    Before the naysayers come in here, remember nothing is being impacted when the big ticket quests/commendations are still locked to high seas. Just let us use our captained boats and get milestones in there too.

  • 33
    Posts
    19.8k
    Views
  • @dank-jimb0 nope

  • @dank-jimb0

    Or… play the game as it’s intended to be played.

  • I agree. Pvp or Pve play how you want

  • @capt-greldik said in Captaincy in Safer Seas but keep everything else the same:

    @dank-jimb0

    Or… play the game as it’s intended to be played.

    I use the tall tales example because it is the simplest for people

    So it is intended to do tall tales lets say once each in safer seas to experience them and then do it another 30 times in high seas for the trinket, because reasons?

    Genuinely curious if this how you think is "playing as intended?" lol

  • @dank-jimb0 said in Captaincy in Safer Seas but keep everything else the same:

    @capt-greldik said in Captaincy in Safer Seas but keep everything else the same:

    @dank-jimb0

    Or… play the game as it’s intended to be played.

    I use the tall tales example because it is the simplest for people

    So it is intended to do tall tales lets say once each in safer seas to experience them and then do it another 30 times in high seas for the trinket, because reasons?

    Genuinely curious if this how you think is "playing as intended?" lol

    Yes, because reasons. I’m 75% done with the shores of gold tall tales, never logged into SS. Pirate game.

  • What point of captain ships if you don’t have anyone to show off your cosmetic ship sets?
    What point of having Captain status perks such as selling all to one location. Without reason too? No threats to speed rush

    No point adding it.
    It time players realize. Safer Seas isn’t a pve safe zone and stop trying to make it into one with all your fun stuff. You don’t need perks.

  • The developers want aggressive players to have someone to target.
    They intentionally make safer seas bad to push people to playing on high seas so that you're their for other players to attack.
    Literally, the reason you can't have captaincy on safer seas, is to make it so you can't use sov's, so that you'll think "this sucks" so that you'll play on high seas even as a pvp abhorring pve player so other players who specifically want to attack you can find you.

  • Remember when millions of people got the gold curse before Safer Seas was a thing?

  • So i wouldn't care about you getting milestone progress there, but I dont think full captaincy with access to sovereigns because you dont need quick and efficient selling when there is zero threat....and they want there to be incentives for people to move onto high seas.

  • @rambobrad said in Captaincy in Safer Seas but keep everything else the same:

    Remember when millions of people got the gold curse before Safer Seas was a thing?

    Clearly that was impossible to do lol.

  • @the-old-soul800 said in Captaincy in Safer Seas but keep everything else the same:

    The developers want aggressive players to have someone to target.
    They intentionally make safer seas bad to push people to playing on high seas so that you're their for other players to attack.
    Literally, the reason you can't have captaincy on safer seas, is to make it so you can't use sov's, so that you'll think "this sucks" so that you'll play on high seas even as a pvp abhorring pve player so other players who specifically want to attack you can find you.

    What a cringe take.

  • I really don't see the harm in allowing captaincy in safer seas. Just to be clear, I'm not a safer seas enthusist. I used it for tall tales and a bit of fishing. Maybe as a test location (but that won't be the case if custom servers are reasonably priced). I think the level cap is fine and the previous 40% gold cap was down right generous. I absoutely disagree with all the calls remove all the caps on safer seas. Encouraging people to move to high seas as soon as possible is absolutely essential. But Captaincy really wouldn't bother me one bit. Milestones aren't really a big deal, so why not. I'd be in favour of reintroducing the gold cap at 50% (probably too late for that) and allowing captaincy functions.

    As for the idea that the point is to encourage low experience players into high seas to act as targets.... well that's maybe not a bad thing. I'm not talking about complete newbies getting stomped by a 5k hour ghost curse crew. That is an unavoidable unfortunate side effect. But think of the player who has been around for a month or two. They've probably been sunk a few times and are feeling discouraged. That type of player needs a soft target every so often. Getting the first few wins builds confidence... and a degree of bloodlust. It's perhaps not ideal, but I think it works pretty well.

  • The point of captained ships is to use the sovs, there is no other benefit. The benefit of the sovs is that its faster to sell loot, which is irrelevant to safer seas. You do not need to sell your loot quickly because no one is potentially coming to hunt you down for it. Captained ships need to stay in high seas only.

  • @potatosord a dit dans Captaincy in Safer Seas but keep everything else the same :

    The point of captained ships is to use the sovs, there is no other benefit. The benefit of the sovs is that its faster to sell loot, which is irrelevant to safer seas. You do not need to sell your loot quickly because no one is potentially coming to hunt you down for it. Captained ships need to stay in high seas only.

