A Few Changes And Additions For My Preferred And Personal Gaming Experience With: 'Sea-Of-Thieves'.

  • Storms:
    Prevent the storm from creating new holes in a ship and trade it for damaging pre-existing holes and also snapping masts if the sail is at full extent. The ship pursuits that sail into a storm should not have new holes put in them, especially after just paying for the ship to be fixed to a like-new condition. However, if ships take to a storm then their pre-existing holes should start to fill the ship with water and their temporary repairs should be damaged. If you are being/giving chase you should be punished for having your sail at full extent as storms generally have the ability to damage what their winds can get a hold of, (masts) in this instance.

    Ships:
    Have a ship variant of all the ships sizes that have built-in & include a large trinket display area representing what Emissary you either; follow, levelled up the most, have supported the most or wish to show off... So, basically a custom ship representing any one Emissary.

    • This may include a small fish tank built into (a version of the sloop/an Emissary upgrade) for your sloop representing your catch of the day for the 'hunters call' Emissary. With this idea in-mind, The tank will have a larger scale per size of your ship, so; The Brigantine will consist of the medium sized tank representing your larger size catch of the day. The Gallion will consist of a large sized tank, representing a prize fish you have caught from your adventures. With these customisations in-mind, you will be able to purchase your Emissary version of each ship size or buy a ship upgrade including the Emissary type-specific display area. Also, since you have an Emissary exclusive type of ship, you will earn a tiny increase to your Emissary rewards from contributing to that specific Type of Emissary.
      (I personally would like a large tank for my Gallion that I could put a small shark/trophy storm fish inside of).
      -The (^ Above-mentioned idea ^), will be consistent throughout each Emissary with a customisation that proves supportive to that Emissary, so in theory you may have a skeleton cage for your 'Order Of Souls', Emissary exclusive ship/purchasable upgrade that earns you a small amount of extra value of something-or-rather to your specific 'Order Of Souls' Emissary. This may even include a purchasable emote that will be an emote that reacts to your designated decoration/specific trinket display area on your 'Order Of Souls' ship type. There may be a jump scare from the lanterns malfunctioning below deck in your ship, making for a fun Halloween joke and a funny thing to do after you character has drunk grog, as the jump scare would be swaying left and right before you and will show all kinds of unspecific sways and swirls of the jump scare figure from the effect of grog. The three ship types consist of a large amount of unused space that is possessed by unusable barrels with pretend storage, this will make your ship, (that was purchased as either a ship size type or Emissary exclusive upgrade), trade the barrels that are unusable in exchange for a large display area exclusive to that type of Emissary you choose. - Ultimately trading barrel decorations for your preferred emissary decorations.

    Combat:

    1. Introduce a type of cannonball that is similar to the chained cannonball, only; Instead of damaging masts, this type of, (Net cannonball), will be primarily used for temporarily immobilising a pirate. Perfect for stopping a pirate in their tracks. The pirate captains will be easier to take on solo and give a chance for healing in PvE. For general uses it would be the perfect edition for PvP, as firing these cannonballs on the crew will immobilise them for safe approach or even boarding of the enemy players ship. Alternatively, you could use these to prevent the use of a specific cannon as it would be temporarily covered in a net, forcing the enemy ship to alternate between port/starboard sides as you force them to choose a cannon that has not been netted.

    2. Introduce a cannon issue so any one cannon that has taken too many blows from opposing cannon fire should be unavailable to use until you have purchased for your ship to be completely fixed to a pristine condition. Making for more strategic battles and changes to general combat, (which for now only consists of who shoots the most with better accuracy). This will have an entertaining effect on those that flee from battles that they have started when their enemy has gained the upper hand. Mainly due to the fact that they could accidentally run into a kraken battle or worse, be chased down by an adamant megalodon. Ultimately leading to a challenge to how nature intended: Hand-to-hand.

    Thank you for your time. Hopefully this post has inspired you to curate your own interests and desires for the game; Or at the very least, been a decent read.

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  • If a player is being pursued, why would they be punished for having their sails at full extent? Many experienced players use storms to their advantange afterall, and now they're to be punished for it?

    Instead of having my hull, sails, cannons, etc. adorned with whatever faction I like the most, we all have fish tanks now? Skeleton cages that provide a bonus, jump scares, what?? Doesn't the fact that I'm already wearing rings of my chosen faction/ship cosmetics prove which one I like the most? By having more trinkets (contributing to more lag by the way), I get a bonus to faction rep? I just think they should keep it simple with a single flag with purchaseable cosmetics that show your dedication. It doesn't need to be this complicated, "Oh, this skull is worth this amount, but only with a grade 5 flag and the fish tank, plus a skeleton cage."

    Other players can already be incapacitated by the grog ball, jig ball, or sleep ball.

    Huge no to having one of my cannons non-useable. No idea what the reasons behind this were. So, after every battle we're supposed to sail to an outpost and repair everything over and over again, just in case we need to defend ourselves and need all cannons to be operational? "Making for more strategic battles and changes to general combat (which for now only consists of who shoots the most with better accuracy)"..... absolutely yes. If I'm solo on a sloop and a gally comes over and I need to defend myself, it's going to make the battle insanely more difficult, frustrating if both of my cannons don't work. I don't see it being very entertaining at all to be honest. I see Rare having to deal with a serious increase in tickets asking what they were thinking by implementing this.

  • Prevent the storm from creating new holes in a ship and trade it for damaging pre-existing holes and also snapping masts if the sail is at full extent.

