Reputation:
Rep for a 2 hour long match win should not be the same as a 2 minute long win, and i DONT think that time itself should be what determines the amount of rep because runners would abuse this. Instead it would be cool to earn additional rep for cannonballs hit, players killed, time could have a small factor however it shouldn't be much. Also rep i feel should be the same amount needed every level especially with stuff being at level 1000, having an exponential curve on the rep needed is kinda insane. One level per win would be fine as 1000 wins is still a huge acomplishment (not to mention you have to do this twice)
New Modes:
I love PvP in sea of thieves but I just feel like hourglass can feel so grindy and just not super fun sometimes. It becomes repetitive and sometimes drawn out especially with runners so I feel new modes could help spice it up all while still earning the rep you need for your faction.
- Shrinking zone for the battle area after a set amount of time
- 2 v 2
- 1 v 1 v 1 v 1 (Free for all)
- Equal supplies, all supplies are stripped and each ship is given identical supplies so it doesnt come down to the amount of supplies but pure skill and itll add a bit of strategy on when to use stuff rather than having a plethora of stuff
- If you guys have any ideas put them below these are just ones ive thought of
