Lack of Previously Suggested Reaper's Voyages Suggestion

  • I was happy to see initially in Insiders that they were rebalancing the Reaper's loot commendations (Reaper of Disciple's Offerings etc) to more human numbers, achievable at arduous but fair and not-too-painful levels for people who do not get to stay home 16 hours every day of the week and exclusively play one game, whether due to independent wealth or parental assistance or whatever could allow a body to do that.

    I was encouraged by the fact that 99% of the comments in that Insider thread were positive, saying things like "Thank God" "Much needed change." This was par for the course, other comms have been rebalanced as the devs realize they did not quite consider how time unreasonably consuming the bar they had set was.

    I found ONE COMMENT negative on the change, due to the self-absorbed and narrow-minded perspective of "I suffered through it so everyone else should." In this context and in every other context in your life, adopting and caving to this mindset is short-sighted, a slap in the face to the people who aren't privileged enough to spend obnoxious amounts of time doing repetitive tasks, and ultimately selfish.

    There is no intelligent reason on Ramsey's green earth why anyone anywhere would enjoy or feel accomplishment in performing the same repetitive task 270 times. This game could have so much more potential if emphasis and priorities were set in wiser ways. Sailing around and encountering other players is (despite the loud and vocal minority of people who will complain every time they lose an encounter) 100x more fulfilling and memorable and enjoyable then ticking off a ToDo list of a repetitive voyage TWO HUNDRED AND SEVENTY TIMES.

    I don't know who on the Dev team needs this reality check: these voyages are fun the first 20 times AT MOST, and that is being generous. You could push a little past that point if you really want to reserve "big" (eyeroll) achievements for dedicated memers, but there's a point where it gets to be obnoxious and foster resentment for a game that would otherwise be fun and novel.

    Stuff like this is the reason why when I finally break myself from the shackles and sunk cost fallacy that is Completing this game, I am going to just stop playing entirely rather than continuing to enjoy myself. Because when I look back on this, I'm not going to remember the fun moments I had sailing around, fooling around and having fun interacting with other crews. I am going to remember the weekend I spent 20 hours trying to grind these stupid Reapers voyages because a checklist told me to, despite the fact that after the first hour my eyes glazed over and I wanted to take a trip to the Ferry

    I feel like this is the kind of issue that if you thought about it for two seconds and imagined yourself doing something 270 times, you wouldn't have to ask for feedback to realize that no one would want to do that. I also won't speculate on why one negative comment derailed what would have been the correct decision to make despite all of the positive feedback to the change. The "I had to do it so it's not fair that everyone else doesn't have to" mindset is juvenile. This is the same kind of attitude of someone who would oppose student loan assistance for poor people ("I had to pay my loans!") or who received capital punishment when they were younger so they think everyone else should use barbaric discipline methods too.

    But I hope to god that this pattern does not continue into the future, or I am going to quit my completionist and my entire Sea of Thieves journey sooner than I was planning. I don't like playing games that make me feel like I'm being held hostage, all because the devs think that "adding content" and "retaining a player base" and "adding longevity to their game" means "make number go up." It's simply water torture at this point

    And don't get me started on the Shrouded Ghost. "The more rare it is the more special it is, right guys?"

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  • @zaleravon said in Lack of Previously Suggested Reaper's Voyages Suggestion:

    I was happy to see initially in Insiders that they were rebalancing the Reaper's loot commendations (Reaper of Disciple's Offerings etc) to more human numbers, achievable at arduous but fair and not-too-painful levels for people who do not get to stay home 16 hours every day of the week and exclusively play one game, whether due to independent wealth or parental assistance or whatever could allow a body to do that.

    I was encouraged by the fact that 99% of the comments in that Insider thread were positive, saying things like "Thank God" "Much needed change." This was par for the course, other comms have been rebalanced as the devs realize they did not quite consider how time unreasonably consuming the bar they had set was.

    I found ONE COMMENT negative on the change, due to the self-absorbed and narrow-minded perspective of "I suffered through it so everyone else should." In this context and in every other context in your life, adopting and caving to this mindset is short-sighted, a slap in the face to the people who aren't privileged enough to spend obnoxious amounts of time doing repetitive tasks, and ultimately selfish.

    There is no intelligent reason on Ramsey's green earth why anyone anywhere would enjoy or feel accomplishment in performing the same repetitive task 270 times. This game could have so much more potential if emphasis and priorities were set in wiser ways. Sailing around and encountering other players is (despite the loud and vocal minority of people who will complain every time they lose an encounter) 100x more fulfilling and memorable and enjoyable then ticking off a ToDo list of a repetitive voyage TWO HUNDRED AND SEVENTY TIMES.

    I don't know who on the Dev team needs this reality check: these voyages are fun the first 20 times AT MOST, and that is being generous. You could push a little past that point if you really want to reserve "big" (eyeroll) achievements for dedicated memers, but there's a point where it gets to be obnoxious and foster resentment for a game that would otherwise be fun and novel.

    Stuff like this is the reason why when I finally break myself from the shackles and sunk cost fallacy that is Completing this game, I am going to just stop playing entirely rather than continuing to enjoy myself. Because when I look back on this, I'm not going to remember the fun moments I had sailing around, fooling around and having fun interacting with other crews. I am going to remember the weekend I spent 20 hours trying to grind these stupid Reapers voyages because a checklist told me to, despite the fact that after the first hour my eyes glazed over and I wanted to take a trip to the Ferry

    I feel like this is the kind of issue that if you thought about it for two seconds and imagined yourself doing something 270 times, you wouldn't have to ask for feedback to realize that no one would want to do that. I also won't speculate on why one negative comment derailed what would have been the correct decision to make despite all of the positive feedback to the change. The "I had to do it so it's not fair that everyone else doesn't have to" mindset is juvenile. This is the same kind of attitude of someone who would oppose student loan assistance for poor people ("I had to pay my loans!") or who received capital punishment when they were younger so they think everyone else should use barbaric discipline methods too.

