Addressing Weapon Animation Skipping and Combat Fairness

  • Dear Sea of Thieves Team,

    I’d like to raise a concern shared by many players regarding an increasingly prevalent combat technique that affects gameplay balance. Specifically, some players have adopted a maneuver that allows them to switch between weapons—commonly sniper, pistol, or blunderbuss—with extreme speed by sprinting immediately after the swap. This tactic appears to bypass the intended weapon-switch animation, creating what feels like an unfair advantage during encounters.

    As regular players who engage with combat as designed, we lack the ability to counter these ultra-fast combos effectively. The maneuver dramatically reduces response time and undermines the strategic pacing that should define Sea of Thieves' pirate battles. It essentially favors speed exploiters rather than tactical decision-making and skill.

    To preserve the integrity of PvP combat, we kindly request a revision to this mechanic. Specifically, we suggest implementing stricter enforcement of the weapon-switch animation or introducing a short cooldown between switches when sprinting is detected. This would level the playing field and encourage more strategic, skill-based fights rather than animation exploitation.

    Sea of Thieves thrives because of its immersive and fair combat, rich pirate lore, and dedicated community. By addressing this imbalance, you’d be reinforcing your commitment to competitive integrity and player enjoyment.

    Thank you for listening, and for continuing to evolve this incredible world we've come to treasure.

    Sincerely, A concerned player who values fairness on the seas 🌊

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  • @count-kaisar

    allows them to switch between weapons—commonly sniper, pistol, or blunderbuss—with extreme speed by sprinting immediately after the swap.

    this is already patched, if someone swaps at extreme speeds, they are cheating

    Edit: unless you mean sprinting to equip a weapon faster when you didn’t shoot another gun, if they patch that without significantly shortening the weapon equip delay to an actual reasonable time, it’ll ruin any combat smoothness this game had left

  • Just gonna repost this clip of me shooting 2 guns with no animation skipping for context sake.

    https://streamable.com/xiikrn

  • @rambobrad hmmmm... no matter how hard I try, I can't fire before ADS animation completes... what am I missing?

  • This would level the playing field and encourage more strategic, skill-based fights rather than animation exploitation.

    Animation cancels are skill based and are present in most competitive games. They're part of what makes a skill gap.

    Very rarely is it the most skilled players asking for animation cancelling to be removed, and that isn't a coincidence.

  • @worst-tdmer They are not skill based, they are spam based. You spam buttons to skip animations, honestly if you were actually skilled you would use the game mechanics as intended instead of relying on an exploit they have repeatedly made efforts to patch. The fact that they have repeatedly tried to remove all forms of quickswap is objective undeniable proof that quickswap is an exploit. "sWorD luNgInG wAs An eXpLoIt" Which they never once tried to remove. They have removed multiple forms of quick swap. Wanna talk about real skill, try winning without a gun at all. Sword lording is where the real skill is. If you have 2 guns and I repeatedly kill you with the sword (I will), you have a serious skill issue. My range is punch, it takes 4 hits to kill while you take 2 at any range with a gun. That's where the real skill is.

  • @chenzo01 you don't need to ads with pistol, it's faster to just hipfire as soon as possible

  • @potatosord said in Addressing Weapon Animation Skipping and Combat Fairness:

    @worst-tdmer They are not skill based, they are spam based. You spam buttons to skip animations, honestly if you were actually skilled you would use the game mechanics as intended instead of relying on an exploit they have repeatedly made efforts to patch. The fact that they have repeatedly tried to remove all forms of quickswap is objective undeniable proof that quickswap is an exploit. "sWorD luNgInG wAs An eXpLoIt" Which they never once tried to remove. They have removed multiple forms of quick swap. Wanna talk about real skill, try winning without a gun at all. Sword lording is where the real skill is. If you have 2 guns and I repeatedly kill you with the sword (I will), you have a serious skill issue. My range is punch, it takes 4 hits to kill while you take 2 at any range with a gun. That's where the real skill is.

    new copypasta just dropped

  • @worst-tdmer said in Addressing Weapon Animation Skipping and Combat Fairness:

    This would level the playing field and encourage more strategic, skill-based fights rather than animation exploitation.

    Animation cancels are skill based and are present in most competitive games. They're part of what makes a skill gap.

    Very rarely is it the most skilled players asking for animation cancelling to be removed, and that isn't a coincidence.

