Ranking System

  • Ranking system for HG. Hourglass has brought a lot of competitive players to love this game, but after obtaining almost all of the cosmetics it has grown dull to a lot of the players. Having a new emissary ledger specifically for PVP HG and separated from turning in loot would be awesome. The ranking system could be based off your win/loss ratio plus turning in high win streaks could boost your ranking. Many games follow an element style ranking system (like bronze to champion. Sea of thieves could be Bilge Rat, Boatswain, Buccaneer, Quartermaster, Admiral, Legend).

    As you go through the ranks you lose more reputation for each loss as you progress through each rank.

    Bilge rat = 0 rp lost for losing a HG fight and gain 100 for each win.
    Boatswain = -25 rp for each loss/+100 rp for each win.
    Buccaneer = -50 rp for each loss/+100 rp for each win.
    Quartermaster = -100 rp for each loss/+100 rp for each win.
    Admiral = -150 rp for each loss/+100 rp for each win.
    Legend = -300 rp for each loss/+100 rp for each win.

    Turning in high win streaks would also increase your rep (maybe +25 rep for each win so turning in a a 4 steak would add +100 rep to your rank.) This would promote players to keep going in HG instead of turning in after just a few wins. The current emissary system ties together hourglass and turning in loot via PvE. This system is also pretty easy to hit the top rank for rewards in just a few sessions. If a new emissary was made specifically for Hourglass combining both factions, ship sizes, and was much more restrictive for the top ranks, then players would be pushed to play a lot more to achieve that goal. Also attaching rewards (titles, cosmetics, etc) based on what rank you ended up in by the end of each season would push players to achieve the top rank for pride and rewards each season. There would need to be some barrier to entry for the leaderboard to avoid cheaters from taking it over. Also having players have to be pirate legend to do HG, but also needing at least 10 HG games or so before being able to be on the ranked emissary leaderboard could further help prevent cheaters. Almost every big game has some sort of ranked system in place and I think Sea of Thieves would greatly benefit from a ranked system by allowing players to push themselves to reach the top each season.

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  • But… I don’t want my reputation going down 300 because I lost a fight. At this point, I would be basically making negative reputation.

  • @xdragonman15558 Its only for the rank reputation. You're not losing reputation in factions

  • Ah, I see. You are talking about elo. Then forget everything I just said. I’d rather not be getting matched with gold ghost curse players when I don’t even have level 80 in either faction.

  • People turning hourglass into comp is very bad. It just instant PvP not arena remake.

  • Can you provide a reason why you think it is bad? I think it would bring more people to the game

  • @burnbacon It already is competitive for players like Bofi, making a ranking system could improve the quality of the experience for both competitive players and players like you who want to make it more adventure-focused. We know a lot of players struggle to stay interested when they are getting slammed so this gives them room to slowly improve while top players don't feel bored fighting newbies.

  • @itzeggward

    Not Comp at all. With how third party ships can easily turn a simple fight into an all out war. Your rank will be based on survival and not actual combat.
    Heck, one person can win a fight without a ship, have you guys not won using forts or fortresses? Just Kegs and tower cannons? Galleon Skeleton ships passing through against Sloop ships.

    Still an open world. The open sea is also your enemy, the environment.
    The top of this leader board, all cheaters if things continue. Maybe even the same person under different names. :P

  • @burnbacon as ususally a lott of words from somebody who never climbed to 100 in eny faction.

    Just slap "change in elo rank occure only when sunk /recived [inster percentage] hits from other matched ship" on it and voila.

    Sometimes its easier to find solution than finding a hole :)

    Enything that give chance never player to fight in HG with somebody near their skill level is good.

  • @burnbacon said in Ranking System:

    Not Comp at all. With how third party ships can easily turn a simple fight into an all out war. Your rank will be based on survival and not actual combat.

    I don't think you know what 'comp' means, if people want to turn fishing into a competition then players are allowed, waitttt a minute, didn't Cutlass Crusades do just that the other day?
    If players want to turn cosmetics into comp then they are allowed, Wait a minute isn't that what Fashionista, SoT Shot and BMP essentially are? Creative competitions?