    But I hope to god that this pattern does not continue into the future, or I am going to quit my completionist and my entire Sea of Thieves journey sooner than I was planning. I don't like playing games that make me feel like I'm being held hostage, all because the devs think that "adding content" and "retaining a player base" and "adding longevity to their game" means "make number go up." It's simply water torture at this point

    And don't get me started on the Shrouded Ghost. "The more rare it is the more special it is, right guys?"

    I’m not familiar with the grind of the voyage(s) you’re referring to, since I typically don’t grind voyages. I enjoy the grind in sot for things that I want, but they are few and far between. Most of my sessions are sort of a free for all, sailing around fighting over events and doing HG. You could say I “grind HG”, but I also enjoy it and the skelly customizations along the way are fun to acquire, so it hasn’t felt like a grind since my first 100 in each faction.

    I’ve never felt compelled to “complete the game”. Is that an actual goal? Genuinely asking. Are you just grinding for commendations just to have them? Is it a completionism thing? What even are the rewards for this voyage you’re talking about? Hopefully a nice cosmetic that you’ll actually use.

    When I think back about my time in sot, I’m remembering exactly the fun interactions with other players, and a whole lot of battles.

    Note: I started typing before I read your entire post. I see now you are indeed trying to complete the game. That sounds miserable, why would you want to do that? There are many things in sot that I haven’t touched and probably never will because they don’t interest me. If I decided to grind veils (or something) knowing that I’m not interested in doing them (stealing them is okay though) I wouldn’t feel like I had any justification for complaining.

    Maybe just go do something you enjoy?

    By the way I’ve gotten the shrouded twice 😎, and yes, I recognize how rare that is. It does indeed feel special due to its rarity. Also, if I hadn’t gotten it yet my gameplay wouldn’t be any different. I do wear the title often, though.

  • I am someone who has been HUNTING commendations since I came back in S14. I have all of pirates of mischief done, most of the rest of them too. I have over 2/3s of all bilge rat commendations. The numbers, 270 total voyages, are so high that I honest to god have not even WANTED to do the new reaper voyages. I look at that grind and it pushes me away. I have both hourglass curses. Slightly before S16 dropped I got the skeleton curse, and during S16 I got ghost curse, and in all that time I have not once been motivated to do even a single one of those voyages. I have 0 of the comms for doing reaper voyages. I have not sold any caskets of bones. I have not sold a single new skull. I have not even attempted to steal any of them on the VERY rare occasion I see anyone else doing the voyage at all, because I just can't be bothered to try to go for such high numbers. I got my bones just before S16 dropped but I still had to get another 100+ levels in SotF to get the stuff I wanted for the bones, and in all that time I did not once want to try the new voyages. 200 hourglass levels was more appealing to me than 270 reaper voyages that shout 20 different ways to sunday that you're doing them.

  • So you want to 100% the game without actually…playing a lot of the game.

    How else would you go about playing this game? Once you done one voyage you done them all, so you either do it again or not.

    You give a complaint without feedback or way to fix it that makes it better.
    Like alliance server players. You do everything, now what is left of the game?

    Like episode of South Park. Spent weeks leveling up to max level just to beat a player. Then they were left with “what do we do now” “play the game” which is…doing what they were doing before. Grinding :)

  • Your battle here, isn't with other players, but with the developers. They release a commendation with a number tied to it. The players who grind that number and earn whatever is tied to it, not only feel as though their time has been wasted, but disrespected when that number is changed after the fact.

    It appears it's happened again. The developers then had a choice: disrespect their most dedicated playerbase by changing what many have already worked on and completed, or leave it as it is? They made the choice to respect their player's time, for those who've completed it. They also announced that going forward, this won't happen again, meaning any future achievement requirements won't be changing.

    Not sure about you, but I'd imagine many players would be upset if they suddenly decided to change the HG gold curse to level 500. It's not so much about, "I had to do it so you do too," it's more about respecting those who put in the time and dedication into it. I'm glad they're choosing to respect their playerbase, even at the cost of those complaining that's it's too much of a grind.

  • @burnbacon believe me, 50 reapers voyages is "playing a lot of the game".

    Ive finished all 270 now. It wasnt special and it wasnt an accomplishment. U r detached from reality

  • @europa4033 The vast majority of people who had completed 270 voyages before the video where it was mentioned they wouldn't lower the number (or 180 before they rebalanced it) used exploits to get the comm done. I would say it's likely that more players have used glitches/exploits to finish all 270 than legitimately.

  • @potatosord

    Do you happen to know what that exploit was?

  • I agree that there should be more varying reaper voyages, but I feel like because it's always been tied to PvP, I can understand why they have focused on putting actual voyages on the other factions as opposed to Reapers Bones. I feel like more varying quests would get more players interested in running those missions and wouldn't feel like such a grind to complete those type of commendations. I'd certainly be more inclined to run those missions. After a couple of runs, I feel like they're way too long for not a whole lot of reward.

  • @europa4033 It's been patched but there was a way to get the voyage to indefinitely respawn on the same island you were on. As well, that was the same time when you could hide the skull in a treasure chest to get the logo off the map.

  • I know the feeling. I’m forcing myself with everything I’ve got to complete these absurd missions, but I’m only at rank 3 in everything.

    It’s the first time in my life I’ve seen myself falter; I have an incredible urge to quit the game and never think again about this outrageous lack of respect towards us players and our time.

    And all this for what? To please three individuals who used exploits to illicitly obtain these commendations, while the entire community on the forum was begging for a rebalance.

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