    Considering animation canceling in this game was in the past frame rate specific, no idea if it still is, that tells me it is not skill based since framerate determines difficulty or if it was even possible to begin with before. Thats not skill, thats an exploit. And "it is in some other games" is not an excuse to justify it considering sot is not other games, and every time people use other games as justifications, i physically cant express the fact that sot is not those games anywhere near enough.

    As well like it was already stated, its basically just key spam. There is little skill in rolling your fingers across a few keys. I spam wasd as fast as possible in games when ever waiting, and i can make about 10 circles of those keys in half as many seconds without even making a conscious effort. Quickly rolling your fingers over a few keys doesnt take much skill or effort to do.

    As well it begs the question of how skilled some one really is if they NEED that quarter second difference to be able to win a fight, but i dont intend to delve too deeply into that rn.

  • No mater how many times they patch it. It always finds away.

    No matter what anyone says. Players claim clicking buttons in a special way by using exploits from The game as a “skill” thing.
    Once it’s blocked or removed. Those same players complain…because now there skill issue excuse has been proven wrong

    No matter. It’s not going away and will always stick its head in this non competitive game.

  • @goldsmen

    Considering animation canceling in this game was in the past frame rate specific

    I don’t think it’s been like that since the very first quickswap which was actually broken, if it’s ever been like that at all, as this is the first I’ve heard of that.

    And "it is in some other games" is not an excuse to justify it considering sot is not other games, and every time people use other games as justifications, i physically cant express the fact that sot is not those games anywhere near enough.

    Why should we not compare it to other games, especially when you wanna talk about “skill based” mechanics?

    As well like it was already stated, it’s basically just key spam. There is little skill in rolling your fingers across a few keys. I spam wasd as fast as possible in games when ever waiting, and i can make about 10 circles of those keys in half as many seconds without even making a conscious effort.

    Then why is it such an issue if it’s so easy to do? Why the constant whining about “fairness”?

    Quickly rolling your fingers over a few keys doesnt take much skill or effort to do.

    Tell this to the entire fighting game community, or any other game that has combos, and see how they respond.

    As well it begs the question of how skilled some one really is if they NEED that quarter second difference to be able to win a fight, but i dont intend to delve too deeply into that rn.

    This implies that the meta saw a major shift after the removal of quickswap, like swordlords suddenly became the kings of PvP.

    This didn’t happen at all, in reality the same double gunners who loved quickswap are still stomping in fights with ease. It was never about necessity, it was about fluidity, skill expression, and style.

  • @worst-tdmer said in Addressing Weapon Animation Skipping and Combat Fairness:

    @goldsmen

    Considering animation canceling in this game was in the past frame rate specific

    I don’t think it’s been like that since the very first quickswap which was actually broken, if it’s ever been like that at all, as this is the first I’ve heard of that.

    That is exactly how it worked from the beginning, people just didnt have as bad of frame rate issues at game launch. Consider for a moment, the xbox one that sot launched on cant even run sot without being as smooth as a cheese grater. As server stability went down, the issue became more present. As well you will find plenty of topics in the past about quick swap on here have others bringing up the matter as well.

    As for the rest, the reason we should not compare sot to other games is because, for example if you compared tetris to minecraft since mechanically they are both games about placing blocks. When you over simplify stuff to a point where sot can start to be compared to literally any ordinary shooter on the market, that shows you dont understand sot and that it is not a shooter based game.

    It is a pirate sandbox game with basic gun play elements, and everyone who thinks that it is a shooter based game at its core and should be treated as such is not the target audience of the game, and the only 2 things added to the game for the more pvp focused players are still were not even focused on the gunplay. Both arena nor hourglass which are for the people who want more combat focused was focused on naval with only side commendations in the arena for killing players.

    The TLDR being, just because you didnt know of the issue, doesnt mean it did not exist. As well players of shooter based games are NOT the target audience for this pirate sandbox that has shooter elements because it has to.

  • @goldsmen

    That is exactly how it worked from the beginning, people just didnt have as bad of frame rate issues at game launch.

    Well that's not how it worked for a long time after the very first iteration

    example if you compared tetris to minecraft since mechanically they are both games about placing blocks

    What a bad faith example lol. You can definitely compare games like LoL, Street Fighter, Overwatch, and CS. We're talking about PvP mechanics and how players use them.

    It is a pirate sandbox game with basic gun play elements, and everyone who thinks that it is a shooter based game at its core

    Above all else it's a video game. The mechanics should be smooth and fluid. What we have right now with double gunning is the opposite of smooth and fluid. There's a forced cool down where you awkwardly stand there between shots and gun jamming bugs as a result of quickswap removal.

