Storms:
Prevent the storm from creating new holes in a ship and trade it for damaging pre-existing holes and also snapping masts if the sail is at full extent. The ship pursuits that sail into a storm should not have new holes put in them, especially after just paying for the ship to be fixed to a like-new condition. However, if ships take to a storm then their pre-existing holes should start to fill the ship with water and their temporary repairs should be damaged. If you are being/giving chase you should be punished for having your sail at full extent as storms generally have the ability to damage what their winds can get a hold of, (masts) in this instance.
Ships:
Have a ship variant of all the ships sizes that have built-in & include a large trinket display area representing what Emissary you either; follow, levelled up the most, have supported the most or wish to show off... So, basically a custom ship representing any one Emissary.
- This may include a small fish tank built into (a version of the sloop/an Emissary upgrade) for your sloop representing your catch of the day for the 'hunters call' Emissary. With this idea in-mind, The tank will have a larger scale per size of your ship, so; The Brigantine will consist of the medium sized tank representing your larger size catch of the day. The Gallion will consist of a large sized tank, representing a prize fish you have caught from your adventures. With these customisations in-mind, you will be able to purchase your Emissary version of each ship size or buy a ship upgrade including the Emissary type-specific display area. Also, since you have an Emissary exclusive type of ship, you will earn a tiny increase to your Emissary rewards from contributing to that specific Type of Emissary.
(I personally would like a large tank for my Gallion that I could put a small shark/trophy storm fish inside of).
-The (^ Above-mentioned idea ^), will be consistent throughout each Emissary with a customisation that proves supportive to that Emissary, so in theory you may have a skeleton cage for your 'Order Of Souls', Emissary exclusive ship/purchasable upgrade that earns you a small amount of extra value of something-or-rather to your specific 'Order Of Souls' Emissary. This may even include a purchasable emote that will be an emote that reacts to your designated decoration/specific trinket display area on your 'Order Of Souls' ship type. There may be a jump scare from the lanterns malfunctioning below deck in your ship, making for a fun Halloween joke and a funny thing to do after you character has drunk grog, as the jump scare would be swaying left and right before you and will show all kinds of unspecific sways and swirls of the jump scare figure from the effect of grog. The three ship types consist of a large amount of unused space that is possessed by unusable barrels with pretend storage, this will make your ship, (that was purchased as either a ship size type or Emissary exclusive upgrade), trade the barrels that are unusable in exchange for a large display area exclusive to that type of Emissary you choose. - Ultimately trading barrel decorations for your preferred emissary decorations.
Combat:
-
Introduce a type of cannonball that is similar to the chained cannonball, only; Instead of damaging masts, this type of, (Net cannonball), will be primarily used for temporarily immobilising a pirate. Perfect for stopping a pirate in their tracks. The pirate captains will be easier to take on solo and give a chance for healing in PvE. For general uses it would be the perfect edition for PvP, as firing these cannonballs on the crew will immobilise them for safe approach or even boarding of the enemy players ship. Alternatively, you could use these to prevent the use of a specific cannon as it would be temporarily covered in a net, forcing the enemy ship to alternate between port/starboard sides as you force them to choose a cannon that has not been netted.
-
Introduce a cannon issue so any one cannon that has taken too many blows from opposing cannon fire should be unavailable to use until you have purchased for your ship to be completely fixed to a pristine condition. Making for more strategic battles and changes to general combat, (which for now only consists of who shoots the most with better accuracy). This will have an entertaining effect on those that flee from battles that they have started when their enemy has gained the upper hand. Mainly due to the fact that they could accidentally run into a kraken battle or worse, be chased down by an adamant megalodon. Ultimately leading to a challenge to how nature intended: Hand-to-hand.
Thank you for your time. Hopefully this post has inspired you to curate your own interests and desires for the game; Or at the very least, been a decent read.