    No, the true purpose of the captaincy is to tell one's own story through their ship. Selling to the sovereigns is just a bonus, and this bonus was implemented following the developers' decision to ensure that players no longer spend 30 minutes selling at outposts.

  • @the-old-soul800 a dit dans Captaincy in Safer Seas but keep everything else the same :

    The developers want aggressive players to have someone to target.
    They intentionally make safer seas bad to push people to playing on high seas so that you're their for other players to attack.
    Literally, the reason you can't have captaincy on safer seas, is to make it so you can't use sov's, so that you'll think "this sucks" so that you'll play on high seas even as a pvp abhorring pve player so other players who specifically want to attack you can find you.

    I mainly think that the developers don't want to (even more) annoy the players. We have seen the extremely negative reactions from a minority of players to the announcement of Safe Seas. I'll say it again, one of the reasons that is never stated by the developers for the impossibility of implementing captaincy in Safe Seas (for now) is that captaincy is now linked to the guild system. (guilds and Safe Seas were developed simultaneously). This certainly doesn't mean that it will be 'never' available, but for now, that's not the case. Moreover, captaincy is one of the most requested things by players and in no way jeopardizes the High Seas. So patience.

  • @zeyrniyx A decision implemented to make sure that players who have a chance of being attacked by other players don't have to spend a huge amount of time selling their loot. In safer seas there is no chance of that, so you can take as long as is necessary. No one is coming to get you.
    "The true purpose of the captaincy is to tell one's own story through their ship" Firstly, what does that even really mean? It sounds very buzzwordy but mechanically how does it affect a players gaming experience to "tell ones own story"? You're deflecting to a subjective point that doesn't even make sense. The true purpose of captaincy is to make the game a little bit easier for players who put in the effort to buy their own ship.

  • @potatosord a dit dans Captaincy in Safer Seas but keep everything else the same :

    @zeyrniyx A decision implemented to make sure that players who have a chance of being attacked by other players don't have to spend a huge amount of time selling their loot. In safer seas there is no chance of that, so you can take as long as is necessary. No one is coming to get you.
    "The true purpose of the captaincy is to tell one's own story through their ship" Firstly, what does that even really mean? It sounds very buzzwordy but mechanically how does it affect a players gaming experience to "tell ones own story"? You're deflecting to a subjective point that doesn't even make sense. The true purpose of captaincy is to make the game a little bit easier for players who put in the effort to buy their own ship.

    That's completely false. Once again, the presence of the sovereigns is part of both the lore and the goal of reducing selling time. And the obvious proof that the developers took the time to study this is the huge update of season 11, whose main purpose is to ensure that players who have little time to play can engage in an activity and sell quickly. You ask me what it means to 'tell your own story,' well, you just need to open your logbook, and you will see your story and that of your ship. And no, I'm not straying from the subject; I'm correcting a mistake you made.

  • @potatosord a dit dans Captaincy in Safer Seas but keep everything else the same :

    @zeyrniyx A decision implemented to make sure that players who have a chance of being attacked by other players don't have to spend a huge amount of time selling their loot. In safer seas there is no chance of that, so you can take as long as is necessary. No one is coming to get you.
    "The true purpose of the captaincy is to tell one's own story through their ship" Firstly, what does that even really mean? It sounds very buzzwordy but mechanically how does it affect a players gaming experience to "tell ones own story"? You're deflecting to a subjective point that doesn't even make sense. The true purpose of captaincy is to make the game a little bit easier for players who put in the effort to buy their own ship.

    I forgot to add a point, you say that the absence of captaincy boils down to the fact that it will prevent players from being able to sell to the sovereigns. And once again you are mistaken. It is entirely possible to implement captaincy while blocking sales to an NPC or even preventing the progress of milestones. You also say that in Safers Seas, players do not need to sell quickly? I will simply reply: yes, their real life! By the way, just a small additional point: I have read a lot of messages about captaincy in Safers Seas since the December 2023 release, and the majority of them do not talk about selling to the sovereigns but simply ask to be able to sail with their own ships. Also, to conclude, knowing that there will soon be a Safers Seas Fleet update, perhaps at that time the players' requests will be granted.

