Crazy or dumb ideas

  • Ship combat sinking system overhaul
    I've always been a fan of Assassin creed ship combat but what if sot implemented their own version of that system. The burning blade when first defeated becomes claimable. What if all ships had a similar feature but you have to kill all main crew members of that particular ship in order to sink it. Here is how I see it going down two ships fight as normal till one of them is in a defeated state. But instead of sinking the ship has one final chance to save its via kill the invading crew. If the defending crew dies their ship sinks but if the invading crew dies they have the opportunity to destroy invading ship with kegs, fire, you get the idea. And in order for the this scenario the ship will have grapple hooks to pull towards opponent.
    U also can just straight keep firing till they sink.
    To prevent spamming if all crew members die once that's activates the sinking. However if your against a bigger ship than required kill in increased by crew difference

    Stealth mode skelly forts
    A new way to complete forts that actually make use of the stealth season content. There will be a secret entrance that leads under the island but be careful because skeleton guards, traps, and puzzles are required to get to the vault. But hard part is leaving because skellies will try to obliterate your ship while u attempt to escape
    Reaper forts will have fire traps, obsidian and ashen skellies. Fotd will have color shade skellies, spike traps, flame of fate puzzles.

    Merchant alliance mission overhaul
    Instead of the typical cargo run u have to protect a new NPC ship called the merchant cargo ship from arriving to the next outpost which would have different variants for each time u activate voyage carrying merchant special loot like rum bottles, plants, silk and animals. A grand one with all of them plus resource crates like sugar and minerals. However this would make it where the map shows the merchant "to and from" route to grade 5 reapers. These ships will have an abundance of merchant loot to sell so the pay will be worth it. This voyage basically would be called a convoy voyage
    This would also make certain in development smuggler voyage make sense.

    Resource acquisition overhaul
    I've always been confused about why there are barrels of supplies when we could collect it naturally. Wood for example why is wood in a bunch of barrels when we could whack trees for a limited amount of it. Same with food. And let's be honest no one goes to a non fortified island for cannon balls. The only island that should have supplies in a bunch of barrels is a fortified one like skelly camps and forts, sea forts, sea shrines and vaults, and outposts.
    The amount of wood would be similar to finding them in a barrel but with a limit of one. Same with fruit.

    Will have more crazy or dumb ideas later

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  • Ship combat sinking system overhaul

    Reading this. Benefits only larger crews and encourages spawn camping

    Stealth mode skelly forts

    We’re slowly changing how the games plays out. From fast pace to slow and steady. But it an idea., maybe future map changes

  • "kill all main crew members of that particular ship in order to sink it" That would fundamentally change how the game works. The point is that your ship is your "HP" and you are just a unit on it to do things. Player deaths are meaningless in this game, and that's on purpose.

    "There will be a secret entrance that leads under the island" So another version of Coral Fortresses where people will just sink you while you're doing it with no way to defend yourself

  • @potatosord

    "There will be a secret entrance that leads under the island" So another version of Coral Fortresses where people will just sink you while you're doing it with no way to defend yourself

    I mean it is meant to be really risky and let's be honest there are people crazy enough to do it I would be one of them. I've actually never been sunk at a coral fortress because I always have someone on ship as a lookout and to get ship clear if someone is coming. I honestly would use a rowboat not my ship to attempt this path.

  • @burnbacon said in Crazy or dumb ideas:

    Ship combat sinking system overhaul

    Reading this. Benefits only larger crews and encourages spawn camping

    No because it sinks after each crew member dies only once to prevent spawn camping. Honestly though your comment just made me think of this I always appreciate your open minded view.

  • @potatosord said in Crazy or dumb ideas:

    "kill all main crew members of that particular ship in order to sink it" That would fundamentally change how the game works. The point is that your ship is your "HP" and you are just a unit on it to do things. Player deaths are meaningless in this game, and that's on purpose.

    I did say crazy ideas right? But imagine getting a final chance to revive your ship and fight back. Battles would get intense, supplies would be more essential than before, and add the recent addition the reaper chests unsealed epic battles similar to pirates of the Caribbean.

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