Complaints about Safer Seas/Safer Seas Fleets...

  • @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    As a training ground

    People use it for more reasons than that. You aren't the arbiter of how people use SS lol

    Parity?

    Yes, as in look at where SS was when they introduced it, and look where it is today. Duh?

    having to pay extra just to be able to have another friend ship

    Did I miss an update where you can summon a friend's ship to your HS server? Or are you strawmanning?

    ego

    It's about spending more time doing the things they find enjoyable and spending less/no time doing the things they find unenjoyable. Now you're the one doing an awful lot of projection.

    as intended

    Dude, it's a game. Original intent doesn't dictate how people today in 2025 play a video game, and it also doesn't handcuff future updates from things like introducing SS. Things change.

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If you can't (or refuse) to deal with the risk of high seas, you don't have to and safer seas is that way--. Just don't expect the same rewards as high seas, or accommodations, such as a sovereign tower.

    Nobody who's posted here expects 100% the same. The community forums are here to provide feedback, and there's nothing wrong with giving feedback that would increase player enjoyment and overall player count.

    Having your captained ship earn milestones in complete safety isn't something they're going to let you do. Yes custom servers are coming, yes you'll be able to invite other friends and ships to your server, but don't get so excited here lol. You won't be earning any gold, rep, achievements, etc.

    And you know this how? Gold is valued at 100% on both HS and SS, and custom servers are treated like SS. I'm assuming they'll do something like you can't sell loot that you spawn in for CS, but there's plenty of wiggle room for deciding what does and doesn't reach parity with HS.

    Sorry you don't enjoy PvP in a pvpve game, but this is how the game is. Having PvE servers isn't going to stop me from boarding your ship and taking your treasure/supplies.

    Dude what are you talking about? You can't join my server on SS if I don't invite you.

    If there's no risk, the game is going to get boring and pointless quick. You said it yourself: you guys found it tedious and painful to collect treasure (unchallenged mind you) and then old-school selling it piece by piece.

    The risk is the PvE content, such as storms, terrain, sea creatures, volcanoes, etc. Obviously less risky compared to another player, but pretending that there's no risk at all is disingenuous. Your risk tolerance and enjoyment is your personal preference, not a universal truth for everyone who plays SoT.

    If spending 5-10min was so boring for you it became your breaking point, then you're already bored with the game. Selling quicker at the end of a zero-danger voyage (and server) isn't going to create excitement for the previous few hours.

    Speak for yourself. You're projecting how you view this playstyle and preferences onto other people. Nobody's telling you how you should play the game or what suggestions you should or shouldn't make on the community forums.

  • @psiovertake

    People use it for more reasons than that. You aren't the arbiter of how people use SS lol

    Well... their problem. Nobody made them to buy a PvEvP game 😅

    You're right, I'm not. Rare is. And that's why you still ain't getting restrictions removed hahaha

    Yes, as in look at where SS was when they introduced it, and look where it is today. Duh?

    It's where it was since the beginning. Actually, it's even worse now, since rep got nerfed, and gold doesn't mean anything 🤣 everything else that was locked, still is

    Dude, it's a game. Original intent doesn't dictate how people today in 2025 play a video game, and it also doesn't handcuff future updates from things like introducing SS.

    Right back at ya, it's a game! That people who can't read (or put their egos aside) purchased, and now are still crying about getting sunk, as it was designed from the start.

    The only reason why Rare introduced SS is for training purposes, and as a carrot on stick in an attempt to pull PvE crybabies in. Which obviously worked lol!

    And after all of that, in the end - the only thing you're getting is having to pay them just to allow you to have your friend on their own ship. 🤣

    Things change.

    Yea, some do. Not SS and HS ideology though 😭

  • @psiovertake8915 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    If you can't (or refuse) to deal with the risk of high seas, you don't have to and safer seas is that way--. Just don't expect the same rewards as high seas, or accommodations, such as a sovereign tower.

    Nobody who's posted here expects 100% the same. The community forums are here to provide feedback, and there's nothing wrong with giving feedback that would increase player enjoyment and overall player count.

    Having your captained ship earn milestones in complete safety isn't something they're going to let you do. Yes custom servers are coming, yes you'll be able to invite other friends and ships to your server, but don't get so excited here lol. You won't be earning any gold, rep, achievements, etc.

    And you know this how? Gold is valued at 100% on both HS and SS, and custom servers are treated like SS. I'm assuming they'll do something like you can't sell loot that you spawn in for CS, but there's plenty of wiggle room for deciding what does and doesn't reach parity with HS.