  • @zeyrniyx said in

    That's completely false. Once again, the presence of the sovereigns is part of both the lore and the goal of reducing selling time. And the obvious proof that the developers took the time to study this is the huge update of season 11, whose main purpose is to ensure that players who have little time to play can engage in an activity and sell quickly. You ask me what it means to 'tell your own story,' well, you just need to open your logbook, and you will see your story and that of your ship. And no, I'm not straying from the subject; I'm correcting a mistake you made.

    You didn't correct him at all, and you must be exhausted from all the mental gymnastics for days now 😂

    How about this take: Rare introduced a fast selling option cuz babies (including partner babies) were crying for getting attacked while selling hoards of loot at outposts, and then worked backwards to justify it with a faction like Sovereigns.

    Just cuz they tied it with Captaincy and Guilds that are separate features, doesn't change the fact that Sovereigns, Captaincy and Guilds only make sense for HS.

    Read this out loud, together y'all: Safer Seas is an extended tutorial. 😂 Now repeat it a few times, till you remember.

    You also say that in Safers Seas, players do not need to sell quickly? I will simply reply: yes, their real life!

    You don't get to farm gold with no risk and by selling fast in your, what you'd like to become, Sea of Farming simulator, just cuz you can't or don't want to make time for the main mode. Nobody cares. Make time to make time.

    And you don't get to do that just cuz your ego can't take an L from another player in a cartoon pirate game.


    Oh, and the only story your ships can tell, is how much were you willing to gaslight yourself into believing everybody else is toxic for playing the game as intended 😭 at some point, you'll just have to deal with the truth lol.

  • @zeyrniyx The logbook that doesn't work most of the time? Every time I sink someone I look at their logbook and 90+% of the time its blank because the game is broken. Logbooks have been bugged for years and will never be fixed because who cares about the story of most peoples boats? If you think more players were playing for the logbook and not for sovereigns, you have no idea what features make for good gameplay.

  • @DANK-JIMB0
    Man, aren’t you asking for a bit too much?
    You’ve been given a tutorial — just sit down and learn.
    If you’re already backing out at this stage and can’t even get out into the High Seas, then maybe this game just isn’t for you.

  • You know, people in here are saying that Rare's main purpose for adding Sov to the game was to make selling faster, but considering that we're in the midst of an update that specifically added a new category of loot, which you can't bring to outposts, and instead must bring to arbitrary other islands, to an npc hiding inside an inland camp, I'm not so sure "Rare wants selling to be faster" is an accurate thing to say. At least not anymore.

  • @miolen said in Captaincy in Safer Seas but keep everything else the same:

    @DANK-JIMB0
    Man, aren’t you asking for a bit too much?
    You’ve been given a tutorial — just sit down and learn.
    If you’re already backing out at this stage and can’t even get out into the High Seas, then maybe this game just isn’t for you.

    Quite the assumption from a suggestion. I've already done everything in this game including being double gold in hourglass. But like most people who only sail the forums they assume a feedback/suggestion post in the feedback/suggestion forum must mean skill issue.

    I've done the tall tales once. I think it is bizarre there is a trinket for tall tales, when safer seas was also introduced as a way to enjoy the tall tales. So either it was oversight, or they want you to do tall tales 30 times in high seas if you want the trinket because reasons.

  • I think Milestones and using your own ships should definitely be part of the game.

    Selling at Souvereign's feels wrong, but I wouldn't really care as long as strictly PvP stuff (Emissaries, Reaper Stuff, CoF) stays in High Seas.

  • @drbensei said in Captaincy in Safer Seas but keep everything else the same:

    I think Milestones and using your own ships should definitely be part of the game.

    Selling at Souvereign's feels wrong, but I wouldn't really care as long as strictly PvP stuff (Emissaries, Reaper Stuff, CoF) stays in High Seas.

    I agree. I think they keep everything the same besides captaincy it wouldn't break anything. People already use safer seas for certain commendations because it is easier. Who would honestly be against this? My argument is just for tall tales lol I say this as someone who has done everything besides tall tales in the game.

    They keep the high seas content always on high seas needs to be the case. CoF, FotD, new big events, etc.

    If someone wants to work on tall tale trinkets, why not let them in safer seas?

    Good news is that I believe this is in the works. They probably have enough data to see that letting people have captaincy in safer seas is not that big of a deal.

    Sovereign use in my opinion doesn't matter. Gold doesn't matter in this game. I think they should have kept it reduced gold in safer seas. However, capped reputation works too but that tells me that gold doesn't matter then.

  • @dank-jimb0 said in Captaincy in Safer Seas but keep everything else the same:

    If someone wants to work on tall tale trinkets, why not let them in safer seas?

    Or the worst of all: Shrouded Ghosts vanquished.