    So why does Hourglass that genuinely has the most competitive element of them all by design, can not be regarded as comp? Because they are competitions for Hourglass WETHER you like it or not, no buts or ifs. The world unfortunately doesn't revolve around you.

    Heck, one person can win a fight without a ship, have you guys not won using forts or fortresses? Just Kegs and tower cannons? Galleon Skeleton ships passing through against Sloop ships.

    THESE ARE NOOBS that you're fighting if they get sunk by a fort cannon.

    Like I said to you on the other post in which you completely didn't bother to answer back regarding Hourglass, because all you seem to do is provoke and spew nonsense then your off somewhere with your tail between your legs.
    Just SAY you hate competitive SoT PvP players it would save you the headache...

    Regarding elo/rank system for Hourglass, not enough players to support a system, it will be very skewed in results..

  • There isn't enough players to have a system like this in place. You can be lvl 20 in HG-athena and still go vs lvl 1000's due to the fact that they couldn't find a suitable match.

  • @itz-majman said in Ranking System:

    There isn't enough players to have a system like this in place. You can be lvl 20 in HG-athena and still go vs lvl 1000's due to the fact that they couldn't find a suitable match.

    Absolutely.

    Just the other day I got matched against a level 1000 Guardian in hg. For comparison, I was only like level 69 or something in servants. Huge difference.

  • @burnbacon I agree that the cheaters would need to be handled or some barrier to entry would need to be put in place so they don't take over the leaderboard, but as far as HG combat goes it sounds like you don't have a whole lot of experience with it. I have over 3000 hours of pure HG combat and third party happens probably only 10 percent of the time maybe less. Also the fort/fortress combat never works against a good crew and also almost never happens. I would say that happens 5 percent of the time if even that. Also not all HG spawns put you near a fort/fortress. Skelly ships also never go through a HG fight. They fixed that and megs probably a year ago. I also see you on these forums being negative in almost every post.

  • @itz-majman I strongly believe if they added a ranking system it would bring back a lot of older players while also bring in a lot of new players because they would want to grind for season rewards or placement bragging rights. This would help allow for better/fair matchmaking overall.

  • @veronik5682

    Regarding elo/rank system for Hourglass, not enough players to support a system, it will be very skewed in results..

    I agree, but if there was a ranking system I believe it would bring in a lot of new and old players back to play HG. Also all the streamers would more than likely play HG again because they would want the rank or season rewards for their respective rank, which would promote it even more. A ranking system would give many players something to grind aside from quests and loot. I believe with it the HG player base would increase which in return would allow for more balanced matchmaking for all players.

  • They'd have better results with Hourglass popularity if they made progression less dependent on streaks and giving more opportunity to earn reputation through effort than they would adding a ranking system onto a low population mode. Most of the streamers for this game won't care about the reputation ranks since most of their content is random encounters with other players in adventure mode. There would only be a handful that would be heavily interested in this and not enough to tip the scales in a meaningful way because the mode itself is dreadfully boring, repetitive and unrewarding.

    You need people playing it before you can consider splitting up the population further.

  • @bofideez said

    I agree, but if there was a ranking system I believe it would bring in a lot of new and old players back to play HG. Also all the streamers would more than likely play HG again because they would want the rank or season rewards for their respective rank, which would promote it even more. A ranking system would give many players something to grind aside from quests and loot. I believe with it the HG player base would increase which in return would allow for more balanced matchmaking for all players.

    I ONLY agree with your statement if that was a system introduced at the start. I don't think a rank system would bring players back at all, you want to know why? The damage has already been done, we are past that stage.
    Also... Cheaters..
    Really the only way I can see Hourglass being revived again and a big uptick from former PvP players coming back to the game is fixing the core issues of server performance and having an actual PvP Meta shift.
    Which hasn't happened in years...
    And no the flimsily throwing knives and double barrel pistol isn't enough, since they are pathetic in PvP situations outside of killing botted players...

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