Friendly PVP Mode

  • Hi Everyone,

    I emailed customer support about my wife and I's frustration and they asked me to post this here, so I'd love to hear other people's feedback. I'm going to copy and paste most of the email below:

    "I know this probably won't go anywhere, but I just wanted to write y'all and ask, please create a more friendly PVP game mode. Right now, our only option is safer seas, where we cant sail our own ships, cant rank up our emissary levels, and it seems like not all voyages are available as well.

    The only other option to play the game is high seas, but 75% of the time someone just comes by and kills us before we get to finish our voyage or turn our treasure in from it! And of course very few are chill when we ask to just be left alone. We just want to play this game with our wives and have an enjoyable time. We love the game, its super fun, but the only way to have a friendly time is by playing a neutered version of the game.

    So now, we're forced to try and get sweaty and min max our skills just so we can hopefully complete 1 or 2 voyages! We enjoy chatting with the few people who are also just trying to sail the seas and explore, but its so few and far between we're at the point where we're about done with the game altogether.

    Some ideas we thought of to make the game more fun for people in our shoes is another server that's just a friendly PVP server with no player controlled ship vs ship damage and player vs player damage. Or better yet, we would love to see an option for like a ship flag that signifies you don't want to PVP. And if someone attacks you while flying that flag whatever damage they do to your ship immediately gets done to their ship in a 1 to 1 ratio, or their cannons immediately stop working for 1 min, something along those lines. That way if someone rolls up on us at least we have a fighting chance of damaging them enough so we can get away.

    I realize if someone is flying that flag and they attack first there's a issue and then everyone is just gonna fly that flag all the time. I don't know. Or, if you're flying the peaceful flag you cant take damage but you also cant deal damage. We just want some other options. Because right now it's either play a watered down version of the game, or deal with all the toxicity of guys who have way more time to commit and become pirate gods in combat. My COD days are over. I'm tired of being sweaty. Please give players like my wife and I another option. Please.

    I apologize for the rant. We just wasted an hour and a half getting our ship ready, finally completing a ghost ship battle, just for a Brig to show up right at the end and absolutely roll our Galleon. Its just getting old.

    Thank you for your time"

    --TLDR: we just want either a friendly PVP game mode without player vs player damage, or better yet, some in game mechanic that signifies and protects those who aren't trying to PVP.--

    For those who care and have read all of that (sorry), I can expand on some of my ideas after having a night to think about it, and I'd like to hear other people's inputs. I realize that if you have a "Peaceful" flag that causes an attacking ship to take 1:1 damage or disable cannons, then everyone is just gonna run that flag all the time and it's just going to change the base game too much. So instead, how about if you have the "Peaceful" flag up and someone attacks you, the moment they hit your boat their anchor immediately drops and they are unable to catch it. That way every time they try to attack, you get an advantage to escape, and maybe you can't do player vs player damage as well? Otherwise people will fly the flag, wait to be attacked, and then just use the advantage to attack the anchored ship. I don't know.

    The least troublesome option I think, is the no player damage taken and no player damage dealt if you're flying the flag. The only issue I see with that is if you get a boarder and they're trying to steal your loot then you need a mechanic on the "peaceful" ship that can knock them off your boat since you won't be able to damage them.

    Lastly, I think it'd be funny if the flag was the Swedish flag to show "neutrality" lol. Alright, that's all I got, thanks y'all!

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  • Initially, when I read how you were thinking about practicing and learning better tactics and defensive strategies, I thought, "music to my ears," because when I was new to this game, safer seas didn't exist, and I had to learn by being sunk each day everyday. I watched guides, and would think back after each fight about what I could've done differently to prevent this or that.

    Then you mentioned a flag where all PvP stops, and that's where I stopped reading. Hold up. The golden rule in this game, is that loot's not yours until you sell it, which means if you get done with a vault, fort, world event, etc. any ship can contest you for it, and having a game mechanic of what you describe isn't fair to other players willing to fight you to try and take it.