    Sorry you don't enjoy PvP in a pvpve game, but this is how the game is. Having PvE servers isn't going to stop me from boarding your ship and taking your treasure/supplies.

    Dude what are you talking about? You can't join my server on SS if I don't invite you.

    If there's no risk, the game is going to get boring and pointless quick. You said it yourself: you guys found it tedious and painful to collect treasure (unchallenged mind you) and then old-school selling it piece by piece.

    The risk is the PvE content, such as storms, terrain, sea creatures, volcanoes, etc. Obviously less risky compared to another player, but pretending that there's no risk at all is disingenuous. Your risk tolerance and enjoyment is your personal preference, not a universal truth for everyone who plays SoT.

    If spending 5-10min was so boring for you it became your breaking point, then you're already bored with the game. Selling quicker at the end of a zero-danger voyage (and server) isn't going to create excitement for the previous few hours.

    Speak for yourself. You're projecting how you view this playstyle and preferences onto other people. Nobody's telling you how you should play the game or what suggestions you should or shouldn't make on the community forums.

    1- You should go back and re-read how many times people have suggested PvE servers. Please note how many times mods have not only claimed that it's a shared open-world PvPvE server, but note how many have ended up locked.

    2- LOL Are you honestly under the impression that you and your buddies can queue up on captained ships for hourglass together on Safer Seas and you can earn progress/milestones/gold/rep, etc. towards the curses? You seriously think they'll relax the limitations on Safer Seas even more now that you can have a private alliance server with friends, even though you pay a monthly subscription for it? Oh my. Don't say you haven't been warned.

    3- Didn't you say that enjoyable gameplay loops, personalization, achievements-- these can exist both on PvP and PvE servers? Custom Safer Seas you pay a monthly sub to, won't include achievements, which makes it sound like you're advocating for strictly PvE servers for the public to join (again, not going to happen).

    4- The term "no risk, no reward", isn't referring to PvE risks, like avoiding volcanoes, skeletons or terrain LOL. They're referring to other players who have the option to sink you.

    5- You are the one who said it was painful for you to have to sell treasure by hand, yes? If so, I'm not projecting anything here but replying to what you find painful to do. You even mentioned you followed the advice to just "play another game", which you said you've been doing, and have been keeping tabs to apparantly hear news that would bring you back in. YOUR words, not mine. No projecting. The only one here who's projecting is you, as you assumed my playstyle LOL.

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    1- You should go back and re-read how many times people have suggested PvE servers. Please note how many times mods have not only claimed that it's a shared open-world PvPvE server, but note how many have ended up locked.

    Okay, but I'm not suggesting a 1:1 PvE server where literally everything is the same except not having other players. There's obviously an overlap of features between HS and SS, and that's what I've been talking about.

    2- LOL Are you honestly under the impression that you and your buddies can queue up on captained ships for hourglass together on Safer Seas and you can earn progress/milestones/gold/rep, etc. towards the curses?

    Not at all. Maybe that's part of the confusion here.

    3- Didn't you say that enjoyable gameplay loops, personalization, achievements-- these can exist both on PvP and PvE servers?

    Yes, and that's been true even when SS was first introduced. Some things are locked, and some things aren't, and those have been tweaked over time, and in the direction of allowing more parity.

    4- The term "no risk, no reward", isn't referring to PvE risks, like avoiding volcanoes, skeletons or terrain LOL. They're referring to other players who have the option to sink you.

    And that's fine. The devs have drawn several lines between what they view as acceptable for doing and attaining in SS, and what is reserved for HS. It's an ongoing discussion that for some reason people here think is set in stone.

    5- You are the one who said it was painful for you to have to sell treasure by hand, yes? If so, I'm not projecting anything here but replying to what you find painful to do.

    You're projecting how you feel about these pain points by saying I and every other player either should or does feel the same way as you do about them. You would be bored with pure PvE and don't mind the old way of selling things. My friends and I feel differently. That doesn't make us wrong and you right - it's just opinions on what we enjoy in a game. It's really not any deeper than that.

  • @psiovertake8915 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    1- You should go back and re-read how many times people have suggested PvE servers. Please note how many times mods have not only claimed that it's a shared open-world PvPvE server, but note how many have ended up locked.

    Okay, but I'm not suggesting a 1:1 PvE server where literally everything is the same except not having other players. There's obviously an overlap of features between HS and SS, and that's what I've been talking about.

    2- LOL Are you honestly under the impression that you and your buddies can queue up on captained ships for hourglass together on Safer Seas and you can earn progress/milestones/gold/rep, etc. towards the curses?

    Not at all. Maybe that's part of the confusion here.

