I’mDone, I legitimately do not think you guys even know what stability is

  • I have stuck with this game for over 7 years, i am a player of this once beautiful game since before release even.

    Yes it has had its ups and downs but i have been a defender of it since the get go and have always tried to be a voice of reason.

    However after years of instability you guys finally decide to create a team specifically to tackle the mess you have been creating for multiple years now and it only seems to get WAY worse.

    Diving mechanics that now break, even more frame drops and ping spikes then i have ever had, getting one shot over 5 times in a single session from full health (with both snipers and blunderbusses)

    I am afraid you guys have just truly lost your way and have created such a mess of spaghetti code that there is nobody in the team that actually knows what anything does.

    This is not meant as an attack to any single dev or any single dev team I honestly think the corporate culture within rare/microsoft is what created the situation that has truly killed this game for me.

    I have had my rage moments before in the game however today i actually chose to uninstall it.

    This post will most likely get locked with one of the generic “intention to leave feedback but…” replies and thats fine, I have shared what i had to say.

    Who knows maybe at some point i will grace the game with a spot on my SSD again but currently it doesn’t deserve a spot on it in the state its currently in.

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  • Im always curious of what these type of "Im tired/FedUp, Goodbye SoT" really mean. You want to quit...do so. No need to create a topic on the feedback section that doesnt seem to offer much helpful tips to assist in fixing said problems.

  • @burnbacon I have done my fair share of helpful, constructive etc feedback both here, in insiders and in alot of support tickets.

    As i stated in the end this was partially a post to vent, in hopes (probably in vein) that someone in Rare reads it and creates betterment for both the game and its community, they need to do better the community and the game deserve it.

    I also think that while me as a person as no weight to do anything or to move a analytics meter anymore then anybody else i do think that when someone that has over 7.1k hours and has supported this game since day 1 and that has shown to have a thick skin about what the game can throw at you then decides to take a leave of absence it should be of some sort of note.

    Will me leaving sink the game, of course not but i can guarantee you that especially since they are touting harder and harder on how they are focussing on stability etc and the payoff seems to only be negligible at best and worsening at worst i am unlikely to be the only one that will do so.

    And at a certain point there will be no more platform to support this game, will this happen shortly nah, there is still enough support (this is not one of those “the game is dying threads” that we have seen since release) however i do think it is becoming more and more critical for Rare to get this figured out.

  • I do think it has reached a point where even people that spent years leaning more in defense of Rare and/or challenged a lot of the criticism are starting to change their views.

    Whether it's the forums, social media, twitch, just general chill spots around the community I've observed people change their tune quite a bit in the last few+ months.

    To me it was always about direction of the game. I can deal with bugs, cheating, lag, hit reg. No problem.

    Completing the transformation from a risk filled adventure game into an extremely cheesy farm game that is filled with non stop extreme exploiting by regs just made the above more potent.

    It can still be enjoyed at the super casual level in smaller doses but it's in a frustrating condition outside of that.

    It's not really even enjoyable to watch anymore. Seeing someone deal with bugs and issues from the first outpost to the end of the session just isn't very appealing anymore. Especially as it gets more and more rare to find anything interesting at an experienced combat/risk stage of play. Only get so many cool moments, unfortunate to see so many of them negatively affected by the game's performance.

  • It can be frustrating dealing with all that is going on, yet let's not forget this is a 7 years old game. The devs are doing their best to keep it afloat and add more content imo.

    Sometimes it might get too much to cope with this game so take your time and play something else for a while. Meanwhile let's hope the devs will solve some of the major issues with SOT.

  • @metal-ravage said in I’mDone, I legitimately do not think you guys even know what stability is:

    It can be frustrating dealing with all that is going on, yet let's not forget this is a 7 years old game. The devs are doing their best to keep it afloat and add more content imo.

    Sometimes it might get too much to cope with this game so take your time and play something else for a while. Meanwhile let's hope the devs with solve some of the major issues with SOT.

    People aren't falling for it anymore.

    This state of play cycle has been going on for years, over and over. Rare says and does the same things, the community reacts to it the same way, short and long term.

    They have people that play this game because they are hooked on fomo, they have people that play this game like it's a job to watch easy gold numbers going up. They have people that will say this or that because they wanna be partner, or wanna get a title or some attention on the socials.

    They are losing the adventure in their game though. Issues go up and they just keep throwing counter-productive mass rewards out there to keep people from completely avoiding each other or playing games that run better.

    Right now there is zero point to taking risk because nobody else is and because pvp is in such horrible condition that it's losing to the game, not players.

    The thousand cut bugs just add on to that, session after session.

    The whole "let people make bajillions of gold and hundreds of faction levels a week so they forget about it" thing is gonna end in disaster. It's not even good short term, it's awful long term.

    There is already way too much to do organically, which is why so few players attach to it anymore. What are we gonna do? raise the levels to 10k so the regs can keep on cheesing as a reward for a game that doesn't work well? Add 100 million gold cosmetic sets that new players will not even try for? That's what gonna happen with the direction they have been going in the last year.

  • @metal-ravage said in I’mDone, I legitimately do not think you guys even know what stability is:

    It can be frustrating dealing with all that is going on, yet let's not forget this is a 7 years old game. The devs are doing their best to keep it afloat and add more content imo.

    Sometimes it might get too much to cope with this game so take your time and play something else for a while. Meanwhile let's hope the devs with solve some of the major issues with SOT.

