Ship combat sinking system overhaul
I've always been a fan of Assassin creed ship combat but what if sot implemented their own version of that system. The burning blade when first defeated becomes claimable. What if all ships had a similar feature but you have to kill all main crew members of that particular ship in order to sink it. Here is how I see it going down two ships fight as normal till one of them is in a defeated state. But instead of sinking the ship has one final chance to save its via kill the invading crew. If the defending crew dies their ship sinks but if the invading crew dies they have the opportunity to destroy invading ship with kegs, fire, you get the idea. And in order for the this scenario the ship will have grapple hooks to pull towards opponent.
U also can just straight keep firing till they sink.
To prevent spamming if all crew members die once that's activates the sinking. However if your against a bigger ship than required kill in increased by crew difference
Stealth mode skelly forts
A new way to complete forts that actually make use of the stealth season content. There will be a secret entrance that leads under the island but be careful because skeleton guards, traps, and puzzles are required to get to the vault. But hard part is leaving because skellies will try to obliterate your ship while u attempt to escape
Reaper forts will have fire traps, obsidian and ashen skellies. Fotd will have color shade skellies, spike traps, flame of fate puzzles.
Merchant alliance mission overhaul
Instead of the typical cargo run u have to protect a new NPC ship called the merchant cargo ship from arriving to the next outpost which would have different variants for each time u activate voyage carrying merchant special loot like rum bottles, plants, silk and animals. A grand one with all of them plus resource crates like sugar and minerals. However this would make it where the map shows the merchant "to and from" route to grade 5 reapers. These ships will have an abundance of merchant loot to sell so the pay will be worth it. This voyage basically would be called a convoy voyage
This would also make certain in development smuggler voyage make sense.
Resource acquisition overhaul
I've always been confused about why there are barrels of supplies when we could collect it naturally. Wood for example why is wood in a bunch of barrels when we could whack trees for a limited amount of it. Same with food. And let's be honest no one goes to a non fortified island for cannon balls. The only island that should have supplies in a bunch of barrels is a fortified one like skelly camps and forts, sea forts, sea shrines and vaults, and outposts.
The amount of wood would be similar to finding them in a barrel but with a limit of one. Same with fruit.
Will have more crazy or dumb ideas later