    3- Didn't you say that enjoyable gameplay loops, personalization, achievements-- these can exist both on PvP and PvE servers?

    Yes, and that's been true even when SS was first introduced. Some things are locked, and some things aren't, and those have been tweaked over time, and in the direction of allowing more parity.

    4- The term "no risk, no reward", isn't referring to PvE risks, like avoiding volcanoes, skeletons or terrain LOL. They're referring to other players who have the option to sink you.

    And that's fine. The devs have drawn several lines between what they view as acceptable for doing and attaining in SS, and what is reserved for HS. It's an ongoing discussion that for some reason people here think is set in stone.

    5- You are the one who said it was painful for you to have to sell treasure by hand, yes? If so, I'm not projecting anything here but replying to what you find painful to do.

    You're projecting how you feel about these pain points by saying I and every other player either should or does feel the same way as you do about them. You would be bored with pure PvE and don't mind the old way of selling things. My friends and I feel differently. That doesn't make us wrong and you right - it's just opinions on what we enjoy in a game. It's really not any deeper than that.

    You're right. They made changes "tweaks" to SS when they changed gold earned to 100%, but at the cost of a much lower faction rep cap (it used to be capped at lvl 40, but you only made 30% gold). It's my understanding they did this, so new players could gain experience and earn enough gold to be able to purchase their first ship once they felt ready to join HS. In order to sell at sovereigns, you'll have to have a captained ship, which means earning milestones (which unlocks cosmetics). If this means your friends complain about having to sell by hand, remind them this is how it used to be for many years, and to be lucky they don't have to look over their shoulder. The developers aren't going to allow captained ships on Safer Seas. Same with Athena/Reaper rep. Same with FotD/FoFs. There's a balancing act they take into account of practically everything in this game, and they felt that having zero risk (pvp-wise) shouldn't net you the same rewards as HS otherwise. It's to keep things fair.

  • @europa4033 said in Complaints about Safer Seas/Safer Seas Fleets...:

    In order to sell at sovereigns, you'll have to have a captained ship
    ...
    If this means your friends complain about having to sell by hand, remind them this is how it used to be for many years, and to be lucky they don't have to look over their shoulder.

    Two of them got the game when it came out, so they're well aware. The one went all the way to Pirate Lord before SS even came out. It's definitely nice to not have to worry about another player coming up on you, or camping at an outpost just to kill you and sell your stuff, so I get the payoff in terms of time. I'm not saying it's ridiculous or even unfair, I'm just saying it's annoying and we'd be on the game more than a couple times a year if things like this were changed. If not, that's fine, and we'll just play other games that better match what we find to be fun. But if changes like this are made, I'd be the first trying to rally them back into the game, and that might lead to jumping on HS from time to time. Like I said, we did practice and get better at PvP, so it's not something we always avoid at all costs, but we usually find the other SoT content much more enjoyable.

    The developers aren't going to allow captained ships on Safer Seas. Same with Athena/Reaper rep. Same with FotD/FoFs. There's a balancing act they take into account of practically everything in this game, and they felt that having zero risk (pvp-wise) shouldn't net you the same rewards as HS otherwise. It's to keep things fair.

    That'd be a shame, as the thing my friend who got the game on release would like most is getting the customizability of a captained ship on SS. Even if achievements are gated behind HS, that's fine. But getting the cosmetics and achievements on HS and then not being able to display them on SS is annoying and confusing, as they've already been earned and thus don't impact anyone on HS. FotD and FoF make sense to lock behind HS, absolutely.

  • @psiovertake8915

    Also, even though we've all predicted and knew it (obviously), they made it official (you asked how I know they won't let progression happen on custom servers).

    Season 16 podcast, released 3 days ago (from today's date. 24:23 mark.

  • @europa4033

    Thanks for the info! I think it's a good move to halt / have some limits on progression. I'd just like existing progression to carry over to SS. Currently it's like participating in a beauty competition where you can't look at yourself in the changing room, just a very odd prohibition.

  • @psiovertake8915 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033

    Thanks for the info! I think it's a good move to halt / have some limits on progression. I'd just like existing progression to carry over to SS. Currently it's like participating in a beauty competition where you can't look at yourself in the changing room, just a very odd prohibition.

    ....Safer Seas isn't meant to be a PvE server for players. If you don't like the restrictions, come join us in high seas.

  • @europa4033 said:

    ....Safer Seas isn't meant to be a PvE server for players.

    @psiovertake8915 said:

    Okay, but I'm not suggesting a 1:1 PvE server where literally everything is the same except not having other players.