    A lot of the time when you rip apart code to optimize/fix it, you end up breaking it even more for a few iterations until you iron out all the bugs. Hopefully at the end, it works more efficiently than when you started. :D

    99 little bugs in the code,
    99 little bugs in the code.
    Take one down, patch it around
    117 little bugs in the code.

  • @burnbacon said in I’mDone, I legitimately do not think you guys even know what stability is:

    Im always curious of what these type of "Im tired/FedUp, Goodbye SoT" really mean. You want to quit...do so. No need to create a topic on the feedback section that doesnt seem to offer much helpful tips to assist in fixing said problems.

    To be fair, this is the feedback section of the forum. He provided feedback that he doesn't like where the game is and will no longer be playing it. Just there are more people who disagree him

  • Revert game back to roughly Season 1 state/code, and start back from there. :D It was far from perfect in '21 but at least workable/playable.

  • @unleet1 said in I’mDone, I legitimately do not think you guys even know what stability is:

    Revert game back to roughly Season 1 state/code, and start back from there. :D It was far from perfect in '21 but at least workable/playable.

    '19 -'21 was prime SoT for experienced main gamers imo

    Risk/reward wasn't good for casual players at all but for main gamers it was a good mix of solid state of play, thrilling adventure, plenty of significance, and a lot less cheesing/cheesy design.

    They've added a lot of cool stuff here and there but the experience was much higher quality and more consistent for experienced players.

  • @wolfmanbush said in I’mDone, I legitimately do not think you guys even know what stability is:

    @unleet1 said in I’mDone, I legitimately do not think you guys even know what stability is:

    Revert game back to roughly Season 1 state/code, and start back from there. :D It was far from perfect in '21 but at least workable/playable.

    '19 -'21 was prime SoT for experienced main gamers imo

    Risk/reward wasn't good for casual players at all but for main gamers it was a good mix of solid state of play, thrilling adventure, plenty of significance, and a lot less cheesing/cheesy design.

    They've added a lot of cool stuff here and there but the experience was much higher quality and more consistent for experienced players.

    Yeah, (nevermind the more consistent gameplay/hit reg even!) ,
    The loot was generic, much less exciting looking- however it was far more scant/scarce therefore people really wanted it. Nearly everyone. It was rare to sink someone and just leave loot behind/(now) dive. lol

  • @callmebackdraft we're all hoping SoT gets good one day, but I'm with you. It's terrible right now, and has been for years, not worth sinking anytime into when there's better options just out there for free.

  • @fysics3037 said in I’mDone, I legitimately do not think you guys even know what stability is:

    @callmebackdraft we're all hoping SoT gets good one day, but I'm with you. It's terrible right now, and has been for years, not worth sinking anytime into when there's better options just out there for free.

    For some people

    I think what separates SoT from a lot of games is that it attracts people that aren't really that into variety gaming or gaming at all. Some games just hit and to many people it's the only one.

    It's a different kind of frustration when it's really the only one that some enjoy.

    Better performance out there but not a better option, for some. SoT is something truly unique.

  • It's frustrating and it's deeply saddening. I can't sugar coat that. To spend 7 years of your life with a game to a degree that it has defined elements of your personality, only for it to be in such a state... depressing, that's what it really is.

    Drew did warn us there would be rough seas ahead, but few of us expected it would be so rough (especially on PC).

    I find it hard to get the motivation to sail anymore. Most people I know have moved on and, personally, I don't like some of Rare's decisions around the core vision of the game and balance. It feels like a game straying further and further from what made it special, in the chase to appease a subset. None of it is helped by Drew throwing hand grenades on socials (remember that next time they lock a thread on that subject).

    I'm not totally giving up, it's hard to give up something you loved for so long, I have the game installed twice on my gaming PC (thrice if you count [redacted]) and it's still a beautiful game to just explore, for now. But I am spending my time playing other games more and more. Currently Blue Prince and Clair Obscur have my attention and my time.

    I did the fishing event, that took three hours, but I have zero interest in jumping on and using up the rest of the voyages right now. Season 16 focusing on the Reapers gives me even less hope.

    Like I said, it's depressing.

  • @realstyli said in I’mDone, I legitimately do not think you guys even know what stability is:

    Season 16 focusing on the Reapers gives me even less hope.

    Like I said, it's depressing.

    Reminds me of sitting around in Season 7 while they were hyping up HG for season 8. There was very little interest in that sort of content in general and the specifics of HG were even less appealing.

    Not only has the base not ever really been sitting around waiting for more contrived combat, they've been running the game in a way that has people avoiding combat more and more and more.

    Any season that is advertised as a pvp season is gonna lead to a lot of players tuning out. Not just because they hear "pvp" but because we as players know what that means for a season. Regs cheese it and then expect everyone else to take the risk, it runs out organic participation. and then the first patch almost always makes content worse and less organically appealing.

    People have gone through the nightmare of hg fomo, siren song being abandoned almost immediately (and then we get stuck with the respawn manipulation), the BB being a very unappealing piece of content. Not much to be confident about contrived combat when it hasn't had a lot of player support since Arena.

    They don't even kinda sorta have control over the mass exploiting in this game so I highly doubt 16 ends up much differently, even if it has a better design than usual.

  • @wolfmanbush yeah SoT is a very unique game, but sometimes when something isn't fun you gotta break it off, despite your other feelings about it.

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