I was happy to see initially in Insiders that they were rebalancing the Reaper's loot commendations (Reaper of Disciple's Offerings etc) to more human numbers, achievable at arduous but fair and not-too-painful levels for people who do not get to stay home 16 hours every day of the week and exclusively play one game, whether due to independent wealth or parental assistance or whatever could allow a body to do that.
I was encouraged by the fact that 99% of the comments in that Insider thread were positive, saying things like "Thank God" "Much needed change." This was par for the course, other comms have been rebalanced as the devs realize they did not quite consider how time unreasonably consuming the bar they had set was.
I found ONE COMMENT negative on the change, due to the self-absorbed and narrow-minded perspective of "I suffered through it so everyone else should." In this context and in every other context in your life, adopting and caving to this mindset is short-sighted, a slap in the face to the people who aren't privileged enough to spend obnoxious amounts of time doing repetitive tasks, and ultimately selfish.
There is no intelligent reason on Ramsey's green earth why anyone anywhere would enjoy or feel accomplishment in performing the same repetitive task 270 times. This game could have so much more potential if emphasis and priorities were set in wiser ways. Sailing around and encountering other players is (despite the loud and vocal minority of people who will complain every time they lose an encounter) 100x more fulfilling and memorable and enjoyable then ticking off a ToDo list of a repetitive voyage TWO HUNDRED AND SEVENTY TIMES.
I don't know who on the Dev team needs this reality check: these voyages are fun the first 20 times AT MOST, and that is being generous. You could push a little past that point if you really want to reserve "big" (eyeroll) achievements for dedicated memers, but there's a point where it gets to be obnoxious and foster resentment for a game that would otherwise be fun and novel.
Stuff like this is the reason why when I finally break myself from the shackles and sunk cost fallacy that is Completing this game, I am going to just stop playing entirely rather than continuing to enjoy myself. Because when I look back on this, I'm not going to remember the fun moments I had sailing around, fooling around and having fun interacting with other crews. I am going to remember the weekend I spent 20 hours trying to grind these stupid Reapers voyages because a checklist told me to, despite the fact that after the first hour my eyes glazed over and I wanted to take a trip to the Ferry
I feel like this is the kind of issue that if you thought about it for two seconds and imagined yourself doing something 270 times, you wouldn't have to ask for feedback to realize that no one would want to do that. I also won't speculate on why one negative comment derailed what would have been the correct decision to make despite all of the positive feedback to the change. The "I had to do it so it's not fair that everyone else doesn't have to" mindset is juvenile. This is the same kind of attitude of someone who would oppose student loan assistance for poor people ("I had to pay my loans!") or who received capital punishment when they were younger so they think everyone else should use barbaric discipline methods too.
But I hope to god that this pattern does not continue into the future, or I am going to quit my completionist and my entire Sea of Thieves journey sooner than I was planning. I don't like playing games that make me feel like I'm being held hostage, all because the devs think that "adding content" and "retaining a player base" and "adding longevity to their game" means "make number go up." It's simply water torture at this point
And don't get me started on the Shrouded Ghost. "The more rare it is the more special it is, right guys?"