    If you find yourself having to think of ways to invent game mechanics to protect yourself against PvP, (safe zones, a flag that protects your ship, etc.) it's a sign you need more experience and practice at PvP. When you log in, take a sloop and do hourglass right away. You have nothing to lose, and the experience or skills you'll gain will help you learn offensive/defensive skills, so if another ship tries to take your loot, you won't have to ask Rare to make a PvE-only flag that hurts those contesting you.

  • Right now, our only option is safer seas, where we cant sail our own ships, cant rank up our emissary levels, and it seems like not all voyages are available as well.

    Besides Ships, yeah no Emissary because those are a "Risk=Reward" system.

    75% of the time someone just comes by and kills us before we get to finish our voyage

    PvPvE Open World Adventure game.

    We just want to play this game with our wives

    We? Wives? 0-0"

    we would love to see an option for like a ship flag that signifies you don't want to PVP. And if someone attacks you while flying that flag whatever damage they do to your ship immediately gets done to their ship in a 1 to 1 ratio, or their cannons immediately stop working for 1 min, something along those lines.

    yeeah...that is horrible Punishment for those people Playing the game as advertised.

    We just wasted an hour and a half getting our ship ready

    Hour and half? That be Player problem, not the game.

    finally completing a ghost ship battle, just for a Brig to show up right at the end and absolutely roll our Galleon. Its just getting old.

    Brig defeated a Galleon, and it rolled on you after beating a Ghost Fleet, which has some good loot and possible Curse balls. High value items to fight for.

    Its getting old...That Grown adults are upset over these things and use excuses such as that.

  • @generalmcrib317

    This game is designed for player conflict. You’re supposed to fight over players.

  • @Europa4033 We've already done that numerous times. My PVP has gotten better, but more often than not people are still better than me. Also, I work 50-60 hours a week with a baby on the way, I don't have time to commit to becoming a god at PVP.

    @BurnBacon I will address some of your quotes. The Risk=Reward system, I see your point but it's a game of cosmetics. I'm not gonna feel salty if someone earned the same cosmetics as I did because they played a PVE route and I earned it through PVP.

    "We? Wives? 0-0" I don't understand what you mean by that. Yes, my buddy and I were playing a Galleon with our wives.

    yeeah...that is horrible Punishment for those people Playing the game as advertised. Ok, that is a fair point and I agree. So, why not a PVP friendly server with no player vs player damage then? High seas for those who wish to play the game as advertised and a friendly server for those in situations like myself? I don't see any harm in that.

    Hour and half? That be Player problem, not the game. If you're going to quote me please quote me correctly instead of trying to make us look stupid. It was an hour and a half for all following activities: get stocked, then the ghost ship battle, then the battle with the Brig.

    Its getting old...That Grown adults are upset over these things and use excuses such as that. If you're argument is "if you don't like the game the way it is, then don't play it," I'll accept that. And that is at the point we are almost at. Just not playing. However, we enjoy 90% of the game, just not that 10% of PVP. Shoot we even enjoy the PVP aspect occasionally, but most of the time when we don't want to PVP were screwed. I enjoy doing voyages and trying to earn cosmetics so I can build my wife a "cute" ship. Yes, there is Safer Seas but then we don't get to sail on our own ships which is a good portion of the reason we play. I don't see why having a friendly PVP server for those that want it would be detrimental to anyone.

    @Capt-Greldik Fair, but I don't see how having a friendly PVP server for those that want it is a bad thing.

  • @generalmcrib317

    You have 3 days played in total sir. You might need a bit more practice and experience before deciding to throw in the towel. No one is asking you to be a "god" at pvp. In many cases you don't have to be. Being observant and noticing a brig coming so your crew is well-prepared beforehand doesn't require the Divine to develop experience for that. Seeing mistakes they make/how skilled they are based on how they're sailing, doesn't take the Divine to learn. Knowing what to shoot and when, preventing boarders, giving good angles for your cannoneers, good communication, predicting what they're going to do, etc. all come from experience, and experience comes from playing the game a lot longer than 3 days in total.

