My idea is that when you die, the Ferryman lets you put a bounty on the player who killed you. Then other players can take on bounty quests to hunt them down.
It fits the game because the Ferryman controls the space between life and death, so it makes sense he’d offer this chance for revenge and justice. This adds purpose to PvP fights without forcing players into it and lets players who aren’t good at PvP get revenge by sending hunters after their killer.
Placing a Bounty:
When a player is killed by another, they respawn on the Ferry of the Damned. There, the Ferryman himself offers a new option: to place a bounty on their killer for a fee in gold or doubloons.
Bounty Hunting Voyage:
At the ship’s quest table, crews can vote for a “Bounty Hunt” voyage. Once accepted, the game selects a live player with an active bounty and server-merges the hunter crew into their world.
Tracking the Bounty:
The hunting crew spawns nearby, but not too close to the target and receives a magical compass pointing to their location.
The bounty hunter’s goal is simple: track and kill the bounty target.
Kill Confirmation & Rewards:
When the bounty target is killed, one of two options could occur:
- A bounty item drops (e.g. a token or scroll) that must be returned to an outpost for the Bounty gold reward.
- OR: The voyage completes instantly on kill, granting gold and progress.
(This detail is flexible and still up for discussion.)
Bounty Scaling:
If a bounty target sinks hunting ships, their bounty value increases — making them worth more gold and more likely to be selected for future hunts.
If a hunting ship is sank then the quest fails and the ship is sent into a new server.
Monthly Bounty Ledger – “Most Wanted” Style:
The system tracks two roles:
• Hunters – players who accept bounty voyages and sink targets
• Bountied Players – players who sank hunter ships
- Only sinking the hunter's ship gives the bountied player Ledger points.
- Only sinking the bountied player’s ship gives the hunter Ledger points.
Each month, both sides compete in the Bounty Ledger:
• Top Hunters earn exclusive cosmetics or gold payouts
• Top Bountied Players (“Most Wanted”) earn their bounty gold total or special cosmetics for surviving
This system encourages real PvP skill on both sides, not farming or abuse.
Why This Works:
- Uses existing systems (Ferry, server merges, voyages).
- Adds purpose and excitement to PvP without disrupting the sandbox.
- Makes the Ferryman feel more involved in the world’s lore.
- Offers high-risk, high-reward gameplay for both hunters and targets.