    Both arena nor hourglass which are for the people who want more combat focused was focused on naval with only side commendations in the arena for killing players

    Yet one of the most popular things to do in Arena was fort TDMs, and the most popular strats in hourglass are ramming and evil mode.

    Either way, the removal of quickswap wasn't about making the game more "skillful", it was about dumbing down the mechanics to cater to people who couldn't keep up with what you described as easy "key spam".

  • @count-kaisar said in Addressing Weapon Animation Skipping and Combat Fairness:

    Dear Sea of Thieves Team,

    I’d like to raise a concern shared by many players regarding an increasingly prevalent combat technique that affects gameplay balance. Specifically, some players have adopted a maneuver that allows them to switch between weapons—commonly sniper, pistol, or blunderbuss—with extreme speed by sprinting immediately after the swap. This tactic appears to bypass the intended weapon-switch animation, creating what feels like an unfair advantage during encounters.

    As regular players who engage with combat as designed, we lack the ability to counter these ultra-fast combos effectively. The maneuver dramatically reduces response time and undermines the strategic pacing that should define Sea of Thieves' pirate battles. It essentially favors speed exploiters rather than tactical decision-making and skill.

    To preserve the integrity of PvP combat, we kindly request a revision to this mechanic. Specifically, we suggest implementing stricter enforcement of the weapon-switch animation or introducing a short cooldown between switches when sprinting is detected. This would level the playing field and encourage more strategic, skill-based fights rather than animation exploitation.

    Sea of Thieves thrives because of its immersive and fair combat, rich pirate lore, and dedicated community. By addressing this imbalance, you’d be reinforcing your commitment to competitive integrity and player enjoyment.

    Thank you for listening, and for continuing to evolve this incredible world we've come to treasure.

    Sincerely, A concerned player who values fairness on the seas 🌊

    Quick swap has been severely nerfed. It is still possible to quick swap but the difference is barely noticeable, especially to the average player who isn’t a regular “tdm” participant.

    Last I checked, regular swap is 1.23 seconds while quickswap is 1.17 seconds. Is this really what we’re posting about?

    Don’t get me wrong, I wouldn’t care if quick swap went away, but sorry, you’re not losing fights because of quick swap, and quick swap is not significant to anyone’s session unless you’re a really good tdm player fighting against another really good tdm player.

    There are cheats currently which allow the old quick swap+, but that is a cheating issue, not a double gun issue.

  • @rambobrad said in Addressing Weapon Animation Skipping and Combat Fairness:

    Just gonna repost this clip of me shooting 2 guns with no animation skipping for context sake.

    https://streamable.com/xiikrn

    Exactly, and I bet that many of your opponents think that you’re doing some exploit in order to shoot “fast”. I feel like the vast majority of players can’t tell the difference between present day quick swap and regular swap, but as a coping mechanism they blame an “exploit” when in reality most of their opponents probably aren’t even using quickswap. The difference is so negligible I hardly ever bother to use it, except for when using sword, ironically, since the old quick swap speeds still apply to sword 👀

  • @potatosord said in Addressing Weapon Animation Skipping and Combat Fairness:

    @worst-tdmer They are not skill based, they are spam based. You spam buttons to skip animations, honestly if you were actually skilled you would use the game mechanics as intended instead of relying on an exploit they have repeatedly made efforts to patch. The fact that they have repeatedly tried to remove all forms of quickswap is objective undeniable proof that quickswap is an exploit. "sWorD luNgInG wAs An eXpLoIt" Which they never once tried to remove. They have removed multiple forms of quick swap. Wanna talk about real skill, try winning without a gun at all. Sword lording is where the real skill is. If you have 2 guns and I repeatedly kill you with the sword (I will), you have a serious skill issue. My range is punch, it takes 4 hits to kill while you take 2 at any range with a gun. That's where the real skill is.

    😂

    I don’t have much skin in this argument. I primarily double gun but I dabble with sword and throwing knives as well. I’m also not someone who feels the need to always play the meta. With that said, sorry but left clicking in a direction isn’t as difficult as aiming your two weapons as quickly as possible with precision. I’m not saying that sword doesn’t require skill, everything in the game requires skill to some extent, but facing your opponent and left clicking with some questionable range isn’t it.

    Not saying you shouldn’t use sword, you should, I will too, but cmon.

  • Yet one of the most popular things to do in Arena was fort TDMs, and the most popular strats in hourglass are ramming and evil mode.