  • @worst-tdmer said in Complaints about Safer Seas/Safer Seas Fleets...:

    @chenzo01 And stats say it has been dying for 6+ years:

    Here are the monthly averages for Steam player count, averaged out for each year:

    • 2025 - 7,109 (The average for 2024 by this time of year was 10,870)
      • 2024 - 9,152
      • 2023 - 10,489
      • 2022 - 12,229
      • 2021 - 14,694
      • 2020 - 14,787

    Here are the yearly peaks for Steam player count averaged out:

    • 2025 - 18,529 (The average for 2024 by this time of year was 27,861)
    • 2024 - 22,372
    • 2023 - 25,215
    • 2022 - 27,680
    • 2021 - 35,179
    • 2020 - 38,231

    Here are the yearly averages for twitch viewership:

    • 2025 - 3,825 (The average for 2024 by this time of year was 5,442)
    • 2024 - 4,483
    • 2023 - 5,359
    • 2022 - 6,695
    • 2021 - 7,785
    • 2020 - 7,366

    Very clear downward trend.

    Steam statistics, how cute....and overall irrelevant. Why don't you look at the big picture where the game has held relatively steady year over year, fluctuating during seasons/content drops. Never once has it dropped out of the top 40 most played games, hardly the sign of a "dying game", especially given the competition it faces.

    Xbox Live standings:

  • @dlchief58

    Why don't you look at the big picture where the game has held relatively steady year over year, fluctuating during seasons/content drops.

    Why don't you look at my many replies to this argument that's been brought up several times?

    I give you actual data, you give me third party articles claiming success.

    As I've said before, Twitch viewership is a great representation of general interest. General interest goes above and beyond any one platform.

    As I've also said before, the numbers I put forward show a trend. What reason do you have to believe Xbox numbers would be immune from this trend? It is the same game on all platforms. The same factors that cause SoT to be declining on Steam and Twitch are also present when you play the game on Xbox.

  • @potatosord
    Disagree. I make 10x more gold playing in high seas with high value world events plus LEVEL 5 reapers or guild that I could in safer seas. So even if had five more ships all doing voyages etc it still would not be worth it.

    On top of that, Gold means nothing very quickly. Most regular players cannot spend it fast enough.

    More over, If somone wants to cheapen their experance in fleets by getting a ton of ships together go for it. It is better those players are in safer seas. If you are in high seas you are asking for pvp. I don't need to worry about feeling bad about sinking another crew b/c of this.

    Having said that, if you see a ship under full sail, facing an Island and the anchor down. Have a little mercy. Take a tax, give them a lesson, its an investment for the future to not be toxic to the noobs.

  • @worst-tdmer

    I give you actual data

    How does one confirm the data is real? Take your word? Someone who is just a normal player and not part of the overall team who deals with this?

    No thanks. Real data like this is a flowing river, ups and downs and always splitting some place, getting smaller one direction while larger another. And it all the same water.

    No data is real data.

  • @psiovertake8915 said in Complaints about Safer Seas/Safer Seas Fleets...:

    @europa4033 said:

    ....Safer Seas isn't meant to be a PvE server for players.

    @psiovertake8915 said:

    Okay, but I'm not suggesting a 1:1 PvE server where literally everything is the same except not having other players.

    Yeah. You just use the word "improvements" to Safer Seas, which makes no sense, and complain about the pain of selling each item by hand. It's not like you have to worry about another ship sailing over and you must sell quickly.

  • @burnbacon

    It'll be okay buddy, the pirate game doesn't have feelings, and its success/failure has nothing to do with you personally. You can put down your sword and shield.

  • @worst-tdmer said in Complaints about Safer Seas/Safer Seas Fleets...:

    @dlchief58

    Why don't you look at the big picture where the game has held relatively steady year over year, fluctuating during seasons/content drops.

    Why don't you look at my many replies to this argument that's been brought up several times?

    I give you actual data, you give me third party articles claiming success.

    As I've said before, Twitch viewership is a great representation of general interest. General interest goes above and beyond any one platform.

    As I've also said before, the numbers I put forward show a trend. What reason do you have to believe Xbox numbers would be immune from this trend? It is the same game on all platforms. The same factors that cause SoT to be declining on Steam and Twitch are also present when you play the game on Xbox.