    What difference between new and old holes created?
    and No thanks, I dont want the storm to break my mast.

    If you are being/giving chase you should be punished for having your sail at full extent as storms generally have the ability to damage what their winds can get a hold of, (masts) in this instance.

    So your ship should also create holes wherever it wants, as punishment. :P

    Have a ship variant of all the ships sizes that have built-in & include a large trinket display area representing what Emissary you either; follow, levelled up the most, have supported the most or wish to show off... So, basically a custom ship representing any one Emissary.

    since you have an Emissary exclusive type of ship, you will earn a tiny increase to your Emissary rewards from contributing to that specific Type of Emissary.

    So I wont be able to simple..switch emissary and earn "tiny" increase just because my ship choice is wrong. That isnt fun

    Introduce a type of cannonball that is similar to the chained cannonball, only; Instead of damaging masts, this type of, (Net cannonball), will be primarily used for temporarily immobilising a pirate.

    Perfect for larger crews against Solo....

    Introduce a cannon issue so any one cannon that has taken too many blows from opposing cannon fire should be unavailable to use until you have purchased for your ship to be completely fixed to a pristine condition.

    Good lord no

  • A boarded over hole is purely cosmetic. You do not take damage more easily on a boarded over hull as opposed to a fresh one. That would be so imbalanced, and also it would make no sense for the holes to sometimes go from tier 3 to tier 2 from being damaged more, as it currently can. If you board a tier 3 hole and it gets hit again, say by scattershot, that hole will now be tier 1. I don't think it should do mast, wheel, or anchor damage. Lightning already can do all of those and not being able to move in the storm is one of the worst fates to be damned to.

    Some elements of your ship design ideas are good, but things that would add more complexity like fish tanks and extra trinkets/animated setpieces on your ship would add more server load. I remember a few seasons ago when you could tell someone with a lot of trinkets was entering the server because everyone would get a lag spike for like a solid second. That has since been improved, but adding that much more could add a lot of server load.

    If you need help with skeleton captains/ashen guardians on islands, a netball won't be enough to help you. Preventing the use of a single cannon would be INSANELY overpowered beyond belief. You use one netball on a sloop cannon, and now it's completely screwed. In order to fight back it will have to change sides, exposing both sides to being damaged, and that also takes a while. Even if it takes only like 5 seconds to take it off, that's a lot of hard time to balance for. It basically secures a victory against sloops every time. One of the key points of this game is that all players are always supposed to be on the most equal playing field possible. If your cannon can break because it got shot, that disproportionately affects lower skilled players, as well as literally forcing players to not be able to play if both cannons on a sloop get damaged. What is the point of trying if they just decide to chop your arms off? This is not even close to what SoT is. You want a different game.

    You want to play a different game, but you don't want to stop playing SoT. You only get one or the other, you can't have both.

  • Clearly there is over interpretation into everything I wrote, and the comments are not thinking about it fairly.

    @BurnBacon

    • Have swell and a bit of running water create new holes? Who said that is punishment, it only feels like a chore when I have just purchased my ship to be pristine. Where are the damages coming from? Why is my hull weaker than my masts in a storm? Create holes from what, a bit of water when my masts are taking an actual beating from the vicious winds in said storm, yet you strongly believe the ship can damage what it wants... Just so long it doesn't damage your perfect mast than I presume.
      -These are questions I feel are unanswered from your response.

    Possibly, yes! The cosmetic would be a version of the size of ship you chose, either as a customisation, (switchable in customisations when you have to go there anyway to change ship status), Or as an entirely different version of the ship size you chose. I never wrote about what it could or couldn't decerease.

    The net cannonball, would be perfect for those solo adventures where you'd need support but can't get it. Need a shot at boarding an enemy ship but cursed cannonballs aren't helping? Then net them. Want to 1V4 a gallion but don't have the firepower? - Immobilise 2-3 of them than slowly pick them off one by one. Can't push a gallion because they are experienced players? - force them to allow your ship to approach by temporarily disabling their cannons! If they cant defend their ship even in a 1v4 because you are better at hand to hand combat, than they should pay for it, not hide behind their cannons just because they have more of them!

    Than what's stopping you agreeing with what you said earlier? If the ship wants to be damaged than it can choose where...? So why not the cannons? You expect a ship to take on the Kraken right after fighting with a crew because their cannons are invulnerable? We have introduced portable cannons for this situation, and yet you still believe you can overpower anything in the game because nothing damages your cannons. - No offence but that is weak and greedy. why add a station to fix your ship if there is no reward for it being pristine? - This needs to be an addition asap, otherwise you may as well just leave the cannons all on one side and only use that side for combat and claim if you can get them on your battle side than you have every right to claim cannon invulnerability. - Extremely poor gameplay would follow that, B.T.W..