    And that why arena failed. Nobody played how it was meant to be played. If you tried. Your own crew made you lose because of it.

    Hourglass on the other hand has no set rules to follow. You win or lose by means the game allows.

    Back on topic.
    Quick swap, is still a thing and won’t go away.
    No matter the patch. It needs a fix, removal and there only two good ways. But rare won’t do it because of the backlash that will be a thing.

  • @burnbacon said in Addressing Weapon Animation Skipping and Combat Fairness:

    Yet one of the most popular things to do in Arena was fort TDMs, and the most popular strats in hourglass are ramming and evil mode.

    And that why arena failed. Nobody played how it was meant to be played. If you tried. Your own crew made you lose because of it.

    Hourglass on the other hand has no set rules to follow. You win or lose by means the game allows.

    Back on topic.
    Quick swap, is still a thing and won’t go away.
    No matter the patch. It needs a fix, removal and there only two good ways. But rare won’t do it because of the backlash that will be a thing.

    Regular swap: 1.23 seconds
    Quick swap: 1.17 seconds

    Go ahead and remove it, what’s the difference? Why do we think that players who favor the old quickswap frequently ask for its return? Because it’s currently so good, or because it basically doesn’t exist now?

    Remove it for all I care, but these post talking about its significance, as if quickswap currently has any, are at the very least out of touch and likely a coping mechanism on top of that.

    Quickswap in its current state is nearly irrelevant.

  • @count-kaisar so... We're just ignoring the fact this has been patched 5 times... And that the issue only got worse in the most recent patch because now it requires a macro or a cheat client to perform... Which also means that it is way faster than ever before... And there are way more players with cheat clients on the game... I feel like this is a case where less is more. Maybe bring back old quick swap, that was slightly unbalanced but doable for any player who cared to practice, rather than trying to douse a fire with oil.

  • We have to ask ourselves the bigger questions: Why are we using the sniper in close combat? Why do we have to use a Sharpie to make the pistol usable? Who thought the sword stun effect was a fun experience? Why would anyone add such a pronounced knock-back to the shotgun? Why does naval combat always ends in two disabled ships boarding each other? Why is sailing northwest so annoying? Why does loot you fought over for an hour sink after 2 minutes? What is it with RARE's obsession to add annoying ghost enemies to everything? Why can't Captian Flameheart figure out how to build a harpoon? Why doesn't the shipwright put all the captain supplies into the top barrel? Why can't I drop anchor on a skelly ship? Why does the Devil's Roar even exist, just delete it already. Why is there no crew-only chat? Why does the midnight blunderbuss cost 1000€?

    Animation skipping is like the last item on a long list of annoyances.

  • @worst-tdmer said in Addressing Weapon Animation Skipping and Combat Fairness:

    @goldsmen

    That is exactly how it worked from the beginning, people just didnt have as bad of frame rate issues at game launch.

    Well that's not how it worked for a long time after the very first iteration

    Im going to state it one last time. That is literally exactly how it has always worked, just because you did not see it personally does not mean it was not still present.

    Beyond this, im quite done with this as its clear this is going nowhere if you are denying the very fact that was at the core of the issue.

  • @goldsmen

    Im going to state it one last time. That is literally exactly how it has always worked, just because you did not see it personally does not mean it was not still present.

    Do you have any evidence proving that? You are literally the only person I've heard claim this and I have 6x your hours and am friends with dozens of people who would know about this (streamers, competitive players, hourglass sweats, TDMers)

    At the very least I'm sure it would come up in a tips and tricks vid/thread but nope, you're the first person I've seen talk about it.

  • @worst-tdmer said in Addressing Weapon Animation Skipping and Combat Fairness:

    @goldsmen

    Im going to state it one last time. That is literally exactly how it has always worked, just because you did not see it personally does not mean it was not still present.

    I have 6x your hours and am friends with dozens of people who would know about this (streamers, competitive players, hourglass sweats, TDMers)

    As stated before, i am quite done with this debate, and the fact that as it always does, it came down to ego and personal credulity is the very reason when i tell people i am done with a debate, that i am done, it does no one any good to banter and devolve into ego battles or logical fallacies.

    If you wish to learn more on it, you can always go back through the archives of the forums for your self. Again, i am done with this debate as its clear it wont go anywhere, so i ask you respect my stance to end this debate as it is going nowhere.

  • @goldsmen

    No problem, I'll just take that response as your roundabout way of saying you have no evidence; as again, searches come up with nothing and you are the only person I've ever seen say this.

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