    No, you showed SELECTIVE data that fits your narrative and then try to dismiss the MORE COMPLETE data that proves you wrong. You also seem to forget the game was a best seller when it released on PS5 and is still doing well on that platform. All games face a downward trend over time (with a few exceptions), but nothing you have shown indicates a massive drop in players - if anything it is holding fairly steady over the years as the data I provided confirms (and is legit if you bothered to look at it, but why would you since it disproves your false narrative). Steam players were the most fickle and have the lowest population of all platforms for the game, as well as being a very late addition. It is NOT indicative of the total game population as my weekly gameplay data shows (especially if you follow it back a ways). Nothing but a natural decay over time that is much slower than most games as it has held in the top 40 for what, 7-8 years now?

    And Twitch data?? OH MY GOD! How in the world is that relevant, and I say that as a Twitch Affiliate myself? And you chide me for using 3rd party data, now that's rich. At least my data relates to actual GAMEPLAY whereas Twitch data is completely unrelated. Even with that being said, the game is still putting up decent viewership numbers regardless of how you try to paint it to suit your narrative.

  • @dlchief58

    No, you showed SELECTIVE data that fits your narrative and then try to dismiss the MORE COMPLETE data that proves you wrong.

    I showed the only real data we have access to, everything else is hearsay, guesses, and promotional material.

    You also seem to forget the game was a best seller when it released on PS5 and is still doing well on that platform.

    You also seem to forget that the game reportedly lost over 50% of its play base after the first month on PS5, since articles seem to be an acceptable source for you.

    All games face a downward trend over time (with a few exceptions).

    This isn't true at all, most healthy live service games are able to maintain, and expand their player base. Warframe, a 12 year old live service game, just had its best 2 years in the last 6.

    but nothing you have shown indicates a massive drop in players

    Losing over half your players according to every measurable statistic in the last 5 years is a massive drop for a live service game.

    if anything it is holding fairly steady over the years as the data I provided confirms

    You showed no data, you showed articles claiming SoT was in the Most Played games on Xbox.

    and is legit if you bothered to look at it, but why would you since it disproves your false narrative

    Why would Xbox not promote Sea of Thieves, their own game? If SoT was doing terribly, do you think they would say so? Or do you think they would just cut Rare staff in half with layoffs and cancel their upcoming project?

    Steam players were the most fickle and have the lowest population of all platforms for the game, as well as being a very late addition.

    This is just silly, Steam is far and away the most popular platform for PC gaming. Every PC player prefers to have SoT on Steam given the chance, even most of those who started on Xbox/Microsoft ended up buying it on Steam.

    It is NOT indicative of the total game population as my weekly gameplay data shows

    Again, Xbox doesn't release numbers for player count, you have no data.

    And Twitch data?? OH MY GOD! How in the world is that relevant

    Ask ChatGPT what it means when a game's Twitch viewership declines for 5 years straight. I've already tried to explain how it indicates general interest that transcends platform biases, maybe a robot can explain it to you better.

    Even with that being said, the game is still putting up decent viewership numbers regardless of how you try to paint it to suit your narrative.

    3800 viewers is abysmal for a live service game. For reference, the most popular streamer, BoxyFresh, gets around 3000 viewers when he streams (nobody else comes close). He's hard carrying that average number.

  • @worst-tdmer

    Ask ChatGPT

    And now all your points are moot.
    We’re all done here. Thanks for playing.

  • @burnbacon

    And now all your points are moot.

    You would have come to that conclusion regardless, for some reason you're emotionally attached to the success of a pirate video game.

    Again, maybe a robot can explain it to you better.

  • @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @cs-burchie

    Anyone that would elect to play on a PvE server all the way to PL doesn't give a rat's - you know what - if they're good at the game or not.

    The same way anyone who elects to play the game as intended doesn't care about your projections of them wanting to sink only easy targets.

    Funny how projection can go both ways. Not fun to be on the receiving end of it, eh? 😉

    It is also clear that you do not have children or any young family member that has tried to play this game.

    It is also clear that you're projecting again, and also playing on the "Oh, but think about kids!" card. 😭

    Me having younger family members or not doesn't change the fact this is a PvEvP game, and that it's responsibility of adults to pay attention what games are they purchasing for them. I didn't let your younger family member play in the High Seas. You did. Not my problem.

    However, even still, if I figure out they are newbies and are not spoiled brats, I will actually even offer to help them, and teach them a few things.

    But you shouldn't expect everyone will. It's not their obligation to watch over your kids/cousins after you let them into the sandbox. It's absolutely fine to sink them and take their loot, cause that's what this game is about.

    You seriously can't believe that a child can handle all of the multitasking required from this game to have any sort of a fighting chance, right?

    Well, then they should stay on SS until they can, as that's what SS was designed for. Still doesn't justify people wanting all of the rewards for no risk play.