    As far as I see the milestone doesn't unlock anything (you need the non-legendary commendation for it) but it is a milestone.

  • @the-old-soul800 Yeah dude good whatabouting. The smugglers are a new faction that you can't sell to anyone but them. You're basically saying "Because reaper chests and generous/humble gifts have to be sold at Reapers, the whole design philosophy of making it easier and quicker to sell things is actually not a real thing"

  • @the-old-soul800 a dit dans Captaincy in Safer Seas but keep everything else the same :

    You know, people in here are saying that Rare's main purpose for adding Sov to the game was to make selling faster, but considering that we're in the midst of an update that specifically added a new category of loot, which you can't bring to outposts, and instead must bring to arbitrary other islands, to an npc hiding inside an inland camp, I'm not so sure "Rare wants selling to be faster" is an accurate thing to say. At least not anymore.

    The addition of Smugglers absolutely doesn't contradict what I said (and especially what the developers themselves said).
    Especially since, although the smuggler-specific treasures are rather generous right now, it's only because it's the first part of the season: in the future, there will be fewer.
    Also, I experienced in Safer Seas collecting several smuggler treasures to sell: and if you do it right, it can go very quickly. It's just a matter of organization.
    Also, you have to understand that the developers are mainly focused on how casual players play, and the time it takes to sell (excluding sovereigns) is definitely a problem.
    I would even say that with the proliferation of treasures that can be found on the seas, it was obvious that a solution would be found.

    For your information: A while ago, I tested Safers Seas: I participated in a few world events, went to sell at an outpost, and it took me over an hour to sell everything. So it was a test, I was alone, but you'll understand that not all players have an hour to "lose" selling the loot they've collected over the past two or three hours.

    It's all about balance.
    In fact, let's be serious for five minutes: if the captaincy with the option to sell to sovereigns becomes available in the future, that will be a good thing. But in any case, as I said, the priority of players requesting the captaincy isn't the sovereigns, but simply being able to sail their own ship (with or without progressing through milestones). And I'm sure that will be possible in the near future.

  • I've been in favour of limited Captaincy on Safer Seas since its introduction. I don't see a problem with simply allowing folk to sail their own ship there, with a name and customisations.

    I think Milestones should be limited in the same way that Commendations are. I'm okay with Tall Tale Milestones being able to progress, Safer Seas is the ideal place for doing that content.

    Safer Seas is not just intended for new players but also families, and I think not allowing small kids to use their own ship just encourages them to end up on High Seas when they shouldn't be there.

    High Seas should be the place for high-risk-high-reward (better world events, higher rep, Emissaries, Reapers, Athena, Hourglass, special events, bonuses, etc...), some limited Captaincy on Safer Seas wouldn't change any of that.

  • Nah. Unlock everything in safer seas except obviously hourglass. This includes emissaries as that was originally intended to be competitive but is just destroyed by PvE discords. PvE servers already exist via discord and people even pay monthly fees to skip ahead in the que to get on. I would pay $15 a month to be able to have full progression safer seas. So either unlock everything or remove it from the game altogether.

  • @magus104 said in Captaincy in Safer Seas but keep everything else the same:

    Nah. Unlock everything in safer seas except obviously hourglass. This includes emissaries as that was originally intended to be competitive but is just destroyed by PvE discords. PvE servers already exist via discord and people even pay monthly fees to skip ahead in the que to get on. I would pay $15 a month to be able to have full progression safer seas. So either unlock everything or remove it from the game altogether.

    Well, great that you have your paid PvE discord alliance servers then. Cuz SS will remain what it actually is - an extended tutorial, not a PvE server.

    It won't be neither unlocked nor removed.

    Enjoy your paid subs where you're still forced to do stuff you're told to do lol.

  • @magus104 said in Captaincy in Safer Seas but keep everything else the same:

    Nah. Unlock everything in safer seas except obviously hourglass. This includes emissaries as that was originally intended to be competitive but is just destroyed by PvE discords. PvE servers already exist via discord and people even pay monthly fees to skip ahead in the que to get on. I would pay $15 a month to be able to have full progression safer seas. So either unlock everything or remove it from the game altogether.

    So I think captaincy should make its way into safer seas in a modified form. They should maintain high seas stuff in high seas.

    Rare should have cracked down on alliance servers a long time ago, too late now. Alliances should be allowed to be formed, but all gold is split between the crews. That would make people think about the pros/cons of an alliance. It would kill alliance servers too.

33
Posts
19.8k
Views
26 out of 33