    @Europa4033

    • They already are being punished as (for some reason) the swell and water coming on board damages the hull in storms... Did you not know this or something?
    • So you don't understand that if your cannon has taken damage it should suffer for it? Oh, and also you don't comprehend the fact that if you need to defend yourself you only had to scour the island for a portable cannon, which are plentiful in the game, mind-you. Have a cosmetic but no purpose for it but to have an island cannon use, but make it portable yet not have an interest to take it aboard your ship to help defend? - Even if pro players do it anyway?
    • I'm confused as to what you are proposing against, honestly.
      Have literal empty storage spots below deck but have no purpose? - All because you want a little less lag? - Very unsportsmanlike, and furthermore buy a stronger gaming platform. I take pride in the fact I refuse to let my ships sink, and no doubt you go crashing into the islands at full force because there are no penalties for being beached. Why should you get the ability to surf islands with your ship and invulnerable cannons, but I get refused strategy because your claim that the game needs more reasons not to use the docks 'Repair Ship' function? - Even though more people should start using it because currently it has little purpose? - So what you're saying is if you spawn at the island I want to sell at and destroy my ship because your cannons are invulnerable, and you have everything you need for a journey yet I am exhausted from battle and have a tonne of loot, that's fair? Than you have no respect for the games future, in my opinion. I should be able to, in one-way or another, disable at least some of your cannons, even if it was temporarily... And especially if you have only just spawned and are defending the island with little care because you have no pressure on you, and are preventing me from retrieving more supplies to take you out.
  • @krustedloaf "Want to 1V4 a gallion but don't have the firepower? - Immobilise 2-3 of them than slowly pick them off one by one" Just stop. Stop for one seconds and think about this. They, a galleon have 4 times as many cannons as a sloop, and 4 times as many players. What makes you think you will be able to net multiple of them as a solo sloop before they, a 4 man galleon, can get you with at least one net? It would disproportionately hurt solo play to an extent that would make solo sloop play essentially impossible. You are not that guy. You are not going to get them. Also, a galleon is faster than a sloop, so the only way a sloop is going to approach a galleon to board is against its broadside, which means you have no cannons pointed at them and they have 4 cannons pointed at you.

    If you can't understand the reason why nothing can damage your cannons, I understand why you want all this in the game. You do not want to play SoT. You want to play a different game. You want an RPG. You want a survivalist RPG, not a PvEvP sandbox. The fact that you think it's a good idea to force players to not have a core game mechanic unless they spend gold makes me understand why you think any of that would be a good idea to add to the game. There would be no way to balance it between ships too, you can't make galleon cannons have the same HP as sloop cannons, or else sloops would never have a chance against galleys or brigs, their cannons would be disabled before they had a chance to even disable one enemy cannon. If they make galley cannons 25% as strong as sloop cannons, now galley vs galley fights end immediately because the cannons all immediately break. That also still doesn't fix 1v4 balance, since the spread to hit all 4 on a side would still take more shots than 4 hitting 1 on a side.

    Cannons of rage are not a substitute for a real cannon for anything other than an ambush or surprise strike. Most of the time they just result in becoming mini kegs. They explode after 5 shots.

    What the hell are you talking about dude? Refused strategy because someone can crash their boat into an island? And that has something to do with cannons being able to break????

    You know the shipwright is purely cosmetic right? Those planks are just pictures on the inside of your boat. They are not weaker. They do not take damage in storms more easily than a fully new hull. I mean think about it man, that would mean that you get punished for buying a captained ship. Chartered ships respawn with no planks, no patches, no holes, perfect paint. Captained ships respawn with damaged paint, burn marks, planks, patches, etc. You would inherently have to spend money to make your 250,000 gold investment equal in strength to something anyone can get for free, including you. Why would you ever use a captained ship if using a chartered ship meant never having to spend thousands of gold to "repair" your ship.

    You talk about if someone was a fresh spawn but that very example actually makes your point weaker. Lets say someone is a fresh spawn on the outpost you're going to to sell at after a long battle. Your cannons are broken because of the fight you just had. The ship at the outpost sees you and starts shooting at you. You cannot shoot back, you do not have cannons, they are broken. How do you get to sell? He is a fresh spawn, literally sitting ON the shipwright. You won't be able to get close enough to the shipwright without A) Not being on your ship and B) being in range of the enemies cannons. You will have to leave your ship, go to the shipwright, but your ship would have to be within range to be repairable, so the fresh spawn enemy will keep shooting your ship, and you aren't there to stop it, so they still inherently have advantage over you. Because your cannons were broken you lost all your loot, you sunk. This also doesn't take into account that the shipwright is a limited resource. If I wanted to screw you, I could just spawn in, throw one firebomb on my ship, or crash it into the island a bit, use the shipwright so you can't, and then wait for you to approach. You would get within range of the shipwright, not be able to use it, and get sunk before you get back to your ship.

  • @potatosord

    Sorry I'm not replying to this as I already have explained within my original reply and refuse to fill this page with unnecessary comments back and forth ultimately creating spam, (so I am limiting myself to a couple replies per person). - Besides what makes sense to you that a new hole could appear out of nowhere when there are literal holes waiting to be exploded open? What makes sense to you that all you have to do is turn on your side from spawn and you can spray me with your entire stock of cannon balls from purchased resources and the entire spawn island loot including what your ship spawned with? You see no fun in an exhausting battle where I'd have to come back later with cannons of rage to take you on because you have shot my cannons out. ( B.T.W., try splashing the cannons of rage with water constantly and you can use them all you want, WELL over 5 shots!) Where's the fun in accidentally sailing through a storm and somehow sinking because the water has torn several holes in your hull when your mast seems to be handling the winds like your cannons handle opposed cannon fire damage??

    I bet the only reason half of 'Sea Of Thieves' players win/earn money in the first place is because they rely on immortal cannons on their ship! Thats not gameplay that's not strategy, that's not PvPvE, and it for sure isn't entertainment. - Want to fight the kraken? Just cannon it. Fight the megalodons? Just cannon it. Fight the enemies? Too hard just cannon it. It's terrible that, that's all you rely on for a game! I bet regardless of who sends in requests, the players are tired of cannons having invulnerability because the gamers are too lazy to sail over and get them fixed. - I also bet those are the players who shoot themselves out of cannons into the ocean and rely only on a merman to retrieve them! Pathetic for sure. Not to mention, if you have to design a barrel for a cosmetic on a ship, it wont make a difference if that barrel looks like a fish tank when it comes to lag!