    I couldn't imagine trying to play a game like SoT against experienced adults. It is a major commitment and time sink to learn the ropes for younger players, yet these are the ones that sociopaths want to "fight". And by sociopaths I'm not generalizing all people that participate in PvP, obviously. Only the ones that I stumble across on a forum whining about the players who'd rather not interact with them and only wish to acquire fake gold, cosmetics and titles in a private server.

    Projecting again are we? Sociopaths...?

    You mean people who spent time and effort learning the game, who also got sunk over and over again, that feel you don't deserve Sea of Farming just because you purchased a PvEvP game and avoid the PvP part of it?

    Sure. 😂

    It is also funny to read the aggressor's argument whether it be on Reddit or Youtube that "you can't force others to play how you want to play," yet here you all are. Doing the same thing.

    Hahah no no no. You're intentionally here deflating the meaning of "play how you want".

    There is a difference between play how you want inside of a PvEvP sandbox, and give us the same rewards while avoiding all the risk.

    Nice try though 😉

    I enjoy PvP (admittedly when I'm not outnumbered three or four to one) given that I'm a somewhat experienced player and can move on with lessons learned from whatever the outcome may be.

    I bet you do, especially after these series of comments, you've convinced us all. Just not PvP in SoT, right? 😅


    I've looked back after mentally maturing and I wished we did things differently when it came to matching up with obvious inferior teams. I'm sure you'll grow up eventually as well. You'll look back and realize your lapse in judgement.

    Well, since you're so mentally mature and grown up, take a few notes Burchie:

    1. Rare added Safer Seas for kids, families, and learning. If kids are not mature enough for HS, they shouldn't play in it, and you are responsible for them.

    2. A few bad apples (that every game has), doesn't warrant changing the core ideology of the game and completely ignoring the rest of the playerbase, cuz again, a few bad apples have fragile egos and can't take a few jabs while getting sunk

    3. Risk vs Reward, open adventure, PvEvP game. If you can't take the heat, get outta kitchen.

    @r3vanns well, some of us want to just want to relax, enjoy a fun PvE experience, and learn more about the lore without having to constantly worry about some sweat who enjoys sinking any ships for no other reason than to troll. it's not fun when you're in the process of completing a mission only to either get jumped while you're on shore or have to run and spend half an hour trying to get away. and if you wind up getting sunk, you have to start all over because some sweat needed to get their PvP fix. since you want to call out folks who just want to PvE, how about the people who are so dead set on PvP'ing use that little hourglass on the quest table? then you can be sweaty together. but, it's not about fighting someone with similar or better skillsets, it's simply about the joy of attacking easy prey because they're too scared to actually PvP other sweats

  • and, just as a general callout for the people who may not remember, Rare did implement a game mode early on for folks who wanted to PvP. It was called Arena mode and it got mothballed shortly thereafter because very few people actually wanted to play a dedicated PvP mode (I think it was only 2% of the player base). So, they added the Hourglass and two PvP factions and gave the PvP players an ability to battle each other on the high seas. But, guessing that doesn't get used a lot as well. So, it doesn't appear that PvP players are interested in playing PvP, they're simply interested in bullying players who just want play PvE. I have a feeling that if Rare were to make Safer Seas have all the benefits of playing High Seas, there would be hardly any players in the High Seas and even then that would drop to 0 because those PvP players aren't actually interested in PvP.

  • @loneshadow29

    @r3vanns well, some of us want to just want to relax, enjoy a fun PvE experience, and learn more about the lore without having to constantly worry about some sweat who enjoys sinking any ships for no other reason than to troll. it's not fun when you're in the process of completing a mission only to either get jumped while you're on shore or have to run and spend half an hour trying to get away. and if you wind up getting sunk, you have to start all over because some sweat needed to get their PvP fix. since you want to call out folks who just want to PvE, how about the people who are so dead set on PvP'ing use that little hourglass on the quest table? then you can be sweaty together. but, it's not about fighting someone with similar or better skillsets, it's simply about the joy of attacking easy prey because they're too scared to actually PvP other sweats

    Attacking easy pray? Nah. Actually helping and teaching them.

    Attacking entitled PvE crybabies? Relentlessly, with pleasure. 😂

    You bought the wrong game. PvE-only players are here minority the same way pure PvP players are, like you mentioned with Arena.