    You don't need Rare to create a flag that prevents ships from attacking you, when all it takes is time, experience and a little dedication/thinking out of the box to outwit, out-maneuver, and out-smart your opponent.

  • I don't see why having a friendly PVP server for those that want it would be detrimental to anyone.

    Because you are wanting freebies from a game that needs conflict to achieve it.
    You got the carrot (safer seas) don’t be demanding the whole farm because you want more free stuff without the work

    Something an adult learns. Nothing is free and sometimes you just got to enjoy what is already give. Instead of blaming others or the game.

    Safer seas as designed was for players like yourself. Play with the family without other players to mess with.
    With that. They have to readjust every little thing that requires other players involvement
    Which take time and rare would rather spend those days moving forward than backwards.

    That is all. Take what you got, enjoy the little things. Like spending time with your love ones in a game together and maybe making new friends.

  • @Europa4033 I get what you're saying, and we've definitely learned from past mistakes and have improved. Most often now we leave someone on the boat to keep an eye out for incoming ships, but several times now we will get away just for someone to chase us across the entire map for an hour or more. My wife simply does not like PVP and doesn't enjoy the stress of it. But she still enjoys questing and unlocking the different cosmetics and achieving those goals. I've already agreed with you that the flag idea is unfair to players who wish to play the game as is, however, I still don't see the downside to having a friendly PVP server.

    @BurnBacon I fail to see how they're freebies since you still need to complete the voyages and commendations to unlock items. That still takes time and effort. While anyone can clearly see the frustration in my email I sent, I would hardly state that I "demanded" anything. I, keyword here, asked for them to please create a friendly PVP server. I don't know why you feel the need to imply that I am a child for simply asking and then posting a suggestion on this forum (which the customer service rep at Rare asked me to do). You're right, nothing is free, which is why even with my suggestion you would still have to complete the challenges to unlock the different cosmetics. A task that is still going to take substantial time to do.

    The only rebuttal to a friendly PVP server so far is that Rare simply doesn't have the time or resources to accomplish this. That is completely valid. But lets assume in a perfect world that Rare has unlimited server capacity and developer time. Adding a friendly PVP server to the game harms no one. Those who wish to play the game as is still have high seas. Nothing changes for y'all. All it would do is simply offer another option for players to play. To me, that is only a net benefit. Again, this is only if Rare has the ability to host these types of servers. I do not see how Rare would have to "readjust every little thing that requires other players involvement." Simply take away player vs player damage. Sure, you would still have to deal with someone boarding your ship and trying to grab your loot and jump off, but that's still an improvement in my eyes than the current situation. Plus, you could simply sword them off or blast them off with the blunderbuss.

  • @generalmcrib317

    If you're playing on console, go in your options and find console/controller preferred.

    In my experience it's a lot less aggressive.

  • @generalmcrib317 Just admit you want SoT to be a single player game

  • @generalmcrib317 What does "Friendly PVP" even mean? You detailed a server where players couldn't damage each other. What would be PVP on that server?

  • @generalmcrib317 said in Friendly PVP Mode:

    I don't see why having a friendly PVP server for those that want it would be detrimental to anyone.

    This is a PvPvE game, it works best if all players on the server have that mindset and those goals.

    If most ships on a server are only in it for PvP, that will hurt players who do mostly PvE or do a more mixed session.

    If there would be PvE servers, there would be people who get their commendations, gold, &c on those servers and join the Adventure PvPvE servers just to get loot from other crew's ships or take over a fort last wave &c.

    Just don't be greedy; if you see a brigantine sailing towards you when you just finished a fort, take the best loot, skedaddle, sail to an outpost and sell. They might lose interest in sinking you when you no longer have loot - perhaps giving you a chance to sail back to the fort and pick up the rest of the loot uncontested.