  • @krustedloaf Who the hell are you arguing against? I demonstrated a perfectly valid scenario that shows how you would lose all your loot if your cannons were broken and mine weren't, which frankly, if you can't see why from that scenario, you never will.

    Ultimately, you want to play a different game. You like the idea of SoT, but you don't actually like SoT. You want a game that looks, smells, and sounds like SoT, but plays like a survivalist RPG.

  • @keylessword4029 If you think that broken cannons, storms breaking masts, more lag, a new cannonball that cannot be balanced, etc., are even close to a good idea, I'm glad the devs won't ever take one of your suggestions seriously.

  • @potatosord

    Fortunately, your assumptions are not even close. As you said, the gallion has four times as many cannons as a sloop and that's simply on one side. what part of you thinks that that's fair? It definitely would be if I was playing lazily and hadn't taken the other three of them out with damage to make it a 1v1 cannon fight but, No. No matter where we sail, no matter what island you surf, no matter how much damage or where you take that damage you are going to sit there forever and a day and tell me you don't have to be strategic by fixing your cannons because you want what you want. Sea Of Thieves your way. Not ever changing not ever fair not ever up to date. Simply put you believe regardless of what happens, if your ship is not sunk you can fire that cannon and nobody has a say about it? - Not even if I have sunk you repetitively? I dislike how you can be so adamant to the point it blinds you from having fun.
    .
    .
    .
    I haven't even discussed with anyone how much damage the cannons could take, or even if you could purchase from the ship vendor a cannon repair kit (similar to ammo box or storage box) for on the go repairs of cannons! The comments are too blinded by ignorance that I haven't even had someone hear me out! If that's the case how is this not an argument! - There has been refusal to hear me out or add to the situation to make it a fair debate, and are trying to tear apart the good time and respect I put into writing the original post in hopes it may shed some fun insight on people... Not so it could be pushed. around as your toy to start an argument.

  • @potatosord

    It is sad for whoever thinks your comments are important to me. I will enjoy the day you shed your thoughts when you have a mature approach to conversing with me.

  • @krustedloaf Ok so you're a 12 year old who thinks they're godmode for some reason. Cool cool, glad we got that cleared up. You literally didn't even read or think about what I said. How are you approaching the galleon in such a manner that you can hit them but they can't hit you? If you were going to try to board, you would have to come from the side where you couldn't shoot at them, and they could shoot all 4 cannons at you. As well, cannons of rage work both ways. They can have more of them too, since the boat is bigger. You seem to think that you personally would be a pro, untouchable, john wick, with these additions, but you're just someone suffering from delusions of grandeur.

    What makes you think it would be fair to make it so the galleon and sloop are on equal footing? You genuinely do not understand the beginning of the concepts of game design and balance.

    You literally did not address a single one of my arguments are just saying "nuh uh I am so good that it could never ever ever ever ever ever happen to me nuh not ever because I'm just too good I would simply kill 3 of them from an impossible angle before they saw me"

  • @potatosord
    OK, now for no reason at all you have started to insult me from one of my original posts even after I have done no such disgraceful thing too you. Please, stop everyone's suffering and, stop commenting and leave myself and the other people to chat about this topic with each other respectfully and without you being immature in the background by insulting people you don't know. Thank you! Goodbye.

  • This is not Atlas. It's not a pirate survival crafting RPG where each part of the ship/building has its own health.

    You're trying to fundamentally change the game + disrupt the balance it has, blaming people that are playing it the way it always was for being "blind" from having fun. Which is kinda funny hearing that from you, after several of them pointed out so many flaws of your suggestion.

    Newsflash, it's your idea of fun and balance. Not for the majority of people here.

    Also - just cuz you put time and effort into something you want to see in the game, doesn't mean it warrants a debate. People just don't like your suggestion as it doesn't fit. That's it. Whether you framed it in a book's length, or in 5 lines, they don't have to debate you at all. Only once voice their opinion.

    Welcome to a public forum. You're not entitled to anything, and people don't have to tiptoe around so you do not get offended cuz your vision of the game is just terrible for majority.

