Ahoy pirates.
The current reward system for HG battles is binary. The winner takes everything, and the loser gets practically nothing (a very symbolic amount of XP). Wouldn't it be more fair for both losers and winners to be additionally rewarded with XP for their commitment to the fight? An algorithm could be created that collects metadata during HG battles, such as combat time, distance traveled by ship, number of cannonballs fired, number of hits on enemy ships, number of frags, amount of ship damage repaired, amount of water pumped out, etc. Based on this, the algorithm would award additional XP so that the losing player (and even the winner) who was highly engaged in the fight would feel that their efforts were not wasted.
