If anyone appreciates a clearer perspective of how diving for hourglass brigantine is like in Oceania, see my timestamps on a recent video below:
Date of video recording: 2025-07-09
0:22:08 Match 1 - Invaded by AHG white sails brigantine - solo crewed by AZW
0:24:48 Won
1:22:53 Dive
1:24:04 Outposted
1:25:39 Dive
1:29:54 Outposted
1:31:20 Dive
1:33:41 Outposted
1:37:37 Dive
1:41:15 Match 2 - RHG champion (17 streak according to log book) crewed by LW4 and NTY6. (Our 3rd crewmate was temporarily diving on another ship, which black screened at the same time as us.)
1:49:05 Won
2:12:28 Dive
2:14:23 Outposted
2:14:45 Match 3 - Invaded by AHG white sails brigantine - unknown crew
2:14:54 Null - Enemy scuttled early - while faraway in front of ship. No reputation/win.
2:16:52 Dive
2:19:16 Outposted
2:24:21 Dive
2:26:52 Outposted
2:32:53 Dive
2:35:28 Match 4 - RHG champion crewed by LW4 (black skeleton) and NTY6 (afk on ferry) and a third pumpkin costume pirate.
2:41:12 Lost
Video is not linked here. Video link is visible to Rare staff in support ticket #810798.
Names in this post have been changed. Rare staff can confirm by comparing these names with my video. I did not break any rules against name & shame.
I believe that being outposted 6 times out of 8 dives isn't normal gameplay, especially now that it has been weeks since Fight Nights, and we get black-screened pretty quickly - so cross-region matchmaking is unlikely to be the issue.
Based on the above experience, and other accumulated experience over multiple hourglass sessions, I hope whoever is reading this can understand why I suspect that players like LW4 has arranged for a fleet of ships to either proceed with match (if matched against the flagship), or either alt+f4 while in black screen, or scuttle early (if matched against others).
We had Match 2 because they thought they matched against their own ship. Four ships black-screened at the same time: Their flag ship, one of their feeder ships, my ship, and my friend's ship. Hence they didn't alt+f4. By Match 4, they were more prepared to fight in case of accidental match up against non-target ship. Their gameplay was also suspicious. But whether or not cheats were also used is a separate matter.
LW4's fleet behavior of cancelling matches is hindering the ability of other players to participate in Hourglass. The average hourglass crew isn't going to persistently queue into Hourglass if they get outposted and gain zero rep.
Please consider giving the opponent ship a win when they alt+f4 or scuttle early. This incentivizes players to keep queueing even if the current match is cancelled (outposted or nullified by early scuttle). When enough players queue in these servers, this exploit will become very difficult to do, and OCE players can get more normal matches like in NA/EU servers.
In case it isn't clear enough,
I am not against loss farmers in general.
I am against abuse of exploits.
Loss farming without exploits is fine. They proceed to lose when matched, so all player ships gets to actually match into hourglass and someone gains rep if anyone forfeits.
Loss farming with exploits is NOT fine. They organize a fleet of ships (they operate multiple ships at once) that alt+f4s to prevent others from getting into matches, and scuttle early to prevent others from gaining rep when they forfeit.
Their abuse of this bug/exploit basically makes the game unavailable to those who aren't involved with their exploits (didn't pay for boosting services).
If anyone else agrees/disagrees with the way I see this issue, appreciate your support to upvote my suggestion or add your thoughts on better/alternative solutions to deal with this "bug".