  • @krustedloaf "Without being immature"
    "It is sad for whoever thinks your comments are important to me."
    "I dislike how you can be so adamant to the point it blinds you from having fun." Imagine the concept of game balance.
    "I haven't even discussed with anyone how much damage the cannons could take, or even if you could purchase from the ship vendor a cannon repair kit " You could have said those things instead of whining and trying to godmode.
    "B.T.W., try splashing the cannons of rage with water constantly and you can use them all you want, WELL over 5 shots!" It takes 5 buckets to cool it down. Tell me how long it takes you to get 5 buckets and bring them up to your deck. I promise you it's a waste of time you are too blind to see over thinking you're so smart.
    "Did you not know this or something?"
    "We have introduced portable cannons for this situation, and yet you still believe you can overpower anything in the game because nothing damages your cannons." Coming from the guy who thinks that he will be able to sail nose first at a galleons broadside and somehow cannon 2 or 3 of the members on it but for some reason they just can't seem to hit you. Almost like you see yourself as overpowered.
    "No offence but that is weak and greedy. "
    "may as well just leave the cannons all on one side and only use that side for combat " Yeah that's a totally logical extrapolation.
    "Oh, and also you don't comprehend the fact that if you need to defend yourself you only had to (find cannon of rage)" Yeah only have to FIND something that is probability based to even exist.
    " I take pride in the fact I refuse to let my ships sink" What are you even talking about? Not sinking is one of the most important parts of the game. Everyone takes pride in not having their ship sink. The implication here is that anyone who argues against you just always lets their ship sink or doesn't care about the virtual look of their virtual boat?
    "no doubt you go crashing into the islands at full force " Yeah just assume anyone who isn't you is a drunk child I guess
    "Than you have no respect for the games future" Coming from the guy who wants to make the game worse in every possible metric.
    "unnecessary comments back and forth ultimately creating spam," Otherwise known as debating and expanding on your points.
    "You see no fun in an exhausting battle where I'd have to come back later with cannons of rage to take you on " I already sold your loot and left. Come back to take me on? Do you think people just sit at outposts?
    "I bet the only reason half of 'Sea Of Thieves' players win/earn money in the first place is because they rely on immortal cannons on their ship" I bet the only reason people are able to win fights most of the time is because the game is designed to not arbitrarily stop the fight for no reason other that some guy thinks that that somehow adds balance since he has such a high opinion of himself that he thinks it's reasonable to fight a 4 man galleon as a solo sloop. In your opinion, players are all just super drunk toddlers unless they are specifically you.
    "fight the kraken? Just cannon it. Fight the megalodons? Just cannon it." Yeah no totally just disable the most important tool in your arsenal. Beat a skeleton galleon with no cannons aside from a CoR. You can't.
    "the players are tired of cannons having invulnerability because the gamers are too lazy to sail over and get them fixed" Calling the whole playerbase lazy because you think its a good idea to disable a core gameplay feature for some reason and have given no answers as to how it would actually be balanced aside from "I'm so good at the game I would get 3 cannon kills with an impossible angle using my cannon that is basically a keg before 4 players broadsiding me could destroy me"
    "it wont make a difference if that barrel looks like a fish tank when it comes to lag!" You don't know how game design works.
    Let me know if you want me to find more times you were immature and "definitely willing to debate and not mud sling"

  • Ok, answer this. If you approach an outpost, and someone else sees you going there, and gets there first, uses the shipwright and buys supplies. They are now sitting, not anchored, but sail up and broadside pointing at you on the outpost, full supplies and full repair. They have all of the crates, including a cannon repair crate, which they just bought, making it sold out. You approach with broken cannons. You have 4 cannons of rage, but you are one person. You can only shoot one at a time and a sloop does not have enough space to have 4 of them facing forward. The duo sloop at the outpost also has 2 cannons of rage. They open fire at you, one CoR pointed at each broadside, so there are 2 cannons firing at you. What do you do from here?

  • @r3vanns

    I posted this for a fun discussion not to force my opinions onto people and I have quite literally made sure of that. So, what part of you thinks just because I have made a good suggestion that they will add it to the game? It's nothing more than a suggestion and you are treating it like you know better, have a lifetime of experience with online forums and that i'm so in the wrong for wanting a chat? What exactly do you gain from pretending to be the speaker for everyone else on this service? What is your honest opinion of yourself looking back realising hey this guy's post i'm writing to needs to know people are almost like me so that means they don't care so thats what i should write? Do you think before you type because again i'm here for a fun discussion not to change your nappy if you lot disagree. Again, i'd love to hear feedback or better opinions of a similar idea. but you have refused to give me any sort of compelling idea or contribution whatsoever, zilch. As far as this has gone, I made a post and y'all have told me how you lot believe your life is more important and with that I should agree we need to explain that the idea is bad...

    Your newsflash dude, the idea wont got to the game, and I don't care about that at all. I care that there are people out there with similar ideas and I want to hear from them what they believe. AGAIN, not if you think you know the ins-and-outs of an online platform when you don't! Also, not if all you are going to do is say no and not enjoy conversing on the idea! Just don't comment to begin with because you are being pathetic. Leave my comments, ideas, and success the hell alone and stop being arrogant!

  • @krustedloaf

    So, what part of you thinks just because I have made a good suggestion that they will add it to the game?

    You're right. They won't. Cuz it ain't a good suggestion.

    It's nothing more than a suggestion and you are treating it like you know better, have a lifetime of experience with online forums and that i'm so in the wrong for wanting a chat?

    It's nothing more than a suggestion/fun chat, yet you insist on a debate? Sure. xD

    What exactly do you gain from pretending to be the speaker for everyone else on this service?

    I don't have to pretend. There are 4 people disagreeing with you lol. And your upvote count is still 0 after ~350 views. 😂

    What is your honest opinion of yourself looking back realising hey this guy's post i'm writing to needs to know people are almost like me so that means they don't care so thats what i should write? Do you think before you type because again i'm here for a fun discussion not to change your nappy if you lot disagree. Again, i'd love to hear feedback or better opinions of a similar idea. but you have refused to give me any sort of compelling idea or contribution whatsoever, zilch. As far as this has gone, I made a post and y'all have told me how you lot believe your life is more important and with that I should agree we need to explain that the idea is bad...

    My honest opinion is that you've never stated anywhere in your OP you're just asking for thoughts or discussion, and that you're actually pushing to get it into the game.

    And after facing backlash and realizing people find your suggestion terrible - "oh but I didn't mean it seriously, just a fun discussion" 🤣 You know... there are some of us who can see through that.