  • @Th3-Tater thank you for the recommendation. We're all on PC except for my wife but I will relay this to her!

    @Lem0n-Curry thank you for discussing the idea with me. I hadn't considered that creating a friendly PvP server would just turn High Seas into absolute chaos. While I think that is a possibility, it's not a guaranteed outcome. I still would like to see them try a friendly PvP server and see how it plays out. If it turns High Seas into a warzone then remove it and go back to normal unless they can think of a different remedy.

  • You can absolutely have a friendly PvP mode AND get progress towards either a skeleton or ghost curse, whichever you want to get first, by doing hourglass. Wouldn't it be amazing to earn progress towards a cool curse as you gain experience?

    Don't run from an opponent. Use it as an opportunity to practice PvP instead. There's an infinite amount of treasure in this game you can always get.

  • @generalmcrib317 said in Friendly PVP Mode:

    @Th3-Tater thank you for the recommendation. We're all on PC except for my wife but I will relay this to her!

    @Lem0n-Curry thank you for discussing the idea with me. I hadn't considered that creating a friendly PvP server would just turn High Seas into absolute chaos. While I think that is a possibility, it's not a guaranteed outcome. I still would like to see them try a friendly PvP server and see how it plays out. If it turns High Seas into a warzone then remove it and go back to normal unless they can think of a different remedy.

    That would be a waste of dev time if they return gain wouldn't it. They already spend too much on that by creating Safer Seas for a PvPvE game.

    I also notice in your OP that one of the reasons you won't play on Safer Seas is

    cant rank up our emissary levels,

    Raising an Emissary means sailing with more risk from other crews, there should not be a bonus to your loot when there is no such risk; look into the pletora of topics about Safer Seas why they won't add that and other features.

  • with all the bugs we get from minor changes and additions to the game do you really think they would be able to (easily) incorporate ship and playing immunity from other crews? all those commendations to hit an enemy player ship with canon balls etc also works on skeleton ships. so what you propose would require them to code skeleton ships different so the game could still have them be a threat to you while other players arent.

    the proposed private servers would allow for friendly pvp. you proposing an opt out of pvp. this isnt friendly pvp. friendly pvp is what you would see on the developers live streams back when they did those. where they would just go attack people and more often than not get sunk in the process and they are just giddy and laughing the whole time. because that is their vision for the game. friendly / mildly competitive pvp encounters. the problem is this being their first online game they didnt account for how sweaty and toxic people in online games can get. their philosophy which they refuse to cave on about this shared world is based off a dream of a friendly online ecosystem which this game rarely has.

    its far less common to see the chill pvp streamers who are just out having a laugh while trying to get some loot like hitbotc or phuzzybond. not that i have ever seen pace22 be toxic and hes generally a more level headed pvper (from what ive seen) but hes also more robotic. hes there to steal, thats his job, sometimes he will joke around to have a laugh but more often than not its just robotic pvp because he finds that more fun than the pve

    this game has never had a purely pve way to play. it has purely pvp ways to play, it has pvpve ways to play but it doesnt have a pve way to play (while still being able to make progress)

    there are still active discords out there that offer pve fleets to sail on for full progress. even though some like athenas vanguard have pretty much died out because of the chest of fortune and pvp additions that dont work well on a fleet since everybody wants to do the same thing and theres no variety in what people want to do (and they arent actively recruiting players any more)

  • Unfortunately, there was a game mode early on that was meant for the dedicated PvP crowd called Arena and it had its own achievements and rewards, but it was mothballed not too long after because I believe only around 2% of the player base regularly played that game mode, so, they didn't see a reason to continue support. It's not a matter of wanting to battle players who also want to PvP, it is more about bullying people who don't regularly play PvP. And the usual response from these players is simply "get good". But, I have a feeling that if everyone suddenly got good, those players would no longer want to play and move on to the next game because it's not about wanting a challenge, it's because they just want to punch down

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