I genuinely think it’s time for Rare to take a serious look at the sword’s balance in Sea of Thieves. Right now, it’s simply too powerful in too many situations, and it’s hurting the diversity of combat and overall PvP balance.
1. Spam-friendly with low risk: The three-touch combo is way too easy to execute and dishes out heavy damage fast, without leaving much room for counterplay. Compared to other weapons, there’s almost no punishment for missing or misusing the sword. Most fights come down to who can spam the fastest.
2. Lack of effective counterplay: The sword lunge is both a massive damage-dealing move and a free mobility tool. It’s hard to dodge and even harder to punish properly, unless you get lucky or catch someone completely off-guard.
3. Weapon imbalance: The flintlock and blunderbuss require careful aim and reload timing, while the sword allows for nonstop pressure. That’s why most experienced players rely on the sword plus one gun, making other weapon loadouts feel less viable.
4. Dominant in tight spaces: On ships or in forts, the sword is nearly unbeatable. Its speed and reach make it almost impossible to defend against in close quarters, especially considering the game’s netcode isn’t always perfect.
👉 A fair nerf could involve slightly increasing the cooldown between swings, shortening the lunge distance, or reducing the stun-lock effect. That way, swordplay would still be viable, but it would require more timing and decision-making.
I’m not saying the sword should be useless — far from it — but as it stands, it overshadows most other playstyles, which goes against the spirit of a game that thrives on variety, creativity, and teamwork.