    Your newsflash dude, the idea wont got to the game, and I don't care about that at all. I care that there are people out there with similar ideas and I want to hear from them what they believe. AGAIN, not if you think you know the ins-and-outs of an online platform when you don't! Also, not if all you are going to do is say no and not enjoy conversing on the idea! Just don't comment to begin with because you are being pathetic. Leave my comments, ideas, and success the hell alone and stop being arrogant!

    You sure seem to be too defensive and touchy for someone who doesn't care.

    Regarding SoT platform, I definitelly know more ins and outs. 1 of us is here suggesting rework of the game and expecting people to either agree, or not comment at all.

    But sure... I'm the pathetic and the arrogant one... 😭

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • So, what part of you thinks just because I have made a good suggestion that they will add it to the game?

    Well, seeing you said its good? But frankly its a Suggestion yes. Maybe Rare may add a tweaked version of it down the road. Who to say.

    It's nothing more than a suggestion

    Than leave it at that? Dont get power played on an open discussion over it. Dont liked the comments/Replies, no need to down shoot them because everyone doesnt agree. ^-^

    It a fine suggestion, but with many bad points or not enough information that doesnt give it good reason to say "Yes let all hope it gets added"
    If its for mere fun, leave it as that and let the comments roll with disparagement and or encouragement. Defending a "fun suggestion" makes out to be, very silly. And arguing between another person online doesn't help.

    Storms:
    They don't need to damage the mast. No functional reason, other than make people hate it more. (cant recall anyone talking about freely going into a storm for the sake of it)

    Ships:
    Game has enough issues with the current ships. Adding more just for the sake of 'tiny' exp for a single faction and decorating it would be more wasteful time else where.

    Combat:
    As said. Your catching net, as silly as you make it. Against solo crews it be a nightmare. Put yourself in a solo shoes, Or just a Duo shoes and you come across those new cannonballs.

    Cannon issues:
    Again, put yourself in a sloop player shoes. Having your cannon hit (which happens enough) where your one side cannon is damaged until repaired?

    Hopefully this post has inspired you to curate your own interests and desires for the game; Or at the very least, been a decent read.

    It was a decent read, but afterwards. Not so much. Got to learn to take criticism with grain of salt and move on. Not everyone sees eye to eye, especially if the suggestion is merely for fun. ^_^

  • @krustedloaf

    1- You have four days played sir. I have over 480. Trust me, I know what storms do to ships, I've actually used them to my advantage, and the last thing anyone needs is their mast falling while in a storm. If you know they're "already being punished" just because a few boards pop, you thought their mast falling would be good as well?

    2- If my ship's cannon gets damaged and is unusable, the last thing I'm doing is frantically sailing over to an island with a brig on my tail frantically trying to stop, find a portable cannon, get it on board, deployed in a good range, and fire 3 shots before I have to cool it down, lol. Apparently you aren't experienced enough with how easy it is to sink a ship who thought it would be fine to have them in board (been there, done that many times). Not worth the risk carrying them in the heat of battle. They quickly become a liability for us and not worth it.
    3- it's unsportsmanlike for me to not want lag? LOL. The platform I play on has nothing to do with the amount of stuttering, ping, glitches, and lag experienced by not only myself, but MANY players in this game. If people want to spend gold to repair their ship, that decision should be on them. Some like the look of a ship that's been in battle, and if that's what they like, what's the harm in it?
    4- I honestly have no idea what you're trying to say here, but the golden rule in this game is that loot's not yours until you sell it. Even if you're exhausted from a long battle and I've just logged in and wish to contest you for your "ton of loot". It's part of the game, and yes-- that's fair. I've hid on outposts with a few kegs and have sunk ships that way as well, before selling their loot, cannons not even needed.

    Welcome to Sea of Thieves 😁

  • @burnbacon @Europa4033

    I'm simply just trying to engage in an online community. I have no friends I.R.L., so cut me some slack. This is the most amount of chat I have received in three months. Enough of making fun of myself...

    How about instead of making the ships have emissary versions, they add like a community event that supports the emissaries in one way or another but instead of your normal temporary emissary events, these will be added to a collection that sits in the bar on a shelf, for new players to see. Something like an 'all-inclusive sport-fishing event', where the community has to compete for a status that's on the shelf for the rotational emissary events? I.D.K. maybe for call of the hunter they could have a certain trophy fish that changes every rotation, (every time its call of the hunters turn in the rotation, the trophy fish is a different species), and have the winning players ship name be listed for viewing along with a photo of their pirates holding the fish?

    ^ I'd love to hear others' ideas for their preferred emissary rotational challenge ^, (given the idea that the events where permanent and rotational, and were also a chance to have your ships name put on a viewing stand that changes after all the emissaries have had a rotational turn to show off their new rotation winners with their ships name and their achievement in a small photo on every server), but hunters call is most exclusive in my opinion, the fishing is the most fun thing to do in the game. I'd really enjoy competing in a fishing haul, I believe it would be extremely entertaining.

    What's the community's thoughts on having to see a few pirates in a photo with their ship name done once for every emissary, displayed from a shelf somewhere in the bar, as a server feature for achieving a win in such an idea? - Remember the photo changes for each emissary each time the event does a rotation, (cycles through each emissary).

    -Sorry if I have explained this poorly.

  • @krustedloaf
    "How about instead of making the ships have emissary versions, they add like a community event that supports the emissaries in one way or another but instead of your normal temporary emissary events" One of those events is literally happening right now. Athenas get double gold and xp for the last 6 days and today, then the next week is reapers getting bonus.

    The rest of the first paragraph sounds like emissary ledger mixed with events with extra steps.