    Time to switch to Tetris or Sims, if your ego can't take to be sunk in a pirate cartoon game 😭

  • @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    @r3vanns well, some of us want to just want to relax, enjoy a fun PvE experience, and learn more about the lore without having to constantly worry about some sweat who enjoys sinking any ships for no other reason than to troll. it's not fun when you're in the process of completing a mission only to either get jumped while you're on shore or have to run and spend half an hour trying to get away. and if you wind up getting sunk, you have to start all over because some sweat needed to get their PvP fix. since you want to call out folks who just want to PvE, how about the people who are so dead set on PvP'ing use that little hourglass on the quest table? then you can be sweaty together. but, it's not about fighting someone with similar or better skillsets, it's simply about the joy of attacking easy prey because they're too scared to actually PvP other sweats

    Attacking easy pray? Nah. Actually helping and teaching them.

    Attacking entitled PvE crybabies? Relentlessly, with pleasure. 😂

    You bought the wrong game. PvE-only players are here minority the same way pure PvP players are, like you mentioned with Arena.

    Time to switch to Tetris or Sims, if your ego can't take to be sunk in a pirate cartoon game 😭

    First off, helping and teaching them what exactly? That little trolls can't actually run missions and just take what others spent an hour or two working for? That they're only crybabies because they refuse to "get good"? But, if they did that, they wouldn't be fun for you anymore, right?

    Secondly, if PvE-only and "pure PvP" players are a minority as well, then exactly what kind of players are in the majority? People who want to PvP, but only with people who aren't skilled at it or don't want to engage in it. Players like you don't want to actually battle with players who are as good if not better than you. What does that say about you?

    Finally, it's not ego... it's the frustration of spending time working on a quest or building up emissary reputation to complete commendations only to have it go up in smoke. It's about losing supplies and what little treasure you may have accumulated during that mission. It's having to server jump only to have the same thing happen again. It's hours wasted. If you want to beat on noobs so bad, switch to Call of Duty

  • @loneshadow29

    First off, helping and teaching them what exactly?

    Why they failed 2v1, what are priorities when doing naval and when, etc.

    That little trolls can't actually run missions and just take what others spent an hour or two working for? That they're only crybabies because they refuse to "get good"? But, if they did that, they wouldn't be fun for you anymore, right?

    "Working for" an hour or two lol 😂 If you're so insecure just sell more often, or have a fun trip in Safer Seas. Also, this ain't a job. It's a game. But I guess it's pointless to point out the actual difference to PvE fanatics.

    Also, you don't need to get good. You can actually put an ego aside and try to learn something, or be a crybaby. It's a matter of choice.

    Finally, it's not ego...

    It's ego. But sure, let's all cope it's not

    It's about losing supplies and what little treasure you may have accumulated during that mission.

    Part of the charm of the game. It's a PvEvP game in case you missed the description before buying it.

    It's having to server jump only to have the same thing happen again.

    Until you learn how to get better. Or until your ego sends you to Safer Seas

    If you want to beat on noobs so bad, switch to Call of Duty

    If you want to gaslight yourself into being an invincible pirate legend, switch to Salt 2, AC: Black Flag, or any other single player where your ego can't be challenged 🤪

    Meanwhile, 90% of us will play the game as it was intended - a PvEvP pirate sandbox.

  • @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    First off, helping and teaching them what exactly?

    Why they failed 2v1, what are priorities when doing naval and when, etc.

    That little trolls can't actually run missions and just take what others spent an hour or two working for? That they're only crybabies because they refuse to "get good"? But, if they did that, they wouldn't be fun for you anymore, right?

    "Working for" an hour or two lol 😂 If you're so insecure just sell more often, or have a fun trip in Safer Seas. Also, this ain't a job. It's a game. But I guess it's pointless to point out the actual difference to PvE fanatics.

    Also, you don't need to get good. You can actually put an ego aside and try to learn something, or be a crybaby. It's a matter of choice.

    Finally, it's not ego...

    It's ego. But sure, let's all cope it's not

    It's about losing supplies and what little treasure you may have accumulated during that mission.

    Part of the charm of the game. It's a PvEvP game in case you missed the description before buying it.

    It's having to server jump only to have the same thing happen again.

    Until you learn how to get better. Or until your ego sends you to Safer Seas

    If you want to beat on noobs so bad, switch to Call of Duty

    If you want to gaslight yourself into being an invincible pirate legend, switch to Salt 2, AC: Black Flag, or any other single player where your ego can't be challenged 🤪

    Meanwhile, 90% of us will play the game as it was intended - a PvEvP pirate sandbox.