    There are too many players who use cheese tactics. They would have the same players winning every month, usually the players who have over 100 million emissary value at the end of the month.

  • @krustedloaf said in A Few Changes And Additions For My Preferred And Personal Gaming Experience With: 'Sea-Of-Thieves'.:

    @r3vanns

    I posted this for a fun discussion not to force my opinions onto people and I have quite literally made sure of that. So, what part of you thinks just because I have made a good suggestion that they will add it to the game? It's nothing more than a suggestion and you are treating it like you know better, have a lifetime of experience with online forums and that i'm so in the wrong for wanting a chat? What exactly do you gain from pretending to be the speaker for everyone else on this service? What is your honest opinion of yourself looking back realising hey this guy's post i'm writing to needs to know people are almost like me so that means they don't care so thats what i should write? Do you think before you type because again i'm here for a fun discussion not to change your nappy if you lot disagree. Again, i'd love to hear feedback or better opinions of a similar idea. but you have refused to give me any sort of compelling idea or contribution whatsoever, zilch. As far as this has gone, I made a post and y'all have told me how you lot believe your life is more important and with that I should agree we need to explain that the idea is bad...

    Your newsflash dude, the idea wont got to the game, and I don't care about that at all. I care that there are people out there with similar ideas and I want to hear from them what they believe. AGAIN, not if you think you know the ins-and-outs of an online platform when you don't! Also, not if all you are going to do is say no and not enjoy conversing on the idea! Just don't comment to begin with because you are being pathetic. Leave my comments, ideas, and success the hell alone and stop being arrogant!

    The issue is, you're asking for discourse, and people are giving you feedback. They're pointing out pitfalls that they see with your idea(s). Instead of taking the feedback constructively/reposition your idea, you're lashing out, making rude comments/assumptions about the other person's experience/skill/whatnot in the game. You're taking feedback and making it combative. I hope you don't think a good conversation is just everyone agreeing with you.

    • I asked why players are to be punished for having their sails at full extent while in a storm, your response was that they're already being punished with boards popping ("did I not know this or something?"), so let's have their mast falling too.
    • I pointed out my own logic and reasoning as an experienced player as to why having cannons that are damaged/unusable isn't a good idea at all, and apparently "I don't understand" a damaged cannon shouldn't be useable, and "can't comprehend" finding a volatile portable cannon to use instead.
    • I was accused of bad sportsmanship just because I don't want increased lag in the game, and even if that's the case, it's my fault since I need to buy a better computer? I'm accused of not having respect for the game's future, all because you don't see a ship parked at an outpost with default supplies, worried about being sunk when you should have way more supplies after a session/voyage? As a sidenote, if you're sailing in after an "exhausting battle", how are you going to shoot me when your cannons are now broken/unusable?
      There's nothing wrong with having a good discussion with other players about interesting features you may have (like the fishing derby you mentioned), but when others point out flaws in the design, lashing out isn't a discussion.
  • @europa4033

    Well simply they should be punished because if they already have holes in their ship that are boarded up, those are the ones that should be unfixed and start to fill the ship with water, and not new holes be distributed around the ship. I simply don't agree the ship should get new holes just because of some swell. what they should do is if the ship is in pristine condition than having the sails in strong winds at full extent should damage the sails. Again, I can't seem to find a reason to agree with the fact that new holes are put in my ship. I would, however, completely agree that if you are taking a ship into the storm for tactical reasons... Or any other reason for that matter... Then the ship with one boarded hole should just have that one boarded hole become un boarded, not have new holes in the hull to board up. Say you are running from a gally and you are in a sloop and only have that one hole, than you should be rewarded for the fact you have spent some of your gold on your ship for up keeping when the gally hasn't done anything to make their ship fit for PvP, (in this case it would be the fact they have chased you with a damaged ship and haven't bothered to get repairs, either at the start of joining the game or during the game at any point in time with many several of holes in their ship). All I'm saying is if I spend money to make my ship pristine, hard-earned money that I have achieved, then I definitely should be rewarded for it, as I'm cycling money back into the game, in a way.

    Basically, what I mean is since the storm is a storm I know every ship would be sailing with part of their sails up, you have no visual, you have barely any control, your ship is rolling about from the swell, and the winds are extremely strong, so why if this is the case, would my hull take damage over my sails? Also absolutely should I receive holes but again, not new ones, only ones I have boarded up should become unboarded and in that sense become a new hole for the players to re-patch to stop their ship sinking.

    For a gally vs a gally in the storm, say gally numb1 has no holes and gally numb2 has boarded holes, because they are both in the storm the one with fully lowered sails should be penalised because they seem desperate in a storm situation and when in those you should never have your sails fully lowered. Secondly, since gally numb2 has boarded holes, you could debate that they were a temporary fix and were too weak to handle extreme conditions so they would bust open and need to be repatched again. So, in retrospect, gally numb2 will have more pressure put on them for having a damaged ship in a battle situation since they are in the storm. - I believe and see this as a fair scenario.

    For the cannons, I can't seem to find a reason they should be invulnerable, if they were a part of the ship and therefore took damage, broke, and then needed fixing I'd find that more palatable. Say it was about coming back to spawn. it would be an advantage on both sides for a chance at situational changes. not simply cannon fire and who has the patience to fix and bail while retaining shots at the enemy till they flee or sink. For example, when all the cannons are down what do you think will happen? 2 things basically, 1 they will fix the cannons as it would be a race to be the first to fix up and get a shot off. 2 They will simply change the play style and come together and board each other, and it would be an epic battlefield on water where they are jumping from ship to ship struggling to balance replenishing their health and duelling.

    It would upgrade the current battlefield from more shots and accurate cannons to strategy and awareness in intense situations.
    I believe it would be very fun... Challenging but interesting, and less repetitive. It will force ships to make a better play then what they do now. which is find your blind spot anchor turn, immediately raise anchor and turn the ship to keep an angle on you at all times. every ship I encounter pulls up with one motion and sprays and expects that to be all. At least if I could disable their cannons regardless how long they would have to make another play... Say rotate or fix up and find a new angle for another spray.
    .

    What are some of your thoughts on this info?

  • @krustedloaf said in A Few Changes And Additions For My Preferred And Personal Gaming Experience With: 'Sea-Of-Thieves'.:

    @europa4033

    Well simply they should be punished because if they already have holes in their ship that are boarded up, those are the ones that should be unfixed and start to fill the ship with water, and not new holes be distributed around the ship. I simply don't agree the ship should get new holes just because of some swell. what they should do is if the ship is in pristine condition than having the sails in strong winds at full extent should damage the sails. Again, I can't seem to find a reason to agree with the fact that new holes are put in my ship. I would, however, completely agree that if you are taking a ship into the storm for tactical reasons... Or any other reason for that matter... Then the ship with one boarded hole should just have that one boarded hole become un boarded, not have new holes in the hull to board up. Say you are running from a gally and you are in a sloop and only have that one hole, than you should be rewarded for the fact you have spent some of your gold on your ship for up keeping when the gally hasn't done anything to make their ship fit for PvP, (in this case it would be the fact they have chased you with a damaged ship and haven't bothered to get repairs, either at the start of joining the game or during the game at any point in time with many several of holes in their ship). All I'm saying is if I spend money to make my ship pristine, hard-earned money that I have achieved, then I definitely should be rewarded for it, as I'm cycling money back into the game, in a way.

    Basically, what I mean is since the storm is a storm I know every ship would be sailing with part of their sails up, you have no visual, you have barely any control, your ship is rolling about from the swell, and the winds are extremely strong, so why if this is the case, would my hull take damage over my sails? Also absolutely should I receive holes but again, not new ones, only ones I have boarded up should become unboarded and in that sense become a new hole for the players to re-patch to stop their ship sinking.

    For a gally vs a gally in the storm, say gally numb1 has no holes and gally numb2 has boarded holes, because they are both in the storm the one with fully lowered sails should be penalised because they seem desperate in a storm situation and when in those you should never have your sails fully lowered. Secondly, since gally numb2 has boarded holes, you could debate that they were a temporary fix and were too weak to handle extreme conditions so they would bust open and need to be repatched again. So, in retrospect, gally numb2 will have more pressure put on them for having a damaged ship in a battle situation since they are in the storm. - I believe and see this as a fair scenario.

    For the cannons, I can't seem to find a reason they should be invulnerable, if they were a part of the ship and therefore took damage, broke, and then needed fixing I'd find that more palatable. Say it was about coming back to spawn. it would be an advantage on both sides for a chance at situational changes. not simply cannon fire and who has the patience to fix and bail while retaining shots at the enemy till they flee or sink. For example, when all the cannons are down what do you think will happen? 2 things basically, 1 they will fix the cannons as it would be a race to be the first to fix up and get a shot off. 2 They will simply change the play style and come together and board each other, and it would be an epic battlefield on water where they are jumping from ship to ship struggling to balance replenishing their health and duelling.

    It would upgrade the current battlefield from more shots and accurate cannons to strategy and awareness in intense situations.
    I believe it would be very fun... Challenging but interesting, and less repetitive. It will force ships to make a better play then what they do now. which is find your blind spot anchor turn, immediately raise anchor and turn the ship to keep an angle on you at all times. every ship I encounter pulls up with one motion and sprays and expects that to be all. At least if I could disable their cannons regardless how long they would have to make another play... Say rotate or fix up and find a new angle for another spray.
    .

    What are some of your thoughts on this info?

    I honestly think storms and the damage they inflict are fine as they currently are. It's a bad storm, your ship is barely under your control, lightning strikes, and the pressure from waves hitting the ship causes a few tier 1 holes. Unless I'm using the storm to my advantage, I'm dropping my sails fully and getting out of there. I don't see why developers have to stop and rethink the physics of ships sailing in storms.

    Speaking for myself, I've helmed a ton of hours on galleons. As helm, I'm busy with listening to my crew, watching for boarders, watching that other ship/ships, sniping those other crews, always giving my cannoneers angles, never putting my crew in a pinch, and always telling them exactly what I'm doing, what side, listening if bilge needs me to come down and give an extra bucket, managing the back sail, listening to my flex saying if more holes are needed, etc. Now on top of all that, more stress gets put on me where I need to remember which/how many cannons on each side is or becomes broken? If I can no longer strategize freely against another incoming crew because I have cannons broken, we're not going to be able to have the fight we want to have with a disabled ship.

    You're coming in to sell at an outpost after an epic battle where you were finally successful. I just spawned in and have default supplies and 8 coconuts. Since both of your cannons are broken, how are you going to defend yourself against me? I shoot chainshot, take your mast down, (perhaps you have a cannon of rage, so I either snipe it or shoot cannons at it blowing it up), sink you, take everything, get to grade 5 instantly, and sell your loot. I had nothing but the basic supplies while you were stocked quite nicely, yet unable to defend yourself. Do you see how Rare would never let this be the case?

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