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed, The hourglass would be used a hell of a lot more than what it is. You wouldn’t have crews that spend 20 minutes chasing somebody down just so they can try to sink them. And yes, sometimes missions take an hour because sometimes they take you all over the map. You would know this if you actually did missions, but obviously you don’t. Its simply find if theres a ship, sink them, take whatever they have, and turn it in. That is not the hallmark of groups who are interested in PVP. That is the hallmark of people that are lazy and leech off other peoples work. You just want to use the PVP portion of the game as an excuse to do it. And, don’t delude yourself into thinking that you would still be playing if people who just want to do PVE moved over to safer seas and left higher seas to the trolls. You would stop playing because you would only be able to fight people who are just like you. So, once again, if you wanna bully people so bad, go back to Call of Duty® or Fortnite.

  • well, some of us want to just want to relax, enjoy a fun PvE experience, and learn more about the lore without having to constantly worry about some sweat who enjoys sinking any ships for no other reason than to troll

    That is what SS is for. Exactly just that. Lore stuff. Nothing else should matter to you.

    And a game that advertises conflict, PvE and PvP merged in one. That isn’t trolling it’s playing the game as it was advertised.

    Players throw the word “Troll” in SOT but it not even so. Being sunk is part of the over all experience. Don’t like it? SS is your

    That is all. Pvpve games are rare enough nobody can enjoy them without being bitter when those who play it as so

  • @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

  • @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

  • @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    You can choose to Scuttle your ship and switch to another server and you can dive to another server when doing a Raid voyage or choose to do it when you're voting for a new voyage.

  • @motricium said in Complaints about Safer Seas/Safer Seas Fleets...:

    @r3vanns

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.
    

    Could the argument be made that it wasn’t popular enough because you had to opt in and were playing against people who were also ready for a fight? But if you look for people in High Seas, chances are you’ll run into an inexperienced crew and catch an easy win. I don’t wanna say adding SBMM is the solution, but if you look at games without it like Tarkov, they also ended up adding a full progression PvE mode.

    I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you. While I get that having a chance to recover your treasure after being sunk is a good thing, maybe having a toggleable option to switch servers after getting sunk could be a good feature.

    It's a disgrace what Tarkov devs did, and let's not forget about all the outrage it caused, and rightfully so.

    I myself was never a Tarkov player, but I did read about it, and it was pathetic. They spat in the face of their long-term original playerbase, for the sake of milking the hell out of PvE crybabies.

    Luckily (or should I better say hopefully) Rare won't be like that.


    Also, what @Lem0n-Curry said, you've already got a scuttle + change servers option, and dive for voyages. It's there for everyone to use. Nobody forces anyone to stay on the server with players they don't like, or can't fight against.

  • I think people wouldn’t mind playing High Seas if it weren’t for the persistence of certain players chasing you after they sunk you

    Players often mistake two ships coming after you as the same crew. Most times they don’t realize it’s a different crew and complain it is.

    But hey we can all be happy. If you have the $ you can create your own little pocket world just for you and fleet of friends/family.

  • @r3vanns said in Complaints about Safer Seas/Safer Seas Fleets...:

    @loneshadow29

    The fact of the matter is you do not want to accept the fact that you just enjoy punching down instead of actually competing against people who want to do that sort sort of thing. If there were so many of you and PvP is what you wanted to do, arena wouldn’t have failed

    Arena failed cause there was not enough engagement (a.k.a. not popular enough) for a PvP mode that is using separate servers and required additional resources for maintaining it - which just reinforces the idea that most people here play due to the PvEvP aspect of the game and not for PvP or PvE only.

    The only reason why HG still exists even though being neglected by Rare for quite some time now, is due to popularity of the curses, and due to already being part of the sandbox a.k.a. High Seas.

    You've lost the argument even before you started it lol.

    Again, either take the L and try to embrace the game for what it is, or move on. Tetris and Sims are waiting for you with open arms 😂

    and once again, if there wasn't enough engagement, that means that there isn't enough demand for people who want to PvP to play against each other which once again, goes to the argument that people who want to PvP in Sea of Thieves don't actually want to PvP against similarly skilled players. And, no matter how much you want to go back how you won the argument because players need to get good doesn't negate the fact that if people wanted to actually PvP, the modes that are dedicated for PvP would be used. But, it once again boils down to people not wanting to PvP against people with similar skillsets, it goes back to people wanting to simply punch down. You can continue to ignore the point and deny it all you want, but at the end of the day, that's the state of the game and there have been plenty of games that are similar to Sea of Thieves in mechanics that wound up doing a solely PvE mode that allowed for full progression. But, if they were to do that, I have a feeling a lot of that "majority" would drop off because the only people remaining on the PvPvE servers would be the sweats who will most likely lose interest because the fun of trolling new/inexperienced players would no longer be an option

156
Posts
85.9k
Views
86 out of 156